mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
1382 lines
40 KiB
Lua
1382 lines
40 KiB
Lua
--luacheck: ignore
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require 'modules.rocks_broken_paint_tiles'
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local Event = require 'utils.event'
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local Server = require 'utils.server'
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local BiterRolls = require 'modules.wave_defense.biter_rolls'
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local BuriedEnemies = require 'maps.amap.buried_enemies'
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local Loot = require 'maps.amap.loot'
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local Pets = require 'maps.amap.biter_pets'
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local RPG_Settings = require 'modules.rpg.table'
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local Functions = require 'modules.rpg.functions'
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local Callbacks = require 'maps.amap.functions'
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local Locomotive = require 'maps.amap.locomotive'
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local Alert = require 'utils.alert'
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local Task = require 'utils.task'
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local Score = require 'comfy_panel.score'
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local Token = require 'utils.token'
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-- tables
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local WPT = require 'maps.amap.table'
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local WD = require 'modules.wave_defense.table'
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-- module
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local Public = {}
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local random = math.random
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local floor = math.floor
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local abs = math.abs
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local sqrt = math.sqrt
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local round = math.round
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local chests = {
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'wooden-chest',
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'iron-chest',
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'steel-chest',
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'crash-site-chest-1',
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'crash-site-chest-2',
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'crash-site-spaceship-wreck-big-1',
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'crash-site-spaceship-wreck-big-2',
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'crash-site-spaceship-wreck-medium-1',
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'crash-site-spaceship-wreck-medium-2',
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'crash-site-spaceship-wreck-medium-3'
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}
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local size_chests = #chests
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local treasure_chest_messages = {
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({'entity.treasure_1'}),
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({'entity.treasure_2'}),
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({'entity.treasure_3'})
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}
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local rare_treasure_chest_messages = {
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({'entity.treasure_rare_1'}),
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({'entity.treasure_rare_2'}),
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({'entity.treasure_rare_3'})
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}
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local disabled_threats = {
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['entity-ghost'] = true,
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['raw-fish'] = true
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}
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local defeated_messages = {
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({'entity.defeated_1'}),
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({'entity.defeated_2'}),
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({'entity.defeated_3'}),
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({'entity.defeated_4'})
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}
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local protect_types = {
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['cargo-wagon'] = true,
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['artillery-wagon'] = true,
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['fluid-wagon'] = true,
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['locomotive'] = true,
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['reactor'] = true,
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['spidertron'] = true
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}
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local reset_game =
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Token.register(
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function(data)
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local this = data.this
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local Reset_map = data.reset_map
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if this.soft_reset then
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HS.set_scores()
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this.game_reset_tick = nil
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Reset_map()
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return
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end
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if this.restart then
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HS.set_scores()
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local message = ({'entity.reset_game'})
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Server.to_discord_bold(message, true)
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Server.start_scenario('Mountain_Fortress_v3')
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this.announced_message = true
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return
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end
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if this.shutdown then
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HS.set_scores()
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local message = ({'entity.shutdown_game'})
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Server.to_discord_bold(message, true)
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Server.stop_scenario()
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return
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end
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end
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)
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local function exists()
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local carriages = WPT.get('carriages')
