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ComfyFactorio/maps/chronosphere/main.lua
2020-06-13 10:45:04 +02:00

820 lines
30 KiB
Lua

-- chronosphere --
require "modules.difficulty_vote"
require "modules.biters_yield_coins"
require "modules.no_deconstruction_of_neutral_entities"
--require "modules.no_solar"
require "maps.chronosphere.comfylatron"
require "maps.chronosphere.terrain"
require "modules.biter_noms_you"
-- require "modules.custom_death_messages"
local Server = require 'utils.server'
local Ai = require "maps.chronosphere.ai"
local Planets = require "maps.chronosphere.chronobubles"
local Ores =require "maps.chronosphere.ores"
local Reset = require "functions.soft_reset"
local Map = require "modules.map_info"
local Upgrades = require "maps.chronosphere.upgrades"
local Tick_functions = require "maps.chronosphere.tick_functions"
local Event_functions = require "maps.chronosphere.event_functions"
local Balance = require "maps.chronosphere.balance"
local Rand = require 'maps.chronosphere.random'
local Chrono = require "maps.chronosphere.chrono"
local Chrono_table = require 'maps.chronosphere.table'
local Locomotive = require "maps.chronosphere.locomotive"
local Gui = require "maps.chronosphere.gui"
local Difficulty = require 'modules.difficulty_vote'
local math_random = math.random
local math_floor = math.floor
local math_sqrt = math.sqrt
require "maps.chronosphere.config_tab"
local Public = {}
--global.difficulty_tooltips = {
-- [1] = "Biters much less aggressive; pollution by train significantly lower; maps significantly more favourable; upgrades coin prices significantly cheaper; MK2 research enabled; flamer nerf more slight",
-- [2] = "Biters less aggressive; pollution by train lower; maps more favourable; upgrades coin prices cheaper; MK2 research enabled; flamer nerf more slight",
-- [3] = "Biters slightly less aggressive; pollution by train slightly lower; maps slightly more favourable; upgrades coin prices slightly cheaper; MK2 research enabled; flamer nerf more slight",
-- [4] = "Normal difficulty.",
-- [5] = "Biters more aggressive; pollution by train higher; maps less favourable; upgrades coin prices more expensive; flamer nerf less slight",
-- [6] = "Biters much more aggressive; pollution by train significantly higher; maps significantly less favourable; upgrades coin prices significantly more expensive; flamer nerf less slight",
-- [7] = "ENTER AT YOUR PERIL",
--}
local function generate_overworld(surface, optplanet)
local objective = Chrono_table.get_table()
Planets.determine_planet(optplanet)
local planet = objective.planet
local message = {"chronosphere.planet_jump", planet[1].type.name, planet[1].ore_richness.name, planet[1].day_speed.name}
game.print(message, {r=0.98, g=0.66, b=0.22})
local discordmessage = "Destination: "..planet[1].type.dname..", Ore Richness: "..planet[1].ore_richness.dname..", Day length: "..planet[1].day_speed.dname
Server.to_discord_embed(discordmessage)
if planet[1].type.id == 12 then
game.print({"chronosphere.message_choppy"}, {r=0.98, g=0.66, b=0.22})
elseif planet[1].type.id == 14 then
game.print({"chronosphere.message_lava"}, {r=0.98, g=0.66, b=0.22})
elseif planet[1].type.id == 17 then
game.print({"chronosphere.message_fishmarket1"}, {r=0.98, g=0.66, b=0.22})
game.print({"chronosphere.message_fishmarket2"}, {r=0.98, g=0.66, b=0.22})
end
surface.min_brightness = 0
surface.brightness_visual_weights = {1, 1, 1}
objective.surface = surface
surface.daytime = planet[1].time
local timer = planet[1].day_speed.timer
if timer == 0 then
surface.freeze_daytime = true
timer = timer + 1
else
surface.freeze_daytime = false
end
surface.ticks_per_day = timer * 250
local moisture = planet[1].type.moisture
if moisture ~= 0 then
local mgs = surface.map_gen_settings
mgs.property_expression_names["control-setting:moisture:bias"] = moisture
surface.map_gen_settings = mgs
end
if planet[1].type.id == 14 then --lava planet
local mgs = surface.map_gen_settings
