mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
1266 lines
62 KiB
Lua
1266 lines
62 KiB
Lua
--luacheck: ignore
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--labyrinth-- mewmew made this --
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require 'maps.labyrinth_map_intro'
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require 'modules.teleporters'
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require 'modules.satellite_score'
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--require "modules.landfill_reveals_nauvis"
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local map_functions = require 'tools.map_functions'
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local simplex_noise = require 'utils.simplex_noise'.d2
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local event = require 'utils.event'
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local unique_rooms = require 'maps.labyrinth_unique_rooms'
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local Score = require 'comfy_panel.score'
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local labyrinth_difficulty_curve = 333 --- How much size the labyrinth needs to have the highest difficulty.
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local threat_values = {
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['small-biter'] = 1,
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['medium-biter'] = 3,
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['big-biter'] = 5,
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['behemoth-biter'] = 10,
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['small-spitter'] = 1,
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['medium-spitter'] = 3,
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['big-spitter'] = 5,
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['behemoth-spitter'] = 10
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}
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local function create_labyrinth_difficulty_gui(player)
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if player.gui.top['labyrinth_difficulty'] then
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player.gui.top['labyrinth_difficulty'].destroy()
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end
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if not global.labyrinth_size then
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return
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end
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local str = tostring(math.ceil((global.labyrinth_size / labyrinth_difficulty_curve) * 100, 0)) .. '%'
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local b = player.gui.top.add({type = 'button', name = 'labyrinth_difficulty', caption = 'Difficulty: ' .. str})
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b.style.minimal_height = 38
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b.style.minimal_width = 38
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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b.style.font = 'default'
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b.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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end
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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local rand = math.random(size)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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local function get_entity_chunk_position(entity_position)
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local chunk_position = {}
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entity_position.x = math.floor(entity_position.x, 0)
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entity_position.y = math.floor(entity_position.y, 0)
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for x = 0, 31, 1 do
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if (entity_position.x - x) % 32 == 0 then
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chunk_position.x = (entity_position.x - x) / 32
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end
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end
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for y = 0, 31, 1 do
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if (entity_position.y - y) % 32 == 0 then
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chunk_position.y = (entity_position.y - y) / 32
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end
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end
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return chunk_position
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end
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local function is_chunk_allowed_to_grow(chunk_position, surface)
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local pos_x = chunk_position.x * 32
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local pos_y = chunk_position.y * 32
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local area = {
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left_top = {x = pos_x, y = pos_y},
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right_bottom = {x = pos_x + 31, y = pos_y + 31}
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}
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if surface.count_entities_filtered {area = area, name = {'sand-rock-big', 'rock-big', 'rock-huge'}, limit = 1} == 0 then
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return true
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else
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return false
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end
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end
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local function is_canditate_chunk_valid(chunk, surface)
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local modifiers = {{-1, -1}, {0, -1}, {1, -1}, {1, 0}, {1, 1}, {0, 1}, {-1, 1}, {-1, 0}}
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local invalid_places = 0
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--local invalid_chunk_found = "false"
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for _, m in pairs(modifiers) do
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local testing_chunk = {x = chunk.x + m[1], y = chunk.y + m[2]}
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local left_top_x = testing_chunk.x * 32
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local left_top_y = testing_chunk.y * 32
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local tile = surface.get_tile({left_top_x, left_top_y})
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if tile.name ~= 'out-of-map' then
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invalid_places = invalid_places + 1
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--[[
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if invalid_chunk_found then
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if invalid_chunk_found == "true" then
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invalid_places = invalid_places - 1 ---if chunks are connected, raise the allowance of expansion one time
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invalid_chunk_found = nil
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end
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end
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if invalid_chunk_found then invalid_chunk_found = "true" end
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else
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if invalid_chunk_found then invalid_chunk_found = "false" end
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]]
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--
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end
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end
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if math.random(1, 50) == 1 and chunk.y < -3 then
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return true
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end
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if invalid_places <= 2 then
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return true
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end
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if invalid_places > 2 then
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return false
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end
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end
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local worm_raffle = {}
