mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
907 lines
34 KiB
Lua
907 lines
34 KiB
Lua
-- Deep dark dungeons by mewmew --
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require 'modules.mineable_wreckage_yields_scrap'
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require 'modules.satellite_score'
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require 'modules.charging_station'
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-- Tuning constants
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local MIN_ROOMS_TO_DESCEND = 100
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local MapInfo = require 'modules.map_info'
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local Room_generator = require 'utils.functions.room_generator'
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local RPG = require 'modules.rpg.main'
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local BiterHealthBooster = require 'modules.biter_health_booster_v2'
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local BiterRaffle = require 'utils.functions.biter_raffle'
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local Functions = require 'maps.dungeons.functions'
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local Get_noise = require 'utils.get_noise'
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local Alert = require 'utils.alert'
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local Research = require 'maps.dungeons.research'
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local DungeonsTable = require 'maps.dungeons.table'
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local BottomFrame = require 'utils.gui.bottom_frame'
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local Autostash = require 'modules.autostash'
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local Panel = require 'utils.gui.config'
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Panel.get('gui_config').spaghett.noop = true
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local Collapse = require 'modules.collapse'
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local Changelog = require 'modules.changelog'
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require 'maps.dungeons.boss_arena'
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require 'modules.melee_mode'
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local Biomes = {}
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Biomes.dirtlands = require 'maps.dungeons.biome_dirtlands'
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Biomes.desert = require 'maps.dungeons.biome_desert'
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Biomes.red_desert = require 'maps.dungeons.biome_red_desert'
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Biomes.grasslands = require 'maps.dungeons.biome_grasslands'
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Biomes.concrete = require 'maps.dungeons.biome_concrete'
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Biomes.doom = require 'maps.dungeons.biome_doom'
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Biomes.deepblue = require 'maps.dungeons.biome_deepblue'
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Biomes.glitch = require 'maps.dungeons.biome_glitch'
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Biomes.acid_zone = require 'maps.dungeons.biome_acid_zone'
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Biomes.rainbow = require 'maps.dungeons.biome_rainbow'
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Biomes.treasure = require 'maps.dungeons.biome_treasure'
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Biomes.market = require 'maps.dungeons.biome_market'
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Biomes.laboratory = require 'maps.dungeons.biome_laboratory'
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local math_random = math.random
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local math_round = math.round
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local function enable_hard_rooms(position, surface_index)
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local dungeon_table = DungeonsTable.get_dungeontable()
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local floor = surface_index - dungeon_table.original_surface_index
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-- can make it out to ~200 before hitting the "must explore more" limit
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-- 140 puts hard rooms halfway between the only dirtlands and the edge
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local floor_mindist = 140 - floor * 10
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if floor_mindist < 80 then -- all dirtlands within this
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return true
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end
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return position.x ^ 2 + position.y ^ 2 > floor_mindist ^ 2
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end
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local function get_biome(position, surface_index)
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--if not a then return "concrete" end
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if position.x ^ 2 + position.y ^ 2 < 6400 then
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return 'dirtlands'
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end
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local seed = game.surfaces[surface_index].map_gen_settings.seed
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local seed_addition = 100000
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local a = 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.66 then
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return 'glitch'
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end
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if enable_hard_rooms(position, surface_index) then
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.60 then
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return 'doom'
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end
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.62 then
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return 'acid_zone'
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end
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.60 then
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return 'concrete'
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end
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else
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a = a + 3
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end
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.71 then
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return 'rainbow'
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end
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.53 then
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return 'deepblue'
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end
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.22 then
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return 'grasslands'
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end
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.22 then
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return 'desert'
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end
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a = a + 1
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if Get_noise('dungeons', position, seed + seed_addition * a) > 0.22 then
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return 'red_desert'
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end
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return 'dirtlands'
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end
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local function draw_arrows_gui()
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for _, player in pairs(game.connected_players) do
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if not player.gui.top.dungeon_down then
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player.gui.top.add({type = 'sprite-button', name = 'dungeon_down', sprite = 'utility/editor_speed_down', tooltip = {'dungeons_tiered.descend'}})
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end
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if not player.gui.top.dungeon_up then
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player.gui.top.add({type = 'sprite-button', name = 'dungeon_up', sprite = 'utility/editor_speed_up', tooltip = {'dungeons_tiered.ascend'}})
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end
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end
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end
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local function draw_depth_gui()
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local dungeontable = DungeonsTable.get_dungeontable()
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local forceshp = BiterHealthBooster.get('biter_health_boost_forces')
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for _, player in pairs(game.connected_players) do
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local surface = player.surface
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local techs = Research.techs_remain(surface.index)
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local enemy_force = dungeontable.enemy_forces[surface.index]
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if player.gui.top.dungeon_depth then
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player.gui.top.dungeon_depth.destroy()
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end
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if surface.name == 'gulag' or surface.name == 'nauvis' or surface.name == 'dungeons_floor_arena' then
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return
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end
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local element = player.gui.top.add({type = 'sprite-button', name = 'dungeon_depth'})
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element.caption = {'dungeons_tiered.depth', surface.index - dungeontable.original_surface_index, dungeontable.depth[surface.index]}
