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ComfyFactorio/maps/fish_defender_v1/flame_boots.lua
2021-03-24 19:18:46 +01:00

58 lines
1.6 KiB
Lua

local Event = require 'utils.event'
local function on_player_changed_position(event)
if not global.flame_boots then
return
end
local player = game.players[event.player_index]
if not player.character then
return
end
if player.character.driving then
return
end
if not global.flame_boots[player.index] then
global.flame_boots[player.index] = {}
end
if not global.flame_boots[player.index].fuel then
return
end
if global.flame_boots[player.index].fuel < 0 then
player.print('Your flame boots have worn out.', {r = 0.22, g = 0.77, b = 0.44})
global.flame_boots[player.index] = {}
return
end
if global.flame_boots[player.index].fuel % 500 == 0 then
player.print('Fuel remaining: ' .. global.flame_boots[player.index].fuel, {r = 0.22, g = 0.77, b = 0.44})
end
if not global.flame_boots[player.index].step_history then
global.flame_boots[player.index].step_history = {}
end
local elements = #global.flame_boots[player.index].step_history
global.flame_boots[player.index].step_history[elements + 1] = {x = player.position.x, y = player.position.y}
if elements < 50 then
return
end
player.surface.create_entity({name = 'fire-flame', position = global.flame_boots[player.index].step_history[elements - 2]})
global.flame_boots[player.index].fuel = global.flame_boots[player.index].fuel - 1
end
local function on_init()
if not global.flame_boots then
global.flame_boots = {}
end
end
Event.on_init(on_init)
Event.add(defines.events.on_player_changed_position, on_player_changed_position)