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worm_raffle[1] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret'}
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worm_raffle[2] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret'}
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worm_raffle[3] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret'}
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worm_raffle[4] = {'small-worm-turret', 'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret'}
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worm_raffle[5] = {'small-worm-turret', 'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret'}
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worm_raffle[6] = {'small-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret'}
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worm_raffle[7] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret'}
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worm_raffle[8] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret'}
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worm_raffle[9] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'}
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worm_raffle[10] = {'medium-worm-turret', 'medium-worm-turret', 'medium-worm-turret', 'big-worm-turret', 'big-worm-turret', 'big-worm-turret'}
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local rock_weights = {{'sand-rock-big', 9}, {'rock-big', 32}, {'rock-huge', 1}}
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local rock_raffle = {}
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for _, t in pairs(rock_weights) do
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for x = 1, t[2], 1 do
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table.insert(rock_raffle, t[1])
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end
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end
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local ore_spawn_raffle = {
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'iron-ore',
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'iron-ore',
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'iron-ore',
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'iron-ore',
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'iron-ore',
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'copper-ore',
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'copper-ore',
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'copper-ore',
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'coal',
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'coal',
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'stone',
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'stone',
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'uranium-ore',
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'crude-oil'
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}
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local room_layouts = {'quad_rocks', 'single_center_rock', 'three_horizontal_rocks', 'three_vertical_rocks', 'tree_and_lake', 'forest', 'forest_fence'}
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local biter_raffle = {
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{'small-biter'},
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{'small-biter', 'small-biter', 'small-biter', 'medium-biter'},
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{'small-biter', 'small-biter', 'medium-biter', 'medium-biter'},
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{'small-biter', 'medium-biter', 'medium-biter', 'medium-biter'},
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{'small-biter', 'medium-biter', 'medium-biter', 'big-biter'},
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{'medium-biter', 'medium-biter', 'medium-biter', 'big-biter'},
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{'medium-biter', 'medium-biter', 'big-biter', 'big-biter'},
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{'medium-biter', 'big-biter', 'big-biter', 'big-biter'},
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{'big-biter', 'big-biter', 'big-biter', 'behemoth-biter'},
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{'big-biter', 'big-biter', 'behemoth-biter', 'behemoth-biter'}
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}
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local spitter_raffle = {
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{'small-spitter'},
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{'small-spitter', 'small-spitter', 'small-spitter', 'medium-spitter'},
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{'small-spitter', 'small-spitter', 'medium-spitter', 'medium-spitter'},
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{'small-spitter', 'medium-spitter', 'medium-spitter', 'medium-spitter'},
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{'small-spitter', 'medium-spitter', 'medium-spitter', 'big-spitter'},
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{'medium-spitter', 'medium-spitter', 'medium-spitter', 'big-spitter'},
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{'medium-spitter', 'medium-spitter', 'big-spitter', 'big-spitter'},
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{'medium-spitter', 'big-spitter', 'big-spitter', 'big-spitter'},
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{'big-spitter', 'big-spitter', 'big-spitter', 'behemoth-spitter'},
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{'big-spitter', 'big-spitter', 'behemoth-spitter', 'behemoth-spitter'}
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}
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local room_enemies = {}
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local room_enemy_weights = {
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{'only_biters', 10},
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{'only_spitters', 10},
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{'biters_and_spitters', 10},
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{'spawners', 7},
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{'only_worms', 5},
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{'worms_and_spawners', 5},
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{'gun_turrets', 3},
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{'allied_entities', 2},
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{'allied_entities_mixed', 2}
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}
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local unique_room_raffle = {'forgotten_place', 'flamethrower_cross', 'railway_roundabout', 'big_worm_crossing', 'deadly_crossing', 'mini_labyrinth'}
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for _, t in pairs(room_enemy_weights) do
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for x = 1, t[2], 1 do
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table.insert(room_enemies, t[1])
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end
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end
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local function grow_cell(chunk_position, surface)
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local math_random = math.random
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local modifier_raffle = {{0, -1}, {-1, 0}, {1, 0}, {0, 1}}
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modifier_raffle = shuffle(modifier_raffle)
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local canditate_chunks = {}
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for _, m in pairs(modifier_raffle) do
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local canditate_chunk = {x = chunk_position.x + m[1], y = chunk_position.y + m[2]}
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local left_top_x = canditate_chunk.x * 32
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local left_top_y = canditate_chunk.y * 32
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local tile = surface.get_tile({left_top_x, left_top_y})
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if tile.name == 'out-of-map' then
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table.insert(canditate_chunks, canditate_chunk)
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end
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end
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local valid_chunks = {}
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for _, chunk in pairs(canditate_chunks) do
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if is_canditate_chunk_valid(chunk, surface) == true then