mgs.water = 0
surface.map_gen_settings = mgs
end
if planet[1].type.id ~= 12 then --choppy planet
local mgs = surface.map_gen_settings
mgs.water = 0.2
surface.map_gen_settings = mgs
end
if planet[1].type.id == 17 then --fish market
local mgs = surface.map_gen_settings
mgs.width = 2176
surface.map_gen_settings = mgs
surface.request_to_generate_chunks({-960,-64}, 0.5)
surface.force_generate_chunk_requests()
end
end
local function render_train_hp()
local objective = Chrono_table.get_table()
local surface = game.surfaces[objective.active_surface_index]
objective.health_text = rendering.draw_text{
text = "HP: " .. objective.health .. " / " .. objective.max_health,
surface = surface,
target = objective.locomotive,
target_offset = {0, -2.5},
color = objective.locomotive.color,
scale = 1.40,
font = "default-game",
alignment = "center",
scale_with_zoom = false
}
objective.caption = rendering.draw_text{
text = "Comfylatron's ChronoTrain",
surface = surface,
target = objective.locomotive,
target_offset = {0, -4.25},
color = objective.locomotive.color,
scale = 1.80,
font = "default-game",
alignment = "center",
scale_with_zoom = false
}
end
local function reset_map()
local objective = Chrono_table.get_table()
for _,player in pairs(game.players) do
if player.controller_type == defines.controllers.editor then player.toggle_map_editor() end
end
if game.surfaces["chronosphere"] then game.delete_surface(game.surfaces["chronosphere"]) end
if game.surfaces["cargo_wagon"] then game.delete_surface(game.surfaces["cargo_wagon"]) end
for i = 13, 16, 1 do
objective.upgrades[i] = 0
end
objective.computermessage = 0
objective.chronojumps = 0
Planets.determine_planet(nil)
local planet = objective.planet
if not objective.active_surface_index then
objective.active_surface_index = game.create_surface("chronosphere", Chrono.get_map_gen_settings()).index
else
game.forces.player.set_spawn_position({12, 10}, game.surfaces[objective.active_surface_index])
objective.active_surface_index = Reset.soft_reset_map(game.surfaces[objective.active_surface_index], Chrono.get_map_gen_settings(), Balance.starting_items).index
end
local surface = game.surfaces[objective.active_surface_index]
generate_overworld(surface, planet)
Chrono.restart_settings()
game.forces.player.set_spawn_position({12, 10}, surface)
Locomotive.locomotive_spawn(surface, {x = 16, y = 10}, Chrono.get_wagons(true))
render_train_hp()
game.reset_time_played()
Locomotive.create_wagon_room()
Event_functions.mining_buffs(nil)
if objective.game_won then
game.print({"chronosphere.message_game_won_restart"}, {r=0.98, g=0.66, b=0.22})
end
objective.game_lost = false
objective.game_won = false
game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, false)
end
local function on_player_joined_game(event)
local objective = Chrono_table.get_table()
local player = game.players[event.player_index]
if not objective.flame_boots[event.player_index] then
objective.flame_boots[event.player_index] = {}
end
objective.flame_boots[event.player_index] = {fuel = 1}
if not objective.flame_boots[event.player_index].steps then objective.flame_boots[event.player_index].steps = {} end
local surface = game.surfaces[objective.active_surface_index]
if player.online_time == 0 then
player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
for item, amount in pairs(Balance.starting_items) do
player.insert({name = item, count = amount})
end
end
if player.surface.index ~= objective.active_surface_index and player.surface.name ~= "cargo_wagon" then
player.character = nil
player.set_controller({type=defines.controllers.god})
player.create_character()
player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
for item, amount in pairs(starting_items) do
player.insert({name = item, count = amount})
end
end
local tile = surface.get_tile(player.position)
if tile.valid then
if tile.name == "out-of-map" then
player.teleport(surface.find_non_colliding_position("character", game.forces.player.get_spawn_position(surface), 32, 0.5), surface)
