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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/dungeons/main.lua
2021-03-24 20:23:53 +01:00

457 lines
15 KiB
Lua

-- Deep dark dungeons by mewmew --
require 'modules.mineable_wreckage_yields_scrap'
require 'modules.satellite_score'
local MapInfo = require 'modules.map_info'
local Room_generator = require 'functions.room_generator'
require 'modules.rpg'
local BiterHealthBooster = require 'modules.biter_health_booster'
local BiterRaffle = require 'functions.biter_raffle'
local Functions = require 'maps.dungeons.functions'
local Get_noise = require 'utils.get_noise'
local DungeonsTable = require 'maps.dungeons.table'
local Biomes = {}
Biomes.dirtlands = require 'maps.dungeons.biome_dirtlands'
Biomes.desert = require 'maps.dungeons.biome_desert'
Biomes.red_desert = require 'maps.dungeons.biome_red_desert'
Biomes.grasslands = require 'maps.dungeons.biome_grasslands'
Biomes.concrete = require 'maps.dungeons.biome_concrete'
Biomes.doom = require 'maps.dungeons.biome_doom'
Biomes.deepblue = require 'maps.dungeons.biome_deepblue'
Biomes.glitch = require 'maps.dungeons.biome_glitch'
Biomes.acid_zone = require 'maps.dungeons.biome_acid_zone'
Biomes.rainbow = require 'maps.dungeons.biome_rainbow'
local table_insert = table.insert
local math_random = math.random
local math_abs = math.abs
local math_floor = math.floor
local math_round = math.round
local disabled_for_deconstruction = {
['fish'] = true,
['rock-huge'] = true,
['rock-big'] = true,
['sand-rock-big'] = true,
['crash-site-spaceship-wreck-small-1'] = true,
['crash-site-spaceship-wreck-small-2'] = true,
['crash-site-spaceship-wreck-small-3'] = true,
['crash-site-spaceship-wreck-small-4'] = true,
['crash-site-spaceship-wreck-small-5'] = true,
['crash-site-spaceship-wreck-small-6'] = true
}
local function get_biome(position)
--if not a then return "concrete" end
if position.x ^ 2 + position.y ^ 2 < 6400 then
return 'dirtlands'
end
local seed = game.surfaces[1].map_gen_settings.seed
local seed_addition = 100000
local a = 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.66 then
return 'glitch'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.60 then
return 'doom'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.62 then
return 'acid_zone'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.60 then
return 'concrete'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.71 then
return 'rainbow'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.53 then
return 'deepblue'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.22 then
return 'grasslands'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.22 then
return 'desert'
end
a = a + 1
if Get_noise('dungeons', position, seed + seed_addition * a) > 0.22 then
return 'red_desert'
end
return 'dirtlands'
end
local function draw_depth_gui()
local dungeontable = DungeonsTable.get_dungeontable()
for _, player in pairs(game.connected_players) do
local surface = player.surface
if player.gui.top.dungeon_depth then
player.gui.top.dungeon_depth.destroy()
end
if surface.name == 'gulag' then
return
end
local element = player.gui.top.add({type = 'sprite-button', name = 'dungeon_depth'})
element.caption = {'dungeons.depth', dungeontable.depth[surface.index]}
element.tooltip = {
'dungeons.depth_tooltip',
Functions.get_dungeon_evolution_factor(surface.index) * 100,
global.biter_health_boost * 100,
math_round(game.forces.enemy.get_ammo_damage_modifier('melee') * 100 + 100, 1)
}
local style = element.style
style.minimal_height = 38
style.maximal_height = 38
style.minimal_width = 146
style.top_padding = 2
style.left_padding = 4
style.right_padding = 4
style.bottom_padding = 2
style.font_color = {r = 0, g = 0, b = 0}
style.font = 'default-large-bold'
end
end
local function expand(surface, position)
local dungeontable = DungeonsTable.get_dungeontable()
local room = Room_generator.get_room(surface, position)
if not room then
return
end
local name = get_biome(position)
Biomes[name](surface, room)
if not room.room_tiles[1] then
return
end
dungeontable.depth[surface.index] = dungeontable.depth[surface.index] + 1
local evo = Functions.get_dungeon_evolution_factor(surface.index)
local force = game.forces.enemy
