mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-30 23:17:53 +02:00
258 lines
11 KiB
Lua
258 lines
11 KiB
Lua
--luacheck: ignore
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local Public = {}
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function Public.settings()
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global.gui_refresh_delay = 0
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global.game_lobby_active = true
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global.bb_debug = false
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global.combat_balance = {}
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global.nv_settings = {
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--TEAM SETTINGS--
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['team_balancing'] = true, --Should players only be able to join a team that has less or equal members than the opposing team?
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['only_admins_vote'] = false, --Are only admins able to vote on the global difficulty?
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--GENERAL SETTINGS--
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['blueprint_library_importing'] = false, --Allow the importing of blueprints from the blueprint library?
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['blueprint_string_importing'] = false --Allow the importing of blueprints via blueprint strings?
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}
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end
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function Public.surface()
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local map_gen_settings = {}
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map_gen_settings.seed = math.random(1, 99999999)
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map_gen_settings.water = math.random(5, 10) * 0.025
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map_gen_settings.starting_area = 1
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map_gen_settings.terrain_segmentation = 8
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map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
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map_gen_settings.autoplace_controls = {
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['coal'] = {frequency = 2.5, size = 0.65, richness = 0.5},
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['stone'] = {frequency = 2.5, size = 0.65, richness = 0.5},
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['copper-ore'] = {frequency = 2.5, size = 0.65, richness = 0.5},
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['iron-ore'] = {frequency = 2.5, size = 0.65, richness = 0.5},
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['uranium-ore'] = {frequency = 2, size = 1, richness = 1},
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['crude-oil'] = {frequency = 3, size = 1, richness = 0.75},
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['trees'] = {frequency = math.random(5, 12) * 0.1, size = math.random(5, 12) * 0.1, richness = math.random(1, 10) * 0.1},
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['enemy-base'] = {frequency = 0, size = 0, richness = 0}
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}
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local surface = game.create_surface('mirror_terrain', map_gen_settings)
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local hatchery_position = {x = 200, y = 0}
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local x = hatchery_position.x - 16
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local offset = 38
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surface.request_to_generate_chunks({x, 0}, 5)
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surface.force_generate_chunk_requests()
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local positions = {{x = x, y = offset}, {x = x, y = offset * -1}, {x = x, y = offset * -2}, {x = x, y = offset * 2}}
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table.shuffle_table(positions)
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local r = 32
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for x = r * -1, r, 1 do
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for y = r * -1, r, 1 do
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local p = {x = hatchery_position.x + x, y = hatchery_position.y + y}
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if math.sqrt(x ^ 2 + y ^ 2) < r then
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local tile = surface.get_tile(p)
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if tile.name == 'water' or tile.name == 'deepwater' then
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surface.set_tiles({{name = 'landfill', position = p}}, true)
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end
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end
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end
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end
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local map_gen_settings2 = {
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['seed'] = 1,
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['water'] = 1,
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['starting_area'] = 1,
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['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
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['default_enable_all_autoplace_controls'] = false,
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['autoplace_settings'] = {
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['entity'] = {treat_missing_as_default = false},
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['tile'] = {treat_missing_as_default = false},
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['decorative'] = {treat_missing_as_default = false}
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}
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}
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global.active_surface_index = game.create_surface('native_war', map_gen_settings2)
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local surface = game.surfaces['native_war']
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surface.request_to_generate_chunks({0, 0}, 8)
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surface.force_generate_chunk_requests()
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end
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function Public.forces()
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local surface = game.surfaces['native_war']
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game.create_force('west')
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game.create_force('east')
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game.create_force('spectator')
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game.forces.west.set_friend('spectator', true)
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game.forces.west.set_spawn_position({-205, 0}, surface)
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game.forces.west.share_chart = true
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game.forces.east.set_friend('spectator', true)
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game.forces.east.set_spawn_position({205, 0}, surface)
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game.forces.east.share_chart = true
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game.forces.spectator.set_friend('west', true)
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game.forces.spectator.set_friend('east', true)
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game.forces.spectator.set_spawn_position({0, -190}, surface)
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game.forces.spectator.share_chart = false
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if not global.nv_settings.blueprint_library_importing then
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game.permissions.get_group('Default').set_allows_action(defines.input_action.grab_blueprint_record, false)
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end
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if not global.nv_settings.blueprint_string_importing then
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game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, false)
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game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint, false)
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end
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local p = game.permissions.create_group('spectator')
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for action_name, _ in pairs(defines.input_action) do
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p.set_allows_action(defines.input_action[action_name], false)
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end
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local defs = {
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defines.input_action.activate_copy,
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defines.input_action.activate_cut,
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defines.input_action.activate_paste,
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defines.input_action.clear_cursor,
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defines.input_action.edit_permission_group,
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defines.input_action.gui_click,
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defines.input_action.gui_confirmed,
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defines.input_action.gui_elem_changed,
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defines.input_action.gui_location_changed,
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defines.input_action.gui_selected_tab_changed,
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defines.input_action.gui_selection_state_changed,
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defines.input_action.gui_switch_state_changed,
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defines.input_action.gui_text_changed,
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defines.input_action.gui_value_changed,
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defines.input_action.open_character_gui,
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defines.input_action.open_kills_gui,
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defines.input_action.rotate_entity,
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defines.input_action.start_walking,
