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ComfyFactorio/maps/pirates/coredata.lua
2022-07-31 15:07:53 +01:00

310 lines
12 KiB
Lua

-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/danielmartin0/ComfyFactorio-Pirates.
local Math = require 'maps.pirates.math'
local _inspect = require 'utils.inspect'.inspect
local Public = {}
Public.scenario_id_name = 'pirates'
Public.version_string = '1.3.5' --major.minor.patch versioning, to match factorio mod portal
Public.blueprint_library_allowed = true
Public.blueprint_importing_allowed = true
Public.rocket_silo_death_causes_loss = false
Public.victory_x = 1000
Public.total_max_biters = 2000
Public.lobby_surface_name = '000-000-Lobby'
Public.colors = {
coal = {r=0.5, g=0.5, b=0.5},
wood = {r=204, g=158, b=67},
stone = {r=230, g=220, b=190},
coin = {r=242, g=193, b=97},
oil = {r=181, g=107, b=91},
['raw-fish'] = {r=0, g=237, b=170},
['iron-plate'] = {r=170, g=180, b=190},
['iron-ore'] = {r=170, g=180, b=190},
['copper-plate'] = {r=219, g=149, b=96},
['copper-ore'] = {r=219, g=149, b=96},
notify_error = {r=170, g=170, b=170},
notify_player_expected = {r=255, g=231, b=46},
notify_player_announce = {r=244, g=255, b=145},
notify_game = {r=249, g=103, b=56},
notify_lobby = {r=249, g=153, b=56},
notify_force = {r=249, g=153, b=56},
notify_force_light = {r=255, g=220, b=161},
parrot = {r=87, g=255, b=148},
notify_victory = {r=84, g=249, b=84},
notify_gameover = {r=249, g=84, b=84},
renderingtext_green = {r=88, g=219, b=88},
renderingtext_yellow = {r=79, g=136, b=209},
quartermaster_rendering = {r=237, g=157, b=45, a=0.15},
toughness_rendering = {r=40, g=40, b=40, a=0.5},
}
Public.static_boat_floor = 'brown-refined-concrete'
Public.moving_boat_floor = 'lab-dark-2'
Public.world_concrete_tile = 'black-refined-concrete'
Public.walkway_tile = 'orange-refined-concrete'
Public.landing_tile = 'red-refined-concrete'
Public.enemy_landing_tile = 'purple-refined-concrete'
Public.overworld_loading_tile = 'yellow-refined-concrete'
Public.overworld_presence_tile = 'green-refined-concrete'
Public.kraken_tile = 'pink-refined-concrete'
Public.enemy_units = {
'small-biter',
'small-spitter',
'medium-biter',
'medium-spitter',
'big-biter',
'big-spitter',
'behemoth-biter',
'behemoth-spitter',
}
Public.water_tile_names = {'water', 'deepwater', 'water-green', 'deepwater-green'}
Public.edgemost_tile_names = {'sand-1'}
Public.tiles_that_conflict_with_resource_layer = {'water', 'deepwater', 'water-green', 'deepwater-green', 'water-shallow', 'water-mud', 'out-of-map'}
Public.tiles_that_conflict_with_resource_layer_extended = {'water', 'deepwater', 'water-green', 'deepwater-green', 'water-shallow', 'water-mud', 'out-of-map', 'red-refined-concrete', 'brown-refined-concrete', 'orange-refined-concrete'}
Public.noworm_tile_names = {'red-refined-concrete', 'purple-refined-concrete', 'green-refined-concrete', 'orange-refined-concrete', 'brown-refined-concrete', 'lab-dark-2', 'sand-1', 'red-desert-3'}
Public.worm_solid_tile_names = {'black-refined-concrete', 'stone-path', 'concrete', 'refined-concrete', 'red-refined-concrete', 'purple-refined-concrete', 'brown-refined-concrete', 'lab-dark-2', 'sand-1', 'red-desert-3'}
Public.unteleportable_names = {'transport-belt', 'underground-belt', 'splitter', 'loader', 'fast-transport-belt', 'fast-underground-belt', 'fast-splitter', 'fast-loader', 'express-transport-belt', 'express-underground-belt', 'express-splitter', 'express-loader', 'pipe', 'pipe-to-ground', 'offshore-pump', 'chemical-plant', 'oil-refinery', 'flamethrower-turret', 'storage-tank', 'assembling-machine-2', 'assembling-machine-3', 'boiler', 'steam-engine', 'heat-exchanger', 'steam-turbine', 'pump', 'straight-rail', 'curved-rail', 'cargo-wagon', 'artillery-turret', 'electric-energy-interface', 'accumulator', 'linked-belt'}
Public.comfy_emojis = {
monkas = '<:monkas:555120573752279056>',
trashbin = '<:trashbin:835887736253710396>',
pogkot = '<:pogkot:763854655612518420>',
goldenobese = '<:goldenobese:491135683508043786>',
wut = '<:wut:493320605592977443>',
smolfish = '<:smolfish:673942701682589731>',
mjau = '<:mjau:789611417132073010>',
spurdo = '<:spurdo:669546779360100382>',
loops = '<:loops:783508194755346462>',
ree1 = '<:ree1:555118905090244618>',
derp = '<:derp:527570293850505266>',
doge = '<:doge:491152224681066496>',
yum1 = '<:yum1:740341272451219517>',
feel = '<:feel:491147760553164800>',
kewl = '<:kewl:837016976937189418>',
}
Public.capacity_options = {
{value = 2, icon = 'virtual-signal/signal-2', text = '2', text2 = '/2', text3 = '2'},
{value = 4, icon = 'virtual-signal/signal-4', text = '4', text2 = '/4', text3 = '4'},
{value = 8, icon = 'virtual-signal/signal-8', text = '8', text2 = '/8', text3 = '8'},
{value = 24, icon = 'virtual-signal/signal-blue', text = '24', text2 = '/24', text3 = '24'},
{value = 999, icon = 'virtual-signal/signal-white', text = 'Inf.', text2 = '', text3 = 'Inf'},
-- {value = 64, icon = 'item/storage-tank', text = '64'},
}
Public.difficulty_options = {
-- The difficulty values we currently offer
--For the value of Easy difficulty, we are pulled in two directions: We wish to make the game comfy to play for those who haven't played it, but we also wish to represent the game mechanics faithfully so that Normal is not a crazy distance away.