end
end
end
local function on_pre_player_left_game(event)
local objective = Chrono_table.get_table()
local player = game.players[event.player_index]
if player.controller_type == defines.controllers.editor then player.toggle_map_editor() end
if player.character then
objective.offline_players[#objective.offline_players + 1] = {index = event.player_index, tick = game.tick}
end
end
local function set_objective_health(final_damage_amount)
if final_damage_amount == 0 then return end
local objective = Chrono_table.get_table()
objective.health = math_floor(objective.health - final_damage_amount)
if objective.health > objective.max_health then objective.health = objective.max_health end
if objective.health <= 0 then
Chrono.objective_died()
end
if objective.health < objective.max_health / 2 and final_damage_amount > 0 then
Upgrades.trigger_poison()
end
rendering.set_text(objective.health_text, "HP: " .. objective.health .. " / " .. objective.max_health)
end
local function award_coins(count)
Locomotive.award_coins(count)
end
function Public.chronojump(choice)
local objective = Chrono_table.get_table()
if objective.chronojumps == 0 then
Difficulty.set_poll_closing_timeout(game.tick)
end
if objective.game_lost then goto continue end
if objective.chronojumps <= 24 then
award_coins(
Balance.coin_reward_per_second_jumped_early(objective.chronochargesneeded / objective.passive_chronocharge_rate + objective.jump_countdown_length - objective.passivetimer, Difficulty.get().difficulty_vote_value)
)
end
Chrono.process_jump()
local oldsurface = game.surfaces[objective.active_surface_index]
for _,player in pairs(game.players) do
if player.surface == oldsurface then
if player.controller_type == defines.controllers.editor then player.toggle_map_editor() end
local wagons = {objective.locomotive_cargo[1], objective.locomotive_cargo[2], objective.locomotive_cargo[3]}
Locomotive.enter_cargo_wagon(player, wagons[math.random(1,3)])
end
end
objective.lab_cells = {}
objective.active_surface_index = game.create_surface("chronosphere" .. objective.chronojumps, Chrono.get_map_gen_settings()).index
local surface = game.surfaces[objective.active_surface_index]
--log("seed of new surface: " .. surface.map_gen_settings.seed)
local planet = objective.planet
if choice then
Planets.determine_planet(choice)
end
generate_overworld(surface, planet)
game.forces.player.set_spawn_position({12, 10}, surface)
Locomotive.locomotive_spawn(surface, {x = 16, y = 10}, Chrono.get_wagons(false))
--if objective.locomotive == nil then Locomotive.locomotive_spawn(surface, {x = 16, y = 10}, Chrono.get_wagons(false)) end
render_train_hp()
game.delete_surface(oldsurface)
Chrono.post_jump()
Event_functions.flamer_nerfs()
--
local pos = objective.locomotive.position or {x=0,y=0}
local exterior_pollution = math_floor(Balance.post_jump_initial_pollution(objective.chronojumps, Difficulty.get().difficulty_vote_value))
game.surfaces[objective.active_surface_index].pollute(pos, exterior_pollution)
game.pollution_statistics.on_flow("locomotive", exterior_pollution)
::continue::
end
local tick_minute_functions = {
[300 * 2] = Ai.destroy_inactive_biters,
[300 * 3 + 30 * 0] = Ai.pre_main_attack, -- setup for main_attack
[300 * 3 + 30 * 1] = Ai.perform_main_attack,
[300 * 3 + 30 * 2] = Ai.perform_main_attack,
[300 * 3 + 30 * 3] = Ai.perform_main_attack,
[300 * 3 + 30 * 4] = Ai.perform_main_attack,
[300 * 3 + 30 * 5] = Ai.perform_main_attack, -- call perform_main_attack 7 times on different ticks
[300 * 4] = Ai.send_near_biters_to_objective,
[300 * 5] = Ai.wake_up_sleepy_groups,
--[300] = Ai.rogue_group
}
local function initiate_jump_countdown()
local objective = Chrono_table.get_table()
local difficulty = Difficulty.get().difficulty_vote_value
local length = Balance.generate_jump_countdown_length(difficulty)
objective.jump_countdown_start_time = objective.passivetimer
objective.jump_countdown_length = length