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table.insert(valid_chunks, {x = chunk.x, y = chunk.y})
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end
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end
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local tree_raffle = {}
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for _, e in pairs(game.entity_prototypes) do
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if e.type == 'tree' then
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table.insert(tree_raffle, e.name)
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end
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end
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local allied_entity_raffle = {}
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local types = {
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'inserter',
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'inserter',
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'transport-belt',
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'transport-belt',
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'transport-belt',
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'underground-belt',
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'electric-pole',
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'electric-pole',
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'pipe',
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'furnace',
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'assembling-machine',
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'splitter',
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'splitter',
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'straight-rail'
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}
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for _, e in pairs(game.entity_prototypes) do
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for _, t in pairs(types) do
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if e.type == t then
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table.insert(allied_entity_raffle, e.name)
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end
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end
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end
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if #valid_chunks > 0 then
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global.labyrinth_size = global.labyrinth_size + 1
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end
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local evolution = global.labyrinth_size / labyrinth_difficulty_curve
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if evolution > 1 then
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evolution = 1
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end
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game.forces.enemy.evolution_factor = evolution
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for _, player in pairs(game.connected_players) do
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create_labyrinth_difficulty_gui(player)
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end
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for x = 1, math_random(1, #valid_chunks), 1 do
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local chunk_position = valid_chunks[x]
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local left_top_x = chunk_position.x * 32
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local left_top_y = chunk_position.y * 32
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local tile_to_insert = false
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local tiles = {}
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local entities_to_place = {
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rocks = {},
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worms = {},
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enemy_buildings = {},
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trees = {},
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fish = {},
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biters = {},
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spitters = {},
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gun_turrets = {},
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misc = {},
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allied_entities = {}
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}
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local tree_name = tree_raffle[math_random(1, #tree_raffle)]
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local layout = room_layouts[math_random(1, #room_layouts)]
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local enemies = room_enemies[math_random(1, #room_enemies)]
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local unique_room = true
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if global.labyrinth_size > 12 and math_random(1, 50) == 1 then
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layout = nil
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enemies = nil
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unique_room = unique_room_raffle[math_random(1, #unique_room_raffle)]
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else
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unique_room = false
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end
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--layout = nil
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--enemies = nil
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--unique_room = "railway_roundabout"
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if layout == 'quad_rocks' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 8, left_top_y + 8})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 24, left_top_y + 8})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 8, left_top_y + 24})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 24, left_top_y + 24})
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end
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end
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end
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if layout == 'single_center_rock' then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 16})
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end
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if layout == 'tree_and_lake' then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 16})
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end
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if layout == 'forest_fence' then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 16})
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end
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if layout == 'forest' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 8})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 8, left_top_y + 24})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 24, left_top_y + 24})
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end
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end
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end
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if layout == 'three_horizontal_rocks' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 8, left_top_y + 16})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 16})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 24, left_top_y + 16})
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end
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end
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end
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if layout == 'three_vertical_rocks' then
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while not entities_to_place.rocks[1] do
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 8})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 16})
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end
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if math_random(1, 2) == 1 then
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table.insert(entities_to_place.rocks, {left_top_x + 16, left_top_y + 24})
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end
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end
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end
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if unique_room == 'flamethrower_cross' or unique_room == 'railway_roundabout' then
