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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00
Piratux 2944a907aa features+code cleanup
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
2022-06-16 00:00:18 +03:00

491 lines
19 KiB
Lua

-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/danielmartin0/ComfyFactorio-Pirates.
local Math = require 'maps.pirates.math'
-- local Memory = require 'maps.pirates.memory'
-- local Balance = require 'maps.pirates.balance'
-- local CoreData = require 'maps.pirates.coredata'
local Common = require 'maps.pirates.common'
local _inspect = require 'utils.inspect'.inspect
local Public = {}
Public.buried_treasure_loot_data_raw = {
{100, 0, 1, false, 'coin', 1, 600},
{50, 0, 1, false, 'steel-plate', 100, 150},
{50, 0, 1, false, 'defender-capsule', 5, 18},
{25, 0, 1, false, 'distractor-capsule', 5, 18},
{10, 0, 1, false, 'destroyer-capsule', 3, 8},
-- {20, 0, 1, false, 'flying-robot-frame', 20, 35},
{40, 0, 1, false, 'construction-robot', 15, 25},
-- {100, 0, 1, false, 'electronic-circuit', 150, 250},
{70, 0, 1, false, 'advanced-circuit', 20, 40},
{150, 0, 1, false, 'crude-oil-barrel', 25, 45},
{70, 0, 1, false, 'effectivity-module-3', 3, 4},
{70, 0, 1, false, 'speed-module-3', 3, 4},
{10, 0, 1, false, 'productivity-module-2', 2, 2}, --3s are banned because of game mech
{70, 0, 1, false, 'plastic-bar', 40, 70},
{60, 0, 1, false, 'chemical-science-pack', 12, 24},
{70, 0, 1, false, 'assembling-machine-3', 2, 2},
{65, 0, 1, false, 'solar-panel', 7, 8},
{20, 0, 1, false, 'radar', 10, 20},
{10, 0, 1, false, 'production-science-pack', 12, 24},
{10, 0, 1, false, 'utility-science-pack', 4, 4},
{5, 0, 1, false, 'modular-armor', 1, 1},
{5, 0, 1, false, 'laser-turret', 1, 1},
{5, 0, 1, false, 'cannon-shell', 5, 10},
{50, 0, 1, false, 'artillery-shell', 4, 8},
{50, 0, 1, false, 'express-transport-belt', 8, 20},
{35, 0, 1, false, 'express-underground-belt', 4, 4},
{35, 0, 1, false, 'express-splitter', 4, 11},
{50, 0, 1, false, 'stack-inserter', 4, 12},
{0.1, 0, 1, false, 'atomic-bomb', 1, 1},
}
Public.chest_loot_data_raw = {
{80, 0, 1, false, 'coin', 400, 700},
{30, 0, 1, false, 'rail-signal', 50, 50},
{1, 0.2, 1, false, 'electric-engine-unit', 1, 2},
{3, 0, 1, false, 'small-lamp', 4, 16},
{10, 0, 1, false, 'coal', 60, 100},
{12, 0, 1, false, 'artillery-shell', 1, 1},
{4, 0, 0.8, false, 'pistol', 1, 3},
{3, 0, 0.2, false, 'storage-tank', 2, 4},
{0.25, 0, 0.5, false, 'uranium-238', 5, 8},
{8, 0, 1.2, true, 'steel-chest', 4, 12},
{2, 0, 0.8, false, 'empty-barrel', 1, 10},
{5, -0.2, 0.8, true, 'iron-gear-wheel', 20, 80},
{5, -0.2, 0.8, true, 'copper-cable', 30, 100},
-- {5, -0.2, 0.8, true, 'electronic-circuit', 15, 60},
{2, 0.3, 1, true, 'rocket-fuel', 1, 5},
{1, 0.2, 1.2, true, 'battery', 10, 30},
{4, 0.2, 1.4, true, 'advanced-circuit', 10, 40},
{8, -0.3, 0.3, true, 'small-electric-pole', 16, 30},
{30, 0, 1, false, 'medium-electric-pole', 2, 10},
{3, 0.2, 1.4, true, 'big-electric-pole', 4, 8},
{1, 0.2, 1.8, true, 'substation', 1, 3},
{5, 0, 1.2, true, 'accumulator', 1, 4},
{10, 0, 1, false, 'solar-panel', 2, 3},
