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358160c247
Revert "Fix 'player' shadowing in flying_texts.lua" This reverts commit 40805e68e3c0bf588b40f510d5c32b66ecca4717. Fix 'player' shadowing in flying_texts.lua all_central_positions_within_area utils/math/raffle
150 lines
4.4 KiB
Lua
150 lines
4.4 KiB
Lua
local simplex_noise = require('utils.math.simplex_noise').d2
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--add or use noise templates from here
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local noises = {
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['bb_biterland'] = {
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{ modifier = 0.001, weight = 1 },
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{ modifier = 0.01, weight = 0.35 },
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{ modifier = 0.1, weight = 0.015 },
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},
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['bb_ore'] = {
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{ modifier = 0.0042, weight = 1 },
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{ modifier = 0.031, weight = 0.08 },
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{ modifier = 0.1, weight = 0.025 },
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},
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['cave_ponds'] = { { modifier = 0.01, weight = 1 }, { modifier = 0.1, weight = 0.06 } },
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['smol_areas'] = { { modifier = 0.01, weight = 1 }, { modifier = 0.1, weight = 0.02 }, {
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modifier = 0.1,
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weight = 0.03,
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} },
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['cave_worms'] = { { modifier = 0.001, weight = 1 }, { modifier = 0.1, weight = 0.06 } },
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['cave_rivers'] = {
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{ modifier = 0.005, weight = 1 },
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{ modifier = 0.01, weight = 0.25 },
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{ modifier = 0.05, weight = 0.01 },
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},
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['cave_rivers_2'] = {
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{ modifier = 0.003, weight = 1 },
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{ modifier = 0.01, weight = 0.21 },
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{ modifier = 0.05, weight = 0.01 },
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},
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['cave_rivers_3'] = {
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{ modifier = 0.002, weight = 1 },
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{ modifier = 0.01, weight = 0.15 },
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{ modifier = 0.05, weight = 0.01 },
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},
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['cave_rivers_4'] = {
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{ modifier = 0.001, weight = 1 },
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{ modifier = 0.01, weight = 0.11 },
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{ modifier = 0.05, weight = 0.01 },
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},
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['decoratives'] = {
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{ modifier = 0.03, weight = 1 },
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{ modifier = 0.05, weight = 0.25 },
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{ modifier = 0.1, weight = 0.05 },
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},
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['dungeons'] = { { modifier = 0.0025, weight = 1 }, { modifier = 0.005, weight = 0.25 } },
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['dungeon_sewer'] = {
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{ modifier = 0.0005, weight = 1 },
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{ modifier = 0.005, weight = 0.015 },
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{ modifier = 0.025, weight = 0.0015 },
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},
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['large_caves'] = {
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{ modifier = 0.0033, weight = 1 },
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{ modifier = 0.01, weight = 0.22 },
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{ modifier = 0.05, weight = 0.05 },
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{ modifier = 0.1, weight = 0.04 },
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},
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['n1'] = { { modifier = 0.0001, weight = 1 } },
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['n2'] = { { modifier = 0.001, weight = 1 } },
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['n3'] = { { modifier = 0.01, weight = 1 } },
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['n4'] = { { modifier = 0.1, weight = 1 } },
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['n5'] = { { modifier = 0.07, weight = 1 } },
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['watery_world'] = {
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{ modifier = 0.0007, weight = 1 },
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{ modifier = 0.01, weight = 0.02 },
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{ modifier = 0.1, weight = 0.005 },
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},
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['no_rocks'] = {
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{ modifier = 0.0033, weight = 1 },
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{ modifier = 0.01, weight = 0.22 },
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{ modifier = 0.05, weight = 0.05 },
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{ modifier = 0.1, weight = 0.04 },
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},
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['no_rocks_2'] = { { modifier = 0.013, weight = 1 }, { modifier = 0.1, weight = 0.1 } },
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['oasis'] = {
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{ modifier = 0.0015, weight = 1 },
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{ modifier = 0.0025, weight = 0.5 },
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{ modifier = 0.01, weight = 0.15 },
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{ modifier = 0.1, weight = 0.017 },
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},
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['scrapyard'] = {
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{ modifier = 0.005, weight = 1 },
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{ modifier = 0.01, weight = 0.35 },
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{ modifier = 0.05, weight = 0.23 },
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{ modifier = 0.1, weight = 0.11 },
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},
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['big_cave'] = {
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{ modifier = 0.003, weight = 1 },
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{ modifier = 0.02, weight = 0.05 },
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{ modifier = 0.15, weight = 0.02 },
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},
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['small_caves'] = {
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{ modifier = 0.008, weight = 1 },
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{ modifier = 0.03, weight = 0.15 },
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{ modifier = 0.25, weight = 0.05 },
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},
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['small_caves_2'] = {
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{ modifier = 0.009, weight = 1 },
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{ modifier = 0.05, weight = 0.25 },
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{ modifier = 0.25, weight = 0.05 },
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},
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['forest_location'] = {
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{ modifier = 0.006, weight = 1 },
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{ modifier = 0.01, weight = 0.25 },
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{ modifier = 0.05, weight = 0.15 },
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{ modifier = 0.1, weight = 0.05 },
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},
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['forest_density'] = {
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{ modifier = 0.01, weight = 1 },
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{ modifier = 0.05, weight = 0.5 },
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{ modifier = 0.1, weight = 0.025 },
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},
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['cave_miner_01'] = {
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{ modifier = 0.002, weight = 1 },
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{ modifier = 0.003, weight = 0.5 },
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{ modifier = 0.01, weight = 0.01 },
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{ modifier = 0.1, weight = 0.015 },
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},
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['cave_miner_02'] = {
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{ modifier = 0.006, weight = 1 },
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{ modifier = 0.02, weight = 0.15 },
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{ modifier = 0.25, weight = 0.025 },
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},
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['cm_ponds'] = { { modifier = 0.025, weight = 1 }, { modifier = 0.05, weight = 0.25 }, {
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modifier = 0.1,
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weight = 0.05,
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} },
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['cm_ocean'] = {
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{ modifier = 0.002, weight = 1 },
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{ modifier = 0.004, weight = 1 },
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{ modifier = 0.02, weight = 0.05 },
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},
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}
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--returns a float number between -1 and 1
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local function get_noise(name, pos, seed)
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local noise = 0
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local d = 0
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for i = 1, #noises[name] do
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local mod = noises[name]
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noise = noise + simplex_noise(pos.x * mod[i].modifier, pos.y * mod[i].modifier, seed, 0xF) * mod[i].weight
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d = d + mod[i].weight
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seed = seed + seed / seed
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end
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noise = noise / d
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return noise
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end
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return get_noise
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