mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
1485 lines
51 KiB
Lua
1485 lines
51 KiB
Lua
require 'maps.crab_defender.terrain'
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require 'maps.crab_defender.market'
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require 'maps.crab_defender.commands'
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require 'maps.crab_defender.shotgun_buff'
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require 'maps.crab_defender.on_entity_damaged'
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require 'modules.rocket_launch_always_yields_science'
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require 'modules.biters_yield_coins'
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require 'modules.dangerous_goods'
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require 'modules.custom_death_messages'
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local FishToWin = require 'maps.crab_defender.launch_fish_to_win'
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local Unit_health_booster = require 'modules.biter_health_booster'
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local Session = require 'utils.datastore.session_data'
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local Difficulty = require 'modules.difficulty_vote'
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local Map = require 'modules.map_info'
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local Event = require 'utils.event'
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local Reset = require 'utils.functions.soft_reset'
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local Server = require 'utils.server'
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local Poll = require 'utils.gui.poll'
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local boss_biter = require 'maps.crab_defender.boss_biters'
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local FDT = require 'maps.crab_defender.table'
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local Score = require 'utils.gui.score'
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local Task = require 'utils.task_token'
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local Color = require 'utils.color_presets'
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local insert = table.insert
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local enable_start_grace_period = true
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local random = math.random
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local floor = math.floor
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local spawn_biters_token
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local Public = {}
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local starting_items = {
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['pistol'] = 1,
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['firearm-magazine'] = 16,
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['raw-fish'] = 3,
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['iron-plate'] = 32,
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['stone'] = 12
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}
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local disable_tech = function()
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game.forces.player.technologies['spidertron'].enabled = false
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game.forces.player.technologies['spidertron'].researched = false
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game.forces.player.technologies['optics'].researched = true
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game.forces.player.technologies['artillery'].researched = false
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game.forces.player.technologies['atomic-bomb'].enabled = false
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end
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function Public.reset_game()
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FishToWin.reset()
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FDT.reset_table()
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Poll.reset()
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local this = FDT.get()
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Difficulty.reset_difficulty_poll()
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Difficulty.set_poll_closing_timeout = game.tick + 36000
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local players = game.connected_players
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for i = 1, #players do
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local player = players[i]
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Score.init_player_table(player)
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if player.gui.left['crab_defender_game_lost'] then
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player.gui.left['crab_defender_game_lost'].destroy()
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end
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end
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local offline_players = game.players
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for i = 1, #offline_players do
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local player = offline_players[i]
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Session.clear_player(player)
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end
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disable_tech()
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local map_gen_settings = {}
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map_gen_settings.seed = random(10000, 99999)
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map_gen_settings.height = 2048
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map_gen_settings.water = 0.10
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map_gen_settings.terrain_segmentation = 3
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map_gen_settings.cliff_settings = {cliff_elevation_interval = 32, cliff_elevation_0 = 32}
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map_gen_settings.autoplace_controls = {
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['coal'] = {frequency = 4, size = 1.5, richness = 2},
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['stone'] = {frequency = 4, size = 1.5, richness = 2},
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['copper-ore'] = {frequency = 4, size = 1.5, richness = 2},
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['iron-ore'] = {frequency = 4, size = 1.5, richness = 2},
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['uranium-ore'] = {frequency = 0, size = 0, richness = 0},
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['crude-oil'] = {frequency = 5, size = 1.25, richness = 2},
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['trees'] = {frequency = 2, size = 1, richness = 1},
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['enemy-base'] = {frequency = 'none', size = 'none', richness = 'none'}
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}
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map_gen_settings.autoplace_settings = {
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['tile'] = {
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settings = {
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['deepwater'] = {frequency = 1, size = 0, richness = 1},
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['deepwater-green'] = {frequency = 1, size = 0, richness = 1},
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['water'] = {frequency = 1, size = 0, richness = 1},