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element.tooltip = {
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'dungeons_tiered.depth_tooltip',
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Functions.get_dungeon_evolution_factor(surface.index) * 100,
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forceshp[enemy_force.index] * 100,
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math_round(enemy_force.get_ammo_damage_modifier('melee') * 100 + 100, 1),
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Functions.get_base_loot_value(surface.index),
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dungeontable.treasures[surface.index],
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techs
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}
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local style = element.style
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style.minimal_height = 38
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style.maximal_height = 38
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style.minimal_width = 236
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style.top_padding = 2
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style.left_padding = 4
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style.right_padding = 4
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style.bottom_padding = 2
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style.font_color = {r = 0, g = 0, b = 0}
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style.font = 'default-large-bold'
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end
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end
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local function expand(surface, position)
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local dungeontable = DungeonsTable.get_dungeontable()
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local forceshp = BiterHealthBooster.get('biter_health_boost_forces')
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local room
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local roll = math_random(1, 100)
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if roll > 96 then
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room = Room_generator.get_room(surface, position, 'big')
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elseif roll > 88 then
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room = Room_generator.get_room(surface, position, 'wide')
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elseif roll > 80 then
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room = Room_generator.get_room(surface, position, 'tall')
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elseif roll > 50 then
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room = Room_generator.get_room(surface, position, 'rect')
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else
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room = Room_generator.get_room(surface, position, 'square')
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end
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if not room then
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return
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end
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local treasure_room_one_in = 30 + 15 * dungeontable.treasures[surface.index]
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if dungeontable.surface_size[surface.index] >= 225 and math.random(1, treasure_room_one_in) == 1 and room.room_tiles[1] then
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log('Found treasure room, change was 1 in ' .. treasure_room_one_in)
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Biomes['treasure'](surface, room)
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if room.room_tiles[1] then
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dungeontable.treasures[surface.index] = dungeontable.treasures[surface.index] + 1
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game.print({'dungeons_tiered.treasure_room', surface.index - dungeontable.original_surface_index}, {r = 0.88, g = 0.22, b = 0})
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end
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elseif Research.room_is_lab(surface.index) then
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Biomes['laboratory'](surface, room)
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if room.room_tiles[1] then
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Research.unlock_research(surface.index)
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end
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elseif math_random(1, 256) == 1 then
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Biomes['market'](surface, room)
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else
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local name = get_biome(position, surface.index)
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Biomes[name](surface, room)
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end
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if not room.room_tiles[1] then
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return
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end
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dungeontable.depth[surface.index] = dungeontable.depth[surface.index] + 1
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dungeontable.surface_size[surface.index] = 200 + (dungeontable.depth[surface.index] - 100 * (surface.index - dungeontable.original_surface_index)) / 4
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local evo = Functions.get_dungeon_evolution_factor(surface.index)
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local force = dungeontable.enemy_forces[surface.index]
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force.evolution_factor = evo
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if evo > 1 then
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forceshp[force.index] = 3 + ((evo - 1) * 4)
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local damage_mod = (evo - 1) * 0.35
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force.set_ammo_damage_modifier('melee', damage_mod)
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force.set_ammo_damage_modifier('biological', damage_mod)
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force.set_ammo_damage_modifier('artillery-shell', damage_mod)
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force.set_ammo_damage_modifier('flamethrower', damage_mod)
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force.set_ammo_damage_modifier('laser', damage_mod)
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else
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forceshp[force.index] = 1 + evo * 2
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end
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forceshp[force.index] = math_round(forceshp[force.index], 2)
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draw_depth_gui()
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end
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local function draw_light(player)
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if not player.character then
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return
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end
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local rpg = RPG.get('rpg_t')
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local magicka = rpg[player.index].magicka
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local scale = 1
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if magicka < 50 then
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return
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end
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if magicka >= 100 then
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scale = 2
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end
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if magicka >= 150 then
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scale = 3
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end
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if magicka >= 200 then
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scale = 4
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end
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rendering.draw_light(
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{
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sprite = 'utility/light_medium',
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scale = scale * 5,
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intensity = scale,
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minimum_darkness = 0,
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oriented = false,
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color = {255, 255, 255},
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target = player.character,
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surface = player.surface,
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visible = true,
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only_in_alt_mode = false
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}
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)
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if player.character.is_flashlight_enabled() then
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player.character.disable_flashlight()
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end
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end
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local function init_player(player, surface)
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if surface == game.surfaces['dungeons_floor0'] then
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if player.character then
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player.disassociate_character(player.character)
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player.character.destroy()
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end
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if not player.connected then
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log('BUG Player ' .. player.name .. ' is not connected; how did we get here?')
