mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-26 22:56:43 +02:00
622 lines
31 KiB
Lua
622 lines
31 KiB
Lua
-- nightfall -- by mewmew --
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local event = require 'utils.event'
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local math_random = math.random
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local insert = table.insert
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local map_functions = require "maps.tools.map_functions"
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local simplex_noise = require 'utils.simplex_noise'
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local simplex_noise = simplex_noise.d2
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require "maps.nightfall_map_intro"
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require "maps.modules.splice_double"
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require "maps.modules.spitters_spit_biters"
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require "maps.modules.biters_double_hp"
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require "maps.modules.biters_double_damage"
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require "maps.modules.explosive_biters"
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require "maps.modules.spawners_contain_biters"
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require "maps.modules.railgun_enhancer"
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require "maps.modules.dynamic_landfill"
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require "maps.modules.satellite_score"
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local spawn_turret_amount = 8
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math_random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function create_time_gui(player)
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if player.gui.top["time_gui"] then player.gui.top["time_gui"].destroy() end
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local frame = player.gui.top.add({ type = "frame", name = "time_gui"})
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frame.style.maximal_height = 38
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local night_count = 0
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if global.night_count then night_count = global.night_count end
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local label = frame.add({ type = "label", caption = "Night: " .. night_count })
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label.style.font_color = {r=0.75, g=0.0, b=0.25}
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label.style.font = "default-listbox"
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.minimal_width = 50
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end
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local function spawn_shipwreck(surface, position)
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local raffle = {}
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local loot = {
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{{name = "submachine-gun", count = math_random(1,3)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "slowdown-capsule", count = math_random(16,32)}, weight = 1, evolution_min = 0.0, evolution_max = 1},
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{{name = "poison-capsule", count = math_random(16,32)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "uranium-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
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{{name = "cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.7},
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{{name = "explosive-uranium-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
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{{name = "explosive-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.8},
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{{name = "shotgun", count = 1}, weight = 2, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "shotgun-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "combat-shotgun", count = 1}, weight = 10, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "piercing-shotgun-shell", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
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{{name = "flamethrower", count = 1}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
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{{name = "flamethrower-ammo", count = math_random(16,32)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
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{{name = "rocket-launcher", count = 1}, weight = 5, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "rocket", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "explosive-rocket", count = math_random(16,32)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
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{{name = "land-mine", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "grenade", count = math_random(16,32)}, weight = 10, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "cluster-grenade", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 1},
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{{name = "firearm-magazine", count = math_random(32,128)}, weight = 10, evolution_min = 0, evolution_max = 0.3},
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{{name = "piercing-rounds-magazine", count = math_random(32,128)}, weight = 10, evolution_min = 0.1, evolution_max = 0.8},