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['water-green'] = {frequency = 1, size = 0, richness = 1},
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['water-mud'] = {frequency = 1, size = 0, richness = 1},
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['water-shallow'] = {frequency = 1, size = 0, richness = 1}
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},
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treat_missing_as_default = true
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}
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}
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if not this.active_surface_index then
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this.active_surface_index = game.create_surface('crab_defender', map_gen_settings).index
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else
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this.active_surface_index = Reset.soft_reset_map(game.surfaces[this.active_surface_index], map_gen_settings, starting_items).index
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end
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local surface = game.surfaces[this.active_surface_index]
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if not surface or not surface.valid then
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return
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end
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surface.peaceful_mode = false
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local r = 320
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local p = {x = -131, y = 5}
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game.forces.player.chart(
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surface,
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{
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{p.x - r - 200, p.y - r - 200},
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{p.x + r + 600, p.y + r}
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}
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)
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game.map_settings.enemy_expansion.enabled = false
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game.map_settings.enemy_evolution.destroy_factor = 0
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game.map_settings.enemy_evolution.time_factor = 0
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game.map_settings.enemy_evolution.pollution_factor = 0
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game.map_settings.pollution.enabled = false
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if not game.forces.decoratives then
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game.create_force('decoratives')
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end
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game.forces['decoratives'].set_cease_fire('enemy', true)
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game.forces['enemy'].set_cease_fire('decoratives', true)
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game.forces['player'].set_cease_fire('decoratives', true)
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game.remove_offline_players()
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game.map_settings.enemy_expansion.enabled = false
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game.reset_time_played()
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this.market_health = 1000
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this.market_max_health = 1000
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this.spawn_area_generated = false
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end
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local biter_count_limit = 1024
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local create_wave_gui = function(player)
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if player.gui.top['crab_defender_waves'] then
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player.gui.top['crab_defender_waves'].destroy()
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end
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local this = FDT.get()
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local frame = player.gui.top.add({type = 'frame', name = 'crab_defender_waves'})
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frame.style.maximal_height = 38
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if not this.wave_grace_period then
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local label = frame.add({type = 'label', caption = 'Wave: ' .. (this.wave_count or 0)})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-listbox'
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.minimal_width = 68
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label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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local next_level_progress = game.tick % this.wave_interval / this.wave_interval
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local progressbar = frame.add({type = 'progressbar', name = 'progressbar', value = next_level_progress})
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progressbar.style = 'achievement_progressbar'
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progressbar.style.minimal_width = 96
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progressbar.style.maximal_width = 96
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progressbar.style.padding = -1
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progressbar.style.top_padding = 1
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else
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local time_remaining = floor(((this.wave_grace_period - (game.tick % this.wave_grace_period)) / 60) / 60)
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if time_remaining <= 0 then
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this.wave_grace_period = nil
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return
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end
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local label = frame.add({type = 'label', caption = 'Waves will start in ' .. time_remaining .. ' minutes.'})
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label.style.font_color = {r = 0.88, g = 0.88, b = 0.88}
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label.style.font = 'default-listbox'
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label.style.left_padding = 4
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label.style.right_padding = 4
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label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
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if not enable_start_grace_period then
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this.wave_grace_period = nil
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return
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end
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end
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end
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local show_fd_stats = function(player)
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local gui_id = 'fd-stats'
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local table_id = gui_id .. 'table'
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local this = FDT.get()
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if player.gui.left[gui_id] then
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player.gui.left[gui_id].destroy()
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end
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local frame =
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player.gui.left.add {