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end
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player.set_controller({type = defines.controllers.god})
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player.teleport(surface.find_non_colliding_position('character', {0, 0}, 50, 0.5), surface)
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if not player.create_character() then
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log('BUG: create_character for ' .. player.name .. ' failed')
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end
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player.insert({name = 'raw-fish', count = 8})
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player.set_quick_bar_slot(1, 'raw-fish')
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player.insert({name = 'pistol', count = 1})
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player.insert({name = 'firearm-magazine', count = 16})
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else
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if player.surface == surface then
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player.teleport(surface.find_non_colliding_position('character', {0, 0}, 50, 0.5), surface)
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end
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end
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end
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local function on_entity_spawned(event)
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local dungeontable = DungeonsTable.get_dungeontable()
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local forceshp = BiterHealthBooster.get('biter_health_boost_forces')
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local spawner = event.spawner
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local unit = event.entity
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local surface = spawner.surface
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local force = unit.force
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local spawner_tier = dungeontable.spawner_tier
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if not spawner_tier[spawner.unit_number] then
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Functions.set_spawner_tier(spawner, surface.index)
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end
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local e = Functions.get_dungeon_evolution_factor(surface.index)
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for _ = 1, spawner_tier[spawner.unit_number], 1 do
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local name = BiterRaffle.roll('mixed', e)
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local non_colliding_position = surface.find_non_colliding_position(name, unit.position, 16, 1)
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local bonus_unit
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if non_colliding_position then
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bonus_unit = surface.create_entity({name = name, position = non_colliding_position, force = force})
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else
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bonus_unit = surface.create_entity({name = name, position = unit.position, force = force})
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end
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bonus_unit.ai_settings.allow_try_return_to_spawner = true
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bonus_unit.ai_settings.allow_destroy_when_commands_fail = true
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if math_random(1, 256) == 1 then
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BiterHealthBooster.add_boss_unit(bonus_unit, forceshp[force.index] * 8, 0.25)
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end
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end
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if math_random(1, 256) == 1 then
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BiterHealthBooster.add_boss_unit(unit, forceshp[force.index] * 8, 0.25)
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end
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.name == 'nauvis' or surface.name == 'gulag' or surface.name == 'dungeons_floor_arena' then
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return
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end
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local left_top = event.area.left_top
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local tiles = {}
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local i = 1
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local position = {x = left_top.x + x, y = left_top.y + y}
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tiles[i] = {name = 'out-of-map', position = position}
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i = i + 1
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end
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end
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surface.set_tiles(tiles, true)
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local rock_positions = {}
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-- local set_tiles = surface.set_tiles
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-- local nauvis_seed = game.surfaces[surface.index].map_gen_settings.seed
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-- local s = math_floor(nauvis_seed * 0.1) + 100
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-- for a = 1, 7, 1 do
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-- local b = a * s
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-- local c = 0.0035 + a * 0.0035
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-- local d = c * 0.5
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-- local seed = nauvis_seed + b