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{{name = "uranium-rounds-magazine", count = math_random(32,128)}, weight = 10, evolution_min = 0.5, evolution_max = 1},
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{{name = "railgun", count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "railgun-dart", count = math_random(16,32)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "defender-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.0, evolution_max = 0.7},
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{{name = "distractor-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
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{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
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{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "light-armor", count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
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{{name = "heavy-armor", count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "modular-armor", count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "power-armor", count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
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{{name = "power-armor-mk2", count = 1}, weight = 1, evolution_min = 0.8, evolution_max = 1},
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{{name = "battery-equipment", count = 1}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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{{name = "battery-mk2-equipment", count = 1}, weight = 2, evolution_min = 0.6, evolution_max = 1},
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{{name = "belt-immunity-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "solar-panel-equipment", count = math_random(1,4)}, weight = 5, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "discharge-defense-equipment", count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 0.8},
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{{name = "energy-shield-equipment", count = math_random(1,2)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "energy-shield-mk2-equipment", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
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{{name = "exoskeleton-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "fusion-reactor-equipment", count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 1},
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{{name = "night-vision-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "personal-laser-defense-equipment", count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
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{{name = "exoskeleton-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "iron-gear-wheel", count = math_random(80,100)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "copper-cable", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "electric-engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
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{{name = "battery", count = math_random(100,200)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "advanced-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "electronic-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "processing-unit", count = math_random(100,200)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "explosives", count = math_random(25,50)}, weight = 1, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "lubricant-barrel", count = math_random(4,10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
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{{name = "rocket-fuel", count = math_random(4,10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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{{name = "computer", count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "steel-plate", count = math_random(50,100)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "nuclear-fuel", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
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{{name = "burner-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "long-handed-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "fast-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
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{{name = "filter-inserter", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "stack-filter-inserter", count = math_random(4,8)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
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{{name = "stack-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-electric-pole", count = math_random(16,32)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "medium-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
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{{name = "big-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "substation", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "wooden-chest", count = math_random(25,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "iron-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
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{{name = "steel-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-lamp", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail", count = math_random(50,75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
