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ComfyFactorio/modules/scrap_towny_ffa/slots.lua
2021-03-24 16:46:00 +01:00

122 lines
4.2 KiB
Lua

local table_size = table.size
local Table = require 'modules.scrap_towny_ffa.table'
-- called whenever a player places an item
local function on_built_entity(event)
local ffatable = Table.get_table()
local entity = event.created_entity
if not entity.valid then
return
end
if entity.name ~= 'laser-turret' then
return
end
local player = game.players[event.player_index]
local force = player.force
local town_center = ffatable.town_centers[force.name]
local surface = entity.surface
if force == game.forces['player'] or force == game.forces['rogue'] or town_center == nil then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'You are not acclimated to this technology!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
player.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local slots = town_center.upgrades.laser_turret.slots
local locations = town_center.upgrades.laser_turret.locations
if table_size(locations) >= slots then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'You do not have enough slots!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
player.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local position = entity.position
local key = tostring('{' .. position.x .. ',' .. position.y .. '}')
locations[key] = true
end
-- called whenever a player places an item
local function on_robot_built_entity(event)
local ffatable = Table.get_table()
local entity = event.created_entity
if not entity.valid then
return
end
if entity.name ~= 'laser-turret' then
return
end
local robot = event.robot
local force = robot.force
local town_center = ffatable.town_centers[force.name]
local surface = entity.surface
if force == game.forces['player'] or force == game.forces['rogue'] or town_center == nil then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Robot not acclimated to this technology!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
robot.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local slots = town_center.upgrades.laser_turret.slots
local locations = town_center.upgrades.laser_turret.locations
if table_size(locations) >= slots then
surface.create_entity(
{
name = 'flying-text',
position = entity.position,
text = 'Town does not have enough slots!',
color = {r = 0.77, g = 0.0, b = 0.0}
}
)
robot.insert({name = 'laser-turret', count = 1})
entity.destroy()
return
end
local position = entity.position
local key = tostring('{' .. position.x .. ',' .. position.y .. '}')
locations[key] = true
end
-- called whenever a player mines an entity but before it is removed from the map
-- will have the contents of the drops
local function on_player_mined_entity(event)
local ffatable = Table.get_table()
local player = game.players[event.player_index]
local force = player.force
local entity = event.entity
if entity.name == 'laser-turret' then
local town_center = ffatable.town_centers[force.name]
if force == game.forces['player'] or force == game.forces['rogue'] or town_center == nil then
return
end
local locations = town_center.upgrades.laser_turret.locations
local position = entity.position
local key = tostring('{' .. position.x .. ',' .. position.y .. '}')
locations[key] = nil
end
end
local Event = require 'utils.event'
Event.add(defines.events.on_built_entity, on_built_entity)
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)