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local t = {}
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for i = 1, #carriages do
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local e = carriages[i]
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if (e and e.valid) then
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t[e.unit_number] = true
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end
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end
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return t
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end
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local function get_random_weighted(weighted_table, item_index, weight_index)
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local total_weight = 0
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item_index = item_index or 1
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weight_index = weight_index or 2
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for _, w in pairs(weighted_table) do
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total_weight = total_weight + w[weight_index]
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end
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local index = random() * total_weight
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local weight_sum = 0
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for _, w in pairs(weighted_table) do
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weight_sum = weight_sum + w[weight_index]
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if weight_sum >= index then
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return w[item_index]
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end
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end
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end
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local function on_entity_removed(data)
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local entity = data.entity
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local upgrades = WPT.get('upgrades')
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local built = {
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['land-mine'] = upgrades.landmine.built,
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['flamethrower-turret'] = upgrades.flame_turret.built
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}
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local validator = {
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['land-mine'] = 'landmine',
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['flamethrower-turret'] = 'flame_turret'
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}
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local name = validator[entity.name]
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if built[entity.name] and entity.force.index == 1 then
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upgrades[name].built = upgrades[name].built - 1
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if upgrades[name].built <= 0 then
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upgrades[name].built = 0
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end
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end
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end
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local function check_health()
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local locomotive_health = WPT.get('locomotive_health')
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local locomotive_max_health = WPT.get('locomotive_max_health')
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local carriages = WPT.get('carriages')
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local m = locomotive_health / locomotive_max_health
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if carriages then
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for i = 1, #carriages do
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local entity = carriages[i]
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if not (entity and entity.valid) then
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return
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end
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if entity.type == 'locomotive' then
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entity.health = 1000 * m
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else
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entity.health = 600 * m
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end
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end
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end
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end
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local function check_health_final_damage(final_damage_amount)
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local carriages = WPT.get('carriages')
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if carriages then
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for i = 1, #carriages do
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local entity = carriages[i]
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if not (entity and entity.valid) then
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return
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end
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entity.health = entity.health + final_damage_amount
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end
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end
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end
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local function set_train_final_health(final_damage_amount)
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if final_damage_amount == 0 then
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return
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end
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local locomotive = WPT.get('locomotive')
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if not (locomotive and locomotive.valid) then
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return
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end
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local locomotive_health = WPT.get('locomotive_health')
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local locomotive_max_health = WPT.get('locomotive_max_health')
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local poison_deployed = WPT.get('poison_deployed')
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if locomotive_health <= 5000 then
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if not poison_deployed then
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for i = 1, 2, 1 do
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Locomotive.enable_poison_defense()
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end
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local p = {
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position = locomotive.position
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}
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local msg = ({'entity.train_taking_damage'})
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Alert.alert_all_players_location(p, msg)
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WPT.set().poison_deployed = true
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end