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-- if math_abs(Get_noise("dungeon_sewer", {x = left_top.x + 16, y = left_top.y + 16}, seed)) < 0.12 then
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-- for x = 0, 31, 1 do
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-- for y = 0, 31, 1 do
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-- local position = {x = left_top.x + x, y = left_top.y + y}
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-- local noise = math_abs(Get_noise("dungeon_sewer", position, seed))
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-- if noise < c then
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-- local tile_name = surface.get_tile(position).name
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-- if noise > d and tile_name ~= "deepwater-green" then
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-- set_tiles({{name = "water-green", position = position}}, true)
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-- if math_random(1, 320) == 1 and noise > c - 0.001 then table_insert(rock_positions, position) end
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-- else
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-- set_tiles({{name = "deepwater-green", position = position}}, true)
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-- if math_random(1, 64) == 1 then
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-- surface.create_entity({name = "fish", position = position})
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-- end
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-- end
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-- end
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-- end
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-- end
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-- end
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-- end
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for _, p in pairs(rock_positions) do
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Functions.place_border_rock(surface, p)
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end
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if left_top.x == 32 and left_top.y == 32 then
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Functions.draw_spawn(surface)
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for _, p in pairs(game.connected_players) do
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init_player(p, surface)
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end
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game.forces.player.chart(surface, {{-128, -128}, {128, 128}})
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end
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end
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local function on_player_joined_game(event)
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draw_arrows_gui()
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draw_depth_gui()
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if game.tick == 0 then
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return
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end
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local player = game.players[event.player_index]
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if player.online_time == 0 then
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init_player(player, game.surfaces['dungeons_floor0'])
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end
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if player.character == nil and player.ticks_to_respawn == nil then
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log('BUG: ' .. player.name .. ' is missing associated character and is not waiting to respawn')
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init_player(player, game.surfaces['dungeons_floor0'])
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end
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draw_light(player)
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end
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local function spawner_death(entity)
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local dungeontable = DungeonsTable.get_dungeontable()
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local tier = dungeontable.spawner_tier[entity.unit_number]
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if not tier then
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Functions.set_spawner_tier(entity, entity.surface.index)
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tier = dungeontable.spawner_tier[entity.unit_number]
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end
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for _ = 1, tier * 2, 1 do
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Functions.spawn_random_biter(entity.surface, entity.position)
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end
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dungeontable.spawner_tier[entity.unit_number] = nil
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end
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--make expansion rocks very durable against biters
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local function on_entity_damaged(event)
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local dungeontable = DungeonsTable.get_dungeontable()
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local entity = event.entity
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if not entity.valid then
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return
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end
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if entity.surface.name == 'nauvis' or entity.surface.name == 'dungeons_floor_arena' then
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return
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end