force.evolution_factor = evo
if evo > 1 then
global.biter_health_boost = 2 + ((evo - 1) * 2)
local damage_mod = (evo - 1) * 0.35
force.set_ammo_damage_modifier('melee', damage_mod)
force.set_ammo_damage_modifier('biological', damage_mod)
force.set_ammo_damage_modifier('artillery-shell', damage_mod)
force.set_ammo_damage_modifier('flamethrower', damage_mod)
force.set_ammo_damage_modifier('laser', damage_mod)
else
global.biter_health_boost = 1 + evo
end
global.biter_health_boost = math_round(global.biter_health_boost, 2)
draw_depth_gui()
end
local function init_player(player)
if player.character then
player.disassociate_character(player.character)
player.character.destroy()
end
player.set_controller({type = defines.controllers.god})
player.create_character()
local surface = game.surfaces['dungeons']
player.teleport(surface.find_non_colliding_position('character', {0, 0}, 50, 0.5), surface)
player.insert({name = 'raw-fish', count = 8})
player.set_quick_bar_slot(1, 'raw-fish')
player.insert({name = 'pistol', count = 1})
player.insert({name = 'firearm-magazine', count = 16})
end
local function on_entity_spawned(event)
local dungeontable = DungeonsTable.get_dungeontable()
local spawner = event.spawner
local unit = event.entity
local surface = spawner.surface
local spawner_tier = dungeontable.spawner_tier
if not spawner_tier[spawner.unit_number] then
Functions.set_spawner_tier(spawner, surface.index)
end
local e = Functions.get_dungeon_evolution_factor(surface.index)
for _ = 1, spawner_tier[spawner.unit_number], 1 do
local name = BiterRaffle.roll('mixed', e)
local non_colliding_position = surface.find_non_colliding_position(name, unit.position, 16, 1)
local bonus_unit
if non_colliding_position then
bonus_unit = surface.create_entity({name = name, position = non_colliding_position, force = 'enemy'})
else
bonus_unit = surface.create_entity({name = name, position = unit.position, force = 'enemy'})
end
bonus_unit.ai_settings.allow_try_return_to_spawner = true
bonus_unit.ai_settings.allow_destroy_when_commands_fail = true
if math_random(1, 256) == 1 then
BiterHealthBooster.add_boss_unit(bonus_unit, global.biter_health_boost * 8, 0.25)
end
end
if math_random(1, 256) == 1 then
BiterHealthBooster.add_boss_unit(unit, global.biter_health_boost * 8, 0.25)
end
end
local function on_chunk_generated(event)
local surface = event.surface
if surface.name ~= 'dungeons' then
return
end
local left_top = event.area.left_top
local tiles = {}
local i = 1
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {x = left_top.x + x, y = left_top.y + y}
tiles[i] = {name = 'out-of-map', position = position}
i = i + 1
end
end
surface.set_tiles(tiles, true)
local rock_positions = {}
local set_tiles = surface.set_tiles
local nauvis_seed = game.surfaces[1].map_gen_settings.seed
local s = math_floor(nauvis_seed * 0.1) + 100
for a = 1, 7, 1 do
local b = a * s
local c = 0.0035 + a * 0.0035
local d = c * 0.5
local seed = nauvis_seed + b
if math_abs(Get_noise('dungeon_sewer', {x = left_top.x + 16, y = left_top.y + 16}, seed)) < 0.12 then
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local position = {x = left_top.x + x, y = left_top.y + y}
local noise = math_abs(Get_noise('dungeon_sewer', position, seed))
if noise < c then
local tile_name = surface.get_tile(position).name
if noise > d and tile_name ~= 'deepwater-green' then
set_tiles({{name = 'water-green', position = position}}, true)
if math_random(1, 320) == 1 and noise > c - 0.001 then
table_insert(rock_positions, position)
end
else
set_tiles({{name = 'deepwater-green', position = position}}, true)
if math_random(1, 64) == 1 then
surface.create_entity({name = 'fish', position = position})
end
end
end
end
end
end
end
for _, p in pairs(rock_positions) do
Functions.place_border_rock(surface, p)
end
if left_top.x == 160 and left_top.y == 160 then
Functions.draw_spawn(surface)
for _, p in pairs(game.connected_players) do
init_player(p)
end
game.forces.player.chart(surface, {{-256, -256}, {256, 256}})
end
end
local function on_player_joined_game(event)
draw_depth_gui()
if game.tick == 0 then
return
end
local player = game.players[event.player_index]
if player.online_time == 0 then
init_player(player)
end
end
local function spawner_death(entity)