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elseif locomotive_health >= locomotive_max_health then
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WPT.set().poison_deployed = false
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end
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if locomotive_health <= 0 then
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check_health_final_damage(final_damage_amount)
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return
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end
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WPT.set('locomotive_health', floor(locomotive_health - final_damage_amount))
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if locomotive_health > locomotive_max_health then
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WPT.set('locomotive_health', locomotive_max_health)
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end
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locomotive_health = WPT.get('locomotive_health')
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if locomotive_health <= 0 then
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Public.loco_died()
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end
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check_health()
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local health_text = WPT.get('health_text')
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rendering.set_text(health_text, 'HP: ' .. locomotive_health .. ' / ' .. locomotive_max_health)
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end
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local function protect_entities(event)
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local entity = event.entity
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local dmg = event.final_damage_amount
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if not dmg then
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return
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end
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if entity.type == 'simple-entity' and dmg >= 300 then
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entity.health = entity.health + dmg
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end
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if entity.force.index ~= 1 then
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return
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end --Player Force
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local function is_protected(e)
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local map_name = 'mountain_fortress_v3'
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if string.sub(e.surface.name, 0, #map_name) ~= map_name then
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return true
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end
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if protect_types[e.type] then
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return true
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end
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return false
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end
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local units = exists()
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if is_protected(entity) then
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if (event.cause and event.cause.valid) then
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if event.cause.force.index == 2 then
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if units and units[entity.unit_number] then
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return set_train_final_health(dmg)
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end
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elseif event.cause.force.index == 2 then
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return
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else
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entity.health = entity.health + dmg
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end
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elseif not (event.cause and event.cause.valid) then
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if event.force.index == 2 then
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if units and units[entity.unit_number] then
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return set_train_final_health(dmg)
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end
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entity.health = entity.health - dmg
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return
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end
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end
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entity.health = entity.health + dmg
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end
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end
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local function hidden_biter_pet(player, entity)
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if random(1, 1024) ~= 1 then
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return
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end
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local pos = entity.position
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BiterRolls.wave_defense_set_unit_raffle(sqrt(pos.x ^ 2 + pos.y ^ 2) * 0.25)
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local unit
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if random(1, 3) == 1 then
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unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = pos})
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else
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unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = pos})
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end
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Pets.biter_pets_tame_unit(game.players[player.index], unit, true)
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end
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local function hidden_treasure(player, entity)
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local rpg = RPG_Settings.get('rpg_t')
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local magic = rpg[player.index].magicka
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if magic > 50 then
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local msg = rare_treasure_chest_messages[random(1, #rare_treasure_chest_messages)]
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Alert.alert_player(player, 5, msg)
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Loot.add_rare(entity.surface, entity.position, 'wooden-chest', magic)
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return
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end
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local msg = treasure_chest_messages[random(1, #treasure_chest_messages)]
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Alert.alert_player(player, 5, msg, nil, nil, 0.3)
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Loot.add(entity.surface, entity.position, chests[random(1, size_chests)])
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end
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local function biters_chew_rocks_faster(event)
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if event.entity.force.index ~= 3 then