game.print({"chronosphere.message_initiate_jump_countdown", length}, {r=0.98, g=0.66, b=0.22})
end
local function check_if_overstayed()
local objective = Chrono_table.get_table()
if objective.passivetimer * objective.passive_chronocharge_rate > (objective.chronochargesneeded * 0.75) and objective.chronojumps >= Balance.jumps_until_overstay_is_on(Difficulty.get().difficulty_vote_value) then
objective.overstaycount = objective.overstaycount + 1
end
end
function Public.add_chronocharge()
local objective = Chrono_table.get_table()
local difficulty = Difficulty.get().difficulty_vote_value
end
local function drain_accumulators()
local objective = Chrono_table.get_table()
local difficulty = Difficulty.get().difficulty_vote_value
if objective.passivetimer < 10 then return end
if objective.chronocharges >= objective.chronochargesneeded then return end
if not objective.accumulators then return end
if not objective.chronocharges then return end
if objective.planet[1].type.id == 17 or objective.planet[1].type.id == 19 then return end
local acus = objective.accumulators
if #acus < 1 then return end
for i = 1, #acus, 1 do
if not acus[i].valid or not objective.locomotive.valid then return end
local energy = acus[i].energy
if energy > 1010000 and objective.chronocharges < objective.chronochargesneeded then
acus[i].energy = acus[i].energy - 1000000
objective.chronocharges = objective.chronocharges + 1
if objective.locomotive ~= nil and objective.locomotive.valid then
local pos = objective.locomotive.position or {x=0,y=0}
local exterior_pollution = Balance.pollution_per_MJ_actively_charged(objective.chronojumps, difficulty, objective.upgrades[2])
game.surfaces[objective.active_surface_index].pollute(pos, exterior_pollution)
game.pollution_statistics.on_flow("locomotive", exterior_pollution)
if objective.chronocharges == objective.chronochargesneeded then
check_if_overstayed()
initiate_jump_countdown()
end
end
end
end
end
function Public.attempt_to_jump()
local objective = Chrono_table.get_table()
local difficulty = Difficulty.get().difficulty_vote_value
if 100 * math_random() <= Balance.misfire_percentage_chance(difficulty) then
game.print({"chronosphere.message_jump_misfire"}, {r=0.98, g=0.66, b=0.22})
objective.jump_countdown_length = objective.jump_countdown_length + 15
else
Public.chronojump(nil)
end
end
function Public.get_total_accu_charge()
local objective = Chrono_table.get_table()
local acus = objective.accumulators
local e = 0
if #acus > 0 then
for i = 1,#acus,1 do
if acus[i].valid then
e = e + acus[i].energy
end
end
end
return e
end
local function tick() --only even ticks trigger
local objective = Chrono_table.get_table()
local tick = game.tick
if tick % 60 == 30 and objective.passivetimer < 64 then
local surface = game.surfaces[objective.active_surface_index]
if objective.planet[1].type.id == 17 then
surface.request_to_generate_chunks({-800,0}, 3 + math_floor(objective.passivetimer / 5))
else
surface.request_to_generate_chunks({0,0}, 3 + math_floor(objective.passivetimer / 5))
end
--surface.force_generate_chunk_requests()
end
if tick % 12 == 0 and objective.planet[1].type.id == 18 then
Tick_functions.spawn_poison()
end
if tick % 60 == 2 then
objective.accumulator_energy_history[1] = Public.get_total_accu_charge()
end
if tick % 60 == 56 then
objective.accumulator_energy_history[2] = Public.get_total_accu_charge()
end
if objective.chronocharges < objective.chronochargesneeded and objective.planet[1].type.id ~= 17 then
local chronotimer_ticks_between_increase = math_floor(60 / objective.passive_chronocharge_rate / 2) * 2 --make sure it's even because you can't do things on odd ticks
if tick % chronotimer_ticks_between_increase == 0 then
objective.chronocharges = objective.chronocharges + 1
end
end
if tick % 30 == 0 then
local difficulty = Difficulty.get().difficulty_vote_value
if tick % 60 == 0 and objective.planet[1].type.id ~= 17 then
objective.passivetimer = objective.passivetimer + 1
if objective.planet[1].type.id == 19 then
