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https://github.com/ComfyFactory/ComfyFactorio.git
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74 lines
1.9 KiB
Lua
74 lines
1.9 KiB
Lua
--Central to add all player modifiers together.
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--Will overwrite character stats from other mods.
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local Global = require 'utils.global'
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local this = {
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disabled_modifier = {}
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}
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Global.register(
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this,
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function(t)
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this = t
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end
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)
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local Public = {}
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function Public.get_table()
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return this
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end
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local modifiers = {
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'character_build_distance_bonus',
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'character_crafting_speed_modifier',
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'character_health_bonus',
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'character_inventory_slots_bonus',
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'character_item_drop_distance_bonus',
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'character_item_pickup_distance_bonus',
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'character_loot_pickup_distance_bonus',
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'character_mining_speed_modifier',
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'character_reach_distance_bonus',
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'character_resource_reach_distance_bonus',
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'character_maximum_following_robot_count_bonus',
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'character_running_speed_modifier'
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}
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function Public.update_player_modifiers(player)
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for _, modifier in pairs(modifiers) do
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local sum_value = 0
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for _, value in pairs(this[player.index][modifier]) do
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sum_value = sum_value + value
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end
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if player.character then
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if this.disabled_modifier[player.index] and this.disabled_modifier[player.index][modifier] then
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player[modifier] = 0
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else
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player[modifier] = sum_value
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end
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end
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end
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end
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local function on_player_joined_game(event)
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if this[event.player_index] then
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Public.update_player_modifiers(game.players[event.player_index])
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return
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end
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this[event.player_index] = {}
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for _, modifier in pairs(modifiers) do
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this[event.player_index][modifier] = {}
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end
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end
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local function on_player_respawned(event)
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Public.update_player_modifiers(game.players[event.player_index])
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_respawned, on_player_respawned)
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return Public
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