mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
653 lines
21 KiB
Lua
653 lines
21 KiB
Lua
--luacheck: ignore
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-- By gerkiz
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require 'modules.dynamic_landfill'
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require 'modules.satellite_score'
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require 'modules.spawners_contain_biters'
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require 'utils.functions.create_entity_chain'
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require 'utils.functions.create_tile_chain'
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local unearthing_worm = require 'utils.functions.unearthing_worm'
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local unearthing_biters = require 'utils.functions.unearthing_biters'
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local tick_tack_trap = require 'utils.functions.tick_tack_trap'
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local Module = require 'infinity_chest'
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local Simplex = require 'utils.simplex_noise'.d2
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local Event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local disabled_for_deconstruction = {
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['fish'] = true,
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['rock-huge'] = true,
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['rock-big'] = true,
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['sand-rock-big'] = true,
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['mineable-wreckage'] = true
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}
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local tile_replacements = {
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['dirt-1'] = 'grass-1',
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['dirt-2'] = 'grass-2',
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['dirt-3'] = 'grass-3',
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['dirt-4'] = 'grass-4',
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['dirt-5'] = 'grass-1',
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['sand-1'] = 'grass-1',
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['sand-2'] = 'grass-2',
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['sand-3'] = 'grass-3',
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['dry-dirt'] = 'grass-2',
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['red-desert-0'] = 'grass-1',
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['red-desert-1'] = 'grass-2',
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['red-desert-2'] = 'grass-3',
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['red-desert-3'] = 'grass-4'
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}
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local rocks = {'rock-big', 'rock-big', 'rock-huge'}
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local decos = {
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'green-hairy-grass',
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'green-hairy-grass',
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'green-hairy-grass',
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'green-hairy-grass',
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'green-hairy-grass',
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'green-hairy-grass',
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'green-carpet-grass',
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'green-carpet-grass',
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'green-pita'
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}
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local decos_inside_forest = {'brown-asterisk', 'brown-asterisk', 'brown-carpet-grass', 'brown-hairy-grass'}
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local noises = {
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['forest_location'] = {
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{modifier = 0.006, weight = 1},
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{modifier = 0.01, weight = 0.25},
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{modifier = 0.05, weight = 0.15},
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{modifier = 0.1, weight = 0.05}
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},
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['forest_density'] = {
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{modifier = 0.01, weight = 1},
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{modifier = 0.05, weight = 0.5},
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{modifier = 0.1, weight = 0.025}
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}
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}
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local function get_noise(name, pos, seed)
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local noise = 0
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for _, n in pairs(noises[name]) do
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noise = noise + Simplex(pos.x * n.modifier, pos.y * n.modifier, seed) * n.weight
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seed = seed + 10000
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end
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return noise
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end
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local entities_to_convert = {
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['coal'] = true,
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['copper-ore'] = true,
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['iron-ore'] = true,
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['uranium-ore'] = true,
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['stone'] = true,
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['angels-ore1'] = true,
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['angels-ore2'] = true,
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['angels-ore3'] = true,
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['angels-ore4'] = true,
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['angels-ore5'] = true,
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['angels-ore6'] = true,
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['thorium-ore'] = true
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}
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local trees_to_remove = {
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['dead-dry-hairy-tree'] = true,
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['dead-grey-trunk'] = true,
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['dead-tree-desert'] = true,
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['dry-hairy-tree'] = true,
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['dry-tree'] = true,
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['tree-01'] = true,
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['tree-02'] = true,
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['tree-02-red'] = true,
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['tree-03'] = true,
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['tree-04'] = true,
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['tree-05'] = true,
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['tree-06'] = true,
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['tree-06-brown'] = true,
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['tree-07'] = true,
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['tree-08'] = true,
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['tree-08-brown'] = true,
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['tree-08-red'] = true,
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['tree-09'] = true,
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['tree-09-brown'] = true,
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['tree-09-red'] = true
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}
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local choppy_messages = {
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'We should branch out.',
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"Wood? Well that's the root of the problem.",
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'Going out for chopping? Son of a birch.',
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'Why do trees hate tests? Because they get stumped by the questions.',
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'What happens to the most lovely trees every Valentine’s Day? They get all sappy.',
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'Ever wondered how trees get online? They just log in.'