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{{name = "assembling-machine-1", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "assembling-machine-2", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "assembling-machine-3", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "accumulator", count = math_random(4,8)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "offshore-pump", count = math_random(1,2)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "beacon", count = math_random(1,2)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "boiler", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "steam-engine", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "steam-turbine", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "nuclear-reactor", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "centrifuge", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-pipe", count = math_random(8,12)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-exchanger", count = math_random(2,4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "arithmetic-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "constant-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "decider-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "power-switch", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "programmable-speaker", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "green-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "red-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "chemical-plant", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "burner-mining-drill", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "electric-mining-drill", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "express-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
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{{name = "transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "oil-refinery", count = math_random(1,2)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
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{{name = "pipe", count = math_random(40,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "pipe-to-ground", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
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{{name = "pumpjack", count = math_random(1,2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "pump", count = math_random(1,4)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "solar-panel", count = math_random(4,8)}, weight = 3, evolution_min = 0.4, evolution_max = 0.9},
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{{name = "electric-furnace", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "steel-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "stone-furnace", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "radar", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "rail-chain-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "stone-wall", count = math_random(25,75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "gate", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "storage-tank", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
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{{name = "train-stop", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "express-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "lab", count = math_random(2,4)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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--{{name = "roboport", count = math_random(2,4)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
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--{{name = "flamethrower-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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--{{name = "laser-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "gun-turret", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.9}
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}
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local distance_to_center = math.sqrt(position.x^2 + position.y^2)
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if distance_to_center < 1 then
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distance_to_center = 0.1
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else
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distance_to_center = distance_to_center / 5000
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end
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if distance_to_center > 1 then distance_to_center = 1 end
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for _, t in pairs (loot) do
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for x = 1, t.weight, 1 do
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if t.evolution_min <= distance_to_center and t.evolution_max >= distance_to_center then
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table.insert(raffle, t[1])
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end
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end
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end
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local name_raffle = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"}
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local e = surface.create_entity{name = name_raffle[math_random(1,#name_raffle)], position = position, force = "player"}
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for x = 1, math_random(2,3), 1 do
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local loot = raffle[math_random(1,#raffle)]
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e.insert(loot)
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end
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end
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local function clear_corpses(surface)