{15, -0.6, 0.6, true, 'transport-belt', 20, 60},
{10, 0, 1, false, 'fast-transport-belt', 8, 40},
{3, 0.2, 1.8, true, 'express-transport-belt', 5, 12},
{12, -1, 0.5, true, 'splitter', 4, 10},
{8, 0, 1, false, 'fast-splitter', 2, 5},
{5, 0, 2, true, 'express-splitter', 1, 3},
{5, -1, 0.5, true, 'underground-belt', 6, 6},
{2, 0, 1, false, 'fast-underground-belt', 6, 6},
{3, 0, 2, true, 'express-underground-belt', 4, 4},
{0.5, 0, 0.1, false, 'loader', 1, 1},
{0.5, 0.1, 0.5, false, 'fast-loader', 1, 1},
{0.5, 0.5, 1, false, 'express-loader', 1, 1},
{4, -0.3, 0.3, true, 'inserter', 8, 20},
{4, 0, 1, true, 'fast-inserter', 2, 12},
{3, 0, 1, false, 'filter-inserter', 2, 9},
{3, 0, 1, false, 'long-handed-inserter', 4, 16},
{3, 0, 0.5, false, 'stack-inserter', 1, 4},
{3, 0.5, 1, false, 'stack-inserter', 5, 8},
{1, 0, 0.5, false, 'stack-filter-inserter', 1, 4},
{1, 0.5, 1, false, 'stack-filter-inserter', 5, 8},
{40, -0.5, 0.5, true, 'firearm-magazine', 10, 32},
{60, -1, 1, true, 'piercing-rounds-magazine', 8, 16},
{10, 0, 1, false, 'uranium-rounds-magazine', 3, 7},
{1, -0.3, 0.3, true, 'assembling-machine-1', 2, 4},
{20, 0, 0.9, false, 'assembling-machine-2', 1, 3},
{2, 0, 1, false, 'electric-mining-drill', 2, 4},
{3, 0.25, 1.75, true, 'assembling-machine-3', 2, 4},
{5, 0, 1, true, 'steel-furnace', 4, 8},
{4, 0, 2, true, 'electric-furnace', 1, 3},
{3, 0.2, 1, true, 'chemical-plant', 1, 3},
{50, -1, 0.5, true, 'speed-module', 1, 3},
{25, 0, 1.5, true, 'speed-module-2', 1, 2},
{12, 0, 2, true, 'speed-module-3', 1, 1},
{4, -1, 1, true, 'effectivity-module', 1, 3},
-- {4, 0, 1, true, 'effectivity-module-2', 1, 3}, --disabled to reduce 'avalanche of crap' effect
{4, 0, 2, true, 'effectivity-module-3', 1, 1},
{3, 0, 1, false, 'productivity-module', 1, 1}, --not many of these, merely to make them availabile for future features
{4, 0, 0.1, false, 'light-armor', 1, 1},
{2, 0, 0.5, true, 'heavy-armor', 1, 1},
{2, 0, 0.1, false, 'submachine-gun', 1, 1},
{1, 0, 1, false, 'gun-turret', 2, 4},
{6, 0, 1, false, 'grenade', 2, 12},
{4, 0, 1, false, 'stone-wall', 12, 50},
{2, 0, 2, true, 'rocket-launcher', 1, 1},
{4, 0, 2, true, 'rocket', 4, 10},
{5, 0.2, 1.8, true, 'explosive-rocket', 2, 8},
{0.2, 0, 1, false, 'poison-capsule', 2, 5},
{0.2, 0, 1, false, 'slowdown-capsule', 2, 5},
{0.2, 0, 1, false, 'defender-capsule', 2, 4},
{0.15, 0, 1, false, 'distractor-capsule', 2, 4},
{0.1, 0, 1, false, 'destroyer-capsule', 2, 2},
{10, 0.2, 1.2, true, 'piercing-shotgun-shell', 6, 9},
{2, 0.3, 1.2, true, 'combat-shotgun', 1, 1},
{5, 0.2, 1.8, true, 'cluster-grenade', 8, 16},
{0.04, 0.1, 1.9, true, 'modular-armor', 1, 1},
{0.01, 0.4, 1.6, true, 'power-armor', 1, 1},
{0.001, 0.6, 1.4, true, 'power-armor-mk2', 1, 1},
{0.6, 0.05, 2, true, 'solar-panel-equipment', 1, 2},
{0.4, 0.05, 2, true, 'battery-equipment', 1, 1},
{0.32, 0.05, 2, true, 'energy-shield-equipment', 1, 2},
{0.16, 0.05, 1.5, true, 'night-vision-equipment', 1, 1},
{0.12, 0.01, 1.8, true, 'personal-laser-defense-equipment', 1, 1},
{0.12, 0.01, 1.8, true, 'exoskeleton-equipment', 1, 1},
{8, -0.5, 0.5, true, 'automation-science-pack', 4, 24},
{8, -0.6, 0.6, true, 'logistic-science-pack', 4, 24},