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return
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end --Neutral Force
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if not event.cause then
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return
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end
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if not event.cause.valid then
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return
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end
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if event.cause.force.index ~= 2 then
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return
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end --Enemy Force
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event.entity.health = event.entity.health - event.final_damage_amount * 7
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end
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local projectiles = {'grenade', 'explosive-rocket', 'grenade', 'explosive-rocket', 'explosive-cannon-projectile'}
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local function angry_tree(entity, cause, player)
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if entity.type ~= 'tree' then
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return
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end
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if abs(entity.position.y) < Terrain.level_depth then
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return
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end
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if random(1, 6) == 1 then
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BuriedEnemies.buried_biter(entity.surface, entity.position)
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end
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if random(1, 8) == 1 then
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BuriedEnemies.buried_worm(entity.surface, entity.position)
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end
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if random(1, 32) ~= 1 then
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return
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end
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local position = false
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if cause then
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if cause.valid then
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position = cause.position
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end
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end
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if not position then
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position = {entity.position.x + (-20 + random(0, 40)), entity.position.y + (-20 + random(0, 40))}
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end
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if player then
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local forest_zone = RPG_Settings.get_value_from_player(player.index, 'forest_zone')
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if forest_zone and random(1, 32) == 1 then
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local cbl = Callbacks.power_source_callback
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local data = {callback_data = Callbacks.laser_turrent_power_source}
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local e =
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entity.surface.create_entity(
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{
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name = 'laser-turret',
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position = entity.position,
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force = 'enemy'
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}
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)
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local callback = Token.get(cbl)
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callback(e, data)
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return
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end
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end
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entity.surface.create_entity(
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{
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name = projectiles[random(1, 5)],
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position = entity.position,
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force = 'neutral',
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source = entity.position,
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target = position,
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max_range = 16,
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speed = 0.01
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}
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)
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end
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local function give_coin(player)
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local coin_amount = WPT.get('coin_amount')
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local coin_override = WPT.get('coin_override')
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local forest_zone = RPG_Settings.get_value_from_player(player.index, 'forest_zone')
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if forest_zone then
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if random(1, 3) ~= 1 then
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return
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end
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end
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if coin_amount >= 1 then
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if coin_override then
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player.insert({name = 'coin', count = coin_override})
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else
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player.insert({name = 'coin', count = coin_amount})
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end
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end
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end
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local mining_events = {
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{
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function()
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end,
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300000,
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'Nothing'
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},
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{
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function()
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end,
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16384,
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'Nothing'
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},
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{
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function()
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end,
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4096,
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'Nothing'
