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18 lines
590 B
Lua
18 lines
590 B
Lua
local Event = require 'utils.event'
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local math_random = math.random
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local math_min = math.min
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local function on_entity_died(event)
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local entity = event.entity
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local surface = entity.surface
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if entity.type == 'ammo-turret' and entity.force.name == 'enemy' then
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local min = math_min(entity.get_item_count('piercing-rounds-magazine'), 20)
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if min > 0 then
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surface.spill_item_stack(entity.position, {name = 'piercing-rounds-magazine', count = math_random(1, min)}, true)
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end
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end
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end
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Event.add(defines.events.on_entity_died, on_entity_died)
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