Tick_functions.dangertimer()
end
Tick_functions.realtime_events()
if objective.locomotive ~= nil and objective.locomotive.valid then
if objective.jump_countdown_start_time == -1 then
if objective.chronocharges == objective.chronochargesneeded then
check_if_overstayed()
initiate_jump_countdown()
end
local pos = objective.locomotive.position or {x=0,y=0}
local exterior_pollution = Balance.passive_pollution_rate(objective.chronojumps, difficulty, objective.upgrades[2])
game.surfaces[objective.active_surface_index].pollute(pos, exterior_pollution)
game.pollution_statistics.on_flow("locomotive", exterior_pollution)
else
if objective.passivetimer == objective.jump_countdown_start_time + objective.jump_countdown_length then
Public.attempt_to_jump()
else
local pos = objective.locomotive.position or {x=0,y=0}
local exterior_pollution = Balance.countdown_pollution_rate(objective.chronojumps, Difficulty.get().difficulty_vote_value)
game.surfaces[objective.active_surface_index].pollute(pos, exterior_pollution)
-- game.pollution_statistics.on_flow("locomotive", exterior_pollution)
end
end
end
end
if tick % 60 == 0 then
drain_accumulators()
end
if tick % 120 == 0 then
Tick_functions.move_items()
Tick_functions.output_items()
end
if tick % 600 == 0 then
Tick_functions.ramp_evolution()
Upgrades.check_upgrades()
Tick_functions.transfer_pollution()
if objective.poisontimeout > 0 then
objective.poisontimeout = objective.poisontimeout - 1
end
end
if tick % 1800 == 0 then
Locomotive.set_player_spawn_and_refill_fish()
set_objective_health(Tick_functions.repair_train())
if objective.config.offline_loot then
Tick_functions.offline_players()
end
end
if tick % 1800 == 900 and objective.jump_countdown_start_time ~= -1 then
Ai.perform_main_attack()
end
local key = tick % 3600
if tick_minute_functions[key] then tick_minute_functions[key]() end
if objective.game_reset_tick then
if objective.game_reset_tick < tick then
objective.game_reset_tick = nil
reset_map()
end
return
end
Locomotive.fish_tag()
end
for _, player in pairs(game.connected_players) do Gui.update_gui(player) end
end
local function on_init()
local objective = Chrono_table.get_table()
local T = Map.Pop_info()
T.localised_category = "chronosphere"
T.main_caption_color = {r = 150, g = 150, b = 0}
T.sub_caption_color = {r = 0, g = 150, b = 0}
objective.game_lost = true
objective.game_won = false
objective.offline_players = {}
objective.config.offline_loot = true
objective.config.jumpfailure = true
game.create_force("scrapyard")
local mgs = game.surfaces["nauvis"].map_gen_settings
mgs.width = 16
mgs.height = 16
game.surfaces["nauvis"].map_gen_settings = mgs
game.surfaces["nauvis"].clear()
for k, v in pairs(Balance.player_ammo_damage_modifiers()) do
game.forces['player'].set_ammo_damage_modifier(k, v)
end
for k, v in pairs(Balance.player_gun_speed_modifiers()) do
game.forces['player'].set_gun_speed_modifier(k, v)
end
reset_map()
--if game.surfaces["nauvis"] then game.delete_surface(game.surfaces["nauvis"]) end
end
-- local function on_load()
-- Chrono.init_setup()
-- end
local function protect_entity(event)
local objective = Chrono_table.get_table()
if event.entity.force.index ~= 1 then return end --Player Force
if Event_functions.isprotected(event.entity) then
if event.cause then
if event.cause == objective.comfylatron or event.entity == objective.comfylatron then
return
end
if event.cause.force.index == 2 or event.cause.force.name == "scrapyard" then
set_objective_health(event.final_damage_amount)
end
elseif objective.planet[1].type.id == 19 then
set_objective_health(event.final_damage_amount)
end
if not event.entity.valid then return end
event.entity.health = event.entity.health + event.final_damage_amount
end
end
local function pre_player_mined_item(event)
local objective = Chrono_table.get_table()
if objective.planet[1].type.id == 11 then --rocky planet
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
Event_functions.trap(event.entity, false)