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type = 'frame',
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name = gui_id
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}
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local table =
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frame.add {
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type = 'table',
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name = table_id,
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column_count = 2
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}
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local table_header = {'Building', 'Placed' .. '/' .. 'Limit'}
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for _, v in pairs(table_header) do
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local h = table.add {type = 'label', caption = v}
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h.style.font = 'heading-2'
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end
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for _, v in pairs(this.entity_limits) do
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local name = v.str
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local placed = v.placed
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local limit = v.limit
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local entry = {name, placed .. '/' .. limit}
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for _, value_entry in pairs(entry) do
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table.add {
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type = 'label',
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caption = value_entry
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}
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end
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end
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end
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local update_fd_stats = function()
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for _, player in pairs(game.connected_players) do
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if player.gui.left['fd-stats'] then
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show_fd_stats(player)
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end
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end
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end
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local add_fd_stats_button = function(player)
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local button_id = 'fd-stats-button'
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if player.gui.top[button_id] then
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player.gui.top[button_id].destroy()
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end
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player.gui.top.add {
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type = 'sprite-button',
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name = button_id,
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sprite = 'item/submachine-gun'
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}
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end
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local on_gui_click = function(event)
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if not event.element.valid then
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return
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end
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if event.element.name ~= 'fd-stats-button' then
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return
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end
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local player = game.players[event.player_index]
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local frame = player.gui.left['fd-stats']
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if frame == nil then
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show_fd_stats(player)
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else
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frame.destroy()
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end
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end
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local on_market_item_purchased = function()
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update_fd_stats()
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end
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local threat_values = {
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['small_biter'] = 1,
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['medium_biter'] = 3,
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['big_biter'] = 5,
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['behemoth_biter'] = 10,
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['small_spitter'] = 1,
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['medium_spitter'] = 3,
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['big_spitter'] = 5,
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['behemoth_spitter'] = 10
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}
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local get_biter_initial_pool = function()
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local this = FDT.get()
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local biter_pool
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if this.wave_count > 1750 then
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biter_pool = {
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{name = 'behemoth-biter', threat = threat_values.behemoth_biter, weight = 2},
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{name = 'behemoth-spitter', threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if this.wave_count > 1500 then
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biter_pool = {
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{name = 'big-biter', threat = threat_values.big_biter, weight = 1},
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{name = 'behemoth-biter', threat = threat_values.behemoth_biter, weight = 2},
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{name = 'behemoth-spitter', threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if this.wave_count > 1250 then
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biter_pool = {
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{name = 'big-biter', threat = threat_values.big_biter, weight = 2},
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{name = 'behemoth-biter', threat = threat_values.behemoth_biter, weight = 2},
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{name = 'behemoth-spitter', threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if this.wave_count > 1000 then
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biter_pool = {
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{name = 'big-biter', threat = threat_values.big_biter, weight = 3},
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{name = 'behemoth-biter', threat = threat_values.behemoth_biter, weight = 2},
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{name = 'behemoth-spitter', threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.1 then
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biter_pool = {
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{name = 'small-biter', threat = threat_values.small_biter, weight = 3},
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{name = 'small-spitter', threat = threat_values.small_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.2 then