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}
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local function create_choppy_stats_gui(player)
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if player.gui.top['choppy_stats_frame'] then
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player.gui.top['choppy_stats_frame'].destroy()
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end
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local captions = {}
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local caption_style = {
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{'font', 'default-bold'},
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{'font_color', {r = 0.63, g = 0.63, b = 0.63}},
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{'top_padding', 2},
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{'left_padding', 0},
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{'right_padding', 0},
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{'minimal_width', 0}
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}
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local stat_numbers = {}
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local stat_number_style = {
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{'font', 'default-bold'},
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{'font_color', {r = 0.77, g = 0.77, b = 0.77}},
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{'top_padding', 2},
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{'left_padding', 0},
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{'right_padding', 0},
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{'minimal_width', 0}
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}
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local separators = {}
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local separator_style = {
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{'font', 'default-bold'},
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{'font_color', {r = 0.15, g = 0.15, b = 0.89}},
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{'top_padding', 2},
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{'left_padding', 2},
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{'right_padding', 2},
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{'minimal_width', 0}
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}
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local frame = player.gui.top.add {type = 'frame', name = 'choppy_stats_frame'}
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frame.style.minimal_height = 38
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frame.style.maximal_height = 38
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local t = frame.add {type = 'table', column_count = 16}
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captions[1] = t.add {type = 'label', caption = '[img=item/iron-ore] :'}
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captions[1].tooltip = 'Amount of ores harvested.'
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global.total_ores_mined =
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global.stats_ores_found + game.forces.player.item_production_statistics.get_input_count('coal') + game.forces.player.item_production_statistics.get_input_count('iron-ore') +
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game.forces.player.item_production_statistics.get_input_count('copper-ore') +
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game.forces.player.item_production_statistics.get_input_count('uranium-ore')
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stat_numbers[1] = t.add {type = 'label', caption = global.total_ores_mined}
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separators[1] = t.add {type = 'label', caption = '|'}
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captions[2] = t.add {type = 'label', caption = '[img=entity.tree-04] :'}
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captions[2].tooltip = 'Amount of trees chopped.'
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stat_numbers[2] = t.add {type = 'label', caption = global.stats_wood_chopped}
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separators[2] = t.add {type = 'label', caption = '|'}
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captions[3] = t.add {type = 'label', caption = '[img=item.productivity-module] :'}
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captions[3].tooltip = 'Current mining speed bonus.'
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local x = math.floor(game.forces.player.manual_mining_speed_modifier * 100)
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local str = ''
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if x > 0 then
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str = str .. '+'
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end
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str = str .. tostring(x)
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str = str .. '%'
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stat_numbers[3] = t.add {type = 'label', caption = str}
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if game.forces.player.manual_mining_speed_modifier > 0 or game.forces.player.mining_drill_productivity_bonus > 0 then
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separators[3] = t.add {type = 'label', caption = '|'}
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captions[3] = t.add {type = 'label', caption = '[img=utility.hand] :'}
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local str = '+'
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str = str .. tostring(game.forces.player.mining_drill_productivity_bonus * 100)
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str = str .. '%'
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stat_numbers[3] = t.add {type = 'label', caption = str}
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end
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for _, s in pairs(caption_style) do
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for _, l in pairs(captions) do
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l.style[s[1]] = s[2]
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end
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end
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for _, s in pairs(stat_number_style) do
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for _, l in pairs(stat_numbers) do
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l.style[s[1]] = s[2]
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end
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end
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for _, s in pairs(separator_style) do
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for _, l in pairs(separators) do
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l.style[s[1]] = s[2]
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end
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end
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stat_numbers[1].style.minimal_width = 9 * string.len(tostring(global.stats_ores_found))
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stat_numbers[2].style.minimal_width = 9 * string.len(tostring(global.stats_rocks_broken))
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end
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local function on_gui_click(event)
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if not event then
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return
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end
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if not event.element then