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for _, entity in pairs(surface.find_entities_filtered{type = "corpse"}) do
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if math_random(1, 2) == 1 then
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entity.destroy()
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end
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end
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end
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local function get_spawner(surface)
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local spawners = {}
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for r = 512, 51200, 512 do
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spawners = surface.find_entities_filtered({type = "unit-spawner", area = {{0 - r, 0 - r}, {0 + r, 0 + r}}})
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if #spawners > 16 then break end
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end
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if not spawners[1] then return false end
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spawners = shuffle(spawners)
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if not global.last_spawners then
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global.last_spawners = {{x = spawners[1].position.x, y = spawners[1].position.y}}
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return spawners[1]
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end
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for i = 1, #spawners, 1 do
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local spawner_valid = true
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for i2 = #global.last_spawners, #global.last_spawners - 4, -1 do
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if i2 < 1 then break end
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local distance = math.sqrt((spawners[i].position.x - global.last_spawners[i2].x)^2 + (spawners[i].position.y - global.last_spawners[i2].y)^2)
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if distance < 200 then
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spawner_valid = false
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break
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end
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end
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if spawner_valid then
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global.last_spawners[#global.last_spawners + 1] = {x = spawners[i].position.x, y = spawners[i].position.y}
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if #global.last_spawners > 8 then global.last_spawners[#global.last_spawners - 8] = nil end
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return spawners[i]
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end
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end
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return false
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end
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local function send_attack_group(surface)
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local spawner = get_spawner(surface)
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if not spawner then return false end
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local biters = surface.find_enemy_units(spawner.position, 128, "player")
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if not biters[1] then return end
|
|
|
|
biters = shuffle(biters)
|
|
|
|
local pos = surface.find_non_colliding_position("rocket-silo", spawner.position, 64, 1)
|
|
if not pos then return end
|
|
|
|
local unit_group = surface.create_unit_group({position=pos, force="enemy"})
|
|
|
|
local group_size = 6 + (global.night_count * 6)
|
|
if group_size > 200 then group_size = 200 end
|
|
|
|
for i = 1, group_size, 1 do
|
|
if not biters[i] then break end
|
|
unit_group.add_member(biters[i])
|
|
end
|
|
|
|
if global.rocket_silo.valid then
|
|
unit_group.set_command({
|
|
type = defines.command.compound,
|
|
structure_type = defines.compound_command.return_last,
|
|
commands = {
|
|
{
|
|
type = defines.command.attack_area,
|
|
destination = {x = 0, y = 0},
|
|
radius = 48,
|
|
distraction=defines.distraction.by_anything
|
|
},
|
|
{
|
|
type = defines.command.attack,
|
|
target = global.rocket_silo,
|
|
distraction = defines.distraction.by_enemy
|
|
}
|
|
}
|
|
})
|
|
else
|
|
unit_group.set_command({
|
|
type = defines.command.compound,
|
|
structure_type = defines.compound_command.return_last,
|
|
commands = {
|
|
{
|
|
type = defines.command.attack_area,
|
|
destination = {x = 0, y = 0},
|
|
radius = 48,
|
|
distraction=defines.distraction.by_anything
|
|
}
|
|
}
|
|
})
|
|
end
|
|
end
|
|
|
|
local daytime_messages = {
|
|
"It´s daytime!",
|
|
"The sun is rising, they are calming down."
|
|
}
|
|
|
|
local function set_daytime_modifiers(surface)
|
|
if game.map_settings.enemy_expansion.enabled == false then return end
|
|
|
|
game.map_settings.enemy_expansion.enabled = false
|
|
--surface.peaceful_mode = true
|
|
|
|
--game.print(daytime_messages[math_random(1, #daytime_messages)], {r = 255, g = 255, b = 50})
|
|
|
|
clear_corpses(surface)
|
|
end
|
|
|
|
local nightfall_messages = {
|
|
"Night is falling.",
|
|
"It is getting dark.",
|
|
"They are becoming restless."
|
|
}
|
|
|
|
local function set_nighttime_modifiers(surface)
|
|
if game.map_settings.enemy_expansion.enabled == true then return end
|
|
|
|
if not global.night_count then
|
|
global.night_count = 1
|
|
--global.splice_modifier = 1
|
|
else
|
|
global.night_count = global.night_count + 1
|