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biter_pool = {
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{name = 'small-biter', threat = threat_values.small_biter, weight = 10},
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{name = 'medium-biter', threat = threat_values.medium_biter, weight = 2},
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{name = 'small-spitter', threat = threat_values.small_spitter, weight = 5},
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{name = 'medium-spitter', threat = threat_values.medium_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.3 then
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biter_pool = {
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{name = 'small-biter', threat = threat_values.small_biter, weight = 18},
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{name = 'medium-biter', threat = threat_values.medium_biter, weight = 6},
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{name = 'small-spitter', threat = threat_values.small_spitter, weight = 8},
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{name = 'medium-spitter', threat = threat_values.medium_spitter, weight = 3},
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{name = 'big-biter', threat = threat_values.big_biter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.4 then
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biter_pool = {
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{name = 'small-biter', threat = threat_values.small_biter, weight = 2},
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{name = 'medium-biter', threat = threat_values.medium_biter, weight = 8},
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{name = 'big-biter', threat = threat_values.big_biter, weight = 2},
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{name = 'small-spitter', threat = threat_values.small_spitter, weight = 1},
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{name = 'medium-spitter', threat = threat_values.medium_spitter, weight = 4},
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{name = 'big-spitter', threat = threat_values.big_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.5 then
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biter_pool = {
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{name = 'small-biter', threat = threat_values.small_biter, weight = 2},
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{name = 'medium-biter', threat = threat_values.medium_biter, weight = 4},
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{name = 'big-biter', threat = threat_values.big_biter, weight = 8},
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{name = 'small-spitter', threat = threat_values.small_spitter, weight = 1},
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{name = 'medium-spitter', threat = threat_values.medium_spitter, weight = 2},
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{name = 'big-spitter', threat = threat_values.big_spitter, weight = 4}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.6 then
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biter_pool = {
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{name = 'medium-biter', threat = threat_values.medium_biter, weight = 4},
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{name = 'big-biter', threat = threat_values.big_biter, weight = 8},
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{name = 'medium-spitter', threat = threat_values.medium_spitter, weight = 2},
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{name = 'big-spitter', threat = threat_values.big_spitter, weight = 4}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.7 then
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biter_pool = {
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{name = 'behemoth-biter', threat = threat_values.small_biter, weight = 2},
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{name = 'medium-biter', threat = threat_values.medium_biter, weight = 12},
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{name = 'big-biter', threat = threat_values.big_biter, weight = 20},
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{name = 'behemoth-spitter', threat = threat_values.small_spitter, weight = 1},
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{name = 'medium-spitter', threat = threat_values.medium_spitter, weight = 6},
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{name = 'big-spitter', threat = threat_values.big_spitter, weight = 10}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor < 0.8 then
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biter_pool = {
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{name = 'behemoth-biter', threat = threat_values.small_biter, weight = 2},
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{name = 'medium-biter', threat = threat_values.medium_biter, weight = 4},
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{name = 'big-biter', threat = threat_values.big_biter, weight = 10},
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{name = 'behemoth-spitter', threat = threat_values.small_spitter, weight = 1},
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{name = 'medium-spitter', threat = threat_values.medium_spitter, weight = 2},
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{name = 'big-spitter', threat = threat_values.big_spitter, weight = 5}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor <= 0.9 then
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biter_pool = {
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{name = 'big-biter', threat = threat_values.big_biter, weight = 12},
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{name = 'behemoth-biter', threat = threat_values.behemoth_biter, weight = 2},
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{name = 'big-spitter', threat = threat_values.big_spitter, weight = 6},
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{name = 'behemoth-spitter', threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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if game.forces.enemy.evolution_factor <= 1 then
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biter_pool = {
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{name = 'big-biter', threat = threat_values.big_biter, weight = 4},
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{name = 'behemoth-biter', threat = threat_values.behemoth_biter, weight = 2},
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{name = 'big-spitter', threat = threat_values.big_spitter, weight = 2},
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{name = 'behemoth-spitter', threat = threat_values.behemoth_spitter, weight = 1}
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}
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return biter_pool
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end
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end
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local get_biter_pool = function()
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local biter_pool = get_biter_initial_pool()
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local biter_raffle = {}
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for _, biter_type in pairs(biter_pool) do
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for _ = 1, biter_type.weight, 1 do
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insert(biter_raffle, {name = biter_type.name, threat = biter_type.threat})
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end
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end
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return biter_raffle
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end
