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ComfyFactorio/maps/amap/buried_enemies.lua
2021-03-24 16:46:00 +01:00

256 lines
6.2 KiB
Lua

local Event = require 'utils.event'
local Global = require 'utils.global'
local BiterRolls = require 'modules.wave_defense.biter_rolls'
local BiterHealthBooster = require 'modules.biter_health_booster'
local WD = require 'modules.wave_defense.table'
local WPT = require 'maps.amap.table'
local traps = {}
Global.register(
traps,
function(t)
traps = t
end
)
local Public = {}
local floor = math.floor
local random = math.random
local abs = math.abs
local sqrt = math.sqrt
local spawn_amount_rolls = {}
for a = 48, 1, -1 do
spawn_amount_rolls[#spawn_amount_rolls + 1] = floor(a ^ 5)
end
local random_particles = {
'dirt-2-stone-particle-medium',
'dirt-4-dust-particle',
'coal-particle'
}
local s_random_particles = #random_particles
local function create_particles(data)
local surface = data.surface
local position = data.position
local amount = data.amount
if not surface or not surface.valid then
return
end
for i = 1, amount, 1 do
local m = random(6, 12)
local m2 = m * 0.005
surface.create_particle(
{
name = random_particles[random(1, s_random_particles)],
position = position,
frame_speed = 0.1,
vertical_speed = 0.1,
height = 0.1,
movement = {m2 - (random(0, m) * 0.01), m2 - (random(0, m) * 0.01)}
}
)
end
end
local function spawn_biters(data)
local surface = data.surface
if not (surface and surface.valid) then
return
end
local position = data.position
local h = floor(abs(position.y))
local wave_number = WD.get('wave_number')
local max_biters = WPT.get('biters')
if max_biters.amount >= max_biters.limit then
return
end
if not position then
position = surface.find_non_colliding_position('small-biter', position, 10, 1)
if not position then
return
end
end
local function trigger_health()
local m = 0.0015
m = m * 1.05
local boosted_health = 1.25
if wave_number <= 10 then
wave_number = 10
end
boosted_health = boosted_health * (wave_number * 0.02)
local sum = boosted_health * 5
sum = sum + m
if sum >= 100 then
sum = 100
end
return sum
end
BiterRolls.wave_defense_set_unit_raffle(h * 0.20)
local unit
if random(1, 3) == 1 then
unit = surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = position})
max_biters.amount = max_biters.amount + 1
else
unit = surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = position})
max_biters.amount = max_biters.amount + 1
end
if random(1, 32) == 1 then
local sum = trigger_health()
max_biters.amount = max_biters.amount + 1
BiterHealthBooster.add_boss_unit(unit, sum, 0.38)
end
end
local function spawn_worms(data)
local max_biters = WPT.get('biters')
if max_biters.amount >= max_biters.limit then
return
end
local surface = data.surface
if not (surface and surface.valid) then
return
end
local position = data.position
BiterRolls.wave_defense_set_worm_raffle(sqrt(position.x ^ 2 + position.y ^ 2) * 0.20)
surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = position})
max_biters.amount = max_biters.amount + 1
end
function Public.buried_biter(surface, position, max)
if not (surface and surface.valid) then
return
end
if not position then
return
end
if not position.x then
return
end
if not position.y then
return
end
local amount = 8
local a = 0
max = max or random(4, 6)
local ticks = amount * 30
ticks = ticks + 90
for t = 1, ticks, 1 do
if not traps[game.tick + t] then
traps[game.tick + t] = {}
end
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'create_particles',
data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
}
if t > 90 then
if t % 30 == 29 then
a = a + 1
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'spawn_biters',
data = {surface = surface, position = {x = position.x, y = position.y}}
}
if a >= max then
break
end
end
end
end
end
function Public.buried_worm(surface, position)
if not (surface and surface.valid) then
return
end
if not position then
return
end
if not position.x then
return
end
if not position.y then
return
end
local amount = 8
local ticks = amount * 30
ticks = ticks + 90
local a = false
for t = 1, ticks, 1 do
if not traps[game.tick + t] then
traps[game.tick + t] = {}
end
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'create_particles',
data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
}
if not a then
traps[game.tick + t][#traps[game.tick + t] + 1] = {
callback = 'spawn_worms',
data = {surface = surface, position = {x = position.x, y = position.y}}
}
a = true
end
end
end
local callbacks = {
['create_particles'] = create_particles,
['spawn_biters'] = spawn_biters,
['spawn_worms'] = spawn_worms
}
local function on_tick()
local t = game.tick
if not traps[t] then
return
end
for _, token in pairs(traps[t]) do
local callback = token.callback
local data = token.data
local cbl = callbacks[callback]
if callbacks[callback] then
cbl(data)
end
end
traps[t] = nil
end
function Public.reset()
for k, _ in pairs(traps) do
traps[k] = nil
end
end
Event.add(defines.events.on_tick, on_tick)
return Public