{value = 0.5, icon = 'item/firearm-magazine', text = {'pirates.difficulty_easy'}, associated_color = {r = 50, g = 255, b = 50}},
{value = 0.9, icon = 'item/piercing-rounds-magazine', text = {'pirates.difficulty_normal'}, associated_color = {r = 255, g = 255, b = 50}},
{value = 1.3, icon = 'item/uranium-rounds-magazine', text = {'pirates.difficutly_hard'}, associated_color = {r = 255, g = 50, b = 50}},
{value = 1.8, icon = 'item/atomic-bomb', text = {'pirates.difficulty_nightmare'}, associated_color = {r = 170, g = 60, b = 60}},
}
function Public.get_difficulty_option_from_value(difficulty_value)
-- given a difficulty value, key in to the closesy entry in the above table. (organising things this way allows us to make changes to the 'value' keys in the above table without disrupting e.g. past highscores data)
if difficulty_value <= 0.75 then
return 1
elseif difficulty_value < 1.2 then
return 2
elseif difficulty_value <= 1.7 then
return 3
else
return 4
end
end
function Public.get_difficulty_option_informal_name_from_value(difficulty_value)
-- given a difficulty value, provide a simple named description of the difficulty. for internal use
if difficulty_value <= 0.75 then
return 'easy'
elseif difficulty_value < 1.2 then
return 'normal'
elseif difficulty_value <= 1.7 then
return 'hard'
else
return 'nightmare'
end
end
-- Public.mode_options = {
-- left = {value = 'speedrun', icon = 'achievement/watch-your-step', text = 'Speedrun'},
-- right = {value = 'infinity', icon = 'achievement/mass-production-1', text = 'Infinity'},
-- }
Public.daynightcycle_types = {
{displayname = {'pirates.daynightcycle_static'}, 0},
{displayname = {'pirates.daynightcycle_slowcyclic'}, ticksperday = 100000},
{displayname = {'pirates.daynightcycle_cyclic'}, ticksperday = 80000},
{displayname = {'pirates.daynightcycle_fastcyclic'}, ticksperday = 60000},
{displayname = {'pirates.daynightcycle_rapidcyclic'}, ticksperday = 40000},
}
Public.ore_types = {
{name = 'iron-ore', sprite_name = 'entity/iron-ore'},
{name = 'copper-ore', sprite_name = 'entity/copper-ore'},
{name = 'coal', sprite_name = 'entity/coal'},
{name = 'stone', sprite_name = 'entity/stone'},
{name = 'uranium-ore', sprite_name = 'entity/uranium-ore'},
{name = 'crude-oil', sprite_name = 'entity/crude-oil'},
}
Public.cost_items = {
{name = 'electronic-circuit', display_name = 'Electronic circuit', sprite_name = 'item/electronic-circuit', color={r=0,g=255,b=0}},
{name = 'engine-unit', display_name = 'Engine unit', sprite_name = 'item/engine-unit', color={r=255,g=255,b=0}},
{name = 'advanced-circuit', display_name = 'Advanced circuit', sprite_name = 'item/advanced-circuit', color={r=0,g=0,b=255}},
{name = 'uranium-235', display_name = 'Uranium-235', sprite_name = 'item/uranium-235', color={r=0,g=255,b=0}},
{name = 'flying-robot-frame', display_name = 'Flying robot frame', sprite_name = 'item/flying-robot-frame', color={r=0,g=255,b=255}},
-- {name = 'rocket-fuel', display_name = 'Rocket Fuel', sprite_name = 'item/rocket-fuel', color={r=255,g=255,b=255}},
-- {name = 'fluid-wagon', display_name = 'Fluid Wagon', sprite_name = 'item/fluid-wagon', color={r=255,g=255,b=255}},
}
Public.fallthrough_destination = {
dynamic_data = {},
static_params = {},
type = 'Lobby',
surface_name = Public.lobby_surface_name,
}
-- hacked to make spitters 25% cheaper:
Public.biterPollutionValues = {
