mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
150 lines
6.8 KiB
Lua
150 lines
6.8 KiB
Lua
-- level up ranks with launching satellites -- by mewmew
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local event = require 'utils.event'
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local Server = require 'utils.server'
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local function get_rank()
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for i = #global.satellite_score, 1, -1 do
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if global.satellites_in_space >= global.satellite_score[i].goal then
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return i
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end
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end
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end
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local function satellite_score_toggle_button(player)
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if player.gui.top["satellite_score_toggle_button"] then return end
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local button = player.gui.top.add { name = "satellite_score_toggle_button", type = "sprite-button", sprite = "item/satellite", tooltip = "Satellites in Space"}
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button.style.font = "default-bold"
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button.style.minimal_height = 38
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button.style.minimal_width = 38
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button.style.padding = 1
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end
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local function level_up_popup(player)
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local reward = global.satellite_score[get_rank()]
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if player.gui.center["level_up_popup"] then player.gui.center["level_up_popup"].destroy() end
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local frame = player.gui.center.add({type = "frame", name = "level_up_popup", direction = "vertical"})
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local label = frame.add({type = "label", caption = reward.msg})
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label.style.font = "default-listbox"
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label.style.font_color = reward.color
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local button = frame.add({type = "button", caption = reward.msg2, name = "level_up_popup_close"})
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button.style.minimal_width = string.len(reward.msg) * 7
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button.style.font = "default-listbox"
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button.style.font_color = {r=0.77, g=0.77, b=0.77}
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end
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local function satellites_in_space_gui(player)
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--if global.satellites_in_space == 0 then return end
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local i = get_rank()
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if player.gui.left["satellites_in_space"] then player.gui.left["satellites_in_space"].destroy() end
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local frame = player.gui.left.add({type = "frame", name = "satellites_in_space"})
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local label = frame.add({type = "label", caption = "Satellites launched: "})
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label.style.font_color = {r=0.11, g=0.8, b=0.44}
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local progress = (global.satellites_in_space - global.satellite_score[i].goal) / (global.satellite_score[i+1].goal - global.satellite_score[i].goal)
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if progress > 1 then progress = 1 end
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local progressbar = frame.add({ type = "progressbar", value = progress})
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progressbar.style.minimal_width = 100
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progressbar.style.maximal_width = 100
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progressbar.style.top_padding = 10
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local label = frame.add({type = "label", caption = global.satellites_in_space .. "/" .. tostring(global.satellite_score[i+1].goal)})
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label.style.font_color = {r=0.33, g=0.66, b=0.9}
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if global.satellite_score[i].rank then
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local label = frame.add({type = "label", caption = " ~Rank~"})
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label.style.font_color = {r=0.75, g=0.75, b=0.75}
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local label = frame.add({type = "label", caption = global.satellite_score[i].rank})
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label.style.font = "default-bold"
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label.style.font_color = global.satellite_score[i].color
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end
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end
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local function on_rocket_launched(event)
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local rocket_inventory = event.rocket.get_inventory(defines.inventory.rocket)
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local c = rocket_inventory.get_item_count("satellite")
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if c == 0 then return end
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global.satellites_in_space = global.satellites_in_space + c
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local i = get_rank()
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for _, player in pairs(game.connected_players) do
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satellites_in_space_gui(player)
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end
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if not global.satellite_score[i].achieved then
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for _, player in pairs(game.connected_players) do
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player.play_sound{path = "utility/game_won", volume_modifier = 0.9}
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--level_up_popup(player)
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end
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global.satellite_score[i].achieved = true
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end
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if (global.satellites_in_space < 10) or ((global.satellites_in_space < 50) and ((global.satellites_in_space % 5) == 0)) or ((global.satellites_in_space % 25) == 0) then
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local message = 'A satellite has been launched! Total count: ' .. global.satellites_in_space
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game.print(message)
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Server.to_discord_embed(message)
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end
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end
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local function init()
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global.satellites_in_space = 0
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global.satellite_score = {
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{goal = 0, rank = false, achieved = true},
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{goal = 1, rank = "Copper", color = {r = 201, g = 133, b = 6}, msg = "", msg2 = "", achieved = false},
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{goal = 10, rank = "Iron", color = {r = 219, g = 216, b = 206}, msg = "", msg2 = "", achieved = false},
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{goal = 100, rank = "Bronze", color = {r = 186, g = 115, b = 39}, msg = "", msg2 = "", achieved = false},
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{goal = 500, rank = "Silver", color = {r = 186, g = 178, b = 171}, msg = "", msg2 = "", achieved = false},
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{goal = 1000, rank = "Gold", color = {r = 255, g = 214, b = 33}, msg = "", msg2 = "", achieved = false},
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{goal = 2500, rank = "Platinum", color = {r = 224, g = 223, b = 215}, msg = "", msg2 = "", achieved = false},
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{goal = 5000, rank = "Diamond", color = {r = 237, g = 236, b = 232}, msg = "", msg2 = "", achieved = false},
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{goal = 10000, rank = "Iridium", color = {r = 255, g = 220, b = 220}, msg = "", msg2 = "", achieved = false},
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{goal = 20000, rank = "Anti-Matter", color = {r = 190, g = 255, b = 190}, msg = "", msg2 = "", achieved = false},
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{goal = 30000, rank = "Orange Dwarf", color = {r = 255, g = 150, b = 50}, msg = "", msg2 = "", achieved = false},
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{goal = 40000, rank = "Blue Supergiant", color = {r = 130, g = 130, b = 255}, msg = "", msg2 = "", achieved = false},
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{goal = 50000, rank = "Red Hypergiant", color = {r = 255, g = 90, b = 90}, msg = "", msg2 = "", achieved = false},
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{goal = 75000, rank = "Neutron Star", color = {r = 200, g = 200, b = 255}, msg = "", msg2 = "", achieved = false},
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{goal = 100000, rank = "Supernova", color = {r = 200, g = 255, b = 200}, msg = "", msg2 = "", achieved = false},
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{goal = 150000, rank = "Black Hole", color = {r = 0, g = 0, b = 0}, msg = "", msg2 = "", achieved = false},
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{goal = 1000000, rank = "Blue Screen", color = {r = 100, g = 100, b = 245}, msg = "", msg2 = "", achieved = false},
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{goal = 10000000, rank = "?????", color = {r = 0, g = 0, b = 0}, msg = "", msg2 = "", achieved = false},
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{goal = 1000000000, rank = "?!??!?", color = {r = 0, g = 0, b = 0}, msg = "", msg2 = "", achieved = false}
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}
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end
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local function on_player_joined_game(event)
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if not global.satellites_in_space then init() end
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local player = game.players[event.player_index]
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satellite_score_toggle_button(player)
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if player.gui.left["satellites_in_space"] or global.satellites_in_space > 0 then
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satellites_in_space_gui(player)
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end
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end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.valid then return end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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if name == "satellite_score_toggle_button" then
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local frame = player.gui.left["satellites_in_space"]
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if frame then
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frame.destroy()
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else
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satellites_in_space_gui(player)
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end
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end
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if name == "level_up_popup_close" then
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player.gui.center["level_up_popup"].destroy()
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end
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end
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event.add(defines.events.on_gui_click, on_gui_click)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_rocket_launched, on_rocket_launched)
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