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},
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{
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function(entity)
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if Locomotive.is_around_train(entity) then
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entity.destroy()
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return
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end
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BuriedEnemies.buried_biter(entity.surface, entity.position, 1)
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entity.destroy()
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end,
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4096,
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'Angry Biter #2'
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},
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{
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function(entity)
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if Locomotive.is_around_train(entity) then
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entity.destroy()
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return
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end
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BuriedEnemies.buried_biter(entity.surface, entity.position)
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entity.destroy()
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end,
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512,
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'Angry Biter #2'
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},
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{
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function(entity)
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if Locomotive.is_around_train(entity) then
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entity.destroy()
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return
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end
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BuriedEnemies.buried_worm(entity.surface, entity.position)
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entity.destroy()
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end,
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2048,
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'Angry Worm'
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},
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{
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function(entity)
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if Locomotive.is_around_train(entity) then
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entity.destroy()
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return
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end
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Traps(entity.surface, entity.position)
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entity.destroy()
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end,
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2048,
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'Dangerous Trap'
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},
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{
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function(entity, index)
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if Locomotive.is_around_train(entity) then
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entity.destroy()
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return
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end
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local player = game.get_player(index)
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if entity.type == 'tree' then
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angry_tree(entity, player.character, player)
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entity.destroy()
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end
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end,
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1024,
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'Angry Tree'
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},
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{
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function(entity, index)
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local player = game.get_player(index)
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hidden_treasure(player, entity)
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end,
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1024,
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'Treasure_Tier_1'
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},
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{
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function(entity, index)
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local player = game.get_player(index)
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hidden_treasure(player, entity)
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end,
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512,
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'Treasure_Tier_2'
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},
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{
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function(entity, index)
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local player = game.get_player(index)
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hidden_treasure(player, entity)
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end,
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256,
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'Treasure_Tier_3'
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},
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{
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function(entity, index)
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local player = game.get_player(index)
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hidden_treasure(player, entity)
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end,
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128,
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'Treasure_Tier_4'
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},
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{
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function(entity, index)
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local player = game.get_player(index)
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hidden_treasure(player, entity)
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end,
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64,
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'Treasure_Tier_5'
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},
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{
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function(entity, index)
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local player = game.get_player(index)
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hidden_treasure(player, entity)
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end,
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32,
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'Treasure_Tier_6'