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local size = dungeontable.surface_size[entity.surface.index]
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if size < math.abs(entity.position.y) or size < math.abs(entity.position.x) then
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if entity.name == 'rock-big' then
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entity.health = entity.health + event.final_damage_amount
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end
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return
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end
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if entity.force.index ~= 3 then
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return
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end --Neutral Force
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if not event.cause then
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return
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end
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if not event.cause.valid then
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return
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end
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if event.cause.force.index ~= 2 then
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return
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end --Enemy Force
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if math_random(1, 256) == 1 then
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return
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end
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if entity.name ~= 'rock-big' then
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return
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end
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entity.health = entity.health + event.final_damage_amount
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
local entity = event.entity
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
if entity.name == 'rock-big' then
|
|
local size = dungeontable.surface_size[entity.surface.index]
|
|
if size < math.abs(entity.position.y) or size < math.abs(entity.position.x) then
|
|
entity.surface.create_entity({name = entity.name, position = entity.position})
|
|
entity.destroy()
|
|
local player = game.players[event.player_index]
|
|
RPG.gain_xp(player, -10)
|
|
Alert.alert_player_warning(player, 30, {'dungeons_tiered.too_small'}, {r = 0.98, g = 0.22, b = 0})
|
|
event.buffer.clear()
|
|
return
|
|
end
|
|
end
|
|
if entity.type == 'simple-entity' then
|
|
Functions.mining_events(entity)
|
|
Functions.rocky_loot(event)
|
|
end
|
|
if entity.name ~= 'rock-big' then
|
|
return
|
|
end
|
|
expand(entity.surface, entity.position)
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
-- local rpg_extra = RPG.get('rpg_extra')
|
|
-- local hp_units = BiterHealthBooster.get('biter_health_boost_units')
|
|
local entity = event.entity
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
if entity.type == 'unit-spawner' then
|
|
spawner_death(entity)
|
|
end
|
|
if entity.name ~= 'rock-big' then
|
|
return
|
|
end
|
|
expand(entity.surface, entity.position)
|
|
end
|
|
|
|
local function get_map_gen_settings()
|
|
local settings = {
|
|
['seed'] = math_random(1, 1000000),
|
|
['water'] = 0,
|
|
['starting_area'] = 1,
|
|
['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
|
|
['default_enable_all_autoplace_controls'] = false,
|
|
['autoplace_settings'] = {
|
|
['entity'] = {treat_missing_as_default = false},
|
|
['tile'] = {treat_missing_as_default = false},
|
|
['decorative'] = {treat_missing_as_default = false}
|
|
}
|
|
}
|
|
return settings
|
|
end
|
|
|
|
local function get_lowest_safe_floor(player)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
local rpg = RPG.get('rpg_t')
|
|
local level = rpg[player.index].level
|
|
local sizes = dungeontable.surface_size
|
|
local safe = dungeontable.original_surface_index
|
|
local min_size = 200 + MIN_ROOMS_TO_DESCEND / 4
|
|
for key, size in pairs(sizes) do
|
|
if size >= min_size and level >= (key + 1 - dungeontable.original_surface_index) * 10 and game.surfaces[key + 1] then
|
|
safe = key + 1
|
|
else
|
|
break
|
|
end
|
|
end
|
|
if safe >= dungeontable.original_surface_index + 50 then
|
|
safe = dungeontable.original_surface_index + 50
|
|
end
|
|
return safe
|
|
end
|
|
|
|
local function descend(player, button, shift)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
local rpg = RPG.get('rpg_t')
|
|
if player.surface.index >= dungeontable.original_surface_index + 50 then
|
|
player.print({'dungeons_tiered.max_depth'})
|
|
return
|
|
end
|
|
if player.position.x ^ 2 + player.position.y ^ 2 > 400 then
|
|
player.print({'dungeons_tiered.only_on_spawn'})
|
|
return
|
|
end
|
|
if rpg[player.index].level < (player.surface.index - dungeontable.original_surface_index) * 10 + 10 then
|
|
player.print({'dungeons_tiered.level_required', (player.surface.index - dungeontable.original_surface_index) * 10 + 10})
|
|
return
|
|
end
|
|
local surface = game.surfaces[player.surface.index + 1]
|
|
if not surface then
|
|
if dungeontable.surface_size[player.surface.index] < 200 + MIN_ROOMS_TO_DESCEND / 4 then
|
|
player.print({'dungeons_tiered.floor_size_required', MIN_ROOMS_TO_DESCEND})
|
|
return
|
|
end
|
|
surface = game.create_surface('dungeons_floor' .. player.surface.index - dungeontable.original_surface_index + 1, get_map_gen_settings())
|
|
if surface.index % 5 == dungeontable.original_surface_index then
|
|
dungeontable.spawn_size = 60
|
|
else
|
|
dungeontable.spawn_size = 42
|
|
end
|
|
surface.request_to_generate_chunks({0, 0}, 2)
|
|
surface.force_generate_chunk_requests()
|
|
surface.daytime = 0.25 + 0.30 * (surface.index / (dungeontable.original_surface_index + 50))
|
|
surface.freeze_daytime = true
|
|
surface.min_brightness = 0
|
|
surface.brightness_visual_weights = {1, 1, 1}
|
|
dungeontable.surface_size[surface.index] = 200
|
|
dungeontable.treasures[surface.index] = 0
|