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table.insert(entities_to_place.rocks, {left_top_x + 6, left_top_y + 6})
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table.insert(entities_to_place.rocks, {left_top_x + 26, left_top_y + 6})
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table.insert(entities_to_place.rocks, {left_top_x + 6, left_top_y + 26})
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table.insert(entities_to_place.rocks, {left_top_x + 26, left_top_y + 26})
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end
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local allied_entity
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if enemies == 'allied_entities' then
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allied_entity = allied_entity_raffle[math_random(1, #allied_entity_raffle)]
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end
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if global.labyrinth_size < 16 then
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while enemies == 'gun_turrets' or enemies == 'only_worms' or enemies == 'worms_and_spawners' do
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enemies = room_enemies[math_random(1, #room_enemies)]
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end
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end
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local placed_enemies = 0
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local enemy_counter = global.labyrinth_size
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if enemy_counter > 2000 then
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enemy_counter = 2000
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end
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local random_max = 400
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if global.labyrinth_size > 50 then
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random_max = 200
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end
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if global.labyrinth_size > 100 then
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random_max = 100
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end
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while placed_enemies < enemy_counter do
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if not enemies then
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break
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end
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local pos = {x = left_top_x + x, y = left_top_y + y}
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if enemies == 'spawners' then
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if math_random(1, random_max) == 1 then
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table.insert(entities_to_place.biters, pos)
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end
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if math_random(1, random_max) == 1 then
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table.insert(entities_to_place.spitters, pos)
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end
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if math_random(1, random_max) == 1 then
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table.insert(entities_to_place.enemy_buildings, pos)
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end
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end
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if enemies == 'worms_and_spawners' then
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if math_random(1, random_max) == 1 then
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table.insert(entities_to_place.enemy_buildings, pos)
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end
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if math_random(1, random_max) == 1 then
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table.insert(entities_to_place.worms, pos)
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end
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end
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|
if enemies == 'only_worms' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.worms, pos)
|
|
end
|
|
end
|
|
if enemies == 'only_biters' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.biters, pos)
|
|
end
|
|
end
|
|
if enemies == 'only_spitters' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.spitters, pos)
|
|
end
|
|
end
|
|
if enemies == 'biters_and_spitters' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.biters, pos)
|
|
end
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.spitters, pos)
|
|
end
|
|
end
|
|
if enemies == 'gun_turrets' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.gun_turrets, pos)
|
|
end
|
|
end
|
|
if enemies == 'allied_entities' then
|
|
if math_random(1, random_max) == 1 then
|
|
table.insert(entities_to_place.allied_entities, {allied_entity, pos})
|
|
end
|
|
end
|
|
if enemies == 'allied_entities_mixed' then
|
|
if math_random(1, random_max) == 1 then
|
|
allied_entity = allied_entity_raffle[math_random(1, #allied_entity_raffle)]
|
|
table.insert(entities_to_place.allied_entities, {allied_entity, pos})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
placed_enemies =
|
|
#entities_to_place.biters * 0.35 + #entities_to_place.spitters * 0.35 + #entities_to_place.enemy_buildings * 2 + #entities_to_place.worms * 3 +
|
|
#entities_to_place.gun_turrets * 3 +
|
|
#entities_to_place.allied_entities
|
|
end
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
local pos = {x = left_top_x + x, y = left_top_y + y}
|
|
tile_to_insert = 'dirt-5'
|
|
|
|
if layout == 'tree_and_lake' then
|
|
if x > 12 and x < 20 and y > 12 and y < 20 then
|
|
tile_to_insert = 'water'
|
|
end
|
|
if x > 10 and x < 22 and y > 10 and y < 22 then
|
|
if math_random(1, 2) == 1 then
|
|
table.insert(entities_to_place.trees, pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
if layout == 'forest' or unique_room == 'railway_roundabout' then
|
|
if math_random(1, 6) == 1 then
|
|
table.insert(entities_to_place.trees, pos)
|
|
end
|
|
end
|
|
|
|
if layout == 'forest_fence' then
|
|
if x > 28 or x < 4 or y > 28 or y < 4 then
|
|
if math_random(1, 3) == 1 then
|
|
table.insert(entities_to_place.trees, pos)
|
|
end
|
|
end
|
|
end
|
|
|
|
if unique_room then
|
|
if unique_room == 'mini_labyrinth' then
|
|
if math_random(1, 4) == 1 then
|
|
table.insert(entities_to_place.biters, pos)
|
|
end
|
|
end
|
|
local room = unique_rooms[unique_room]
|
|
for _, e in pairs(room.entities) do
|
|
if math.floor(e.position.x, 0) == x and math.floor(e.position.y, 0) == y then
|
|
if e.name == 'small-biter' or e.name == 'medium-biter' or e.name == 'big-biter' or e.name == 'behemoth-biter' then
|
|
table.insert(entities_to_place.biters, {left_top_x + e.position.x, left_top_y + e.position.y})
|
|
break
|
|
end
|
|
if e.name == 'small-spitter' or e.name == 'medium-spitter' or e.name == 'big-spitter' or e.name == 'behemoth-spitter' then
|
|
table.insert(entities_to_place.spitters, {left_top_x + e.position.x, left_top_y + e.position.y})
|
|
break
|
|
end
|
|
table.insert(
|
|
entities_to_place.misc,
|
|
{name = e.name, position = {left_top_x + e.position.x, left_top_y + e.position.y}, direction = e.direction, force = e.force}
|
|
)
|
|
break
|
|
end
|
|
end
|
|
for _, t in pairs(room.tiles) do
|
|
if math.floor(t.position.x, 0) == x and math.floor(t.position.y, 0) == y then
|
|
tile_to_insert = t.name
|
|
break
|
|
end
|
|
end
|
|
end
|
|
table.insert(tiles, {name = tile_to_insert, position = pos})
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
|
|
local decorative_names = {}
|
|
for k, v in pairs(game.decorative_prototypes) do
|
|
if v.autoplace_specification then
|
|
decorative_names[#decorative_names + 1] = k
|
|
end
|
|
end
|
|
surface.regenerate_decorative(decorative_names, {chunk_position})
|
|
|
|
if unique_room == 'railway_roundabout' then
|
|
local e = surface.create_entity {name = 'big-ship-wreck-1', position = {left_top_x + 16, left_top_y + 22}, force = 'player'}
|
|
e.insert({name = 'locomotive', count = 1})
|
|
e.insert({name = 'nuclear-fuel', count = 1})
|
|
end
|
|
|
|
for _, e in pairs(entities_to_place.misc) do
|
|
local entity = surface.create_entity {name = e.name, position = e.position, force = e.force, direction = e.direction}
|
|
if entity.name == 'gun-turret' then
|
|
local ammo = 'firearm-magazine'
|
|
if global.labyrinth_size > 100 then
|
|
ammo = 'piercing-rounds-magazine'
|
|
end
|
|
if global.labyrinth_size > 300 then
|
|
ammo = 'uranium-rounds-magazine'
|
|
end
|
|
entity.insert({name = ammo, count = math.random(50, 150)})
|
|
end
|
|
if entity.name == 'storage-tank' then