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return
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end
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if not event.element.valid then
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return
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end
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local player = game.players[event.element.player_index]
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local name = event.element.name
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local frame = player.gui.top['choppy_stats_frame']
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if name == 'map_intro_button' and frame == nil then
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create_choppy_stats_gui(player)
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end
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if name == 'map_intro_button' and frame then
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if player.gui.left['map_intro_frame'] then
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frame.destroy()
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player.gui.left['map_intro_frame'].destroy()
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end
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return
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end
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if name == 'close_map_intro_frame' then
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player.gui.left['map_intro_frame'].destroy()
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end
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end
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local function refresh_gui()
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for _, player in pairs(game.connected_players) do
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local frame = player.gui.top['choppy_stats_frame']
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if (frame) then
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create_choppy_stats_gui(player)
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end
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end
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end
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local function process_entity(e)
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if not e.valid then
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return
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end
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if trees_to_remove[e.name] then
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e.destroy()
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return
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end
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if entities_to_convert[e.name] then
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if math_random(1, 100) > 33 then
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e.surface.create_entity({name = rocks[math_random(1, #rocks)], position = e.position})
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end
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e.destroy()
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return
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end
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end
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local function process_tile(surface, pos, tile, seed)
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if tile.collides_with('player-layer') then
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return
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end
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if not surface.can_place_entity({name = 'tree-01', position = pos}) then
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return
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end
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if math_random(1, 100000) == 1 then
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local wrecks = {'big-ship-wreck-1', 'big-ship-wreck-2', 'big-ship-wreck-3'}
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local e = surface.create_entity {name = wrecks[math_random(1, #wrecks)], position = pos, force = 'neutral'}
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e.insert({name = 'raw-fish', count = math_random(3, 25)})
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if math_random(1, 3) == 1 then
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e.insert({name = 'wood', count = math_random(11, 44)})
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end
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end
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local noise_forest_location = get_noise('forest_location', pos, seed)
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--local r = math.ceil(math.abs(get_noise("forest_density", pos, seed + 4096)) * 10)
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--local r = 5 - math.ceil(math.abs(noise_forest_location) * 3)
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--r = 2
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if noise_forest_location > 0.095 then
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if noise_forest_location > 0.6 then
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if math_random(1, 100) > 42 then
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surface.create_entity({name = 'tree-08-brown', position = pos})
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end
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else
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if math_random(1, 100) > 42 then
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surface.create_entity({name = 'tree-01', position = pos})
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end
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end
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surface.create_decoratives(
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{
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check_collision = false,
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decoratives = {
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{
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name = decos_inside_forest[math_random(1, #decos_inside_forest)],
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position = pos,
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amount = math_random(1, 2)
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}
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}
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}
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)
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return
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end
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if noise_forest_location < -0.095 then
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if noise_forest_location < -0.6 then
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if math_random(1, 100) > 42 then
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surface.create_entity({name = 'tree-04', position = pos})
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end
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else
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if math_random(1, 100) > 42 then
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surface.create_entity({name = 'tree-02-red', position = pos})
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end
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end
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surface.create_decoratives(