|
game.print({'dungeons_tiered.first_visit', player.name, rpg[player.index].level, surface.index - dungeontable.original_surface_index}, {r = 0.8, g = 0.5, b = 0})
|
|
--Alert.alert_all_players(15, {"dungeons_tiered.first_visit", player.name, rpg[player.index].level, surface.index - 2}, {r=0.8,g=0.2,b=0},"recipe/artillery-targeting-remote", 0.7)
|
|
end
|
|
if button == defines.mouse_button_type.right then
|
|
surface = game.surfaces[math.min(get_lowest_safe_floor(player), player.surface.index + 5)]
|
|
end
|
|
if shift then
|
|
surface = game.surfaces[get_lowest_safe_floor(player)]
|
|
end
|
|
player.teleport(surface.find_non_colliding_position('character', {0, 0}, 50, 0.5), surface)
|
|
--player.print({"dungeons_tiered.travel_down"})
|
|
end
|
|
|
|
local function ascend(player, button, shift)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
if player.surface.index <= dungeontable.original_surface_index then
|
|
player.print({'dungeons_tiered.min_depth'})
|
|
return
|
|
end
|
|
if player.position.x ^ 2 + player.position.y ^ 2 > 400 then
|
|
player.print({'dungeons_tiered.only_on_spawn'})
|
|
return
|
|
end
|
|
local surface = game.surfaces[player.surface.index - 1]
|
|
if button == defines.mouse_button_type.right then
|
|
surface = game.surfaces[math.max(dungeontable.original_surface_index, player.surface.index - 5)]
|
|
end
|
|
if shift then
|
|
surface = game.surfaces[dungeontable.original_surface_index]
|
|
end
|
|
player.teleport(surface.find_non_colliding_position('character', {0, 0}, 50, 0.5), surface)
|
|
--player.print({"dungeons_tiered.travel_up"})
|
|
end
|
|
|
|
local function on_built_entity(event)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
local entity = event.created_entity
|
|
if not entity or not entity.valid then
|
|
return
|
|
end
|
|
if entity.name == 'spidertron' then
|
|
if entity.surface.index < dungeontable.original_surface_index + 20 then
|
|
local player = game.players[event.player_index]
|
|
local try_mine = player.mine_entity(entity, true)
|
|
if not try_mine then
|
|
if entity.valid then
|
|
entity.destroy()
|
|
player.insert({name = 'spidertron', count = 1})
|
|
end
|
|
end
|
|
Alert.alert_player_warning(player, 8, {'dungeons_tiered.spidertron_not_allowed'})
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_gui_click(event)
|
|
if not event then
|
|
return
|
|
end
|
|
if not event.element then
|
|
return
|
|
end
|
|
if not event.element.valid then
|
|
return
|
|
end
|
|
local button = event.button
|
|
local shift = event.shift
|
|
local player = game.players[event.element.player_index]
|
|
if event.element.name == 'dungeon_down' then
|
|
descend(player, button, shift)
|
|
return
|
|
elseif event.element.name == 'dungeon_up' then
|
|
ascend(player, button, shift)
|
|
return
|
|
end
|
|
end
|
|
|
|
local function on_surface_created(event)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
local forceshp = BiterHealthBooster.get('biter_health_boost_forces')
|
|
local force = game.create_force('enemy' .. event.surface_index)
|
|
dungeontable.enemy_forces[event.surface_index] = force
|
|
forceshp[force.index] = 1
|
|
dungeontable.depth[event.surface_index] = 100 * event.surface_index - (dungeontable.original_surface_index * 100)
|
|
BiterHealthBooster.set_surface_activity(game.surfaces[event.surface_index].name, true)
|
|
end
|
|
|
|
local function on_player_changed_surface(event)
|
|
draw_depth_gui()
|
|
draw_light(game.players[event.player_index])
|
|
end
|
|
|
|
local function on_player_respawned(event)
|
|
draw_light(game.players[event.player_index])
|
|
end
|
|
|
|
-- local function on_player_changed_position(event)
|
|
-- local player = game.players[event.player_index]
|
|
-- local position = player.position
|
|
-- local surface = player.surface
|
|
-- if surface.index < 2 then return end
|
|
-- local size = dungeontable.surface_size[surface.index]
|
|
-- if (size >= math.abs(player.position.y) and size < math.abs(player.position.y) + 1) or (size >= math.abs(player.position.x) and size < math.abs(player.position.x) + 1) then
|
|
-- Alert.alert_player_warning(player, 30, {"dungeons_tiered.too_small"}, {r=0.98,g=0.22,b=0})
|
|
-- end
|
|
-- end
|
|
|
|
local function transfer_items(surface_index)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
if surface_index > dungeontable.original_surface_index then
|
|
local inputs = dungeontable.transport_chests_inputs[surface_index]
|
|
local outputs = dungeontable.transport_chests_outputs[surface_index - 1]
|
|
for i = 1, 2, 1 do
|
|
if inputs[i].valid and outputs[i].valid then
|
|
local input_inventory = inputs[i].get_inventory(defines.inventory.chest)
|
|
local output_inventory = outputs[i].get_inventory(defines.inventory.chest)
|
|
input_inventory.sort_and_merge()
|
|
output_inventory.sort_and_merge()
|
|
for ii = 1, #input_inventory, 1 do
|
|
if input_inventory[ii].valid_for_read then
|
|
local count = output_inventory.insert(input_inventory[ii])
|
|
input_inventory[ii].count = input_inventory[ii].count - count
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function transfer_signals(surface_index)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
if surface_index > dungeontable.original_surface_index then
|
|
local inputs = dungeontable.transport_poles_inputs[surface_index - 1]
|
|
local outputs = dungeontable.transport_poles_outputs[surface_index]
|
|
for i = 1, 2, 1 do
|
|
if inputs[i].valid and outputs[i].valid then
|
|
local signals = inputs[i].get_merged_signals(defines.circuit_connector_id.electric_pole)
|
|
local combi = outputs[i].get_or_create_control_behavior()
|
|
for ii = 1, 15, 1 do
|
|
if signals and signals[ii] then
|
|
combi.set_signal(ii, signals[ii])
|
|
else
|
|
combi.set_signal(ii, nil)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- local function setup_magic()
|
|
-- local rpg_spells = RPG.get("rpg_spells")
|
|
-- end
|
|
|
|
local function on_init()
|
|
-- dungeons depends on rpg.main depends on modules.explosives depends on modules.collapse
|
|
-- without disabling collapse, it starts logging lots of errors after ~1 week.