|
|
entity.fluidbox[1] = {name = 'crude-oil', amount = 25000}
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.enemy_buildings) do
|
|
if math_random(1, 3) == 1 then
|
|
if surface.can_place_entity({name = 'spitter-spawner', position = p}) then
|
|
surface.create_entity {name = 'spitter-spawner', position = p}
|
|
end
|
|
else
|
|
if surface.can_place_entity({name = 'biter-spawner', position = p}) then
|
|
surface.create_entity {name = 'biter-spawner', position = p}
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.worms) do
|
|
local evolution = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
|
|
local raffle = worm_raffle[evolution]
|
|
local n = raffle[math.random(1, #raffle)]
|
|
if surface.can_place_entity({name = n, position = p}) then
|
|
surface.create_entity {name = n, position = p}
|
|
end
|
|
end
|
|
|
|
local threat_amount = global.labyrinth_size * 4
|
|
|
|
for _, p in pairs(entities_to_place.biters) do
|
|
local evolution = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
|
|
local raffle = biter_raffle[evolution]
|
|
local n = raffle[math.random(1, #raffle)]
|
|
if threat_values[n] then
|
|
threat_amount = threat_amount - threat_values[n]
|
|
if threat_amount < 0 then
|
|
break
|
|
end
|
|
end
|
|
if surface.can_place_entity({name = n, position = p}) then
|
|
surface.create_entity {name = n, position = p}
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.spitters) do
|
|
local evolution = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
|
|
local raffle = spitter_raffle[evolution]
|
|
local n = raffle[math.random(1, #raffle)]
|
|
if threat_values[n] then
|
|
threat_amount = threat_amount - threat_values[n]
|
|
if threat_amount < 0 then
|
|
break
|
|
end
|
|
end
|
|
if surface.can_place_entity({name = n, position = p}) then
|
|
surface.create_entity {name = n, position = p}
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.gun_turrets) do
|
|
local e = surface.create_entity {name = 'gun-turret', position = p, force = 'enemy'}
|
|
local ammo = 'firearm-magazine'
|
|
if global.labyrinth_size > 100 then
|
|
ammo = 'piercing-rounds-magazine'
|
|
end
|
|
if global.labyrinth_size > 300 then
|
|
ammo = 'uranium-rounds-magazine'
|
|
end
|
|
e.insert({name = ammo, count = math.random(50, 150)})
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.rocks) do
|
|
local e = rock_raffle[math.random(1, #rock_raffle)]
|
|
surface.create_entity {name = e, position = p}
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.allied_entities) do
|
|
local directions = {defines.direction.north, defines.direction.east, defines.direction.south, defines.direction.west}
|
|
local d = directions[math_random(1, #directions)]
|
|
if surface.can_place_entity({name = p[1], position = p[2], direction = d, force = 'player'}) then
|
|
surface.create_entity {name = p[1], position = p[2], direction = d, force = 'player'}
|
|
end
|
|
end
|
|
|
|
for _, p in pairs(entities_to_place.trees) do
|
|
if surface.can_place_entity({name = tree_name, position = p}) then
|
|
surface.create_entity {name = tree_name, position = p}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function treasure_chest(position, surface)
|
|
local math_random = math.random
|
|
local chest_raffle = {}
|
|
local chest_loot = {
|
|
{{name = 'submachine-gun', count = math_random(1, 3)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
|
|
{{name = 'slowdown-capsule', count = math_random(16, 32)}, weight = 1, evolution_min = 0.0, evolution_max = 1},
|
|
{{name = 'poison-capsule', count = math_random(16, 32)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'uranium-cannon-shell', count = math_random(16, 32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
|
|
{{name = 'cannon-shell', count = math_random(16, 32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.7},
|
|
{{name = 'explosive-uranium-cannon-shell', count = math_random(16, 32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
|
|
{{name = 'explosive-cannon-shell', count = math_random(16, 32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.8},
|
|
{{name = 'shotgun', count = 1}, weight = 2, evolution_min = 0.0, evolution_max = 0.2},
|
|
{{name = 'shotgun-shell', count = math_random(16, 32)}, weight = 5, evolution_min = 0.0, evolution_max = 0.2},
|
|
{{name = 'combat-shotgun', count = 1}, weight = 10, evolution_min = 0.3, evolution_max = 0.8},
|
|
{{name = 'piercing-shotgun-shell', count = math_random(16, 32)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
|
|
{{name = 'flamethrower', count = 1}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
|
|
{{name = 'flamethrower-ammo', count = math_random(16, 32)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'rocket-launcher', count = 1}, weight = 5, evolution_min = 0.2, evolution_max = 0.6},
|
|
{{name = 'rocket', count = math_random(16, 32)}, weight = 10, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'explosive-rocket', count = math_random(16, 32)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'land-mine', count = math_random(16, 32)}, weight = 10, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'grenade', count = math_random(16, 32)}, weight = 10, evolution_min = 0.0, evolution_max = 0.5},
|
|
{{name = 'cluster-grenade', count = math_random(16, 32)}, weight = 5, evolution_min = 0.4, evolution_max = 1},
|
|
{{name = 'firearm-magazine', count = math_random(32, 128)}, weight = 10, evolution_min = 0, evolution_max = 0.3},
|
|
{{name = 'piercing-rounds-magazine', count = math_random(32, 128)}, weight = 10, evolution_min = 0.1, evolution_max = 0.8},
|
|
{{name = 'uranium-rounds-magazine', count = math_random(32, 128)}, weight = 10, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'railgun', count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 1},
|
|
{{name = 'railgun-dart', count = math_random(16, 32)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'defender-capsule', count = math_random(8, 16)}, weight = 10, evolution_min = 0.0, evolution_max = 0.7},
|
|
{{name = 'distractor-capsule', count = math_random(8, 16)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
|
|
{{name = 'destroyer-capsule', count = math_random(8, 16)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'atomic-bomb', count = math_random(8, 16)}, weight = 1, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'light-armor', count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
|
|
{{name = 'heavy-armor', count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
|
|
{{name = 'modular-armor', count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},
|
|
{{name = 'power-armor', count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
|
|
{{name = 'power-armor-mk2', count = 1}, weight = 1, evolution_min = 0.8, evolution_max = 1},
|
|
{{name = 'battery-equipment', count = 1}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
|
|
{{name = 'battery-mk2-equipment', count = 1}, weight = 2, evolution_min = 0.6, evolution_max = 1},
|
|
{{name = 'belt-immunity-equipment', count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'solar-panel-equipment', count = math_random(1, 4)}, weight = 5, evolution_min = 0.3, evolution_max = 0.8},
|
|
{{name = 'discharge-defense-equipment', count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 0.8},
|
|
{{name = 'energy-shield-equipment', count = math_random(1, 2)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
|
|
{{name = 'energy-shield-mk2-equipment', count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
|
|
{{name = 'exoskeleton-equipment', count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'fusion-reactor-equipment', count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'night-vision-equipment', count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
|
|
{{name = 'personal-laser-defense-equipment', count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
|
|
{{name = 'exoskeleton-equipment', count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'iron-gear-wheel', count = math_random(80, 100)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
|
|
{{name = 'copper-cable', count = math_random(100, 200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
|
|
{{name = 'engine-unit', count = math_random(16, 32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
|
|
{{name = 'electric-engine-unit', count = math_random(16, 32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
|
|
{{name = 'battery', count = math_random(100, 200)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
|
|
{{name = 'advanced-circuit', count = math_random(100, 200)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
|
|
{{name = 'electronic-circuit', count = math_random(100, 200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
|
|