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},
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{
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function(entity, index)
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local player = game.get_player(index)
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hidden_treasure(player, entity)
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end,
|
|
16,
|
|
'Treasure_Tier_7'
|
|
},
|
|
{
|
|
function(entity, index)
|
|
local player = game.get_player(index)
|
|
Public.unstuck_player(index)
|
|
hidden_biter_pet(player, entity)
|
|
end,
|
|
256,
|
|
'Pet'
|
|
},
|
|
{
|
|
function(entity, index)
|
|
if Locomotive.is_around_train(entity) then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
|
|
local position = entity.position
|
|
local surface = entity.surface
|
|
surface.create_entity({name = 'biter-spawner', position = position, force = 'enemy'})
|
|
Public.unstuck_player(index)
|
|
end,
|
|
512,
|
|
'Nest'
|
|
},
|
|
{
|
|
function(entity)
|
|
local position = entity.position
|
|
local surface = entity.surface
|
|
surface.create_entity({name = 'compilatron', position = position, force = 'player'})
|
|
end,
|
|
64,
|
|
'Friendly Compilatron'
|
|
},
|
|
{
|
|
function(entity)
|
|
if Locomotive.is_around_train(entity) then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
|
|
local position = entity.position
|
|
local surface = entity.surface
|
|
surface.create_entity({name = 'compilatron', position = position, force = 'enemy'})
|
|
end,
|
|
128,
|
|
'Enemy Compilatron'
|
|
},
|
|
{
|
|
function(entity, index)
|
|
local position = entity.position
|
|
local surface = entity.surface
|
|
surface.create_entity({name = 'car', position = position, force = 'player'})
|
|
Public.unstuck_player(index)
|
|
local player = game.players[index]
|
|
local msg = ({'entity.found_car', player.name})
|
|
Alert.alert_player(player, 15, msg)
|
|
end,
|
|
32,
|
|
'Car'
|
|
}
|
|
}
|
|
|
|
local function on_player_mined_entity(event)
|
|
local entity = event.entity
|
|
local player = game.players[event.player_index]
|
|
if not player.valid then
|
|
return
|
|
end
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
local rpg = RPG_Settings.get('rpg_t')
|
|
local rpg_char = rpg[player.index]
|
|
|
|
local map_name = 'mountain_fortress_v3'
|
|
|
|
if string.sub(entity.surface.name, 0, #map_name) ~= map_name then
|
|
return
|
|
end
|
|
|
|
local d = {
|
|
entity = entity
|
|
}
|
|
|
|
on_entity_removed(d)
|
|
|
|
if disabled_threats[entity.name] then
|
|
return
|
|
end
|
|
|
|
local mined_scrap = WPT.get('mined_scrap')
|
|
|
|
if entity.type == 'simple-entity' or entity.type == 'simple-entity-with-owner' or entity.type == 'tree' then
|
|
WPT.set().mined_scrap = mined_scrap + 1
|
|
Mining.on_player_mined_entity(event)
|
|
if entity.type == 'tree' then
|
|
if random(1, 3) == 1 then
|
|
give_coin(player)
|
|
end
|
|
else
|
|
give_coin(player)
|
|
end
|
|
if rpg_char.stone_path then
|
|
entity.surface.set_tiles({{name = 'stone-path', position = entity.position}}, true)
|
|
end
|
|
|
|
local func = get_random_weighted(mining_events)
|
|
func(entity, player.index)
|
|
end
|
|
end
|
|
|
|
local function on_robot_mined_entity(event)
|
|
local entity = event.entity
|
|
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
local map_name = 'mountain_fortress_v3'
|
|
|
|
if string.sub(entity.surface.name, 0, #map_name) ~= map_name then
|
|
return
|
|
end
|
|
|
|
local d = {
|
|
entity = entity
|
|
}
|
|
|
|
on_entity_removed(d)
|
|
end
|
|
|
|
local function get_damage(event)
|
|
local entity = event.entity
|
|
local damage = event.original_damage_amount + event.original_damage_amount * random(1, 100)
|
|
if entity.prototype.resistances then
|
|
if entity.prototype.resistances.physical then
|
|
damage = damage - entity.prototype.resistances.physical.decrease
|
|
damage = damage - damage * entity.prototype.resistances.physical.percent
|
|
end
|
|
end
|
|
damage = round(damage, 3)
|
|
if damage < 1 then
|
|
damage = 1
|
|
end
|
|
return damage
|
|
end
|
|
|
|
local function kaboom(entity, target, damage)
|
|
local base_vector = {target.position.x - entity.position.x, target.position.y - entity.position.y}
|
|
|
|
local vector = {base_vector[1], base_vector[2]}
|
|
vector[1] = vector[1] * 512
|
|
vector[2] = vector[2] * 256
|
|
|
|
local msg = {'TASTY', 'MUNCH', 'SNACK_TIME', 'OVER 9000!'}
|
|
|
|
entity.surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = {entity.position.x + base_vector[1] * 0.5, entity.position.y + base_vector[2] * 0.5},
|
|
text = msg[random(1, #msg)],
|
|
color = {255, 0, 0}
|
|
}
|
|
)
|
|
|
|
if abs(vector[1]) > abs(vector[2]) then
|
|
local d = abs(vector[1])
|
|
if abs(vector[1]) > 0 then
|
|
vector[1] = vector[1] / d
|
|
end
|
|
if abs(vector[2]) > 0 then
|
|
vector[2] = vector[2] / d
|
|
end
|
|
else
|
|
local d = abs(vector[2])
|
|
if abs(vector[2]) > 0 then
|
|
vector[2] = vector[2] / d
|
|
end
|
|
if abs(vector[1]) > 0 and d > 0 then
|
|
vector[1] = vector[1] / d
|
|
end
|
|
end
|
|
|
|
vector[1] = vector[1] * 1.6
|
|
vector[2] = vector[2] * 1.6
|
|
|
|
local a = 0.30
|
|
|
|
for i = 1, 8, 1 do
|
|
for x = i * -1 * a, i * a, 1 do
|
|
for y = i * -1 * a, i * a, 1 do
|
|
local p = {entity.position.x + x + vector[1] * i, entity.position.y + y + vector[2] * i}
|
|
entity.surface.create_trivial_smoke({name = 'fire-smoke', position = p})
|
|
for _, e in pairs(entity.surface.find_entities({{p[1] - a, p[2] - a}, {p[1] + a, p[2] + a}})) do
|
|
if e.valid then
|
|
if e.health then
|
|
if e.destructible and e.minable then
|
|
if e.force.index ~= entity.force.index then
|
|
e.health = e.health - damage * 0.05
|
|
if e.health <= 0 then
|
|
e.die(e.force.name, entity)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function boss_puncher(event)
|
|
local cause = event.cause
|
|
if not cause then
|
|
return
|
|
end
|
|
if not cause.valid then
|
|
return
|
|
end
|
|
|
|
if cause.force.index ~= 2 then
|
|
return
|
|
end
|
|
|
|
local entity = event.entity
|
|
|
|
if entity.force.index ~= 1 then
|
|
return
|
|
end
|
|
if not entity then
|
|
return
|
|
end
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
if random(1, 10) == 1 then
|
|
kaboom(cause, entity, get_damage(event))
|
|
end
|
|
end
|
|
|
|
local function on_entity_damaged(event)
|
|
local entity = event.entity
|
|
|
|
if not (entity and entity.valid) then
|
|
return
|
|
end
|
|
|
|
local wave_number = WD.get_wave()
|
|
local boss_wave_warning = WD.get_alert_boss_wave()
|
|
local munch_time = WPT.get('munch_time')
|
|
|
|
protect_entities(event)
|
|
biters_chew_rocks_faster(event)
|
|
|
|
if munch_time then
|
|
if boss_wave_warning or wave_number >= 1000 then
|
|
if random(0, 512) == 1 then
|
|
boss_puncher(event)
|
|
end
|
|
end
|
|
end
|
|
if WPT.get('explosive_bullets') then
|
|
ExplosiveBullets.explosive_bullets(event)
|
|
return
|
|
end
|
|
end
|
|
|
|
local function on_player_repaired_entity(event)
|
|
if not event.entity then
|
|
return
|
|
end
|
|
if not event.entity.valid then
|
|
return
|
|
end
|
|
if not event.entity.health then
|
|
return
|
|
end
|
|
local entity = event.entity
|
|
local units = exists()
|
|
|
|
if units[entity.unit_number] then
|
|
local player = game.players[event.player_index]
|
|
local repair_speed = Functions.get_magicka(player)
|
|
if repair_speed <= 0 then
|
|
set_train_final_health(-1)
|
|
return
|
|
else
|
|
set_train_final_health(-repair_speed)
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
local entity = event.entity
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
local cause = event.cause
|
|
|
|
local map_name = 'mountain_fortress_v3'
|
|
|
|
if string.sub(entity.surface.name, 0, #map_name) ~= map_name then