|
|
Collapse.start_now(false)
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
local forceshp = BiterHealthBooster.get('biter_health_boost_forces')
|
|
local force = game.create_force('dungeon')
|
|
force.set_friend('enemy', false)
|
|
force.set_friend('player', false)
|
|
|
|
local surface = game.create_surface('dungeons_floor0', get_map_gen_settings())
|
|
|
|
surface.request_to_generate_chunks({0, 0}, 2)
|
|
surface.force_generate_chunk_requests()
|
|
surface.daytime = 0.25
|
|
surface.freeze_daytime = true
|
|
|
|
local nauvis = game.surfaces[1]
|
|
nauvis.daytime = 0.25
|
|
nauvis.freeze_daytime = true
|
|
local map_settings = nauvis.map_gen_settings
|
|
map_settings.height = 3
|
|
map_settings.width = 3
|
|
nauvis.map_gen_settings = map_settings
|
|
for chunk in nauvis.get_chunks() do
|
|
nauvis.delete_chunk({chunk.x, chunk.y})
|
|
end
|
|
|
|
game.forces.player.manual_mining_speed_modifier = 0.5
|
|
|
|
game.map_settings.enemy_evolution.destroy_factor = 0
|
|
game.map_settings.enemy_evolution.pollution_factor = 0
|
|
game.map_settings.enemy_evolution.time_factor = 0
|
|
game.map_settings.enemy_expansion.enabled = true
|
|
game.map_settings.enemy_expansion.max_expansion_cooldown = 18000
|
|
game.map_settings.enemy_expansion.min_expansion_cooldown = 3600
|
|
game.map_settings.enemy_expansion.settler_group_max_size = 128
|
|
game.map_settings.enemy_expansion.settler_group_min_size = 16
|
|
game.map_settings.enemy_expansion.max_expansion_distance = 16
|
|
game.map_settings.pollution.enemy_attack_pollution_consumption_modifier = 0.50
|
|
|
|
dungeontable.tiered = true
|
|
dungeontable.depth[surface.index] = 0
|
|
dungeontable.depth[nauvis.index] = 0
|
|
dungeontable.surface_size[surface.index] = 200
|
|
dungeontable.treasures[surface.index] = 0
|
|
dungeontable.item_blacklist = true
|
|
dungeontable.original_surface_index = surface.index
|
|
dungeontable.enemy_forces[nauvis.index] = game.forces.enemy
|
|
dungeontable.enemy_forces[surface.index] = game.create_force('enemy' .. surface.index)
|
|
forceshp[game.forces.enemy.index] = 1
|
|
forceshp[dungeontable.enemy_forces[surface.index].index] = 1
|
|
BiterHealthBooster.set_surface_activity('dungeons_floor0', true)
|
|
|
|
game.forces.player.technologies['land-mine'].enabled = false
|
|
game.forces.player.technologies['landfill'].enabled = false
|
|
game.forces.player.technologies['cliff-explosives'].enabled = false
|
|
Research.Init(dungeontable)
|
|
Autostash.insert_into_furnace(true)
|
|
Autostash.insert_into_wagon(false)
|
|
Autostash.bottom_button(true)
|
|
Autostash.set_dungeons_initial_level(surface.index)
|
|
BottomFrame.reset()
|
|
BottomFrame.activate_custom_buttons(true)
|
|
RPG.set_surface_name('dungeons_floor')
|
|
local rpg_table = RPG.get('rpg_extra')
|
|
rpg_table.personal_tax_rate = 0
|
|
-- rpg_table.enable_mana = true
|
|
-- setup_magic()
|
|
|
|
local T = MapInfo.Pop_info()
|
|
T.localised_category = 'dungeons_tiered'
|
|
T.main_caption_color = {r = 0, g = 0, b = 0}
|
|
T.sub_caption_color = {r = 150, g = 0, b = 20}
|
|
end
|
|
|
|
local function on_tick()
|
|
local dungeontable = DungeonsTable.get_dungeontable()
|
|
if #dungeontable.transport_surfaces > 0 then
|
|
for _, surface_index in pairs(dungeontable.transport_surfaces) do
|
|
transfer_items(surface_index)
|
|
transfer_signals(surface_index)
|
|
end
|
|
end
|
|
--[[
|
|
if game.tick % 4 ~= 0 then return end
|
|
|
|
local surface = game.surfaces["dungeons"]
|
|
|
|
local entities = surface.find_entities_filtered({name = "rock-big"})