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local spawn_biter = function(surface, pos, biter_pool)
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local attack_wave_threat = FDT.get('attack_wave_threat')
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if attack_wave_threat < 1 then
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return false
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end
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local spawned_biters = FDT.get('spawned_biters')
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spawned_biters = spawned_biters or 9999
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if spawned_biters > biter_count_limit then
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return false
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end
|
|
|
|
biter_pool = biter_pool[random(1, #biter_pool)]
|
|
FDT.set('attack_wave_threat', attack_wave_threat - biter_pool.threat)
|
|
attack_wave_threat = FDT.get('attack_wave_threat')
|
|
local valid_pos = surface.find_non_colliding_position(biter_pool.name, pos, 8, 2)
|
|
local biter = surface.create_entity({name = biter_pool.name, position = valid_pos})
|
|
if biter and biter.valid then
|
|
spawned_biters = FDT.get('spawned_biters')
|
|
FDT.set('spawned_biters', spawned_biters + 1)
|
|
return biter, attack_wave_threat
|
|
end
|
|
end
|
|
|
|
local get_y_coord_raffle_table = function()
|
|
local t = {}
|
|
|
|
t[#t + 1] = -65
|
|
t[#t + 1] = -282
|
|
t[#t + 1] = -65
|
|
t[#t + 1] = -282
|
|
t[#t + 1] = -65
|
|
t[#t + 1] = -282
|
|
t[#t + 1] = -65
|
|
t[#t + 1] = -282
|
|
t[#t + 1] = -65
|
|
t[#t + 1] = -282
|
|
table.shuffle_table(t)
|
|
return t
|
|
end
|
|
|
|
local get_x_coord_raffle_table = function()
|
|
local t = {}
|
|
|
|
t[#t + 1] = 671
|
|
t[#t + 1] = -535
|
|
t[#t + 1] = 671
|
|
t[#t + 1] = -535
|
|
t[#t + 1] = 671
|
|
t[#t + 1] = -535
|
|
t[#t + 1] = 671
|
|
t[#t + 1] = -535
|
|
t[#t + 1] = 671
|
|
t[#t + 1] = -535
|
|
table.shuffle_table(t)
|
|
return t
|
|
end
|
|
|
|
local attack_group_count_thresholds = {
|
|
{0, 1},
|
|
{50, 2},
|
|
{100, 3},
|
|
{150, 4},
|
|
{200, 5},
|
|
{1000, 6},
|
|
{2000, 7},
|
|
{3000, 8}
|
|
}
|
|
|
|
local get_number_of_attack_groups = function()
|
|
local n = 1
|
|
local wave_count = FDT.get('wave_count')
|
|
for _, entry in pairs(attack_group_count_thresholds) do
|
|
if wave_count >= entry[1] then
|
|
n = entry[2]
|
|
end
|
|
end
|
|
return n
|
|
end
|
|
|
|
local send_unit_group = function(unit_group)
|
|
local commands = {}
|
|
local market = FDT.get('market')
|
|
if not market or not market.valid then
|
|
return
|
|
end
|
|
|
|
commands[#commands + 1] = {
|
|
type = defines.command.attack_area,
|
|
destination = {x = market.position.x, y = market.position.y},
|
|
radius = 256,
|
|
distraction = defines.distraction.by_anything
|
|
}
|
|
commands[#commands + 1] = {
|
|
type = defines.command.attack,
|
|
target = market,
|
|
distraction = defines.distraction.by_anything
|
|
}
|
|
|
|
unit_group.set_command(
|
|
{
|
|
type = defines.command.compound,
|
|
structure_type = defines.compound_command.return_last,
|
|
commands = commands
|
|
}
|
|
)
|
|
end
|
|
|
|
local spawn_boss_units = function(surface)
|
|
local Diff = Difficulty.get()
|
|
local this = FDT.get()
|
|
if this.wave_count <= 2000 then
|
|
game.print({'crab_defender.boss_message', this.wave_count, {'crab_defender.' .. this.wave_count}}, {r = 0.8, g = 0.1, b = 0.1})
|
|
else
|
|
game.print({'crab_defender.boss_message', this.wave_count}, {r = 0.8, g = 0.1, b = 0.1})
|
|
end
|
|
|
|
if not this.boss_waves[this.wave_count] then
|
|
local amount = this.wave_count
|
|
if amount > 1000 then
|
|
amount = 1000
|
|
end
|
|
this.boss_waves[this.wave_count] = {
|
|
{name = 'behemoth-biter', count = floor(amount / 20)},
|
|
{name = 'behemoth-spitter', count = floor(amount / 40)}
|
|
}
|
|
end
|
|
|
|
local health_factor = this.difficulties_votes[Diff.difficulty_vote_index].boss_modifier
|
|
if this.wave_count == 100 then
|
|
health_factor = health_factor * 2
|
|
end
|
|
|
|
local position = {x = 216, y = 0}
|
|
local biter_group = surface.create_unit_group({position = position})
|
|
for _, entry in pairs(this.boss_waves[this.wave_count]) do
|
|
for _ = 1, entry.count, 1 do
|
|
local pos = surface.find_non_colliding_position(entry.name, position, 64, 3)
|
|
if pos then
|
|
local biter = surface.create_entity({name = entry.name, position = pos})
|
|
this.boss_biters[biter.unit_number] = biter
|
|
Unit_health_booster.add_boss_unit(biter, this.biter_health_boost * health_factor, 0.55)
|
|
biter_group.add_member(biter)
|
|
end
|
|
end
|
|
end
|
|
|
|
send_unit_group(biter_group)
|
|
end
|
|
|
|
local wake_up_the_biters = function(surface)
|
|
local market = FDT.get('market')
|
|
if not market or not market.valid then
|
|
return
|
|
end
|
|
|
|
local actual_biters = surface.count_entities_filtered({type = 'unit'})
|
|
if actual_biters < biter_count_limit then
|
|
FDT.set('spawned_biters', actual_biters)
|
|
end
|
|
|
|
surface.set_multi_command(
|
|
{
|
|
command = {
|
|
type = defines.command.attack,
|
|
target = market,
|
|
distraction = defines.distraction.none
|
|
},
|
|
unit_count = 1024,
|
|
force = 'enemy',
|
|
unit_search_distance = 1024
|
|
}
|
|
)
|
|
end
|
|
|
|
spawn_biters_token =
|
|
Task.register(
|
|
function(event)
|
|
local attack_wave_threat = event.attack_wave_threat
|
|
if not attack_wave_threat then
|
|
return
|
|
end
|
|
if attack_wave_threat < 1 then
|
|
return
|
|
end
|
|
|
|
local unit_group = event.unit_group
|
|
if not unit_group or not unit_group.valid then
|
|
return
|
|
end
|
|
|
|
local surface = event.surface
|
|
local biter_pool = event.biter_pool
|
|
if not biter_pool then
|
|
return
|
|
end
|
|
|
|
local biter
|
|
biter, attack_wave_threat = spawn_biter(surface, unit_group.position, biter_pool)
|
|
if biter then
|
|
unit_group.add_member(biter)
|
|
end
|
|
|
|
Task.set_timeout_in_ticks(3, spawn_biters_token, {attack_wave_threat = attack_wave_threat, unit_group = unit_group, surface = surface, biter_pool = biter_pool})
|
|
end,
|
|
9999
|
|
)
|
|
|
|
local biter_attack_wave = function()
|
|
local Diff = Difficulty.get()
|
|
local this = FDT.get()
|
|
|
|
if not this.market or not this.market.valid then
|
|
return
|
|
end
|
|
if this.wave_grace_period then
|
|
return
|
|
end
|
|
local surface = game.surfaces[this.active_surface_index]
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
this.spawned_biters = this.spawned_biters or 9999
|
|
|
|
if this.spawned_biters > biter_count_limit then
|
|
wake_up_the_biters(surface)
|
|
game.print('Max biter count reached, waking up idle biters!', Color.warning)
|
|
game.print('Wave number will not increase.', Color.warning)
|
|
return
|
|
end
|
|
|
|
if not this.wave_count then
|
|
this.wave_count = 1
|
|
else
|
|
this.wave_count = this.wave_count + 1
|
|
end
|
|
|
|
local m = 0.0015
|
|
if Diff.difficulty_vote_index then
|
|
m = m * this.difficulties_votes[Diff.difficulty_vote_index].strength_modifier
|
|
end
|
|
game.forces.enemy.set_ammo_damage_modifier('melee', this.wave_count * m)
|
|
game.forces.enemy.set_ammo_damage_modifier('biological', this.wave_count * m)
|
|
this.biter_health_boost = 1 + (this.wave_count * (m * 2))
|
|
|
|
m = 4
|
|
if Diff.difficulty_vote_index then
|
|
m = m * this.difficulties_votes[Diff.difficulty_vote_index].amount_modifier
|
|
end
|
|
|
|
if this.wave_count % 50 == 0 then
|
|
this.attack_wave_threat = floor(this.wave_count * (m * 1.5))
|
|
spawn_boss_units(surface)
|
|
if this.attack_wave_threat > 10000 then
|
|
this.attack_wave_threat = 10000
|
|
end
|
|
else
|
|
this.attack_wave_threat = floor(this.wave_count * m)
|
|
if this.attack_wave_threat > 10000 then
|
|
this.attack_wave_threat = 10000
|
|
end
|
|
end
|
|
|
|
local evolution = this.wave_count * 0.00125
|
|
if evolution > 1 then
|
|
evolution = 1
|
|
end
|
|
game.forces.enemy.evolution_factor = evolution
|
|
|
|