|
--if game.forces["enemy"].evolution_factor > 0.25 then
|
|
--global.splice_modifier = global.splice_modifier + 0.05
|
|
--if global.splice_modifier > 4 then global.splice_modifier = 4 end
|
|
--end
|
|
end
|
|
|
|
for _, player in pairs(game.connected_players) do
|
|
create_time_gui(player)
|
|
end
|
|
|
|
surface.peaceful_mode = false
|
|
game.map_settings.enemy_expansion.enabled = true
|
|
|
|
local max_expansion_distance = math.ceil(global.night_count / 3)
|
|
if max_expansion_distance > 20 then max_expansion_distance = 20 end
|
|
game.map_settings.enemy_expansion.max_expansion_distance = max_expansion_distance
|
|
|
|
local settler_group_min_size = math.ceil(global.night_count / 6)
|
|
if settler_group_min_size > 20 then settler_group_min_size = 20 end
|
|
game.map_settings.enemy_expansion.settler_group_min_size = settler_group_min_size
|
|
|
|
local settler_group_max_size = math.ceil(global.night_count / 3)
|
|
if settler_group_max_size > 50 then settler_group_max_size = 50 end
|
|
game.map_settings.enemy_expansion.settler_group_max_size = settler_group_max_size
|
|
|
|
local min_expansion_cooldown = 54000 - global.night_count * 540
|
|
if min_expansion_cooldown < 3600 then min_expansion_cooldown = 3600 end
|
|
game.map_settings.enemy_expansion.min_expansion_cooldown = min_expansion_cooldown
|
|
|
|
local max_expansion_cooldown = 108000 - global.night_count * 1080
|
|
if max_expansion_cooldown < 3600 then max_expansion_cooldown = 3600 end
|
|
game.map_settings.enemy_expansion.max_expansion_cooldown = max_expansion_cooldown
|
|
|
|
game.print(nightfall_messages[math_random(1, #nightfall_messages)], {r = 150, g = 0, b = 0})
|
|
end
|
|
|
|
local function generate_spawn_area(surface)
|
|
local entities = {}
|
|
local tiles = {}
|
|
local fort_size = 64
|
|
local fort_wall_width = 4
|
|
local turrets = {}
|
|
|
|
for x = -160, 160, 1 do
|
|
for y = -160, 160, 1 do
|
|
local pos = {x = x, y = y}
|
|
if pos.x > fort_size * -1 and pos.x < fort_size and pos.y > fort_size * -1 and pos.y < fort_size then
|
|
|
|
if pos.x > (fort_size - fort_wall_width) * -1 and pos.x < fort_size - fort_wall_width and pos.y > (fort_size - fort_wall_width) * -1 and pos.y < fort_size - fort_wall_width then
|
|
if pos.x <= (fort_size - fort_wall_width * 2) * -1 or pos.x >= (fort_size - fort_wall_width * 2) or pos.y <= (fort_size - fort_wall_width * 2) * -1 or pos.y >= (fort_size - fort_wall_width * 2) then
|
|
table.insert(turrets, {name = "gun-turret", position = {x = pos.x, y = pos.y}, force = "player"})
|
|
end
|
|
end
|
|
|
|
for _, entity in pairs(surface.find_entities_filtered({area = {{pos.x, pos.y}, {pos.x + 0.99, pos.y + 0.99}}})) do
|
|
if entity.name ~= "player" then
|
|
entity.destroy()
|
|
end
|
|
end
|
|
|
|
table.insert(tiles, {name = "stone-path", position = {x = pos.x, y = pos.y}})
|
|
|
|
if pos.x <= (fort_size - fort_wall_width) * -1 or pos.x >= (fort_size - fort_wall_width) or pos.y <= (fort_size - fort_wall_width) * -1 or pos.y >= (fort_size - fort_wall_width) then
|
|
if math_random(1, 3) ~= 1 then
|
|
table.insert(entities, {name = "stone-wall", position = {x = pos.x, y = pos.y}, force = "player"})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
for _, entity in pairs(entities) do
|
|
surface.create_entity(entity)
|
|
end
|
|
|
|
local ore_positions = {{x = -16, y = -16},{x = 16, y = -16},{x = -16, y = 16},{x = 16, y = 16}}
|
|
ore_positions = shuffle(ore_positions)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[1], "copper-ore", surface, 18, 2500)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[2], "iron-ore", surface, 18, 2500)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[3], "coal", surface, 18, 2500)
|
|
map_functions.draw_smoothed_out_ore_circle(ore_positions[4], "stone", surface, 18, 2500)
|
|
|
|
local lake_size = 14
|
|
local lake_distance = fort_size - (lake_size + fort_wall_width)
|
|
local lake_positions = {{x = lake_distance * -1, y = lake_distance * -1},{x = lake_distance, y = lake_distance * -1},{x = lake_distance, y = lake_distance},{x = lake_distance * -1, y = lake_distance}}
|
|
lake_positions = shuffle(lake_positions)
|
|
map_functions.draw_noise_tile_circle(lake_positions[1], "water-green", surface, lake_size)
|
|
map_functions.draw_oil_circle(lake_positions[2], "crude-oil", surface, 8, 200000)
|
|
|
|
turrets = shuffle(turrets)
|
|
local x = spawn_turret_amount
|
|
for _, entity in pairs(turrets) do
|
|
if surface.can_place_entity(entity) then
|
|
local turret = surface.create_entity(entity)
|
|
if math_random(1, 3) ~= 1 then
|
|
turret.health = turret.health - math_random(1, 250)
|
|
end
|
|
turret.insert({name = "firearm-magazine", count = math_random(4, 16)})
|
|
x = x - 1
|
|
if x == 0 then break end
|
|
end
|
|
end
|
|
|
|
global.rocket_silo = surface.create_entity({name = "rocket-silo", position = {0, 0}, force = "player"})
|
|
global.rocket_silo.minable = false
|
|
|
|
local p = game.permissions.get_group("Default")
|
|
p.set_allows_action(defines.input_action.start_walking, true)
|
|
end
|
|
|
|
local function on_chunk_generated(event)
|
|
local surface = game.surfaces["nightfall"]
|
|
if event.surface.name ~= surface.name then return end
|
|
local left_top = event.area.left_top
|
|
local tiles = {}
|
|
|
|
if left_top.x > 160 then
|
|
if not global.nightfall_spawn_generated then
|
|
generate_spawn_area(surface)
|
|
global.nightfall_spawn_generated = true
|
|
end
|
|
end
|
|
|
|
local out_of_map_start = 63
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top.x + x, y = left_top.y + y}
|
|
|
|
local tile_to_insert = false
|
|
if global.out_of_map_position == 1 then
|
|
if pos.x > out_of_map_start then tile_to_insert = "out-of-map" end