|
|
return
|
|
end
|
|
|
|
local d = {
|
|
entity = entity
|
|
}
|
|
|
|
on_entity_removed(d)
|
|
|
|
local player
|
|
|
|
if cause then
|
|
if cause.valid then
|
|
if (cause and cause.name == 'character' and cause.player) then
|
|
player = cause.player
|
|
end
|
|
if cause.force.index == 2 or cause.force.index == 3 then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
end
|
|
end
|
|
|
|
if disabled_threats[entity.name] then
|
|
return
|
|
end
|
|
|
|
local biters_killed = WPT.get('biters_killed')
|
|
local biters = WPT.get('biters')
|
|
|
|
if entity.type == 'unit' or entity.type == 'unit-spawner' then
|
|
WPT.set().biters_killed = biters_killed + 1
|
|
biters.amount = biters.amount - 1
|
|
if biters.amount <= 0 then
|
|
biters.amount = 0
|
|
end
|
|
if Locomotive.is_around_train(entity) then
|
|
return
|
|
end
|
|
if random(1, 512) == 1 then
|
|
Traps(entity.surface, entity.position)
|
|
return
|
|
end
|
|
end
|
|
|
|
if entity.type == 'tree' then
|
|
for _, e in pairs(
|
|
entity.surface.find_entities_filtered(
|
|
{
|
|
area = {
|
|
{entity.position.x - 4, entity.position.y - 4},
|
|
{entity.position.x + 4, entity.position.y + 4}
|
|
},
|
|
name = 'fire-flame-on-tree'
|
|
}
|
|
)
|
|
) do
|
|
if e.valid then
|
|
e.destroy()
|
|
return
|
|
end
|
|
end
|
|
if Locomotive.is_around_train(entity) then
|
|
return
|
|
end
|
|
angry_tree(entity, cause, player)
|
|
return
|
|
end
|
|
|
|
if entity.type == 'simple-entity' then
|
|
if Locomotive.is_around_train(entity) then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
if random(1, 32) == 1 then
|
|
BuriedEnemies.buried_biter(entity.surface, entity.position)
|
|
entity.destroy()
|
|
return
|
|
end
|
|
if random(1, 64) == 1 then
|
|
BuriedEnemies.buried_worm(entity.surface, entity.position)
|
|
entity.destroy()
|
|
return
|
|
end
|
|
if random(1, 512) == 1 then
|
|
Traps(entity.surface, entity.position)
|
|
return
|
|
end
|
|
entity.destroy()
|
|
return
|
|
end
|
|
end
|
|
|
|
local function get_sorted_list(column_name, score_list)
|
|
for _ = 1, #score_list, 1 do
|
|
for y = 1, #score_list, 1 do
|
|
if not score_list[y + 1] then
|
|
break
|
|
end
|
|
if score_list[y][column_name] < score_list[y + 1][column_name] then
|
|
local key = score_list[y]
|
|
score_list[y] = score_list[y + 1]
|
|
score_list[y + 1] = key
|
|
end
|
|
end
|
|
end
|
|
return score_list
|
|
end
|
|
|
|
local function get_mvps(force)
|
|
local get_score = Score.get_table().score_table
|
|
if not get_score[force] then
|
|
return false
|
|
end
|
|
local score = get_score[force]
|
|
local score_list = {}
|
|
for _, p in pairs(game.players) do
|
|
if score.players[p.name] then
|
|
local killscore = 0
|
|
if score.players[p.name].killscore then
|
|
killscore = score.players[p.name].killscore
|
|
end
|
|
local built_entities = 0
|
|
if score.players[p.name].built_entities then
|
|
built_entities = score.players[p.name].built_entities
|
|
end
|
|
local mined_entities = 0
|
|
if score.players[p.name].mined_entities then
|
|
mined_entities = score.players[p.name].mined_entities
|
|
end
|
|
table.insert(score_list, {name = p.name, killscore = killscore, built_entities = built_entities, mined_entities = mined_entities})
|
|
end
|
|
end
|
|
local mvp = {}
|
|
score_list = get_sorted_list('killscore', score_list)
|
|
mvp.killscore = {name = score_list[1].name, score = score_list[1].killscore}
|
|
score_list = get_sorted_list('mined_entities', score_list)
|
|
mvp.mined_entities = {name = score_list[1].name, score = score_list[1].mined_entities}
|
|
score_list = get_sorted_list('built_entities', score_list)
|
|
mvp.built_entities = {name = score_list[1].name, score = score_list[1].built_entities}
|
|
return mvp
|
|
end
|
|
|
|
local function show_mvps(player)
|
|
local get_score = Score.get_table().score_table
|
|
local wave_defense_table = WD.get_table()
|
|
if not get_score then
|
|
return
|
|
end
|
|
if player.gui.left['mvps'] then
|
|
return
|
|
end
|
|
local frame = player.gui.left.add({type = 'frame', name = 'mvps', direction = 'vertical'})
|
|
local l = frame.add({type = 'label', caption = 'MVPs:'})
|
|
l.style.font = 'default-listbox'
|
|
l.style.font_color = {r = 0.55, g = 0.55, b = 0.99}
|
|
|
|
local t = frame.add({type = 'table', column_count = 2})
|
|
local mvp = get_mvps('player')
|
|
if mvp then
|
|
local wave_defense = t.add({type = 'label', caption = 'Highest Wave >> '})
|
|
wave_defense.style.font = 'default-listbox'
|
|
wave_defense.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local wave_defense_text = t.add({type = 'label', caption = 'This rounds highest wave was: ' .. wave_defense_table.wave_number})
|
|
wave_defense_text.style.font = 'default-bold'
|
|
wave_defense_text.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
|
|
local defender_label = t.add({type = 'label', caption = 'Defender >> '})
|
|
defender_label.style.font = 'default-listbox'
|
|
defender_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local defender_label_text = t.add({type = 'label', caption = mvp.killscore.name .. ' with a killing score of ' .. mvp.killscore.score .. ' kills!'})
|
|
defender_label_text.style.font = 'default-bold'
|
|
defender_label_text.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
|
|
local builder_label = t.add({type = 'label', caption = 'Builder >> '})
|
|
builder_label.style.font = 'default-listbox'
|
|
builder_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local builder_label_text = t.add({type = 'label', caption = mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things!'})
|
|
builder_label_text.style.font = 'default-bold'
|
|
builder_label_text.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
|
|
local miners_label = t.add({type = 'label', caption = 'Miners >> '})
|
|
miners_label.style.font = 'default-listbox'
|
|
miners_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
local miners_label_text = t.add({type = 'label', caption = mvp.mined_entities.name .. ' mined a total of ' .. mvp.mined_entities.score .. ' entities!'})
|
|
miners_label_text.style.font = 'default-bold'
|
|
miners_label_text.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
|
|
local sent_to_discord = WPT.get('sent_to_discord')
|
|
|
|
if not sent_to_discord then
|
|
local result = {}
|
|
table.insert(result, 'HIGHEST WAVE: \\n')
|
|
table.insert(result, wave_defense_table.wave_number .. '\\n')
|
|
table.insert(result, '\\n')
|
|
table.insert(result, 'MVP Defender: \\n')
|
|
table.insert(result, mvp.killscore.name .. ' with a killing score of ' .. mvp.killscore.score .. ' kills!\\n')
|
|
table.insert(result, '\\n')
|
|
table.insert(result, 'MVP Builder: \\n')
|
|
table.insert(result, mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things!\\n')
|
|
table.insert(result, '\\n')
|
|
table.insert(result, 'MVP Miners: \\n')
|
|
table.insert(result, mvp.mined_entities.name .. ' mined a total of ' .. mvp.mined_entities.score .. ' entities!\\n')
|
|
local message = table.concat(result)
|
|
Server.to_discord_embed(message)
|
|
WPT.set('sent_to_discord', true)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Public.unstuck_player(index)
|
|
local player = game.get_player(index)
|
|
local surface = player.surface
|
|
local position = surface.find_non_colliding_position('character', player.position, 32, 0.5)
|
|
if not position then
|
|
return
|
|
end
|
|
player.teleport(position, surface)
|
|
end
|
|
|
|
function Public.loco_died()
|
|
local active_surface_index = WPT.get('active_surface_index')
|
|
local locomotive = WPT.get('locomotive')
|
|
local surface = game.surfaces[active_surface_index]
|
|
local wave_defense_table = WD.get_table()
|
|
if wave_defense_table.game_lost then
|
|
return