local y_raffle = get_y_coord_raffle_table()
|
|
local x_raffle = get_x_coord_raffle_table()
|
|
|
|
local unit_groups = {}
|
|
this.unit_groups = this.unit_groups or {}
|
|
local biter_pool = get_biter_pool()
|
|
|
|
if this.wave_count > 50 and random(1, 8) == 1 then
|
|
for i = 1, 10, 1 do
|
|
unit_groups[i] = surface.create_unit_group({position = {x = x_raffle[i], y = y_raffle[i]}})
|
|
local unit_group = unit_groups[i]
|
|
if unit_group and unit_group.valid then
|
|
if not this.unit_groups[unit_group.group_number] then
|
|
this.unit_groups[unit_group.group_number] = unit_group
|
|
end
|
|
Task.set_timeout_in_ticks(i, spawn_biters_token, {attack_wave_threat = this.attack_wave_threat, unit_group = unit_group, surface = surface, biter_pool = biter_pool})
|
|
end
|
|
end
|
|
else
|
|
for i = 1, get_number_of_attack_groups(), 1 do
|
|
unit_groups[i] = surface.create_unit_group({position = {x = x_raffle[i], y = y_raffle[i]}})
|
|
local unit_group = unit_groups[i]
|
|
if unit_group and unit_group.valid then
|
|
if not this.unit_groups[unit_group.group_number] then
|
|
this.unit_groups[unit_group.group_number] = unit_group
|
|
end
|
|
Task.set_timeout_in_ticks(i, spawn_biters_token, {attack_wave_threat = this.attack_wave_threat, unit_group = unit_group, surface = surface, biter_pool = biter_pool})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local get_sorted_list = function(column_name, score_list)
|
|
for _ = 1, #score_list, 1 do
|
|
for y = 1, #score_list, 1 do
|
|
if not score_list[y + 1] then
|
|
break
|
|
end
|
|
if score_list[y][column_name] < score_list[y + 1][column_name] then
|
|
local key = score_list[y]
|
|
score_list[y] = score_list[y + 1]
|
|
score_list[y + 1] = key
|
|
end
|
|
end
|
|
end
|
|
return score_list
|
|
end
|
|
|
|
local get_mvps = function()
|
|
local get_score = Score.get_table().score_table
|
|
if not get_score['player'] then
|
|
return false
|
|
end
|
|
local score = get_score['player']
|
|
local score_list = {}
|
|
for _, p in pairs(game.players) do
|
|
local killscore = 0
|
|
if score.players[p.name].killscore then
|
|
killscore = score.players[p.name].killscore
|
|
end
|
|
local deaths = 0
|
|
if score.players[p.name].deaths then
|
|
deaths = score.players[p.name].deaths
|
|
end
|
|
local built_entities = 0
|
|
if score.players[p.name].built_entities then
|
|
built_entities = score.players[p.name].built_entities
|
|
end
|
|
local mined_entities = 0
|
|
if score.players[p.name].mined_entities then
|
|
mined_entities = score.players[p.name].mined_entities
|
|
end
|
|
table.insert(
|
|
score_list,
|
|
{
|
|
name = p.name,
|
|
killscore = killscore,
|
|
deaths = deaths,
|
|
built_entities = built_entities,
|
|
mined_entities = mined_entities
|
|
}
|
|
)
|
|
end
|
|
local mvp = {}
|
|
score_list = get_sorted_list('killscore', score_list)
|
|
mvp.killscore = {name = score_list[1].name, score = score_list[1].killscore}
|
|
score_list = get_sorted_list('deaths', score_list)
|
|
mvp.deaths = {name = score_list[1].name, score = score_list[1].deaths}
|
|
score_list = get_sorted_list('built_entities', score_list)
|
|
mvp.built_entities = {name = score_list[1].name, score = score_list[1].built_entities}
|
|
return mvp
|
|
end
|
|
|
|
local is_game_lost = function()
|
|
local this = FDT.get()
|
|
|
|
if not this.game_has_ended then
|
|
return
|
|
end
|
|
|
|
for _, player in pairs(game.connected_players) do
|
|
if player.gui.left['crab_defender_game_lost'] then
|
|
return
|
|
end
|
|
local f =
|
|
player.gui.left.add(
|
|
{
|
|
type = 'frame',
|
|
name = 'crab_defender_game_lost',
|
|
caption = 'The crab market was overrun! The biters are having a feast :3',
|
|
direction = 'vertical'
|
|
}
|
|
)
|
|
f.style.font_color = {r = 0.65, g = 0.1, b = 0.99}
|
|
|
|
local t = f.add({type = 'table', column_count = 2})
|
|
|
|
local survival_time_label = t.add({type = 'label', caption = 'Survival Time >> '})
|
|
survival_time_label.style.font = 'default-listbox'
|
|
survival_time_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
|
|
local market_age_label
|
|
|
|
if this.market_age then
|
|
if this.market_age >= 216000 then
|
|
market_age_label =
|
|
t.add(
|
|
{
|
|
type = 'label',
|
|
caption = floor(((this.market_age / 60) / 60) / 60) .. ' hours ' .. math.ceil((this.market_age % 216000 / 60) / 60) .. ' minutes'
|
|
}
|
|
)
|
|
market_age_label.style.font = 'default-bold'
|
|
market_age_label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
else
|
|
market_age_label = t.add({type = 'label', caption = math.ceil((this.market_age % 216000 / 60) / 60) .. ' minutes'})
|
|
market_age_label.style.font = 'default-bold'
|
|
market_age_label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
end
|
|
end
|
|
|
|
local mvp = get_mvps()
|
|
if mvp then
|
|
local mvp_defender_label = t.add({type = 'label', caption = 'MVP Defender >> '})
|
|
mvp_defender_label.style.font = 'default-listbox'
|
|
mvp_defender_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
|
|
local mvp_killscore_label = t.add({type = 'label', caption = mvp.killscore.name .. ' with a score of ' .. mvp.killscore.score})
|
|
mvp_killscore_label.style.font = 'default-bold'
|
|
mvp_killscore_label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
|
|
local mvp_builder_label = t.add({type = 'label', caption = 'MVP Builder >> '})
|
|
mvp_builder_label.style.font = 'default-listbox'
|
|
mvp_builder_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
|
|
local mvp_built_ent_label =
|
|
t.add(
|
|
{
|
|
type = 'label',
|
|
caption = mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things'
|
|
}
|
|
)
|
|
mvp_built_ent_label.style.font = 'default-bold'
|
|
mvp_built_ent_label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
|
|
local mvp_deaths_label = t.add({type = 'label', caption = 'MVP Deaths >> '})
|
|
mvp_deaths_label.style.font = 'default-listbox'
|
|
mvp_deaths_label.style.font_color = {r = 0.22, g = 0.77, b = 0.44}
|
|
|
|
local mvp_deaths_name_label = t.add({type = 'label', caption = mvp.deaths.name .. ' died ' .. mvp.deaths.score .. ' times'})
|
|
mvp_deaths_name_label.style.font = 'default-bold'
|
|
mvp_deaths_name_label.style.font_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
|
|
if not this.results_sent then
|
|
local result = {}
|
|
insert(result, 'MVP Defender: \\n')
|
|
insert(result, mvp.killscore.name .. ' with a score of ' .. mvp.killscore.score .. '\\n')
|
|
insert(result, '\\n')
|
|
insert(result, 'MVP Builder: \\n')
|
|
insert(result, mvp.built_entities.name .. ' built ' .. mvp.built_entities.score .. ' things\\n')
|
|
insert(result, '\\n')
|
|
insert(result, 'MVP Deaths: \\n')
|
|
insert(result, mvp.deaths.name .. ' died ' .. mvp.deaths.score .. ' times')
|
|
local message = table.concat(result)
|
|
Server.to_discord_embed(message)
|
|
this.results_sent = true
|
|
end
|
|
end
|
|
|
|
player.play_sound {path = 'utility/game_lost', volume_modifier = 0.75}
|
|
end
|
|
|
|
game.map_settings.enemy_expansion.enabled = true
|
|
game.map_settings.enemy_expansion.max_expansion_distance = 15
|
|
game.map_settings.enemy_expansion.settler_group_min_size = 15
|
|
game.map_settings.enemy_expansion.settler_group_max_size = 30
|
|
game.map_settings.enemy_expansion.min_expansion_cooldown = 600
|
|
game.map_settings.enemy_expansion.max_expansion_cooldown = 600
|
|
end
|
|
|
|
local damage_entities_in_radius = function(surface, position, radius, damage)
|
|
local entities_to_damage = surface.find_entities_filtered({area = {{position.x - radius, position.y - radius}, {position.x + radius, position.y + radius}}})
|
|
for _, entity in pairs(entities_to_damage) do
|
|
if entity.valid then
|
|
if entity.health and entity.name ~= 'land-mine' then
|
|
if entity.force.name ~= 'enemy' then
|
|
if entity.name == 'character' then
|
|
entity.damage(damage, 'enemy')
|
|
else
|
|
entity.health = entity.health - damage
|
|
if entity.health <= 0 then
|
|
entity.die('enemy')