{{name = 'processing-unit', count = math_random(100, 200)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
|
|
{{name = 'explosives', count = math_random(25, 50)}, weight = 1, evolution_min = 0.2, evolution_max = 0.6},
|
|
{{name = 'lubricant-barrel', count = math_random(4, 10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
|
|
{{name = 'rocket-fuel', count = math_random(4, 10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
|
|
{{name = 'steel-plate', count = math_random(50, 100)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
|
|
{{name = 'nuclear-fuel', count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
|
|
{{name = 'burner-inserter', count = math_random(8, 16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
|
|
{{name = 'inserter', count = math_random(8, 16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
|
|
{{name = 'long-handed-inserter', count = math_random(8, 16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
|
|
{{name = 'fast-inserter', count = math_random(8, 16)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'filter-inserter', count = math_random(8, 16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
|
|
{{name = 'stack-filter-inserter', count = math_random(4, 8)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
|
|
{{name = 'stack-inserter', count = math_random(4, 8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'small-electric-pole', count = math_random(16, 32)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
|
|
{{name = 'medium-electric-pole', count = math_random(8, 16)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
|
|
{{name = 'big-electric-pole', count = math_random(8, 16)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'substation', count = math_random(2, 4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'wooden-chest', count = math_random(25, 50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
|
|
{{name = 'iron-chest', count = math_random(4, 8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
|
|
{{name = 'steel-chest', count = math_random(4, 8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'small-lamp', count = math_random(8, 16)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
|
|
{{name = 'rail', count = math_random(50, 75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
|
|
{{name = 'assembling-machine-1', count = math_random(2, 4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
|
|
{{name = 'assembling-machine-2', count = math_random(2, 4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
|
|
{{name = 'assembling-machine-3', count = math_random(2, 4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'accumulator', count = math_random(4, 8)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
|
|
{{name = 'offshore-pump', count = math_random(1, 2)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
|
|
{{name = 'beacon', count = math_random(1, 2)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
|
|
{{name = 'boiler', count = math_random(2, 4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
|
|
{{name = 'steam-engine', count = math_random(2, 4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
|
|
{{name = 'steam-turbine', count = math_random(1, 2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
|
|
--{{name = "nuclear-reactor", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'centrifuge', count = math_random(1, 2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'heat-pipe', count = math_random(8, 12)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'heat-exchanger', count = math_random(2, 4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'arithmetic-combinator', count = math_random(8, 16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'constant-combinator', count = math_random(8, 16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'decider-combinator', count = math_random(8, 16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'power-switch', count = math_random(2, 4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'programmable-speaker', count = math_random(2, 4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'green-wire', count = math_random(50, 100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'red-wire', count = math_random(50, 100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
|
|
{{name = 'chemical-plant', count = math_random(2, 4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'burner-mining-drill', count = math_random(4, 8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
|
|
{{name = 'electric-mining-drill', count = math_random(4, 8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
|
|
{{name = 'express-transport-belt', count = math_random(25, 75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'express-underground-belt', count = math_random(4, 8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'express-splitter', count = math_random(2, 4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'fast-transport-belt', count = math_random(25, 75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'fast-underground-belt', count = math_random(4, 8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'fast-splitter', count = math_random(2, 4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
|
|
{{name = 'transport-belt', count = math_random(25, 75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
|
|
{{name = 'underground-belt', count = math_random(4, 8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
|
|
{{name = 'splitter', count = math_random(2, 4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
|
|
{{name = 'oil-refinery', count = math_random(1, 2)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
|
|
{{name = 'pipe', count = math_random(40, 50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
|
|
{{name = 'pipe-to-ground', count = math_random(8, 16)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
|
|
{{name = 'pumpjack', count = math_random(1, 2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
|
|
{{name = 'pump', count = math_random(1, 4)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
|
|
{{name = 'solar-panel', count = math_random(4, 8)}, weight = 3, evolution_min = 0.4, evolution_max = 0.9},
|
|
{{name = 'electric-furnace', count = math_random(2, 4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'steel-furnace', count = math_random(4, 8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'stone-furnace', count = math_random(8, 16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
|
|
{{name = 'radar', count = math_random(1, 2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
|
|
{{name = 'rail-signal', count = math_random(8, 16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
|
|
{{name = 'rail-chain-signal', count = math_random(8, 16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
|
|
{{name = 'stone-wall', count = math_random(25, 75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
|
|
{{name = 'gate', count = math_random(4, 8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
|
|
{{name = 'storage-tank', count = math_random(2, 4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
|
|
{{name = 'train-stop', count = math_random(1, 2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'express-loader', count = math_random(1, 2)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'fast-loader', count = math_random(1, 2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
|
|
{{name = 'loader', count = math_random(1, 2)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5},
|
|
{{name = 'lab', count = math_random(2, 4)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
|
|
--{{name = "roboport", count = math_random(2,4)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
|
|
--{{name = "flamethrower-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
--{{name = "laser-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
|
{{name = 'gun-turret', count = math_random(2, 4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.9}
|
|
}
|
|
for _, t in pairs(chest_loot) do
|
|
for x = 1, t.weight, 1 do
|
|
if t.evolution_min <= game.forces.enemy.evolution_factor and t.evolution_max >= game.forces.enemy.evolution_factor then
|
|
table.insert(chest_raffle, t[1])
|
|
end
|
|
end
|
|
end
|
|
local chest_type_raffle = {'steel-chest', 'iron-chest', 'wooden-chest'}
|
|
local e = surface.create_entity {name = chest_type_raffle[math_random(1, #chest_type_raffle)], position = position, force = 'player'}
|
|
local i = e.get_inventory(defines.inventory.chest)
|
|
for x = 1, math_random(3, 4), 1 do
|
|
local loot = chest_raffle[math_random(1, #chest_raffle)]
|
|
i.insert(loot)
|
|
end
|
|
end
|
|
|
|
local function spawn_infinity_chest(pos, surface)
|
|
local math_random = math.random
|
|
local infinity_chests = {
|
|
--{"raw-wood", math_random(1,3)},