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{
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check_collision = false,
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decoratives = {
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{
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name = decos_inside_forest[math_random(1, #decos_inside_forest)],
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position = pos,
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amount = math_random(1, 2)
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}
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}
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}
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)
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return
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end
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surface.create_decoratives(
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{
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check_collision = false,
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decoratives = {{name = decos[math_random(1, #decos)], position = pos, amount = math_random(1, 2)}}
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}
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)
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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if surface.name ~= 'choppy' then
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return
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end
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local left_top = event.area.left_top
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local tiles = {}
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local seed = game.surfaces[1].map_gen_settings.seed
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--surface.destroy_decoratives({area = event.area})
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for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
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process_entity(e)
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end
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for x = 0.5, 31.5, 1 do
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for y = 0.5, 31.5, 1 do
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local pos = {x = left_top.x + x, y = left_top.y + y}
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local tile = surface.get_tile(pos)
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if tile_replacements[tile.name] then
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table_insert(tiles, {name = tile_replacements[tile.name], position = pos})
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end
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process_tile(surface, pos, tile, seed)
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end
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end
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surface.set_tiles(tiles, true)
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for _, e in pairs(surface.find_entities_filtered({area = event.area, type = 'unit-spawner'})) do
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for _, entity in pairs(e.surface.find_entities_filtered({area = {{e.position.x - 7, e.position.y - 7}, {e.position.x + 7, e.position.y + 7}}, force = 'neutral'})) do
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if entity.valid then
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entity.destroy()
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end
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end
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end
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if global.spawn_generated then
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return
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end
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if left_top.x < 96 then
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return
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end
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for _, e in pairs(surface.find_entities_filtered({area = {{-50, -50}, {50, 50}}})) do
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local distance_to_center = math.sqrt(e.position.x ^ 2 + e.position.y ^ 2)
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if e.valid then
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if distance_to_center < 8 and e.type == 'tree' and math_random(1, 5) ~= 1 then
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e.destroy()
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end
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end
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end
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global.spawn_generated = true
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end
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local function on_marked_for_deconstruction(event)
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if disabled_for_deconstruction[event.entity.name] then
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event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
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end
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if event.entity.type == 'tree' then
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event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
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end
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end
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local function on_player_joined_game()
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if global.map_choppy_init_done then
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return
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end
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--game.map_settings.pollution.min_pollution_to_damage_trees = 1000000
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--game.map_settings.pollution.pollution_per_tree_damage = 0
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--game.map_settings.pollution.pollution_restored_per_tree_damage = 0
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game.surfaces['choppy'].ticks_per_day = game.surfaces['choppy'].ticks_per_day * 2
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global.entity_yield = {
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['tree-01'] = {'iron-ore'},
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['tree-02-red'] = {'copper-ore'},
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['tree-04'] = {'coal'},
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['tree-08-brown'] = {'stone'},
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['rock-big'] = {'uranium-ore'},
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['rock-huge'] = {'uranium-ore'}
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}
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if game.item_prototypes['angels-ore1'] then
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global.entity_yield['tree-01'] = {'angels-ore1', 'angels-ore2'}
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global.entity_yield['tree-02-red'] = {'angels-ore5', 'angels-ore6'}
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global.entity_yield['tree-04'] = {'coal'}
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global.entity_yield['tree-08-brown'] = {'angels-ore3', 'angels-ore4'}
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else
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game.map_settings.pollution.ageing = 0
