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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/modules/mineable_wreckage_yields_scrap.lua
2019-12-20 17:02:23 +01:00

149 lines
4.7 KiB
Lua

--mineable-wreckage yields scrap -- by mewmew
local mining_chance_weights = {
{name = "iron-plate", chance = 1000},
{name = "iron-gear-wheel", chance = 750},
{name = "copper-plate", chance = 750},
{name = "copper-cable", chance = 500},
{name = "electronic-circuit", chance = 300},
{name = "steel-plate", chance = 200},
{name = "solid-fuel", chance = 150},
{name = "pipe", chance = 100},
{name = "iron-stick", chance = 50},
{name = "battery", chance = 20},
{name = "empty-barrel", chance = 10},
{name = "crude-oil-barrel", chance = 30},
{name = "lubricant-barrel", chance = 20},
{name = "petroleum-gas-barrel", chance = 15},
{name = "sulfuric-acid-barrel", chance = 15},
{name = "heavy-oil-barrel", chance = 15},
{name = "light-oil-barrel", chance = 15},
{name = "water-barrel", chance = 10},
{name = "green-wire", chance = 10},
{name = "red-wire", chance = 10},
{name = "explosives", chance = 5},
{name = "advanced-circuit", chance = 5},
{name = "nuclear-fuel", chance = 1},
{name = "pipe-to-ground", chance = 10},
{name = "plastic-bar", chance = 5},
{name = "processing-unit", chance = 2},
{name = "used-up-uranium-fuel-cell", chance = 1},
{name = "uranium-fuel-cell", chance = 1},
{name = "rocket-fuel", chance = 3},
{name = "rocket-control-unit", chance = 1},
{name = "low-density-structure", chance = 1},
{name = "heat-pipe", chance = 1},
{name = "engine-unit", chance = 4},
{name = "electric-engine-unit", chance = 2},
{name = "logistic-robot", chance = 1},
{name = "construction-robot", chance = 1},
{name = "land-mine", chance = 3},
{name = "grenade", chance = 10},
{name = "rocket", chance = 3},
{name = "explosive-rocket", chance = 3},
{name = "cannon-shell", chance = 2},
{name = "explosive-cannon-shell", chance = 2},
{name = "uranium-cannon-shell", chance = 1},
{name = "explosive-uranium-cannon-shell", chance = 1},
{name = "artillery-shell", chance = 1},
{name = "cluster-grenade", chance = 2},
{name = "defender-capsule", chance = 5},
{name = "destroyer-capsule", chance = 1},
{name = "distractor-capsule", chance = 2}
}
local scrap_yield_amounts = {
["iron-plate"] = 16,
["iron-gear-wheel"] = 8,
["iron-stick"] = 16,
["copper-plate"] = 16,
["copper-cable"] = 24,
["electronic-circuit"] = 8,
["steel-plate"] = 4,
["pipe"] = 8,
["solid-fuel"] = 4,
["empty-barrel"] = 3,
["crude-oil-barrel"] = 3,
["lubricant-barrel"] = 3,
["petroleum-gas-barrel"] = 3,
["sulfuric-acid-barrel"] = 3,
["heavy-oil-barrel"] = 3,
["light-oil-barrel"] = 3,
["water-barrel"] = 3,
["battery"] = 2,
["explosives"] = 4,
["advanced-circuit"] = 2,
["nuclear-fuel"] = 0.1,
["pipe-to-ground"] = 1,
["plastic-bar"] = 4,
["processing-unit"] = 1,
["used-up-uranium-fuel-cell"] = 1,
["uranium-fuel-cell"] = 0.3,
["rocket-fuel"] = 0.3,
["rocket-control-unit"] = 0.3,
["low-density-structure"] = 0.3,
["heat-pipe"] = 1,
["green-wire"] = 8,
["red-wire"] = 8,
["engine-unit"] = 2,
["electric-engine-unit"] = 2,
["logistic-robot"] = 0.3,
["construction-robot"] = 0.3,
["land-mine"] = 1,
["grenade"] = 2,
["rocket"] = 2,
["explosive-rocket"] = 2,
["cannon-shell"] = 2,
["explosive-cannon-shell"] = 2,
["uranium-cannon-shell"] = 2,
["explosive-uranium-cannon-shell"] = 2,
["artillery-shell"] = 0.3,
["cluster-grenade"] = 0.3,
["defender-capsule"] = 2,
["destroyer-capsule"] = 0.3,
["distractor-capsule"] = 0.3
}
local scrap_raffle = {}
for _, t in pairs (mining_chance_weights) do
for x = 1, t.chance, 1 do
table.insert(scrap_raffle, t.name)
end
end
local size_of_scrap_raffle = #scrap_raffle
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if entity.name ~= "mineable-wreckage" then return end
event.buffer.clear()
local scrap = scrap_raffle[math.random(1, size_of_scrap_raffle)]
local amount_bonus = (game.forces.enemy.evolution_factor * 2) + (game.forces.player.mining_drill_productivity_bonus * 2)
local r1 = math.ceil(scrap_yield_amounts[scrap] * (0.3 + (amount_bonus * 0.3)))
local r2 = math.ceil(scrap_yield_amounts[scrap] * (1.7 + (amount_bonus * 1.7)))
local amount = math.random(r1, r2)
local player = game.players[event.player_index]
local inserted_count = player.insert({name = scrap, count = amount})
if inserted_count ~= amount then
local amount_to_spill = amount - inserted_count
entity.surface.spill_item_stack(entity.position,{name = scrap, count = amount_to_spill}, true)
end
entity.surface.create_entity({
name = "flying-text",
position = entity.position,
text = "+" .. amount .. " [img=item/" .. scrap .. "]",
color = {r=0.98, g=0.66, b=0.22}
})
end
local Event = require 'utils.event'
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)