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local market_kill_visuals = function()
|
|
local this = FDT.get()
|
|
local surface = game.surfaces[this.active_surface_index]
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
if not this.market or not this.market.valid then
|
|
return
|
|
end
|
|
|
|
for x = -5, 5, 0.5 do
|
|
for y = -5, 5, 0.5 do
|
|
if random(1, 2) == 1 then
|
|
surface.create_trivial_smoke(
|
|
{
|
|
name = 'smoke-fast',
|
|
position = {this.market.position.x + (x * 0.35), this.market.position.y + (y * 0.35)}
|
|
}
|
|
)
|
|
end
|
|
if random(1, 3) == 1 then
|
|
surface.create_trivial_smoke(
|
|
{
|
|
name = 'train-smoke',
|
|
position = {this.market.position.x + (x * 0.35), this.market.position.y + (y * 0.35)}
|
|
}
|
|
)
|
|
end
|
|
end
|
|
end
|
|
surface.spill_item_stack(this.market.position, {name = 'raw-fish', count = 1024}, true)
|
|
end
|
|
|
|
local biter_splash_damage = {
|
|
['medium-biter'] = {
|
|
visuals = {'blood-explosion-big', 'big-explosion'},
|
|
radius = 1.5,
|
|
damage_min = 50,
|
|
damage_max = 100,
|
|
chance = 32
|
|
},
|
|
['big-biter'] = {
|
|
visuals = {'blood-explosion-huge', 'ground-explosion'},
|
|
radius = 2,
|
|
damage_min = 75,
|
|
damage_max = 150,
|
|
chance = 48
|
|
},
|
|
['behemoth-biter'] = {
|
|
visuals = {'blood-explosion-huge', 'big-artillery-explosion'},
|
|
radius = 2.5,
|
|
damage_min = 100,
|
|
damage_max = 200,
|
|
chance = 64
|
|
}
|
|
}
|
|
|
|
local on_entity_died = function(event)
|
|
if not event.entity.valid then
|
|
return
|
|
end
|
|
|
|
local this = FDT.get()
|
|
|
|
local entity = event.entity
|
|
if not entity or not entity.valid then
|
|
return
|
|
end
|
|
|
|
if entity.type == 'unit' and entity.force.name == 'enemy' then
|
|
this.spawned_biters = this.spawned_biters - 1
|
|
if this.spawned_biters < 0 then
|
|
this.spawned_biters = 0
|
|
end
|
|
end
|
|
|
|
if entity.force.name == 'enemy' then
|
|
local surface = entity.surface
|
|
|
|
if this.boss_biters[entity.unit_number] then
|
|
boss_biter.died(event)
|
|
end
|
|
|
|
local splash = biter_splash_damage[entity.name]
|
|
if splash then
|
|
if random(1, splash.chance) == 1 then
|
|
for _, visual in pairs(splash.visuals) do
|
|
surface.create_entity({name = visual, position = entity.position})
|
|
end
|
|
damage_entities_in_radius(surface, entity.position, splash.radius, random(splash.damage_min, splash.damage_max))
|
|
return
|
|
end
|
|
end
|
|
|
|
if entity.name == 'behemoth-biter' then
|
|
if random(1, 16) == 1 then
|
|
local p = surface.find_non_colliding_position('big-biter', entity.position, 3, 0.5)
|
|
if p then
|
|
surface.create_entity {name = 'big-biter', position = p}
|
|
end
|
|
end
|
|
for _ = 1, random(1, 2), 1 do
|
|
local p = surface.find_non_colliding_position('medium-biter', entity.position, 3, 0.5)
|
|
if p then
|
|
surface.create_entity {name = 'medium-biter', position = p}
|
|
end
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
if entity == this.market then
|
|
market_kill_visuals()
|
|
this.market.die()
|
|
this.market = nil
|
|
this.market_age = game.tick - this.last_reset
|
|
this.game_has_ended = true
|
|
is_game_lost()
|
|
return
|
|
end
|
|
|
|
if this.entity_limits[entity.name] then
|
|
this.entity_limits[entity.name].placed = this.entity_limits[entity.name].placed - 1
|
|
update_fd_stats()
|
|
end
|
|
end
|
|
|
|
local on_player_joined_game = function(event)
|
|
local player = game.players[event.player_index]
|
|
local this = FDT.get()
|
|
local surface = game.surfaces[this.active_surface_index]
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
if player.online_time == 0 then
|
|
for item, amount in pairs(starting_items) do
|
|
player.insert({name = item, count = amount})
|
|
end
|
|
end
|
|
|
|
local spawn = player.force.get_spawn_position(surface)
|
|
local pos = surface.find_non_colliding_position('character', spawn, 3, 0.5)
|
|
|
|
if not pos and player.online_time < 2 then
|
|
player.teleport(spawn, surface)
|
|
elseif player.online_time < 2 or player.surface.index ~= this.active_surface_index then
|
|
player.teleport(pos, surface)
|
|
end
|
|
|
|
create_wave_gui(player)
|
|
add_fd_stats_button(player)
|
|
|
|
if game.tick > 900 then
|
|
is_game_lost()
|
|
end
|
|
end
|
|
|
|
local deny_buildings_tbl = {
|
|
['radar'] = true,
|
|
['roboport'] = true
|
|
}
|
|
|
|
local function deny_building(event)
|
|
local entity = event.created_entity
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
if entity.position.x >= 655 or entity.position.x < -522 then
|
|
if deny_buildings_tbl[entity.name] then
|
|
if not string.match(entity.name, 'rail') then
|
|
if event.player_index then
|
|
game.get_player(event.player_index).insert({name = entity.name, count = 1})
|
|
else
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({name = entity.name, count = 1})
|
|
end
|
|
end
|
|
event.created_entity.surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = 'To save map performance, you can only build within the crab claws',
|
|
color = {r = 0.98, g = 0.66, b = 0.22}
|
|
}
|
|
)
|
|
|
|
entity.destroy()
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
local on_built_entity = function(event)
|
|
local get_score = Score.get_table().score_table
|
|
local this = FDT.get()
|
|
local entity = event.created_entity
|
|
local surface = entity.surface
|
|
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
if deny_building(event) then
|
|
return
|
|
end
|
|
|
|
local e = {x = entity.position.x, y = entity.position.y}
|
|
local get_tile = surface.get_tile(e)
|
|
|
|
if this.entity_limits[entity.name] then
|
|
if this.entity_limits[entity.name].placed < this.entity_limits[entity.name].limit then
|
|
this.entity_limits[entity.name].placed = this.entity_limits[entity.name].placed + 1
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = this.entity_limits[entity.name].placed .. ' / ' .. this.entity_limits[entity.name].limit .. ' ' .. this.entity_limits[entity.name].str .. 's',
|
|
color = {r = 0.98, g = 0.66, b = 0.22}
|
|
}
|
|
)
|
|
update_fd_stats()
|
|
else
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = this.entity_limits[entity.name].str .. ' limit reached.',
|
|
color = {r = 0.82, g = 0.11, b = 0.11}
|
|
}
|
|
)
|
|
local player = game.players[event.player_index]
|
|
player.insert({name = entity.name, count = 1})
|
|
if get_score then
|
|
if get_score[player.force.name] then
|
|
if get_score[player.force.name].players[player.name] then
|
|
get_score[player.force.name].players[player.name].built_entities = get_score[player.force.name].players[player.name].built_entities - 1
|
|
end
|
|
end
|
|
end
|
|
entity.destroy()
|
|
end
|
|
end
|
|
|
|
if get_tile.valid and get_tile.name == 'tutorial-grid' then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
end
|
|
|
|
local on_robot_built_entity = function(event)
|
|
local entity = event.created_entity
|
|
local surface = entity.surface
|
|
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
if deny_building(event) then
|
|
return
|
|
end
|
|
|
|
local e = {x = entity.position.x, y = entity.position.y}
|
|
local get_tile = surface.get_tile(e)
|
|
local this = FDT.get()
|
|
if this.entity_limits[entity.name] then
|
|
if this.entity_limits[entity.name].placed < this.entity_limits[entity.name].limit then
|
|
this.entity_limits[entity.name].placed = this.entity_limits[entity.name].placed + 1
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = this.entity_limits[entity.name].placed .. ' / ' .. this.entity_limits[entity.name].limit .. ' ' .. this.entity_limits[entity.name].str .. 's',
|
|
color = {r = 0.98, g = 0.66, b = 0.22}
|
|
}
|
|
)
|
|
update_fd_stats()
|
|
else
|
|
surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = this.entity_limits[entity.name].str .. ' limit reached.',
|
|
color = {r = 0.82, g = 0.11, b = 0.11}
|
|
}
|
|
)
|
|
local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
|
|
inventory.insert({name = entity.name, count = 1})
|
|
entity.destroy()