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end
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if game.item_prototypes['thorium-ore'] then
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global.entity_yield['rock-big'] = {'uranium-ore', 'thorium-ore'}
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global.entity_yield['rock-huge'] = {'uranium-ore', 'thorium-ore'}
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end
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global.map_choppy_init_done = true
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end
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local function changed_surface(event)
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local player = game.players[event.player_index]
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local surface = player.surface
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if surface.name ~= 'choppy' then
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goto continue
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end
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player.print('Warped to Choppy!', {r = 0.10, g = 0.75, b = 0.5})
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player.play_sound {path = 'utility/mining_wood', volume_modifier = 1}
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if player.gui.top['caver_miner_stats_toggle_button'] then
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player.gui.top['caver_miner_stats_toggle_button'].destroy()
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end
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if player.gui.left['cave_miner_info'] then
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player.gui.left['cave_miner_info'].destroy()
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end
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if player.gui.top['hunger_frame'] then
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player.gui.top['hunger_frame'].destroy()
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end
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if player.gui.top['caver_miner_stats_frame'] then
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player.gui.top['caver_miner_stats_frame'].destroy()
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end
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create_choppy_stats_gui(player)
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player.print(choppy_messages[math_random(1, #choppy_messages)], {r = 0.10, g = 0.75, b = 0.5})
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::continue::
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end
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local function get_amount(entity)
|
|
local distance_to_center = math.sqrt(entity.position.x ^ 2 + entity.position.y ^ 2)
|
|
local amount = 25 + (distance_to_center * 0.1)
|
|
if amount > 1000 then
|
|
amount = 1000
|
|
end
|
|
amount = math.random(math.ceil(amount * 0.5), math.ceil(amount * 1.5))
|
|
return amount
|
|
end
|
|
|
|
local function trap(entity)
|
|
if math_random(1, 1024) == 1 then
|
|
tick_tack_trap(entity.surface, entity.position)
|
|
return
|
|
end
|
|
if math_random(1, 256) == 1 then
|
|
unearthing_worm(entity.surface, entity.position)
|
|
end
|
|
if math_random(1, 128) == 1 then
|
|
unearthing_biters(entity.surface, entity.position, math_random(4, 8))
|
|
end
|
|
end
|
|
|
|
local function on_player_mined_entity(event)
|
|
local entity = event.entity
|
|
local surface = entity.surface
|
|
if surface ~= game.surfaces['choppy'] then
|
|
return
|
|
end
|
|
if not entity.valid then
|
|
return
|
|
end
|
|
|
|
if entity.type == 'tree' then
|
|
trap(entity)
|
|
end
|
|
|
|
if global.entity_yield[entity.name] then
|
|
if event.buffer then
|
|
event.buffer.clear()
|
|
end
|
|
if not event.player_index then
|
|
return
|
|
end
|
|
local amount = get_amount(entity)
|
|
local second_item_amount = math_random(2, 5)
|
|
local second_item = 'wood'
|
|
|
|
if entity.type == 'simple-entity' then
|
|
amount = amount * 2
|
|
second_item_amount = math_random(8, 16)
|
|
second_item = 'stone'
|
|
end
|
|
|
|
local main_item = global.entity_yield[entity.name][math_random(1, #global.entity_yield[entity.name])]
|
|
|
|
entity.surface.create_entity(
|
|
{
|
|
name = 'flying-text',
|
|
position = entity.position,
|
|
text = '+' .. amount .. ' [item=' .. main_item .. '] +' .. second_item_amount .. ' [item=' .. second_item .. ']',
|
|
color = {r = 0.8, g = 0.8, b = 0.8}
|
|
}
|
|
)
|
|
|
|
global.stats_ores_found = global.stats_ores_found + amount
|
|
global.stats_wood_chopped = global.stats_wood_chopped + 1
|
|
refresh_gui()
|
|
|
|
local player = game.players[event.player_index]
|
|
|
|
local inserted_count = player.insert({name = main_item, count = amount})
|
|
amount = amount - inserted_count
|
|
if amount > 0 then
|
|
entity.surface.spill_item_stack(entity.position, {name = main_item, count = amount}, true)
|
|
end
|
|
|
|
local inserted_count = player.insert({name = second_item, count = second_item_amount})
|
|
second_item_amount = second_item_amount - inserted_count
|
|
if second_item_amount > 0 then
|
|
entity.surface.spill_item_stack(entity.position, {name = second_item, count = second_item_amount}, true)
|
|
end
|
|
end
|
|
end
|
|
|
|
local function on_research_finished(event)
|
|
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 500
|
|
if not event.research.force.technologies['steel-axe'].researched then
|
|
return
|
|
end
|
|
event.research.force.manual_mining_speed_modifier = 1 + game.forces.player.mining_drill_productivity_bonus * 2
|
|
refresh_gui()
|
|
end
|
|
|
|
local function on_entity_died(event)
|
|
if event.entity.surface.name ~= 'choppy' then
|
|
return
|
|
end
|
|
on_player_mined_entity(event)
|
|
|
|
if not event.entity.valid then
|
|
return
|
|
end
|
|
if event.entity.type == 'tree' then
|
|
for _, entity in pairs(
|
|
event.entity.surface.find_entities_filtered(
|
|
{
|
|
area = {
|
|
{event.entity.position.x - 4, event.entity.position.y - 4},
|
|
{event.entity.position.x + 4, event.entity.position.y + 4}
|
|
},
|
|
name = 'fire-flame-on-tree'
|
|
}
|
|
)
|
|
) do
|
|
if entity.valid then
|
|
entity.destroy()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local function init_surface(surface)
|
|
surface.map_gen_settings = {}
|
|
return surface
|
|
end
|
|
|
|
local function init()
|
|
local storage = {}
|
|
local newPlace = init_surface(game.create_surface('choppy'))
|
|
local surface = game.surfaces['choppy']
|
|
newPlace.request_to_generate_chunks({0, 0}, 4)
|
|
global.surface_choppy_elevator = surface.create_entity({name = 'player-port', position = {1, -4}, force = game.forces.neutral})
|
|
global.surface_choppy_chest = Module.create_chest(surface, {1, -8}, storage)
|
|
|
|
rendering.draw_text {
|
|
text = 'Storage',
|
|
surface = surface,
|
|
target = global.surface_choppy_chest,
|
|
target_offset = {0, 0.4},
|
|
color = {r = 0.98, g = 0.66, b = 0.22},
|
|
alignment = 'center'
|
|
}
|
|
|
|
rendering.draw_text {
|
|
text = 'Elevator',
|
|
surface = surface,
|
|
target = global.surface_choppy_elevator,
|
|
target_offset = {0, 1},
|
|
color = {r = 0.98, g = 0.66, b = 0.22},
|
|
alignment = 'center'
|
|
}
|
|
|
|
global.surface_choppy_chest.minable = false
|
|
global.surface_choppy_chest.destructible = false
|
|
global.surface_choppy_elevator.minable = false
|
|
global.surface_choppy_elevator.destructible = false
|
|
end
|
|
|
|
Event.on_init(init)
|
|
Event.add(defines.events.on_player_changed_surface, changed_surface)
|
|
Event.add(defines.events.on_research_finished, on_research_finished)
|
|
Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
|
Event.add(defines.events.on_entity_died, on_entity_died)
|
|
Event.add(defines.events.on_gui_click, on_gui_click)
|
|
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
|