|
|
if pos.y > out_of_map_start then tile_to_insert = "out-of-map" end
|
|
end
|
|
if global.out_of_map_position == 2 then
|
|
if pos.x < out_of_map_start * -1 then tile_to_insert = "out-of-map" end
|
|
if pos.y < out_of_map_start * -1 then tile_to_insert = "out-of-map" end
|
|
end
|
|
if global.out_of_map_position == 3 then
|
|
if pos.x > out_of_map_start then tile_to_insert = "out-of-map" end
|
|
if pos.y < out_of_map_start * -1 then tile_to_insert = "out-of-map" end
|
|
end
|
|
if global.out_of_map_position == 4 then
|
|
if pos.y > out_of_map_start then tile_to_insert = "out-of-map" end
|
|
if pos.x < out_of_map_start * -1 then tile_to_insert = "out-of-map" end
|
|
end
|
|
|
|
if tile_to_insert then insert(tiles, {name = "out-of-map", position = pos}) end
|
|
|
|
if math_random(1, 2500) == 1 and tile_to_insert == false then
|
|
--if surface.can_place_entity({name = "big-ship-wreck-1", position = pos}) then
|
|
spawn_shipwreck(surface, pos)
|
|
--end
|
|
end
|
|
end
|
|
end
|
|
|
|
if #tiles == 0 then return end
|
|
surface.set_tiles(tiles, true)
|
|
end
|
|
|
|
local function on_entity_damaged(event)
|
|
if event.cause then
|
|
if event.cause.force.name == "enemy" then
|
|
if global.night_count then
|
|
event.entity.health = event.entity.health - (event.final_damage_amount * global.night_count * 0.05)
|
|
if event.entity.health <= 0 then event.entity.die() end
|
|
end
|
|
end
|
|
if event.cause.force.name == "enemy" then return end
|
|
end
|
|
if event.entity.valid then
|
|
if event.entity == global.rocket_silo then
|
|
event.entity.health = event.entity.health + event.final_damage_amount
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_tick(event)
|
|
if game.tick % 600 ~= 0 then return end
|
|
local surface = game.surfaces["nightfall"]
|
|
if surface.daytime > 0.25 and surface.daytime < 0.75 then
|
|
set_nighttime_modifiers(surface)
|
|
if surface.daytime < 0.65 then
|
|
send_attack_group(surface)
|
|
end
|
|
else
|
|
set_daytime_modifiers(surface)
|
|
end
|
|
|
|
if global.rocket_silo then
|
|
if global.rocket_silo.valid then return end
|
|
end
|
|
|
|
if game.tick < 3600 then return end
|
|
|
|
if not global.game_restart_timer then
|
|
global.game_restart_timer = 7200
|
|
game.print("The Rocket Silo has fallen!", {r=0.22, g=0.88, b=0.22})
|
|
else
|
|
if global.game_restart_timer < 0 then return end
|
|
global.game_restart_timer = global.game_restart_timer - 600
|
|
end
|
|
if global.game_restart_timer % 1800 == 0 then
|
|
if global.game_restart_timer > 0 then game.print("Map will restart in " .. global.game_restart_timer / 60 .. " seconds!", {r=0.22, g=0.88, b=0.22}) end
|
|
if global.game_restart_timer == 0 then
|
|
game.print("Map is restarting!", { r=0.22, g=0.88, b=0.22})
|
|
game.write_file("commandPipe", ":loadscenario --force", false, 0)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
|
|
if not global.fish_defense_init_done then
|
|
local map_gen_settings = {}
|
|
map_gen_settings.water = "small"
|
|
map_gen_settings.starting_area = "very-small"
|
|
map_gen_settings.cliff_settings = {cliff_elevation_interval = 35, cliff_elevation_0 = 35}
|
|
map_gen_settings.autoplace_controls = {
|
|
["coal"] = {frequency = "high", size = "very-big", richness = "normal"},
|
|
["stone"] = {frequency = "high", size = "very-big", richness = "normal"},
|
|
["copper-ore"] = {frequency = "high", size = "very-big", richness = "normal"},
|
|
["iron-ore"] = {frequency = "high", size = "very-big", richness = "normal"},
|
|
["crude-oil"] = {frequency = "very-high", size = "very-big", richness = "normal"},
|
|
["trees"] = {frequency = "normal", size = "normal", richness = "normal"},
|
|
["enemy-base"] = {frequency = "very-high", size = "big", richness = "very-good"}
|
|
}
|
|
game.create_surface("nightfall", map_gen_settings)
|
|
local surface = game.surfaces["nightfall"]
|
|
|
|
global.out_of_map_position = math_random(1,4)
|
|
|
|
surface.ticks_per_day = surface.ticks_per_day * 2
|
|
|
|
local radius = 512
|
|
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
|
|
|
|
game.map_settings.pollution.enabled = true
|
|
game.map_settings.enemy_evolution.enabled = true
|
|
game.map_settings.enemy_evolution.destroy_factor = 0.006
|
|
game.map_settings.enemy_evolution.time_factor = 0.00001
|
|
game.map_settings.enemy_evolution.pollution_factor = 0.00004
|
|
|
|
game.forces.player.set_ammo_damage_modifier("shotgun-shell", 1)
|
|
|
|
local p = game.permissions.get_group("Default")
|
|
p.set_allows_action(defines.input_action.start_walking, false)
|
|
|
|
global.fish_defense_init_done = true
|
|
end
|
|
|
|
if player.online_time < 1 then
|
|
player.insert({name = "pistol", count = 1})
|
|
player.insert({name = "raw-fish", count = 3})
|
|
player.insert({name = "firearm-magazine", count = 32})
|
|
player.insert({name = "iron-plate", count = 64})
|
|
player.insert({name = "stone", count = 32})
|
|
if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
|
|
end
|
|
|
|
local surface = game.surfaces["nightfall"]
|
|
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
|
|
player.teleport(surface.find_non_colliding_position("player", {0, 16}, 50, 1), "nightfall")
|
|
else
|
|
if player.online_time < 2 then
|
|
player.teleport({0, 16}, "nightfall")
|
|
end
|
|
end
|
|
|
|
create_time_gui(player)
|
|
end
|
|
|
|
local function on_research_finished(event)
|
|
game.forces.player.recipes["flamethrower-turret"].enabled = false
|
|
end
|
|
|
|
event.add(defines.events.on_research_finished, on_research_finished)
|
|
event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
|
event.add(defines.events.on_tick, on_tick)
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game) |