{6, -0.1, 1, true, 'military-science-pack', 8, 20},
{6, -0.5, 1.5, true, 'chemical-science-pack', 8, 16},
{6, 0, 1.5, true, 'production-science-pack', 8, 16},
{6, 0, 2, true, 'utility-science-pack', 3, 3},
{0.5, 0.2, 1.4, true, 'construction-robot', 5, 15},
{2, 0.5, 1.5, true, 'roboport', 1, 1},
{2, 0.5, 1.5, false, 'logistic-chest-passive-provider', 2, 2},
{2, 0.5, 1.5, false, 'logistic-robot', 5, 15},
{4, 0.2, 1.2, true, 'lubricant-barrel', 1, 4},
-- copying over most of those i made for chronotrain:
--always there (or normally always there):
-- {4, 0, 1, false, 'gate', 14, 32}, --can beat biters with them
-- {1, 0, 1, false, 'radar', 1, 2}, --disabled to reduce 'avalanche of crap' effect
-- {0.25, 0, 1, false, 'rail', 50, 100},
-- {0.25, 0, 1, false, 'uranium-rounds-magazine', 1, 4},
-- {1, 0.15, 1, false, 'pump', 1, 2}, --disabled to reduce 'avalanche of crap' effect
-- {2, 0.15, 1, false, 'pumpjack', 1, 3}, --disabled to reduce 'avalanche of crap' effect
-- {0.02, 0.15, 1, false, 'oil-refinery', 1, 2}, --disabled to reduce 'avalanche of crap' effect
--shotgun meta:
-- {10, -0.2, 0.4, true, 'shotgun-shell', 12, 24}, --disabled to reduce 'avalanche of crap' effect
-- {5, 0, 0.4, true, 'shotgun', 1, 1}, --disabled to reduce 'avalanche of crap' effect
--modular armor meta:
-- {0.5, -1,3, true, "power-armor-mk2", 1, 1},
--loader meta:
--science meta:
-- {4, 0.4, 1.5, true, 'utility-science-pack', 16, 32},
-- {10, 0.5, 1.5, true, 'space-science-pack', 16, 32},
--early-game:
--{3, -0.1, 0.2, false, "railgun-dart", 2, 4},
-- {3, -0.1, 0.1, true, 'wooden-chest', 8, 40},
-- {5, -0.1, 0.1, true, 'burner-inserter', 8, 20}, --disabled to reduce 'avalanche of crap' effect
-- {1, -0.2, 0.2, true, 'offshore-pump', 1, 3}, --disabled to reduce 'avalanche of crap' effect
-- {3, -0.2, 0.2, true, 'boiler', 3, 6}, --disabled to reduce 'avalanche of crap' effect
-- {3, 0, 0.1, true, 'lab', 1, 3}, --disabled to reduce 'avalanche of crap' effect
-- {3, -0.2, 0.2, true, 'steam-engine', 2, 4}, --disabled to reduce 'avalanche of crap' effect
-- {3, -0.2, 0.2, true, 'burner-mining-drill', 2, 4},
-- {3, 0, 0.3, true, 'iron-chest', 8, 40}, --disabled to reduce 'avalanche of crap' effect
-- {6, -0.4, 0.4, true, 'stone-furnace', 8, 16}, --disabled to reduce 'avalanche of crap' effect
--mid-game:
--{6, 0.2, 0.5, false, "railgun-dart", 4, 8},
-- {5, -0.2, 0.7, true, 'pipe', 30, 50}, --disabled to reduce 'avalanche of crap' effect
-- {1, -0.2, 0.7, true, 'pipe-to-ground', 4, 8}, --disabled to reduce 'avalanche of crap' effect
-- {3, 0, 0.7, true, 'steel-plate', 15, 80},
-- {8, 0, 0.9, true, 'piercing-rounds-magazine', 10, 64},
-- {4, 0.2, 0.6, true, 'engine-unit', 8, 16},
--late-game:
--{9, 0.5, 0.8, false, "railgun-dart", 8, 16},
-- {5, 0, 1.2, true, 'land-mine', 16, 32},
-- {5, 0.4, 0.7, true, 'cannon-shell', 16, 32},
-- {5, 0.4, 0.8, true, 'explosive-cannon-shell', 16, 32},
-- {2, 0.25, 1.75, true, 'logistic-robot', 5, 25},
-- {1, 0.25, 1.75, true, 'laser-turret', 1, 1},
-- {4, 0.4, 1.6, true, 'processing-unit', 30, 200},
-- super late-game:
--{9, 0.8, 1.2, false, "railgun-dart", 12, 20},