|
|
if not entities[1] then return end
|
|
|
|
local entity = entities[math_random(1, #entities)]
|
|
|
|
surface.request_to_generate_chunks(entity.position, 3)
|
|
surface.force_generate_chunk_requests()
|
|
|
|
game.forces.player.chart(surface, {{entity.position.x - 32, entity.position.y - 32}, {entity.position.x + 32, entity.position.y + 32}})
|
|
|
|
entity.die()
|
|
]]
|
|
end
|
|
|
|
local Event = require 'utils.event'
|
|
Event.on_init(on_init)
|
|
Event.on_nth_tick(60, on_tick)
|
|
Event.add(defines.events.on_marked_for_deconstruction, Functions.on_marked_for_deconstruction)
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
Event.add(defines.events.on_built_entity, on_built_entity)
|
|
-- Event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
|
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
Event.add(defines.events.on_entity_spawned, on_entity_spawned)
|
|
Event.add(defines.events.on_entity_died, on_entity_died)
|
|
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
|
Event.add(defines.events.on_surface_created, on_surface_created)
|
|
Event.add(defines.events.on_gui_click, on_gui_click)
|
|
Event.add(defines.events.on_player_changed_surface, on_player_changed_surface)
|
|
Event.add(defines.events.on_player_respawned, on_player_respawned)
|
|
|
|
Changelog.SetVersions(
|
|
{
|
|
{ver = 'next', date = 'the future', desc = 'Make suggestions in the comfy #dungeons discord channel'},
|
|
{
|
|
ver = '1.1.1',
|
|
date = '2022-04-10',
|
|
desc = [[
|
|
Balancing patch
|
|
* Evolution goes up faster with floor level 0.05/level -> 0.06/level; e.g. floor 20 now like floor 24 before
|
|
* Now require 100 open rooms to descend
|
|
* Treasure rooms
|
|
* Occur less frequently as each subsequent one is found. was 1 in 30 + 10*Nfound now 1 in 30 + 15*Nfound
|
|
* Rebalanced ores to match end-game science needs. Was very low on copper
|
|
* Loot
|
|
* Ammo/follower robot frequency ~0.5x previous
|
|
* Loot is calculated at floor evolution * 0.9
|
|
* Loot/box down by 0.75x
|
|
* Rocks
|
|
* Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at floor 15
|
|
* Rebalanced to include ~10% more coal to give coal for power
|
|
* Require getting to room 100 before you can descend
|
|
* Science from rooms 40-160+2.5*floor to 60-300+2.5*floor
|
|
* Atomic bomb research moved to 40-50
|
|
]]
|
|
},
|
|
{
|
|
ver = '1.1',
|
|
date = '2022-03-13',
|
|
desc = [[
|
|
* All research is now found at random.
|
|
* Red science floors 0-1
|
|
* Green on floors 1-5
|
|
* Gray on floors 5-10
|
|
* Blue on floors 8-13
|
|
* Blue/gray on floors 10-14
|
|
* Purple on floors 12-19
|
|
* Yellow on floors 14-21
|
|
* White on floors 20-25
|
|
* Atomic Bomb/Spidertron on floors 22-25
|
|
* Add melee mode toggle to top bar. Keeps weapons in main inventory if possible.
|
|
* Ore from rocks nerfed. Used to hit max value on floor 2, now scales up from
|
|
floors 0-19 along with ore from rooms. After floor 20 ore from rooms scales up faster.
|
|
* Treasure rooms
|
|
* Rescaled to have similar total resources regardless of size
|
|
* Unlimited number of rooms but lower frequency
|
|
* Loot is limited to available loot 3 floors lower, but slightly more total value than before.
|
|
* Autostash and corpse clearing from Mountain Fortress enabled
|
|
* Harder rooms will occur somewhat farther out on the early floors.
|
|
* Spawners and worm counts bounded in early rooms.
|
|
]]
|
|
},
|
|
{ver = '1.0', date = 'past', desc = 'Pre-changelog version of multi-floor dungeons'}
|
|
}
|
|
)
|