mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-06 00:23:49 +02:00
48 lines
1.4 KiB
Lua
48 lines
1.4 KiB
Lua
-- biters gain strength scaling with player amount in the game -- by mewmew
|
|
|
|
local Event = require 'utils.event'
|
|
|
|
local function refresh_difficulty()
|
|
global.connected_players = #game.connected_players
|
|
if global.connected_players > 75 then
|
|
global.connected_players = 75
|
|
end
|
|
|
|
local f = game.forces.enemy
|
|
local m = #game.connected_players * 0.05
|
|
|
|
f.set_ammo_damage_modifier('melee', m)
|
|
f.set_ammo_damage_modifier('biological', m * 0.5)
|
|
f.set_ammo_damage_modifier('artillery-shell', m * 0.5)
|
|
f.set_ammo_damage_modifier('flamethrower', m * 0.5)
|
|
f.set_ammo_damage_modifier('laser-turret', m * 0.5)
|
|
end
|
|
|
|
local function on_entity_damaged(event)
|
|
if not event.entity.valid then
|
|
return
|
|
end
|
|
if event.entity.type ~= 'unit' then
|
|
return
|
|
end
|
|
if math.random(1, 100) >= global.connected_players then
|
|
return
|
|
end
|
|
if event.final_damage_amount > event.entity.prototype.max_health then
|
|
return
|
|
end
|
|
event.entity.health = event.entity.health + event.final_damage_amount
|
|
end
|
|
|
|
local function on_player_joined_game()
|
|
refresh_difficulty()
|
|
end
|
|
|
|
local function on_player_left_game()
|
|
refresh_difficulty()
|
|
end
|
|
|
|
Event.add(defines.events.on_player_left_game, on_player_left_game)
|
|
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
|
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
|