-- {1, 0.9, 1.1, true, 'power-armor-mk2', 1, 1},
-- {1, 0.8, 1.2, true, 'fusion-reactor-equipment', 1, 1}
--{2, 0, 1, , "computer", 1, 1},
--{1, 0.2, 1, , "railgun", 1, 1},
--{1, 0.9, 1, , "personal-roboport-mk2-equipment", 1, 1},
}
function Public.wooden_chest_loot()
local num = 1
return Public.chest_loot(num,
Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * Common.game_completion_progress())
)
end
function Public.iron_chest_loot()
local num = 2
local loot = Public.chest_loot(num,
Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (5/100 + Common.game_completion_progress()))
) --reward higher difficulties with better loot
loot[#loot + 1] = {name = 'coin', count = Math.random(500,1500)}
return loot
end
function Public.covered_wooden_chest_loot()
local num = 2
local loot = Public.chest_loot(num,
Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (18/100 + Common.game_completion_progress()))
) --reward higher difficulties with better loot
return loot
end
function Public.covered_wooden_chest_loot_1()
return {
{name = 'iron-plate', count = 650},
{name = 'copper-plate', count = 200}
}
end
function Public.covered_wooden_chest_loot_2()
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.chest_loot_data_raw), 2,
Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (10/100 + Common.game_completion_progress())))
end
function Public.stone_furnace_loot()
return {
{name = 'coal', count = 50},
}
end
function Public.assembling_machine_loot()
-- not sure if similar table exists already, but I couldn't find any
local loot_table = {
'transport-belt',
'underground-belt',
'splitter',
'inserter',
'long-handed-inserter',
'fast-inserter',
'small-electric-pole',
'medium-electric-pole',
'pipe',
'pipe-to-ground',
'small-lamp',
'repair-pack',
'iron-stick',
'iron-gear-wheel',
'stone-wall',
}
local index = Math.random(#loot_table)
-- even though count is bigger than the stack size, it will automatically delete excess items
return {name = loot_table[index], count = 200}
end
function Public.storage_tank_fluid_loot(force_type)
local ret
local rng = Math.random(10)
if force_type == 'crude-oil' then
ret = {name = 'crude-oil', amount = Math.random(3000, 12500)}
elseif force_type == 'petroleum-gas' then
ret = {name = 'petroleum-gas', amount = Math.random(1500, 7500)}
elseif rng <= 6 then
ret = {name = 'crude-oil', amount = Math.random(1500, 4500)}
elseif rng == 7 then
ret = {name = 'light-oil', amount = Math.random(1500, 3500)}
elseif rng == 8 then
ret = {name = 'heavy-oil', amount = Math.random(1500, 3500)}
-- elseif rng == 9 then
-- ret = {name = 'lubricant', amount = Math.random(1000, 2000)}
else
ret = {name = 'petroleum-gas', amount = Math.random(1500, 2000)}
end
return ret
end
function Public.swamp_storage_tank_fluid_loot()
local ret
ret = {name = 'sulfuric-acid', amount = Math.random(500, 1500)}
return ret
end
function Public.roboport_bots_loot()
return {
{name = 'logistic-robot', count = 8},
}
-- construction robots
end
function Public.random_plates(multiplier)
multiplier = multiplier or 1
local platesrng = Math.random(5)
if platesrng <= 2 then
