mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
2d338ca3e3
removed globals added soft-reset removed spidertron from tech tree added spidertron to market added endgoal
53 lines
1.5 KiB
Lua
53 lines
1.5 KiB
Lua
local Event = require 'utils.event'
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local FDT = require 'maps.fish_defender.table'
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local function on_player_changed_position(event)
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local flame_boots = FDT.get('flame_boots')
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if not flame_boots then
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return
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end
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local player = game.players[event.player_index]
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if not player.character then
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return
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end
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if player.character.driving then
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return
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end
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if not flame_boots[player.index] then
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flame_boots[player.index] = {}
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end
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if not flame_boots[player.index].fuel then
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return
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end
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if flame_boots[player.index].fuel < 0 then
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player.print('Your flame boots have worn out.', {r = 0.22, g = 0.77, b = 0.44})
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flame_boots[player.index] = {}
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return
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end
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if flame_boots[player.index].fuel % 500 == 0 then
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player.print('Fuel remaining: ' .. flame_boots[player.index].fuel, {r = 0.22, g = 0.77, b = 0.44})
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end
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if not flame_boots[player.index].step_history then
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flame_boots[player.index].step_history = {}
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end
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local elements = #flame_boots[player.index].step_history
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flame_boots[player.index].step_history[elements + 1] = {x = player.position.x, y = player.position.y}
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if elements < 50 then
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return
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end
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player.surface.create_entity({name = 'fire-flame', position = flame_boots[player.index].step_history[elements - 2]})
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flame_boots[player.index].fuel = flame_boots[player.index].fuel - 1
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end
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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