local dungeontable = DungeonsTable.get_dungeontable()
local tier = dungeontable.spawner_tier[entity.unit_number]
if not tier then
Functions.set_spawner_tier(entity, entity.surface.index)
tier = dungeontable.spawner_tier[entity.unit_number]
end
for _ = 1, tier * 2, 1 do
Functions.spawn_random_biter(entity.surface, entity.position)
end
dungeontable.spawner_tier[entity.unit_number] = nil
end
--make expansion rocks very durable against biters
local function on_entity_damaged(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.force.index ~= 3 then
return
end --Neutral Force
if not event.cause then
return
end
if not event.cause.valid then
return
end
if event.cause.force.index ~= 2 then
return
end --Enemy Force
if math_random(1, 256) == 1 then
return
end
if entity.name ~= 'rock-big' then
return
end
entity.health = entity.health + event.final_damage_amount
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.type == 'simple-entity' then
Functions.mining_events(entity)
end
if entity.name ~= 'rock-big' then
return
end
expand(entity.surface, entity.position)
end
local function on_entity_died(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.type == 'unit-spawner' then
spawner_death(entity)
end
if entity.name ~= 'rock-big' then
return
end
expand(entity.surface, entity.position)
end
local function on_marked_for_deconstruction(event)
if disabled_for_deconstruction[event.entity.name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local function on_init()
local dungeontable = DungeonsTable.get_dungeontable()
local force = game.create_force('dungeon')
force.set_friend('enemy', false)
force.set_friend('player', false)
local map_gen_settings = {
['water'] = 0,
['starting_area'] = 1,
['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
['default_enable_all_autoplace_controls'] = false,
['autoplace_settings'] = {
['entity'] = {treat_missing_as_default = false},
['tile'] = {treat_missing_as_default = false},
['decorative'] = {treat_missing_as_default = false}
}
}
local surface = game.create_surface('dungeons', map_gen_settings)
surface.request_to_generate_chunks({0, 0}, 8)
surface.force_generate_chunk_requests()
surface.daytime = 0.30
surface = game.surfaces[1]
map_gen_settings = surface.map_gen_settings
map_gen_settings.height = 3
map_gen_settings.width = 3
surface.map_gen_settings = map_gen_settings
for chunk in surface.get_chunks() do
surface.delete_chunk({chunk.x, chunk.y})
end
game.forces.player.manual_mining_speed_modifier = 0.5
game.map_settings.enemy_evolution.destroy_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_expansion.enabled = true
game.map_settings.enemy_expansion.max_expansion_cooldown = 18000
game.map_settings.enemy_expansion.min_expansion_cooldown = 3600
game.map_settings.enemy_expansion.settler_group_max_size = 128
game.map_settings.enemy_expansion.settler_group_min_size = 16
game.map_settings.enemy_expansion.max_expansion_distance = 16
game.map_settings.pollution.enemy_attack_pollution_consumption_modifier = 0.50
dungeontable.tiered = false
dungeontable.depth[1] = 0
dungeontable.depth[game.surfaces['dungeons'].index] = 0
dungeontable.enemy_forces[game.surfaces['dungeons'].index] = game.forces.enemy
global.rocks_yield_ore_base_amount = 100
global.rocks_yield_ore_distance_modifier = 0.001
local T = MapInfo.Pop_info()
T.localised_category = 'dungeons'
T.main_caption_color = {r = 0, g = 0, b = 0}
T.sub_caption_color = {r = 150, g = 0, b = 20}
end
--[[
local function on_tick()
if game.tick % 4 ~= 0 then return end
local surface = game.surfaces["dungeons"]
local entities = surface.find_entities_filtered({name = "rock-big"})
if not entities[1] then return end
local entity = entities[math_random(1, #entities)]
surface.request_to_generate_chunks(entity.position, 3)
surface.force_generate_chunk_requests()
game.forces.player.chart(surface, {{entity.position.x - 32, entity.position.y - 32}, {entity.position.x + 32, entity.position.y + 32}})
entity.die()
end
]]
local Event = require 'utils.event'
Event.on_init(on_init)
--Event.add(defines.events.on_tick, on_tick)
Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_entity_spawned, on_entity_spawned)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
require 'modules.rocks_yield_ore'