|
|
{'coal', 1},
|
|
{'stone', math_random(3, 5)},
|
|
{'stone', math_random(3, 5)},
|
|
{'stone', math_random(3, 5)},
|
|
{'stone', math_random(3, 5)},
|
|
{'stone', math_random(3, 5)},
|
|
{'iron-ore', 1},
|
|
{'copper-ore', 1}
|
|
}
|
|
local x = math_random(1, #infinity_chests)
|
|
local e = surface.create_entity {name = 'infinity-chest', position = pos, force = 'player'}
|
|
e.set_infinity_container_filter(1, {name = infinity_chests[x][1], count = infinity_chests[x][2]})
|
|
e.minable = false
|
|
e.destructible = false
|
|
e.operable = false
|
|
end
|
|
|
|
local biter_fragmentation = {
|
|
{'medium-biter', 'small-biter', 2, 3},
|
|
{'big-biter', 'medium-biter', 2, 2},
|
|
{'behemoth-biter', 'big-biter', 2, 2}
|
|
}
|
|
|
|
local biter_building_inhabitants = {}
|
|
biter_building_inhabitants[1] = {{'small-biter', 8, 16}}
|
|
biter_building_inhabitants[2] = {{'small-biter', 12, 24}}
|
|
biter_building_inhabitants[3] = {{'small-biter', 8, 16}, {'medium-biter', 1, 2}}
|
|
biter_building_inhabitants[4] = {{'small-biter', 4, 8}, {'medium-biter', 4, 8}}
|
|
biter_building_inhabitants[5] = {{'small-biter', 3, 5}, {'medium-biter', 8, 12}}
|
|
biter_building_inhabitants[6] = {{'small-biter', 3, 5}, {'medium-biter', 5, 7}, {'big-biter', 1, 2}}
|
|
biter_building_inhabitants[7] = {{'medium-biter', 6, 8}, {'big-biter', 3, 5}}
|
|
biter_building_inhabitants[8] = {{'medium-biter', 2, 4}, {'big-biter', 6, 8}}
|
|
biter_building_inhabitants[9] = {{'medium-biter', 2, 3}, {'big-biter', 7, 9}}
|
|
biter_building_inhabitants[10] = {{'big-biter', 4, 8}, {'behemoth-biter', 3, 4}}
|
|
|
|
local entity_drop_amount = {
|
|
['small-biter'] = {low = 10, high = 20},
|
|
['small-spitter'] = {low = 10, high = 20},
|
|
['medium-spitter'] = {low = 15, high = 30},
|
|
['big-spitter'] = {low = 20, high = 40},
|
|
['behemoth-spitter'] = {low = 30, high = 50},
|
|
['biter-spawner'] = {low = 50, high = 100},
|
|
['spitter-spawner'] = {low = 50, high = 100}
|
|
}
|
|
local ore_spill_raffle = {'iron-ore', 'iron-ore', 'iron-ore', 'copper-ore', 'copper-ore', 'coal', 'coal', 'stone', 'landfill'}
|
|
local ore_spawn_raffle = {'iron-ore', 'iron-ore', 'iron-ore', 'iron-ore', 'copper-ore', 'copper-ore', 'copper-ore', 'coal', 'coal', 'stone', 'uranium-ore', 'crude-oil'}
|
|
|
|
local function on_entity_died(event)
|
|
for _, fragment in pairs(biter_fragmentation) do
|
|
if event.entity.name == fragment[1] then
|
|
for x = 1, math.random(fragment[3], fragment[4]), 1 do
|
|
local p = event.entity.surface.find_non_colliding_position(fragment[2], event.entity.position, 2, 1)
|
|
if p then
|
|
event.entity.surface.create_entity {name = fragment[2], position = p}
|
|
end
|
|
p = nil
|
|
end
|
|
return
|
|
end
|
|
end
|
|
|
|
if event.entity.name == 'biter-spawner' or event.entity.name == 'spitter-spawner' then
|
|
local e = math.ceil(game.forces.enemy.evolution_factor * 10, 0)
|
|
for _, t in pairs(biter_building_inhabitants[e]) do
|
|
for x = 1, math.random(t[2], t[3]), 1 do
|
|
local p = event.entity.surface.find_non_colliding_position(t[1], event.entity.position, 6, 1)
|
|
if p then
|
|
event.entity.surface.create_entity {name = t[1], position = p}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if entity_drop_amount[event.entity.name] then
|
|
if game.forces.enemy.evolution_factor < 0.5 then
|
|
local evolution_drop_modifier = (0.1 - game.forces.enemy.evolution_factor) * 10
|
|
if evolution_drop_modifier > 0 then
|
|
local amount = math.ceil(math.random(entity_drop_amount[event.entity.name].low, entity_drop_amount[event.entity.name].high) * evolution_drop_modifier)
|
|
event.entity.surface.spill_item_stack(event.entity.position, {name = ore_spill_raffle[math.random(1, #ore_spill_raffle)], count = amount}, true)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if event.entity.name == 'sand-rock-big' or event.entity.name == 'rock-big' or event.entity.name == 'rock-huge' then
|
|
local pos = {x = event.entity.position.x, y = event.entity.position.y}
|
|
local surface = event.entity.surface
|
|
if event.entity.name == 'rock-huge' then
|
|
spawn_infinity_chest(pos, surface)
|
|
end
|
|
if event.entity.name == 'rock-big' then
|
|
treasure_chest(pos, surface)
|
|
end
|
|
if event.entity.name == 'sand-rock-big' then
|
|
local n = ore_spawn_raffle[math.random(1, #ore_spawn_raffle)]
|
|
--local amount_modifier = 1 + ((global.labyrinth_size / labyrinth_difficulty_curve) * 10)
|
|
local amount_modifier = math.ceil(1 + game.forces.enemy.evolution_factor * 5)
|
|
|
|
if n == 'crude-oil' then
|
|
map_functions.draw_oil_circle(pos, n, surface, 6, 100000 * amount_modifier)
|
|
else
|
|
map_functions.draw_smoothed_out_ore_circle(pos, n, surface, 9 + amount_modifier, 200 * amount_modifier)
|
|
end
|
|
end
|
|
event.entity.destroy()
|
|
local chunk_position = get_entity_chunk_position(pos)
|
|
local b = is_chunk_allowed_to_grow(chunk_position, surface)
|
|
if b == true then
|
|
grow_cell(chunk_position, surface)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
if event.entity.name == 'sand-rock-big' or event.entity.name == 'rock-big' or event.entity.name == 'rock-huge' then
|
|
event.entity.die()
|
|
end
|
|
end
|
|
|
|
local function get_noise(name, pos)
|
|
local seed = game.surfaces[1].map_gen_settings.seed
|
|
local noise = {}
|
|
local noise_seed_add = 25000
|
|
if name == 'ocean' then
|
|
noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
|
|
seed = seed + noise_seed_add
|
|
local noise = noise[1]
|
|
return noise
|
|
end
|
|
seed = seed + noise_seed_add
|
|
if name == 'island' then
|
|
noise[1] = simplex_noise(pos.x * 0.002, pos.y * 0.002, seed)
|
|
seed = seed + noise_seed_add
|
|
local noise = noise[1]
|
|
return noise
|
|
end
|
|
end
|
|
|
|
local function on_chunk_generated(event)
|
|
local surface = game.surfaces['labyrinth']
|
|
if event.surface.name ~= surface.name then
|
|
return
|
|
end
|
|
local math_random = math.random
|
|
local entities_to_place = {
|
|
rocks = {},
|
|
worms = {},
|
|
enemy_buildings = {},
|
|
trees = {},
|
|
fish = {},
|
|
shipwrecks = {}
|
|
}
|
|
local decoratives = {}
|
|
local tiles = {}
|
|
local tile_to_insert = false
|
|
local chunk_position_x = event.area.left_top.x / 32
|
|
local chunk_position_y = event.area.left_top.y / 32
|
|
|
|
--if not global.spawn_ores_generated then
|
|
-- if event.area.left_top.x > 96 then
|
|
-- map_functions.draw_rainbow_patch({x = 16, y = 16}, surface, 9, 1000)
|
|
-- global.spawn_ores_generated = true
|
|
-- end
|
|
--end
|
|
|
|
for x = 0, 31, 1 do
|
|
for y = 0, 31, 1 do
|
|
tile_to_insert = false
|
|
local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y}
|
|
if chunk_position_y >= 0 then
|
|
tile_to_insert = 'water'
|
|
local noise = get_noise('ocean', pos)
|
|
if math.floor(noise * 10) % 2 == 1 then
|
|
tile_to_insert = 'deepwater'
|
|
end
|
|
|
|
if pos.y >= 196 + noise * 20 then
|
|
local noise = get_noise('island', pos)
|
|
if noise > 0.85 then
|
|
tile_to_insert = 'grass-1'
|
|
end
|
|
if noise > 0.88 then
|
|
if math_random(1, 50) == 1 then
|
|
local a = {
|
|
left_top = {x = pos.x - 100, y = pos.y - 100},
|
|
right_bottom = {x = pos.x + 100, y = pos.y + 100}
|
|
}
|
|
if surface.count_entities_filtered {area = a, name = 'infinity-chest', limit = 1} == 0 then
|
|
local e = surface.create_entity {name = 'infinity-chest', position = pos, force = 'player'}
|
|
e.minable = false
|
|
e.destructible = false
|
|
e.operable = false
|
|
e.remove_unfiltered_items = true
|
|
end
|
|
else
|
|
if math_random(1, 15) == 1 then
|
|
surface.create_entity {name = 'tree-05', position = pos}
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if chunk_position_x == 0 and chunk_position_y == 0 then
|
|
tile_to_insert = 'grass-1'
|
|
end
|
|
if chunk_position_x == 0 and chunk_position_y == -1 then
|
|
tile_to_insert = 'dirt-5'
|
|
end
|
|
if tile_to_insert == false then
|
|
table.insert(tiles, {name = 'out-of-map', position = pos})
|
|
else
|
|
if tile_to_insert == 'water' or tile_to_insert == 'deepwater' then
|
|
if math_random(1, 180) == 1 then
|
|
table.insert(entities_to_place.fish, pos)
|
|
end
|
|
end
|
|
table.insert(tiles, {name = tile_to_insert, position = pos})
|
|
end
|
|
end
|
|
end
|
|
surface.set_tiles(tiles, true)
|
|
for _, p in pairs(entities_to_place.fish) do
|
|
surface.create_entity {name = 'fish', position = p}
|
|
end
|
|
end
|
|
|
|
local function on_player_joined_game(event)
|
|
local player = game.players[event.player_index]
|
|
if not global.map_init_done then
|
|
local map_gen_settings = {}
|
|
map_gen_settings.water = '0.01'
|
|
map_gen_settings.cliff_settings = {cliff_elevation_interval = 50, cliff_elevation_0 = 50}
|
|
map_gen_settings.autoplace_controls = {
|
|
['coal'] = {frequency = 'none', size = 'none', richness = 'none'},
|
|
['stone'] = {frequency = 'none', size = 'none', richness = 'none'},
