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ComfyFactorio/modules/floaty_chat.lua
2021-05-25 22:19:20 +02:00

66 lines
1.5 KiB
Lua

local Event = require 'utils.event'
local Global = require 'utils.global'
local this = {
player_floaty_chat = {}
}
Global.register(
this,
function(tbl)
this = tbl
end
)
local function on_console_chat(event)
if not event.message then
return
end
if not event.player_index then
return
end
local player = game.players[event.player_index]
if not player.character then
return
end
local y_offset = -4
if this.player_floaty_chat[player.index] then
rendering.destroy(this.player_floaty_chat[player.index])
this.player_floaty_chat[player.index] = nil
end
local players = {}
for _, p in pairs(game.connected_players) do
if player.force.index == p.force.index then
players[#players + 1] = p
end
end
if #players == 0 then
return
end
this.player_floaty_chat[player.index] =
rendering.draw_text {
text = event.message,
surface = player.surface,
target = player.character,
target_offset = {-0.05, y_offset},
color = {
r = player.color.r * 0.6 + 0.25,
g = player.color.g * 0.6 + 0.25,
b = player.color.b * 0.6 + 0.25,
a = 1
},
players = players,
time_to_live = 600,
scale = 1.50,
font = 'default-game',
alignment = 'center',
scale_with_zoom = false
}
end
Event.add(defines.events.on_console_chat, on_console_chat)