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42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
local event = require 'utils.event'
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local enhance_railgun = require 'maps.fish_defender.railgun_enhancer'
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local explosive_bullets = require 'maps.fish_defender.explosive_gun_bullets'
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local bouncy_shells = require 'maps.fish_defender.bouncy_shells'
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local boss_biter = require "maps.fish_defender.boss_biters"
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local function protect_market(event)
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if event.entity.name ~= "market" then return false end
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if event.cause then
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if event.cause.force.name == "enemy" then return false end
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end
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event.entity.health = event.entity.health + event.final_damage_amount
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return true
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end
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local function on_entity_damaged(event)
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if not event.entity then return end
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if not event.entity.valid then return end
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if protect_market(event) then return end
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if not event.cause then return end
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if event.cause.unit_number then
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if global.boss_biters[event.cause.unit_number] then
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boss_biter.damaged_entity(event)
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end
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end
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if event.cause.name ~= "character" then return end
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if enhance_railgun(event) then return end
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if global.explosive_bullets_unlocked then
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if explosive_bullets(event) then return end
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end
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if global.bouncy_shells_unlocked then
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if bouncy_shells(event) then return end
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end
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end
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event.add(defines.events.on_entity_damaged, on_entity_damaged) |