1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-30 23:17:53 +02:00
ComfyFactorio/maps/native_war/init.lua
2021-03-24 20:14:55 +01:00

258 lines
11 KiB
Lua

--luacheck: ignore
local Public = {}
function Public.settings()
global.gui_refresh_delay = 0
global.game_lobby_active = true
global.bb_debug = false
global.combat_balance = {}
global.nv_settings = {
--TEAM SETTINGS--
['team_balancing'] = true, --Should players only be able to join a team that has less or equal members than the opposing team?
['only_admins_vote'] = false, --Are only admins able to vote on the global difficulty?
--GENERAL SETTINGS--
['blueprint_library_importing'] = false, --Allow the importing of blueprints from the blueprint library?
['blueprint_string_importing'] = false --Allow the importing of blueprints via blueprint strings?
}
end
function Public.surface()
local map_gen_settings = {}
map_gen_settings.seed = math.random(1, 99999999)
map_gen_settings.water = math.random(5, 10) * 0.025
map_gen_settings.starting_area = 1
map_gen_settings.terrain_segmentation = 8
map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
map_gen_settings.autoplace_controls = {
['coal'] = {frequency = 2.5, size = 0.65, richness = 0.5},
['stone'] = {frequency = 2.5, size = 0.65, richness = 0.5},
['copper-ore'] = {frequency = 2.5, size = 0.65, richness = 0.5},
['iron-ore'] = {frequency = 2.5, size = 0.65, richness = 0.5},
['uranium-ore'] = {frequency = 2, size = 1, richness = 1},
['crude-oil'] = {frequency = 3, size = 1, richness = 0.75},
['trees'] = {frequency = math.random(5, 12) * 0.1, size = math.random(5, 12) * 0.1, richness = math.random(1, 10) * 0.1},
['enemy-base'] = {frequency = 0, size = 0, richness = 0}
}
local surface = game.create_surface('mirror_terrain', map_gen_settings)
local hatchery_position = {x = 200, y = 0}
local x = hatchery_position.x - 16
local offset = 38
surface.request_to_generate_chunks({x, 0}, 5)
surface.force_generate_chunk_requests()
local positions = {{x = x, y = offset}, {x = x, y = offset * -1}, {x = x, y = offset * -2}, {x = x, y = offset * 2}}
table.shuffle_table(positions)
local r = 32
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
local p = {x = hatchery_position.x + x, y = hatchery_position.y + y}
if math.sqrt(x ^ 2 + y ^ 2) < r then
local tile = surface.get_tile(p)
if tile.name == 'water' or tile.name == 'deepwater' then
surface.set_tiles({{name = 'landfill', position = p}}, true)
end
end
end
end
local map_gen_settings2 = {
['seed'] = 1,
['water'] = 1,
['starting_area'] = 1,
['cliff_settings'] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
['default_enable_all_autoplace_controls'] = false,
['autoplace_settings'] = {
['entity'] = {treat_missing_as_default = false},
['tile'] = {treat_missing_as_default = false},
['decorative'] = {treat_missing_as_default = false}
}
}
global.active_surface_index = game.create_surface('native_war', map_gen_settings2)
local surface = game.surfaces['native_war']
surface.request_to_generate_chunks({0, 0}, 8)
surface.force_generate_chunk_requests()
end
function Public.forces()
local surface = game.surfaces['native_war']
game.create_force('west')
game.create_force('east')
game.create_force('spectator')
game.forces.west.set_friend('spectator', true)
game.forces.west.set_spawn_position({-205, 0}, surface)
game.forces.west.share_chart = true
game.forces.east.set_friend('spectator', true)
game.forces.east.set_spawn_position({205, 0}, surface)
game.forces.east.share_chart = true
game.forces.spectator.set_friend('west', true)
game.forces.spectator.set_friend('east', true)
game.forces.spectator.set_spawn_position({0, -190}, surface)
game.forces.spectator.share_chart = false
if not global.nv_settings.blueprint_library_importing then
game.permissions.get_group('Default').set_allows_action(defines.input_action.grab_blueprint_record, false)
end
if not global.nv_settings.blueprint_string_importing then
game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint_string, false)
game.permissions.get_group('Default').set_allows_action(defines.input_action.import_blueprint, false)
end
local p = game.permissions.create_group('spectator')
for action_name, _ in pairs(defines.input_action) do
p.set_allows_action(defines.input_action[action_name], false)
end
local defs = {
defines.input_action.activate_copy,
defines.input_action.activate_cut,
defines.input_action.activate_paste,
defines.input_action.clear_cursor,
defines.input_action.edit_permission_group,
defines.input_action.gui_click,
defines.input_action.gui_confirmed,