|
|
end
|
|
end
|
|
|
|
if get_tile.valid and get_tile.name == 'tutorial-grid' then
|
|
entity.destroy()
|
|
return
|
|
end
|
|
end
|
|
|
|
local on_player_changed_position = function(event)
|
|
local player = game.players[event.player_index]
|
|
local this = FDT.get()
|
|
local surface = game.surfaces[this.active_surface_index]
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
|
|
local p = {x = player.position.x, y = player.position.y}
|
|
local get_tile = surface.get_tile(p.x, p.y)
|
|
if get_tile.valid and get_tile.name == 'tutorial-grid' then
|
|
if player.character and player.character.valid then
|
|
player.character.health = player.character.health - random(20, 40)
|
|
player.character.surface.create_entity({name = 'water-splash', position = player.position})
|
|
|
|
if player.character.health <= 0 then
|
|
player.character.die('enemy')
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local is_position_near = function(area, position)
|
|
local function inside(pos)
|
|
local lt = area.left_top
|
|
local rb = area.right_bottom
|
|
|
|
return pos.x >= lt.x and pos.y >= lt.y and pos.x <= rb.x and pos.y <= rb.y
|
|
end
|
|
|
|
if inside(position) then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
local on_player_or_robot_built_tile = function(event)
|
|
local surface = game.surfaces[event.surface_index]
|
|
|
|
local tiles = event.tiles
|
|
if not tiles then
|
|
return
|
|
end
|
|
local area = {
|
|
left_top = {x = -944, y = -800},
|
|
right_bottom = {x = 944, y = 90}
|
|
}
|
|
|
|
for _, v in pairs(tiles) do
|
|
local old_tile = v.old_tile
|
|
if is_position_near(area, v.position) then
|
|
if old_tile.name == 'tutorial-grid' then
|
|
surface.set_tiles({{name = 'tutorial-grid', position = v.position}}, true)
|
|
end
|
|
if old_tile.name == 'water' then
|
|
surface.set_tiles({{name = 'water', position = v.position}}, true)
|
|
end
|
|
if old_tile.name == 'water-green' then
|
|
surface.set_tiles({{name = 'water-green', position = v.position}}, true)
|
|
end
|
|
else
|
|
if v.position.x > 1197 or v.position.x < -1063 then
|
|
surface.set_tiles({{name = old_tile.name, position = v.position}}, true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local on_player_mined_entity = function(event)
|
|
local this = FDT.get()
|
|
if this.entity_limits[event.entity.name] then
|
|
this.entity_limits[event.entity.name].placed = this.entity_limits[event.entity.name].placed - 1
|
|
update_fd_stats()
|
|
end
|
|
end
|
|
|
|
local on_robot_mined_entity = function(event)
|
|
local this = FDT.get()
|
|
if this.entity_limits[event.entity.name] then
|
|
this.entity_limits[event.entity.name].placed = this.entity_limits[event.entity.name].placed - 1
|
|
update_fd_stats()
|
|
end
|
|
end
|
|
|
|
local on_research_finished = function(event)
|
|
disable_tech()
|
|
local research = event.research.name
|
|
if research ~= 'tank' then
|
|
return
|
|
end
|
|
game.forces['player'].technologies['artillery'].researched = true
|
|
game.forces.player.recipes['artillery-wagon'].enabled = false
|
|
end
|
|
|
|
local on_player_respawned = function(event)
|
|
local this = FDT.get()
|
|
if not this.market_age then
|
|
return
|
|
end
|
|
local player = game.players[event.player_index]
|
|
player.character.destructible = false
|
|
end
|
|
|
|
local has_the_game_ended = function()
|
|
local this = FDT.get()
|
|
if this.market_age then
|
|
if not this.game_restart_timer then
|
|
this.game_restart_timer = 5400
|
|
else
|
|
if this.game_restart_timer < 0 then
|
|
return
|
|
end
|
|
|
|
this.game_restart_timer = this.game_restart_timer - 30
|
|
end
|
|
local cause_msg
|
|
if this.restart then
|
|
cause_msg = 'restart'
|
|
elseif this.shutdown then
|
|
cause_msg = 'shutdown'
|
|
elseif this.soft_reset then
|
|
cause_msg = 'soft-reset'
|
|
end
|
|
|
|
if this.game_restart_timer % 1800 == 0 then
|
|
if this.game_restart_timer > 0 then
|
|
this.game_reset = true
|
|
game.print('Game will ' .. cause_msg .. ' in ' .. this.game_restart_timer / 60 .. ' seconds!', {r = 0.22, g = 0.88, b = 0.22})
|
|
end
|
|
if this.soft_reset and this.game_restart_timer == 0 then
|
|
this.game_reset_tick = nil
|
|
Public.reset_game()
|
|
return
|
|
end
|
|
if this.restart and this.game_restart_timer == 0 then
|
|
if not this.announced_message then
|
|
game.print('Soft-reset is disabled. Server will restart!', {r = 0.22, g = 0.88, b = 0.22})
|
|
local message = 'Soft-reset is disabled. Server will restart!'
|
|
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
|
|
Server.start_scenario('Crab_Defender')
|
|
this.announced_message = true
|
|
return
|
|
end
|
|
end
|
|
if this.shutdown and this.game_restart_timer == 0 then
|
|
if not this.announced_message then
|
|
game.print('Soft-reset is disabled. Server is shutting down!', {r = 0.22, g = 0.88, b = 0.22})
|
|
local message = 'Soft-reset is disabled. Server is shutting down!'
|
|
Server.to_discord_bold(table.concat {'*** ', message, ' ***'})
|
|
Server.stop_scenario()
|
|
this.announced_message = true
|
|
return
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local on_init = function()
|
|
Public.reset_game()
|
|
|
|
local T = Map.Pop_info()
|
|
T.localised_category = 'crab_defender'
|
|
T.main_caption_color = {r = 0.11, g = 0.8, b = 0.44}
|
|
T.sub_caption_color = {r = 0.33, g = 0.66, b = 0.9}
|
|
end
|
|
|
|
local on_tick = function()
|
|
local Diff = Difficulty.get()
|
|
local this = FDT.get()
|
|
local surface = game.surfaces[this.active_surface_index]
|
|
if not surface or not surface.valid then
|
|
return
|
|
end
|
|
if game.tick % 30 == 0 then
|
|
has_the_game_ended()
|
|
if this.market and this.market.valid then
|
|
for _, player in pairs(game.connected_players) do
|
|
if surface.peaceful_mode == false then
|
|
create_wave_gui(player)
|
|
end
|
|
end
|
|
end
|
|
if this.wave_count >= (this.wave_limit or 2000) then
|
|
if this.market and this.market.valid then
|
|
this.market.die()
|
|
game.print('Game won!', {r = 0.22, g = 0.88, b = 0.22})
|
|
game.print('Game wave limit reached! Game will soft-reset shortly.', {r = 0.22, g = 0.88, b = 0.22})
|
|
return
|
|
end
|
|
end
|
|
if game.tick % 180 == 0 then
|
|
if surface then
|
|
game.forces.player.chart(surface, {{-428, -24}, {-675, -326}})
|
|
game.forces.player.chart(surface, {{577, -24}, {824, -326}})
|
|
game.forces.player.chart(surface, {{248, 0}, {-248, 200}})
|
|
if Diff.difficulty_vote_index then
|
|
this.wave_interval = this.difficulties_votes[Diff.difficulty_vote_index].wave_interval
|
|
-- this.wave_interval = 1800
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if game.tick % 600 == 0 then
|
|
local unit_groups = this.unit_groups
|
|
if unit_groups and next(unit_groups) then
|
|
for index, unit_group in pairs(unit_groups) do
|
|
if unit_group.valid then
|
|
send_unit_group(unit_group)
|
|
else
|
|
this.unit_groups[index] = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if game.tick % this.wave_interval == this.wave_interval - 1 then
|
|
if surface.peaceful_mode == true then
|
|
return
|
|
end
|
|
biter_attack_wave()
|
|
end
|
|
end
|
|
|
|
Event.add(defines.events.on_gui_click, on_gui_click)
|
|
Event.add(defines.events.on_market_item_purchased, on_market_item_purchased)
|
|
Event.add(defines.events.on_player_respawned, on_player_respawned)
|
|
Event.add(defines.events.on_built_entity, on_built_entity)
|
|
Event.add(defines.events.on_entity_died, on_entity_died)
|
|
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
Event.add(defines.events.on_research_finished, on_research_finished)
|
|
Event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
|
|
Event.add(defines.events.on_robot_mined_entity, on_robot_mined_entity)
|
|
Event.add(defines.events.on_player_built_tile, on_player_or_robot_built_tile)
|
|
Event.add(defines.events.on_robot_built_tile, on_player_or_robot_built_tile)
|
|
Event.add(defines.events.on_tick, on_tick)
|
|
Event.on_init(on_init)
|
|
|
|
return Public
|