event.entity.destroy()
Event_functions.rocky_loot(event)
end
end
end
local function on_player_mined_entity(event)
local objective = Chrono_table.get_table()
local entity = event.entity
if not entity.valid then return end
if entity.type == "tree" and objective.planet[1].type.id == 12 then --choppy planet
Event_functions.trap(entity, false)
Event_functions.choppy_loot(event)
end
if entity.name == "rock-huge" or entity.name == "rock-big" or entity.name == "sand-rock-big" then
if objective.planet[1].type.id ~= 11 and objective.planet[1].type.id ~= 16 then --rocky and maze planet
Ores.prospect_ores(entity, entity.surface, entity.position)
elseif
objective.planet[1].type.id == 11 then event.buffer.clear() -- rocky planet
end
end
end
local function on_entity_died(event)
local objective = Chrono_table.get_table()
if event.entity.type == "tree" and objective.planet[1].type.id == 12 then --choppy planet
if event.cause then
if event.cause.valid then
if event.cause.force.name ~= "enemy" then
Event_functions.trap(event.entity, false)
end
end
end
-- if not event.entity.valid then return end
-- for _, entity in pairs (event.entity.surface.find_entities_filtered({area = {{event.entity.position.x - 4, event.entity.position.y - 4},{event.entity.position.x + 4, event.entity.position.y + 4}}, name = "fire-flame-on-tree"})) do
-- if entity.valid then entity.destroy() end
-- end
--return
end
local entity = event.entity
if not entity.valid then return end
if entity.type == "unit" and entity.force == "enemy" then
objective.active_biters[entity.unit_number] = nil
end
if entity.type == "rocket-silo" and entity.force.name == "enemy" then
Event_functions.danger_silo(entity)
end
if entity.force.name == "scrapyard" and entity.name == "gun-turret" then
if objective.planet[1].type.id == 19 or objective.planet[1].type.id == 16 then --danger + hedge maze
Event_functions.trap(entity, true)
end
end
if entity.force.name == "enemy" then
if entity.type == "unit-spawner" then
Event_functions.spawner_loot(entity.surface, entity.position)
if objective.planet[1].type.id == 18 then
Ores.prospect_ores(entity, entity.surface, entity.position)
end
else
if objective.planet[1].type.id == 18 then
Event_functions.swamp_loot(event)
end
end
end
if entity.force.index == 3 then
if event.cause then
if event.cause.valid then
if event.cause.force.index == 2 then
Event_functions.shred_simple_entities(entity)
end
end
end
end
end
local function on_player_driving_changed_state(event)
local player = game.players[event.player_index]
local vehicle = event.entity
Locomotive.enter_cargo_wagon(player, vehicle)
end
-- function deny_building(event)
-- local entity = event.created_entity
-- if not entity.valid then return end
-- local surface = event.created_entity.surface
--
-- if event.player_index then
-- game.players[event.player_index].insert({name = entity.name, count = 1})
-- else
-- local inventory = event.robot.get_inventory(defines.inventory.robot_cargo)
-- inventory.insert({name = entity.name, count = 1})
-- end
--
-- surface.create_entity({
-- name = "flying-text",
-- position = entity.position,
-- text = "Private Comfylatron's area!",
-- color = {r=0.98, g=0.66, b=0.22}
-- })
--
-- entity.destroy()
-- end
-- local function on_built_entity(event)
-- if event.surface.name == "cargo_wagon" and event.position.y < -190 then
-- deny_building(event)
-- end
-- end
--
-- local function on_robot_built_entity(event)
-- if event.surface.name == "cargo_wagon" and event.position.y < -190 then
-- deny_building(event)
-- end
-- Terrain.deny_construction_bots(event)
-- end
-- local function on_market_item_purchased(event)
-- Locomotive.offer_purchased(event)
-- end
local function on_player_changed_position(event)
local objective = Chrono_table.get_table()
if objective.planet[1].type.id == 14 then --lava planet
Event_functions.lava_planet(event)
end
end
local function on_technology_effects_reset(event)
Event_functions.on_technology_effects_reset(event)
end