['behemoth-biter'] = 400,
['behemoth-spitter'] = 150,
['big-biter'] = 80,
['big-spitter'] = 22,
['medium-biter'] = 20,
['medium-spitter'] = 9,
['small-biter'] = 4,
['small-spitter'] = 3
}
-- base game:
-- Public.biterPollutionValues = {
-- ['behemoth-biter'] = 400,
-- ['behemoth-spitter'] = 200,
-- ['big-biter'] = 80,
-- ['big-spitter'] = 30,
-- ['medium-biter'] = 20,
-- ['medium-spitter'] = 12,
-- ['small-biter'] = 4,
-- ['small-spitter'] = 4
-- }
--@TODO: Add a function to compare/print two version numbers
Public.max_extra_seconds_at_sea = 8 * 60
Public.loco_bp_1 = [[0eNqV0ttqwzAMBuB30bVTVufsVxljpKloBYkcbLdrCH73Oi6UMrxDLm3zf7KEFjgMF5wMsQO1APWaLaj3BSyduBvWOzdPCArI4QgCuBvX06B7PWpHVwQvgPiIN1B7L/4Mmo6Gl4j0HwKQHTnCR+F4mD/5Mh7QBDNVUsCkbYhoXusEJmsFzKCqAGtDgegej2/rj76J8il+aX1EzvozWpcwm10ZVbkrfcLJ/+u0vzvF07EuTOd0dlkc0k9NJpFyI1KnkGrrZJp0R/XWyUQnLEJcFfWykgKuaGxMyGZf1K2sC5nnTVl5fwdTR+VL]]
function Public.Dock_iconized_map()
local tiles = {}
for x = -15.5, 3.5 do
for y = 19.5, 0.5, -1 do
if (y <7 and y>2 and x == -2.5)
or (y == 6.5 and x<2 and x>-6)
then
tiles[#tiles + 1] = {name = Public.walkway_tile, position = {x = x, y = y}}
elseif y < 3 - Math.abs(x+5)^2/20 then --'island'
if y < 0.5 and x<-3 and x>-7 then
tiles[#tiles + 1] = {name = 'grass-1', position = {x = x, y = y}}
elseif y < 3 + Math.abs(x+5)^2/10 then
tiles[#tiles + 1] = {name = 'dirt-3', position = {x = x, y = y}}
else
tiles[#tiles + 1] = {name = 'dry-dirt', position = {x = x, y = y}}
end
elseif y<7 then
tiles[#tiles + 1] = {name = 'water', position = {x = x, y = y}}
end
end
end
return {
tiles = tiles,
entities = {},
}
end
-- function Public.Dock_iconized_map()
-- local tiles = {}
-- for x = -15.5, 3.5 do
-- for y = -19.5, -0.5 do
-- if (y >-7 and y<-2 and x == -2.5)
-- or (y == -6.5 and x<2 and x>-6)
-- then
-- tiles[#tiles + 1] = {name = Public.walkway_tile, position = {x = x, y = y}}
-- elseif y > -3 + Math.abs(x+5)^2/20 then --'island'
-- if y > -0.5 and x<-3 and x>-7 then
-- tiles[#tiles + 1] = {name = 'grass-1', position = {x = x, y = y}}
-- elseif y > -3 + Math.abs(x+5)^2/10 then
-- tiles[#tiles + 1] = {name = 'dirt-3', position = {x = x, y = y}}
-- else
-- tiles[#tiles + 1] = {name = 'dry-dirt', position = {x = x, y = y}}
-- end
-- elseif y>-7 then
-- tiles[#tiles + 1] = {name = 'water', position = {x = x, y = y}}
-- end
-- end
-- end
-- return {
-- tiles = tiles,
-- entities = {},
-- }
-- end
function Public.Lobby_iconized_map()
local tiles = {}
local width = 4
-- local height = 20
for x = -100, width do
for y = -35.5, 35.5 do
local negx = width - x
local negxnoisy = negx + Math.random(3)-2
if negxnoisy >= 50 then
tiles[#tiles + 1] = {name = 'grass-3', position = {x = x, y = y}}
elseif negxnoisy >= 30 and (negxnoisy-30) >= Math.abs(y)^2/200 then
tiles[#tiles + 1] = {name = 'dirt-4', position = {x = x, y = y}}
elseif negxnoisy >= 15 and (negxnoisy-15) >= Math.abs(y)^2/150 then
tiles[#tiles + 1] = {name = 'dirt-2', position = {x = x, y = y}}
else
if negx >= 5 and (negx-5) >= Math.abs(y)^2/100 then
tiles[#tiles + 1] = {name = 'sand-2', position = {x = x, y = y}}
elseif (negx <= 8 and Math.abs(y)<1) or (negx < 1 and Math.abs(y)<3) then
tiles[#tiles + 1] = {name = Public.walkway_tile, position = {x = x, y = y}}
else
tiles[#tiles + 1] = {name = 'water', position = {x = x, y = y}}
end
end
end
end
return {
tiles = tiles,
entities = {},
}
end
return Public