return {name = 'iron-plate', count = 120 * multiplier}
elseif platesrng <= 4 then
return {name = 'copper-plate', count = 120 * multiplier}
else
return {name = 'steel-plate', count = 20 * multiplier}
end
end
function Public.chest_loot(number_of_items, game_completion_progress)
local ret = Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.chest_loot_data_raw), number_of_items, game_completion_progress)
ret[#ret + 1] = ret[1]
ret[1] = Public.random_plates()
return ret
end
function Public.buried_treasure_loot()
local ret = Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.buried_treasure_loot_data_raw), 1, Math.sloped(Common.difficulty_scale(),1/2) * Common.game_completion_progress_capped())
if ret and ret[1] then return ret[1] end
end
function Public.maze_camp_loot()
if Math.random(10) <= 7 then
return {Public.random_plates()}
else
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.chest_loot_data_raw), 1, Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (15/100 + Common.game_completion_progress())))
end
end
Public.maze_lab_loot_data_raw = {
{8, -0.5, 0.5, true, 'automation-science-pack', 5, 20},
{8, -0.6, 0.6, true, 'logistic-science-pack', 5, 20},
{6, -0.1, 1, true, 'military-science-pack', 5, 18},
{6, -0.5, 1.5, true, 'chemical-science-pack', 4, 12},
{6, 0, 1.5, true, 'production-science-pack', 3, 11},
{2, 0, 2, true, 'utility-science-pack', 2, 3},
-- {4, 0.4, 1.5, true, 'utility-science-pack', 16, 32},
-- {10, 0.5, 1.5, true, 'space-science-pack', 16, 32},
}
function Public.maze_lab_loot()
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.maze_lab_loot_data_raw), 1, Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (Common.game_completion_progress())))
end
Public.maze_treasure_data_raw = {
{2, -1, 1, true, 'rocket', 18, 24},
{2, -0.8, 0.8, false, 'stack-inserter', 8, 10},
{2, -0.8, 0.8, false, 'stack-filter-inserter', 5, 6},
{2, 0, 1, false, 'poison-capsule', 22, 22},
{2, 0, 1, false, 'destroyer-capsule', 8, 8},
{2, 0, 1, false, 'slowdown-capsule', 14, 14},
{2, 0, 1, false, 'uranium-rounds-magazine', 15, 25},
{2, 0, 1, false, 'artillery-shell', 5, 7},
{2, 0, 1, false, 'rail-signal', 400, 400},
{2, 0, 1, false, 'electric-engine-unit', 3, 4},
{2, 0, 1, false, 'cluster-grenade', 8, 12},
{0.5, 0, 1, false, 'nuclear-fuel', 1, 1},
{1, 0, 0.8, false, 'speed-module-3', 2, 2},
{1, 0, 0.8, false, 'effectivity-module-3', 3, 3},
{0.5, 0, 1, false, 'productivity-module-2', 2, 2}, --3s are banned because of game mech
{2, 0, 1.5, true, 'production-science-pack', 20, 25},
{2, 0, 2, true, 'utility-science-pack', 7, 8},
-- {2, 0, 1.5, true, 'coin', 4000, 6500},
{3, 0, 0.9, false, 'beacon', 1, 1},
{1, 0, 1, false, 'construction-robot', 30, 40},
{3, 0, 1, false, 'logistic-chest-passive-provider', 2, 2},
{1, 0.2, 1.8, true, 'explosive-rocket', 6, 8},
{1, 0, 0.9, false, 'express-transport-belt', 20, 60},
{0.5, 0, 0.9, false, 'express-underground-belt', 6, 6},
{0.5, 0, 0.9, false, 'express-splitter', 10, 10},
{1, 0, 0.9, false, 'express-loader', 2, 2},
{0.5, 0, 0.5, false, 'substation', 2, 2},
{0.5, 0, 0.8, false, 'assembling-machine-3', 3, 3},
{1, 0, 0.7, false, 'electric-furnace', 4, 6},
