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ComfyFactorio/maps/wave_defense.lua
2019-10-28 17:38:36 +01:00

50 lines
1.4 KiB
Lua

--vanilla with wave_defense
local WD = require "modules.wave_defense.main"
local Map = require "modules.map_info"
local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['iron-plate'] = 16, ['iron-gear-wheel'] = 8, ['raw-fish'] = 3,}
local function set_difficulty()
local wave_defense_table = WD.get_table()
--20 Players for maximum difficulty
wave_defense_table.wave_interval = 7200 - #game.connected_players * 270
if wave_defense_table.wave_interval < 1800 then wave_defense_table.wave_interval = 1800 end
end
local function on_player_joined_game(event)
set_difficulty()
local player = game.players[event.player_index]
if player.online_time == 0 then
for item, amount in pairs(starting_items) do
player.insert({name = item, count = amount})
end
end
end
local function on_player_left_game(event)
set_difficulty()
end
local function on_init()
local T = Map.Pop_info()
T.main_caption = "Wave Defense"
T.sub_caption = "~~~~~~"
T.text = table.concat({
"Survive\n",
"as\n",
"long\n",
"as\n",
"possible.\n",
})
T.main_caption_color = {r = 150, g = 0, b = 150}
T.sub_caption_color = {r = 100, g = 150, b = 0}
game.surfaces[1].request_to_generate_chunks({0,0}, 16)
game.surfaces[1].force_generate_chunk_requests()
end
local event = require 'utils.event'
event.on_init(on_init)
event.add(defines.events.on_player_left_game, on_player_left_game)
event.add(defines.events.on_player_joined_game, on_player_joined_game)