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defines.input_action.toggle_show_entity_info,
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defines.input_action.write_to_console
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}
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for _, d in pairs(defs) do
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p.set_allows_action(d, true)
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end
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global.rocket_silo = {}
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global.spectator_rejoin_delay = {}
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global.spy_fish_timeout = {}
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global.force_area = {}
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global.unit_spawners = {}
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global.unit_spawners.north_biters = {}
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global.unit_spawners.south_biters = {}
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global.active_biters = {}
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global.biter_raffle = {}
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global.evo_raise_counter = 1
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global.next_attack = 'north'
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if math.random(1, 2) == 1 then
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global.next_attack = 'south'
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end
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global.bb_evolution = {}
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global.bb_threat_income = {}
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global.bb_threat = {}
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global.chunks_to_mirror = {}
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global.map_pregen_message_counter = {}
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for _, force_name in pairs({'west', 'east'}) do
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game.forces[force_name].share_chart = true
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game.forces[force_name].research_queue_enabled = true
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game.forces[force_name].technologies['artillery'].enabled = false
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game.forces[force_name].technologies['artillery-shell-range-1'].enabled = false
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game.forces[force_name].technologies['artillery-shell-speed-1'].enabled = false
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game.forces[force_name].technologies['land-mine'].enabled = false
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game.forces[force_name].technologies['atomic-bomb'].enabled = false
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game.forces[force_name].research_queue_enabled = true
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game.forces[force_name].share_chart = true
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local force_index = game.forces[force_name].index
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global.map_forces[force_name].unit_health_boost = 1
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global.map_forces[force_name].unit_count = 0
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global.map_forces[force_name].units = {}
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global.map_forces[force_name].radar = {}
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global.map_forces[force_name].max_unit_count = 768
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global.map_forces[force_name].player_count = 0
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global.biter_reanimator.forces[force_index] = 0
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global.map_forces[force_name].energy = 0
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global.map_forces[force_name].modifier = {damage = 1, resistance = 1, splash = 1}
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global.map_forces[force_name].ate_buffer_potion = {
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['automation-science-pack'] = 0,
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['logistic-science-pack'] = 0,
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['military-science-pack'] = 0,
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['chemical-science-pack'] = 0,
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['production-science-pack'] = 0,
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['utility-science-pack'] = 0
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}
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if force_name == 'west' then
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global.map_forces[force_name].worm_turrets_positions = {
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[1] = {x = -127, y = -38},
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[2] = {x = -112, y = -38},
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[3] = {x = -127, y = -70},
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[4] = {x = -112, y = -70},
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[5] = {x = -127, y = -102},
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[6] = {x = -112, y = -102},
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[7] = {x = -90, y = -119},
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[8] = {x = -90, y = -136},
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[9] = {x = -70, y = -90},
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[10] = {x = -50, y = -90},
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[11] = {x = -70, y = -58},
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[12] = {x = -50, y = -58},
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[13] = {x = -70, y = -26},
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[14] = {x = -50, y = -26},
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[15] = {x = -70, y = 0},
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[16] = {x = -50, y = 0},
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[17] = {x = -70, y = 36},
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[18] = {x = -50, y = 36},
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[19] = {x = -70, y = 68},
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[20] = {x = -50, y = 68},
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[21] = {x = -70, y = 100},
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[22] = {x = -50, y = 100},
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[23] = {x = -30, y = 119},
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[24] = {x = -30, y = 136},
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[25] = {x = -9, y = 90},
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[26] = {x = 9, y = 90},
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[27] = {x = -9, y = 59},
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[28] = {x = 9, y = 59},
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[29] = {x = -9, y = 27},
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[30] = {x = 9, y = 27}
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}
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global.map_forces[force_name].spawn = {x = -137, y = 0}
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global.map_forces[force_name].eei = {x = -200, y = 0}
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else
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global.map_forces[force_name].worm_turrets_positions = {
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[1] = {x = 127, y = 38},
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[2] = {x = 112, y = 38},
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[3] = {x = 127, y = 70},
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[4] = {x = 112, y = 70},
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[5] = {x = 127, y = 102},
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[6] = {x = 112, y = 102},
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[7] = {x = 90, y = 119},
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[8] = {x = 90, y = 136},
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[9] = {x = 70, y = 90},
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[10] = {x = 50, y = 90},
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[11] = {x = 70, y = 58},
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[12] = {x = 50, y = 58},
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[13] = {x = 70, y = 26},
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[14] = {x = 50, y = 26},
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[15] = {x = 70, y = 0},
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[16] = {x = 50, y = 0},
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[17] = {x = 70, y = -36},
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[18] = {x = 50, y = -36},
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[19] = {x = 70, y = -68},
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[20] = {x = 50, y = -68},
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[21] = {x = 70, y = -100},
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[22] = {x = 50, y = -100},
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[23] = {x = 30, y = -119},
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[24] = {x = 30, y = -136},
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[25] = {x = -9, y = -90},
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[26] = {x = 9, y = -90},
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[27] = {x = 9, y = -59},
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[28] = {x = -9, y = -59},
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[29] = {x = 9, y = -27},
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[30] = {x = -9, y = -27}
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}
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global.map_forces[force_name].spawn = {x = 137, y = 0}
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global.map_forces[force_name].eei = {x = 201, y = 0}
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end
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global.active_biters[force_name] = {}
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global.biter_raffle[force_name] = {}
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end
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end
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return Public
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