{1, 0, 0.8, false, 'modular-armor', 1, 1},
{1, 0, 2, true, 'power-armor', 1, 1},
{0.1, 0, 2, true, 'power-armor-mk2', 1, 1},
{4, -1, 1, true, 'solar-panel-equipment', 3, 4},
{4, -1, 1, true, 'battery-equipment', 1, 1},
{2, 0, 2, true, 'battery-mk2-equipment', 1, 1},
{4, -1, 1, true, 'energy-shield-equipment', 1, 2},
{2, 0, 2, true, 'energy-shield-mk2-equipment', 1, 1},
{2, -1, 1, true, 'personal-roboport-equipment', 1, 1},
{1, 0, 2, true, 'personal-roboport-mk2-equipment', 1, 1},
{1, 0, 0.8, false, 'night-vision-equipment', 1, 1},
{2, 0, 1, false, 'personal-laser-defense-equipment', 1, 1},
{1, 0, 1, false, 'fusion-reactor-equipment', 1, 1},
{4, 0, 1, false, 'exoskeleton-equipment', 1, 1},
{2, -0.7, 1.3, true, 'advanced-circuit', 40, 90},
{2, 0, 0.5, false, 'laser-turret', 1, 2},
{2, 0.6, 1, false, 'laser-turret', 4, 5},
{1, 0, 0.5, false, 'roboport', 1, 1},
{1, 0, 1, false, 'atomic-bomb', 1, 1},
}
function Public.maze_treasure_loot()
if Math.random(5) == 1 then
return {Public.random_plates(8)}
else
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.maze_treasure_data_raw), 1, Math.clamp(0, 1, Math.sloped(Common.difficulty_scale(),1/2) * (Common.game_completion_progress())))
end
end
Public.dredger_loot_raw = {
{8, 0, 1, false, 'iron-plate', 1, 1},
{8, 0, 1, false, 'copper-plate', 1, 1},
{8, 0, 1, false, 'coal', 1, 1},
{10, 0, 1, false, 'coin', 1, 1},
{2, 0, 1, false, 'small-electric-pole', 1, 1},
{1, 0, 1, false, 'medium-electric-pole', 1, 1},
{0.1, 0, 1, false, 'big-electric-pole', 1, 1},
{0.2, 0, 1, false, 'poison-capsule', 1, 1},
{0.2, 0, 1, false, 'slowdown-capsule', 1, 1},
{0.1, 0, 1, false, 'destroyer-capsule', 1, 1},
{0.2, 0, 1, false, 'defender-capsule', 1, 1},
{0.2, 0, 1, false, 'distractor-capsule', 1, 1},
{0.05, 0, 1, false, 'speed-module-3', 1, 1},
{0.05, 0, 1, false, 'effectivity-module-3', 1, 1},
{0.05, 0, 1, false, 'productivity-module-2', 1, 1}, --3s are banned because of game mech
{0.1, 0, 1, false, 'rocket', 1, 1},
{0.01, 0, 1, false, 'explosive-rocket', 1, 1},
{4, 0, 1, false, 'automation-science-pack', 1, 1},
{4, 0, 1, false, 'logistic-science-pack', 1, 1},
{2, 0, 1, false, 'military-science-pack', 1, 1},
{1, 0, 1, false, 'chemical-science-pack', 1, 1},
{1, 0, 1, false, 'production-science-pack', 1, 1},
{0.5, 0, 1, false, 'utility-science-pack', 1, 1},
{0.012, 0, 0.8, false, 'night-vision-equipment', 1, 1},
{0.01, 0, 1, false, 'exoskeleton-equipment', 1, 1},
{0.01, -1, 1, true, 'energy-shield-equipment', 1, 1},
{0.01, -1, 1, true, 'solar-panel-equipment', 1, 1},
{0.01, -1, 1, true, 'battery-equipment', 1, 1},
{0.008, 0, 2, true, 'battery-mk2-equipment', 1, 1},
{0.008, 0, 1, false, 'personal-laser-defense-equipment', 1, 1},
{0.008, 0, 2, true, 'energy-shield-mk2-equipment', 1, 1},
{0.008, -1, 1, true, 'personal-roboport-equipment', 1, 1},
{0.004, 0, 1, false, 'fusion-reactor-equipment', 1, 1},
{0.004, 0, 2, true, 'personal-roboport-mk2-equipment', 1, 1},
}
function Public.dredger_loot()
return Common.raffle_from_processed_loot_data(Common.processed_loot_data(Public.dredger_loot_raw), 1, Math.clamp(0, 1, Common.game_completion_progress()))
end
return Public