|
|
end
|
|
Collapse.start_now(false)
|
|
|
|
if not locomotive.valid then
|
|
local this = WPT.get()
|
|
if this.announced_message then
|
|
return
|
|
end
|
|
|
|
local data = {}
|
|
if this.locomotive and this.locomotive.valid then
|
|
data.position = this.locomotive.position
|
|
else
|
|
data.position = {x = 0, y = 0}
|
|
end
|
|
|
|
local msg = defeated_messages[random(1, #defeated_messages)]
|
|
Alert.alert_all_players_location(data, msg, nil, 100)
|
|
|
|
local Reset_map = require 'maps.mountain_fortress_v3.main'.reset_map
|
|
wave_defense_table.game_lost = true
|
|
wave_defense_table.target = nil
|
|
|
|
local params = {
|
|
this = this,
|
|
reset_map = Reset_map
|
|
}
|
|
|
|
if this.soft_reset then
|
|
this.game_reset_tick = nil
|
|
Task.set_timeout_in_ticks(600, reset_game, params)
|
|
return
|
|
end
|
|
if this.restart then
|
|
if not this.announced_message then
|
|
game.print(({'entity.notify_restart'}), {r = 0.22, g = 0.88, b = 0.22})
|
|
Task.set_timeout_in_ticks(600, reset_game, params)
|
|
this.announced_message = true
|
|
return
|
|
end
|
|
end
|
|
if this.shutdown then
|
|
if not this.announced_message then
|
|
game.print(({'entity.notify_shutdown'}), {r = 0.22, g = 0.88, b = 0.22})
|
|
Task.set_timeout_in_ticks(600, reset_game, params)
|
|
this.announced_message = true
|
|
return
|
|
end
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
local this = WPT.get()
|
|
|
|
this.locomotive_health = 0
|
|
this.locomotive.color = {0.49, 0, 255, 1}
|
|
rendering.set_text(this.health_text, 'HP: ' .. this.locomotive_health .. ' / ' .. this.locomotive_max_health)
|
|
wave_defense_table.game_lost = true
|
|
wave_defense_table.target = nil
|
|
this.game_lost = true
|
|
local msg = defeated_messages[random(1, #defeated_messages)]
|
|
|
|
local pos = {
|
|
position = this.locomotive.position
|
|
}
|
|
Alert.alert_all_players_location(pos, msg)
|
|
Server.to_discord_bold(msg, true)
|
|
game.forces.enemy.set_friend('player', true)
|
|
game.forces.player.set_friend('enemy', true)
|
|
|
|
local fake_shooter = surface.create_entity({name = 'character', position = this.locomotive.position, force = 'enemy'})
|
|
surface.create_entity(
|
|
{
|
|
name = 'atomic-rocket',
|
|
position = this.locomotive.position,
|
|
force = 'enemy',
|
|
speed = 1,
|
|
max_range = 1200,
|
|
target = this.locomotive,
|
|
source = fake_shooter
|
|
}
|
|
)
|
|
|
|
surface.spill_item_stack(this.locomotive.position, {name = 'coin', count = 512}, false)
|
|
this.game_reset_tick = 5400
|
|
for _, player in pairs(game.connected_players) do
|
|
player.play_sound {path = 'utility/game_lost', volume_modifier = 0.75}
|
|
show_mvps(player)
|
|
end
|
|
end
|
|
|
|
local function on_built_entity(event)
|
|
local entity = event.created_entity
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
local map_name = 'mountain_fortress_v3'
|
|
|
|
if string.sub(entity.surface.name, 0, #map_name) ~= map_name then
|
|
return
|
|
end
|
|
|
|
local upgrades = WPT.get('upgrades')
|
|
|
|
local upg = upgrades
|
|
local surface = entity.surface
|
|
|
|
local built = {
|
|
['land-mine'] = upg.landmine.built,
|
|
['flamethrower-turret'] = upg.flame_turret.built
|
|
}
|
|
|
|
local limit = {
|
|
['land-mine'] = upg.landmine.limit,
|
|
['flamethrower-turret'] = upg.flame_turret.limit
|
|
}
|
|
|
|
local validator = {
|
|
['land-mine'] = 'landmine',
|
|
['flamethrower-turret'] = 'flame_turret'
|
|
}
|
|
|
|
local name = validator[entity.name]
|
|
|
|
if built[entity.name] and entity.force.index == 1 then
|
|
if built[entity.name] < limit[entity.name] then
|
|
upgrades[name].built = built[entity.name] + 1
|
|
upgrades.unit_number[name][entity] = entity
|
|
upgrades.showed_text = false
|
|
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = upgrades[name].built .. ' / ' .. limit[entity.name] .. ' ' .. entity.name,
|
|
color = {r = 0.82, g = 0.11, b = 0.11}
|
|
}
|
|
)
|
|
else
|
|
if not upgrades.showed_text then
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = ({'entity.entity_limit_reached', entity.name}),
|
|
color = {r = 0.82, g = 0.11, b = 0.11}
|
|
}
|
|
)
|
|
|
|
upgrades.showed_text = true
|
|
end
|
|
local player = game.players[event.player_index]
|
|
player.insert({name = entity.name, count = 1})
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_robot_built_entity(event)
|
|
local entity = event.created_entity
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
local map_name = 'mountain_fortress_v3'
|
|
|
|
if string.sub(entity.surface.name, 0, #map_name) ~= map_name then
|
|
return
|
|
end
|
|
|
|
local upgrades = WPT.get('upgrades')
|
|
|
|
local upg = upgrades
|
|
local surface = entity.surface
|
|
|
|
local built = {
|
|
['land-mine'] = upg.landmine.built,
|
|
['flamethrower-turret'] = upg.flame_turret.built
|
|
}
|
|
|
|
local limit = {
|
|
['land-mine'] = upg.landmine.limit,
|
|
['flamethrower-turret'] = upg.flame_turret.limit
|
|
}
|
|
|
|
local validator = {
|
|
['land-mine'] = 'landmine',
|
|
['flamethrower-turret'] = 'flame_turret'
|
|
}
|
|
|
|
local name = validator[entity.name]
|
|
|
|
if built[entity.name] and entity.force.index == 1 then
|
|
if built[entity.name] < limit[entity.name] then
|
|
upgrades[name].built = built[entity.name] + 1
|
|
upgrades.unit_number[name][entity] = entity
|
|
upgrades.showed_text = false
|
|
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = upgrades[name].built .. ' / ' .. limit[entity.name] .. ' ' .. entity.name,
|
|
color = {r = 0.82, g = 0.11, b = 0.11}
|
|
}
|
|
)
|
|
else
|
|
if not upgrades.showed_text then
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = ({'entity.entity_limit_reached', entity.name}),
|
|
color = {r = 0.82, g = 0.11, b = 0.11}
|
|
}
|
|
)
|
|
|
|
upgrades.showed_text = true
|
|
end
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({name = entity.name, count = 1})
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local on_player_or_robot_built_tile = function(event)
|
|
local surface = game.surfaces[event.surface_index]
|
|
|
|
local map_name = 'mountain_fortress_v3'
|
|
|
|
if string.sub(surface.name, 0, #map_name) ~= map_name then
|
|
return
|
|
end
|
|
|
|
local tiles = event.tiles
|
|
if not tiles then
|
|
return
|
|
end
|
|
for k, v in pairs(tiles) do
|
|
local old_tile = v.old_tile
|
|
if old_tile.name == 'black-refined-concrete' then
|
|
surface.set_tiles({{name = 'black-refined-concrete', position = v.position}}, true)
|
|
end
|
|
if old_tile.name == 'blue-refined-concrete' then
|
|
surface.set_tiles({{name = 'blue-refined-concrete', position = v.position}}, true)
|
|
end
|
|
if old_tile.name == 'cyan-refined-concrete' then
|
|
surface.set_tiles({{name = 'cyan-refined-concrete', position = v.position}}, true)
|
|
end
|
|
if old_tile.name == 'hazard-concrete-right' then
|
|
surface.set_tiles({{name = 'hazard-concrete-right', position = v.position}}, true)
|
|
end
|
|
if old_tile.name == 'lab-dark-2' then
|
|
surface.set_tiles({{name = 'lab-dark-2', position = v.position}}, true)
|
|
end
|
|
end
|
|
end
|
|
|
|
Event.add_event_filter(defines.events.on_entity_damaged, {filter = 'final-damage-amount', comparison = '>', value = 0})
|
|
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
|
Event.add(defines.events.on_player_repaired_entity, on_player_repaired_entity)
|
|
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
|
|
Event.add(defines.events.on_entity_died, on_entity_died)
|
|
Event.add(defines.events.on_built_entity, on_built_entity)
|
|
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|
|
Event.add(defines.events.on_player_built_tile, on_player_or_robot_built_tile)
|
|
Event.add(defines.events.on_robot_built_tile, on_player_or_robot_built_tile)
|
|
|
|
return Public
|