|
|
['copper-ore'] = {frequency = 'none', size = 'none', richness = 'none'},
|
|
['iron-ore'] = {frequency = 'none', size = 'none', richness = 'none'},
|
|
['crude-oil'] = {frequency = 'none', size = 'none', richness = 'none'},
|
|
['trees'] = {frequency = 'none', size = 'none', richness = 'none'},
|
|
['enemy-base'] = {frequency = 'none', size = 'none', richness = 'none'}
|
|
}
|
|
game.map_settings.pollution.pollution_restored_per_tree_damage = 0
|
|
game.create_surface('labyrinth', map_gen_settings)
|
|
game.forces['player'].set_spawn_position({16, 0}, game.surfaces['labyrinth'])
|
|
local surface = game.surfaces['labyrinth']
|
|
surface.create_entity {name = 'rock-big', position = {16, -16}}
|
|
|
|
--game.forces["player"].technologies["gun-turret-damage-1"].enabled = false
|
|
--game.forces["player"].technologies["gun-turret-damage-2"].enabled = false
|
|
--game.forces["player"].technologies["gun-turret-damage-3"].enabled = false
|
|
--game.forces["player"].technologies["gun-turret-damage-4"].enabled = false
|
|
--game.forces["player"].technologies["gun-turret-damage-5"].enabled = false
|
|
--game.forces["player"].technologies["gun-turret-damage-6"].enabled = false
|
|
--game.forces["player"].technologies["gun-turret-damage-7"].enabled = false
|
|
game.forces['player'].technologies['artillery'].enabled = false
|
|
game.forces['player'].technologies['artillery-shell-range-1'].enabled = false
|
|
game.forces['player'].technologies['artillery-shell-speed-1'].enabled = false
|
|
game.forces['player'].technologies['atomic-bomb'].enabled = false
|
|
|
|
--game.forces["player"].set_ammo_damage_modifier("flamethrower", -0.95)
|
|
--game.forces["player"].set_turret_attack_modifier("flamethrower-turret", -0.95)
|
|
--game.forces["player"].set_turret_attack_modifier("gun-turret", -0.25)
|
|
--game.forces["player"].set_turret_attack_modifier("laser-turret", -0.75)
|
|
|
|
if not global.labyrinth_size then
|
|
global.labyrinth_size = 1
|
|
end
|
|
global.map_init_done = true
|
|
end
|
|
local surface = game.surfaces['labyrinth']
|
|
if player.online_time < 5 and surface.is_chunk_generated({0, 0}) then
|
|
player.teleport(surface.find_non_colliding_position('character', {16, 0}, 2, 1), 'labyrinth')
|
|
else
|
|
if player.online_time < 5 then
|
|
player.teleport({16, 0}, 'labyrinth')
|
|
end
|
|
end
|
|
if player.online_time < 10 then
|
|
player.insert {name = 'raw-fish', count = 3}
|
|
player.insert {name = 'pistol', count = 1}
|
|
player.insert {name = 'firearm-magazine', count = 64}
|
|
--player.insert {name = 'landfill', count = 10240}
|
|
end
|
|
create_labyrinth_difficulty_gui(player)
|
|
end
|
|
|
|
local inserters = {'inserter', 'long-handed-inserter', 'burner-inserter', 'fast-inserter', 'filter-inserter', 'stack-filter-inserter', 'stack-inserter'}
|
|
local loaders = {'loader', 'fast-loader', 'express-loader'}
|
|
local function on_built_entity(event)
|
|
local get_score = Score.get_table().score_table
|
|
for _, e in pairs(inserters) do
|
|
if e == event.created_entity.name then
|
|
local surface = event.created_entity.surface
|
|
local a = {
|
|
left_top = {x = event.created_entity.position.x - 2, y = event.created_entity.position.y - 2},
|
|
right_bottom = {x = event.created_entity.position.x + 2, y = event.created_entity.position.y + 2}
|
|
}
|
|
local chest = surface.find_entities_filtered {area = a, name = 'infinity-chest', limit = 1}
|
|
if not chest[1] then
|
|
return
|
|
end
|
|
local a = {
|
|
left_top = {x = chest[1].position.x - 2, y = chest[1].position.y - 2},
|
|
right_bottom = {x = chest[1].position.x + 2, y = chest[1].position.y + 2}
|
|
}
|
|
local i = surface.find_entities_filtered {area = a, name = inserters}
|
|
if not i[1] then
|
|
return
|
|
end
|
|
if #i > 1 then
|
|
if math.random(1, 11) == 1 then
|
|
break
|
|
else
|
|
for _, x in pairs(i) do
|
|
x.die('enemy')
|
|
end
|
|
if event.player_index then
|
|
local player = game.players[event.player_index]
|
|
player.print('The mysterious chest noticed your greed and devoured your devices.', {r = 0.75, g = 0.0, b = 0.0})
|
|
end
|
|
end
|
|
end
|
|
break
|
|
end
|
|
end
|
|
|
|
for _, e in pairs(loaders) do
|
|
if e == event.created_entity.name then
|
|
local surface = event.created_entity.surface
|
|
local a = {
|
|
left_top = {x = event.created_entity.position.x - 2, y = event.created_entity.position.y - 2},
|
|
right_bottom = {x = event.created_entity.position.x + 2, y = event.created_entity.position.y + 2}
|
|
}
|
|
local found = surface.find_entities_filtered {area = a, name = 'infinity-chest'}
|
|
if found[1] then
|
|
event.created_entity.die('enemy')
|
|
if event.player_index then
|
|
local player = game.players[event.player_index]
|
|
player.print('The mysterious chest noticed your greed and devoured your device.', {r = 0.75, g = 0.0, b = 0.0})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local name = event.created_entity.name
|
|
if name == 'flamethrower-turret' or name == 'laser-turret' then
|
|
if event.created_entity.position.y < 0 then
|
|
if event.player_index then
|
|
local player = game.players[event.player_index]
|
|
player.insert({name = name, count = 1})
|
|
event.created_entity.destroy()
|
|
if get_score then
|
|
if get_score[player.force.name] then
|
|
if get_score[player.force.name].players[player.name] then
|
|
get_score[player.force.name].players[player.name].built_entities = get_score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
player.print('The device seems to be malfunctioning in this strange place.', {r = 0.75, g = 0.0, b = 0.0})
|
|
else
|
|
if event.robot then
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({name = name, count = 1})
|
|
event.created_entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if name == 'gun-turret' then
|
|
local surface = event.created_entity.surface
|
|
local amount_of_enemy_structures =
|
|
surface.count_entities_filtered(
|
|
{
|
|
name = {'spitter-spawner', 'biter-spawner'},
|
|
area = {{event.created_entity.position.x - 18, event.created_entity.position.y - 18}, {event.created_entity.position.x + 18, event.created_entity.position.y + 18}},
|
|
force = 'enemy',
|
|
limit = 1
|
|
}
|
|
)
|
|
|
|
if event.player_index and amount_of_enemy_structures > 0 then
|
|
local player = game.players[event.player_index]
|
|
player.insert({name = name, count = 1})
|
|
event.created_entity.destroy()
|
|
player.print('Their nests aura seems to deny the placement of any close turrets.', {r = 0.75, g = 0.0, b = 0.0})
|
|
if get_score then
|
|
if get_score[player.force.name] then
|
|
if get_score[player.force.name].players[player.name] then
|
|
get_score[player.force.name].players[player.name].built_entities = get_score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if event.robot and amount_of_enemy_structures > 0 then
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({name = name, count = 1})
|
|
event.created_entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_robot_built_entity(event)
|
|
on_built_entity(event)
|
|
end
|
|
|
|
local function on_entity_damaged(event)
|
|
if event.entity.name == 'rock-huge' or event.entity.name == 'rock-big' or event.entity.name == 'sand-rock-big' then
|
|
local rock_is_alive = true
|
|
if event.force.name == 'enemy' then
|
|
event.entity.health = event.entity.health + event.final_damage_amount
|
|
if event.entity.health <= event.final_damage_amount then
|
|
rock_is_alive = false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local attack_messages = {
|
|
'You hear their screeching in the depths. They are trying to reach the entrance!',
|
|
'They are coming for you..',
|
|
'Something stirred them up..',
|
|
'Something must have triggered them..',
|
|
'These noises, this can´t be good..'
|
|
}
|
|
|
|
local function on_tick(event)
|
|
if game.tick % 4600 == 0 then
|
|
if math.random(1, 6) ~= 1 then
|
|
return
|
|
end
|
|
local surface = game.surfaces['labyrinth']
|
|
local area = {{-10000, -10000}, {10000, 0}}
|
|
local biters = surface.find_entities_filtered({type = 'unit', force = 'enemy', area = area})
|
|
for _, biter in pairs(biters) do
|
|
biter.set_command({type = defines.command.attack_area, destination = {x = 16, y = 16}, radius = 15, distraction = defines.distraction.by_anything})
|
|
end
|
|
if #biters > 0 then
|
|
game.print(attack_messages[math.random(1, #attack_messages)], {r = 0.75, g = 0, b = 0})
|
|
end
|
|
end
|
|
end
|
|
|
|
event.add(defines.events.on_tick, on_tick)
|
|
event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|
|
event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
|
event.add(defines.events.on_built_entity, on_built_entity)
|
|
event.add(defines.events.on_entity_died, on_entity_died)
|
|
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
|
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|