defines.input_action.gui_elem_changed,
defines.input_action.gui_location_changed,
defines.input_action.gui_selected_tab_changed,
defines.input_action.gui_selection_state_changed,
defines.input_action.gui_switch_state_changed,
defines.input_action.gui_text_changed,
defines.input_action.gui_value_changed,
defines.input_action.open_character_gui,
defines.input_action.open_kills_gui,
defines.input_action.rotate_entity,
defines.input_action.start_walking,
defines.input_action.toggle_show_entity_info,
defines.input_action.write_to_console
}
for _, d in pairs(defs) do
p.set_allows_action(d, true)
end
global.rocket_silo = {}
global.spectator_rejoin_delay = {}
global.spy_fish_timeout = {}
global.force_area = {}
global.unit_spawners = {}
global.unit_spawners.north_biters = {}
global.unit_spawners.south_biters = {}
global.active_biters = {}
global.biter_raffle = {}
global.evo_raise_counter = 1
global.next_attack = 'north'
if math.random(1, 2) == 1 then
global.next_attack = 'south'
end
global.bb_evolution = {}
global.bb_threat_income = {}
global.bb_threat = {}
global.chunks_to_mirror = {}
global.map_pregen_message_counter = {}
for _, force_name in pairs({'west', 'east'}) do
game.forces[force_name].share_chart = true
game.forces[force_name].research_queue_enabled = true
game.forces[force_name].technologies['artillery'].enabled = false
game.forces[force_name].technologies['artillery-shell-range-1'].enabled = false
game.forces[force_name].technologies['artillery-shell-speed-1'].enabled = false
game.forces[force_name].technologies['land-mine'].enabled = false
game.forces[force_name].technologies['atomic-bomb'].enabled = false
game.forces[force_name].research_queue_enabled = true
game.forces[force_name].share_chart = true
local force_index = game.forces[force_name].index
global.map_forces[force_name].unit_health_boost = 1
global.map_forces[force_name].unit_count = 0
global.map_forces[force_name].units = {}
global.map_forces[force_name].radar = {}
global.map_forces[force_name].max_unit_count = 768
global.map_forces[force_name].player_count = 0
global.biter_reanimator.forces[force_index] = 0
global.map_forces[force_name].energy = 0
global.map_forces[force_name].modifier = {damage = 1, resistance = 1, splash = 1}
global.map_forces[force_name].ate_buffer_potion = {
['automation-science-pack'] = 0,
['logistic-science-pack'] = 0,
['military-science-pack'] = 0,
['chemical-science-pack'] = 0,
['production-science-pack'] = 0,
['utility-science-pack'] = 0
}
if force_name == 'west' then
global.map_forces[force_name].worm_turrets_positions = {
[1] = {x = -127, y = -38},
[2] = {x = -112, y = -38},
[3] = {x = -127, y = -70},
[4] = {x = -112, y = -70},
[5] = {x = -127, y = -102},
[6] = {x = -112, y = -102},
[7] = {x = -90, y = -119},
[8] = {x = -90, y = -136},
[9] = {x = -70, y = -90},
[10] = {x = -50, y = -90},
[11] = {x = -70, y = -58},
[12] = {x = -50, y = -58},
[13] = {x = -70, y = -26},
[14] = {x = -50, y = -26},
[15] = {x = -70, y = 0},
[16] = {x = -50, y = 0},
[17] = {x = -70, y = 36},
[18] = {x = -50, y = 36},
[19] = {x = -70, y = 68},
[20] = {x = -50, y = 68},
[21] = {x = -70, y = 100},
[22] = {x = -50, y = 100},
[23] = {x = -30, y = 119},
[24] = {x = -30, y = 136},
[25] = {x = -9, y = 90},
[26] = {x = 9, y = 90},
[27] = {x = -9, y = 59},
[28] = {x = 9, y = 59},
[29] = {x = -9, y = 27},
[30] = {x = 9, y = 27}
}
global.map_forces[force_name].spawn = {x = -137, y = 0}
global.map_forces[force_name].eei = {x = -200, y = 0}
else
global.map_forces[force_name].worm_turrets_positions = {
[1] = {x = 127, y = 38},
[2] = {x = 112, y = 38},
[3] = {x = 127, y = 70},
[4] = {x = 112, y = 70},
[5] = {x = 127, y = 102},
[6] = {x = 112, y = 102},
[7] = {x = 90, y = 119},
[8] = {x = 90, y = 136},
[9] = {x = 70, y = 90},
[10] = {x = 50, y = 90},
[11] = {x = 70, y = 58},
[12] = {x = 50, y = 58},
[13] = {x = 70, y = 26},
[14] = {x = 50, y = 26},
[15] = {x = 70, y = 0},
[16] = {x = 50, y = 0},
[17] = {x = 70, y = -36},
[18] = {x = 50, y = -36},
[19] = {x = 70, y = -68},
[20] = {x = 50, y = -68},
[21] = {x = 70, y = -100},
[22] = {x = 50, y = -100},
[23] = {x = 30, y = -119},
[24] = {x = 30, y = -136},
[25] = {x = -9, y = -90},
[26] = {x = 9, y = -90},
[27] = {x = 9, y = -59},
[28] = {x = -9, y = -59},
[29] = {x = 9, y = -27},
[30] = {x = -9, y = -27}
}
global.map_forces[force_name].spawn = {x = 137, y = 0}
global.map_forces[force_name].eei = {x = 201, y = 0}
end
global.active_biters[force_name] = {}
global.biter_raffle[force_name] = {}
end
end
return Public