local function on_research_finished(event)
local difficulty = Difficulty.get().difficulty_vote_value
Event_functions.flamer_nerfs()
Event_functions.mining_buffs(event)
local research = event.research
local p_force = research.force
for _, e in ipairs(research.effects) do
local t = e.type
if t == 'ammo-damage' then
local category = e.ammo_category
local factor = Balance.player_ammo_damage_modifiers()[category] or 0
if factor then
local current_m = p_force.get_ammo_damage_modifier(category)
local m = e.modifier
p_force.set_ammo_damage_modifier(category, current_m + factor * m)
end
elseif t == 'gun-speed' then
local category = e.ammo_category
local factor = Balance.player_gun_speed_modifiers()[category] or 0
if factor then
local current_m = p_force.get_gun_speed_modifier(category)
local m = e.modifier
p_force.set_gun_speed_modifier(category, current_m + factor * m)
end
end
end
end
local function on_entity_damaged(event)
local difficulty = Difficulty.get().difficulty_vote_value
if not event.entity.valid then return end
protect_entity(event)
if not event.entity.valid then return end
if not event.entity.health then return end
Event_functions.biters_chew_rocks_faster(event)
if event.entity.force.name == "enemy" then
Event_functions.biter_immunities(event)
end
if not event.cause then return end
if not event.cause.valid then return end
if event.cause.name ~= "character" then return end
if event.damage_type.name ~= "physical" then return end
local player = event.cause
if player.shooting_state.state == defines.shooting.not_shooting then return end
local weapon = player.get_inventory(defines.inventory.character_guns)[player.selected_gun_index]
local ammo = player.get_inventory(defines.inventory.character_ammo)[player.selected_gun_index]
if not weapon.valid_for_read or not ammo.valid_for_read then return end
if weapon.name ~= "pistol" then return end
if ammo.name ~= "firearm-magazine" and ammo.name ~= "piercing-rounds-magazine" and ammo.name ~= "uranium-rounds-magazine" then return end
if not event.entity.valid then return end
event.entity.damage(event.final_damage_amount * (Balance.pistol_damage_multiplier(difficulty) - 1), player.force, "impact", player)
end
local event = require 'utils.event'
event.on_init(on_init)
event.on_load(on_load)
event.on_nth_tick(2, tick)
event.add(defines.events.on_entity_damaged, on_entity_damaged)
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_pre_player_left_game, on_pre_player_left_game)
event.add(defines.events.on_pre_player_mined_item, pre_player_mined_item)
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
event.add(defines.events.on_research_finished, on_research_finished)
event.add(defines.events.on_player_driving_changed_state, on_player_driving_changed_state)
event.add(defines.events.on_player_changed_position, on_player_changed_position)
event.add(defines.events.on_technology_effects_reset, on_technology_effects_reset)
event.add(defines.events.on_gui_click, Gui.on_gui_click)
if _DEBUG then
local Session = require 'utils.session_data'
local Color = require 'utils.color_presets'
commands.add_command(
'chronojump',
'Weeeeee!',
function(cmd)
local player = game.player
local trusted = Session.get_trusted_table()
local param = tostring(cmd.parameter)
local p
if player then
if player ~= nil then
p = player.print
if not trusted[player.name] then
if not player.admin then
p("[ERROR] Only admins and trusted weebs are allowed to run this command!", Color.fail)
return
end
end
else
p = log
end
end
Public.chronojump(param)
end)
end
--Time for the debug code. If any (not global.) globals are written to at this point, an error will be thrown.
--eg, x = 2 will throw an error because it's not global.x or local x
--setmetatable(_G, {
-- __newindex = function(_, n, v)
-- log("Desync warning: attempt to write to undeclared var " .. n)
-- -- game.print("Attempt to write to undeclared var " .. n)
-- global[n] = v;
-- end,
-- __index = function(_, n)
-- return global[n];
-- end
--})
return Public