mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
293 lines
11 KiB
Lua
293 lines
11 KiB
Lua
--luacheck: ignore
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--[[
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Exchange Strings
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VXdsJuZ76VsGvWeHyfNjW7REoyhvvvAetn9CzJb1cQ=<<<
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]]
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--local List = require 'maps.chronosphere.production_list'
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--local Factories = require 'maps.chronosphere.production'
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local random = math.random
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local Alert = require 'utils.alert'
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require 'player_modifiers'
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require 'modules.rocks_broken_paint_tiles'
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require 'modules.rocks_heal_over_time'
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require 'modules.rocks_yield_ore_veins'
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local WPT = require 'maps.amap.table'
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require 'modules.no_deconstruction_of_neutral_entities'
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local MT = require 'maps.amap.basic_markets'
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local RPGtable = require 'modules.rpg.table'
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local Loot = require 'maps.amap.loot'
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local get_noise = require 'utils.get_noise'
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local Player_modifiers = require 'player_modifiers'
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local math_random = math.random
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local math_floor = math.floor
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local math_abs = math.abs
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local Public = {}
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local BiterRolls = require 'modules.wave_defense.biter_rolls'
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local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'}
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local size_of_rock_raffle = #rock_raffle
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local Pets = require 'maps.amap.biter_pets'
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local WD = require 'modules.wave_defense.table'
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local function place_entity(surface, position)
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if math_random(1, 3) ~= 1 then
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surface.create_entity({name = rock_raffle[math_random(1, size_of_rock_raffle)], position = position, force = 'neutral'})
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end
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end
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local function is_scrap_area(noise)
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if noise > 0.67 then
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return
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end
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if noise < -0.67 then
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return
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end
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if noise > 0.33 then
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return true
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end
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if noise < -0.33 then
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return true
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end
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end
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local function hidden_treasure(player, entity)
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local rpg = RPGtable.get('rpg_t')
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local magic = rpg[player.index].magicka
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local msg = 'look,you find a treasure'
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Alert.alert_player(player, 5, msg)
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Loot.add_rare(entity.surface, entity.position, 'wooden-chest', magic)
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end
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local function register_spawner(spawner)
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local nests = WD.get('nests')
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if spawner.valid then
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nests[#nests + 1] = spawner
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end
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end
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local function move_away_things(surface, area)
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for _, e in pairs(surface.find_entities_filtered({type = {'unit-spawner', 'unit', 'tree'}, area = area})) do
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local position = surface.find_non_colliding_position(e.name, e.position, 128, 4)
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if position then
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local entity = surface.create_entity({name = e.name, position = position, force = 'enemy'})
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e.destroy()
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-- if (entity.name == "biter-spawner" or entity.name == "spitter-spawner") and entity.force.name == "enemy" then
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-- register_spawner(entity)
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-- end
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end
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end
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end
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local vectors = {{0, 0}, {1, 0}, {-1, 0}, {0, 1}, {0, -1}}
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local function hidden_biter_pet(player, entity)
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local pos = entity.position
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BiterRolls.wave_defense_set_unit_raffle(math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 0.25)
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local unit
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if random(1, 3) == 1 then
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unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = pos})
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else
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unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = pos})
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end
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Pets.biter_pets_tame_unit(game.players[player.index], unit, true)
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end
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local function hidden_biter(player, entity)
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local pos = entity.position
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BiterRolls.wave_defense_set_worm_raffle(math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 0.19)
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BiterRolls.wave_defense_set_unit_raffle(math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 0.25)
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local roll = math.random(1, 3)
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local unit
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if roll == 1 then
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unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = pos})
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elseif roll == 2 then
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unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = pos})
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else
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unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = pos})
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end
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then
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return
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end
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if entity.type ~= 'simple-entity' then
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return
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end
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local surface = entity.surface
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for _, v in pairs(vectors) do
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local position = {entity.position.x + v[1], entity.position.y + v[2]}
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if not surface.get_tile(position).collides_with('resource-layer') then
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surface.set_tiles({{name = 'landfill', position = position}}, true)
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end
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end
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if event.player_index then
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game.players[event.player_index].insert({name = 'coin', count = 1})
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end
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local player = game.players[event.player_index]
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--修复挖矿石路
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local rpg = RPGtable.get('rpg_t')
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local rpg_char = rpg[player.index]
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if rpg_char.stone_path then
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entity.surface.set_tiles({{name = 'stone-path', position = entity.position}}, true)
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end
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--挖出汽车
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if random(1, 1024) < 2 then
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local position = {entity.position.x, entity.position.y}
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--local player = game.players[event.player_index]
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surface.create_entity({name = 'car', position = position, force = 'player'})
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Public.unstuck_player(player.index)
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local msg = ('you find a car!')
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Alert.alert_player(player, 15, msg)
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end
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--挖出虫巢
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if random(1, 200) < 2 then
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local position = {entity.position.x, entity.position.y}
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local player = game.players[event.player_index]
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surface.create_entity({name = 'biter-spawner', position = position, force = 'enemy'})
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Public.unstuck_player(player.index)
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end
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--挖出宝藏
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if random(1, 150) < 2 then
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local player = game.players[event.player_index]
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hidden_treasure(player, entity)
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end
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--挖出宠物
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if random(1, 170) < 3 then
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local player = game.players[event.player_index]
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hidden_biter_pet(player, entity)
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end
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--来挖个虫子
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if random(1, 100) < 3 then
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local player = game.players[event.player_index]
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hidden_biter(player, entity)
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end
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end
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--图块生成时
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local function on_chunk_generated(event)
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local surface = event.surface
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local this = WPT.get()
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if not (surface.index == game.surfaces[this.active_surface_index].index) then
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return
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end
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local seed = surface.map_gen_settings.seed
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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local set_tiles = surface.set_tiles
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local get_tile = surface.get_tile
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local position
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local noise
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local tem_pos
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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position = {x = left_top_x + x, y = left_top_y + y}
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local q = position.x ^ 2
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local w = position.y ^ 2
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local maxs = math.sqrt(q + w)
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if maxs <= 120 then
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if maxs > 117 then
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if surface.can_place_entity {name = 'stone-wall', position = {x = position.x, y = position.y}, force = game.forces.player} then
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surface.create_entity {name = 'stone-wall', position = {x = position.x, y = position.y}, force = game.forces.player}
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end
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end
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local h = math_abs(position.x)
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local k = math_abs(position.y)
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if maxs < 115 and maxs > 113 then
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if (1 == h % 7) or (1 == k % 7) then
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if surface.can_place_entity {name = 'gun-turret', position = position, force = game.forces.player} then
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local e = surface.create_entity {name = 'gun-turret', position = position, force = game.forces.player}
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e.insert {name = 'firearm-magazine', count = 30}
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end
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end
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end
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else
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if not get_tile(position).collides_with('resource-layer') then
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noise = get_noise('scrapyard', position, seed)
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if is_scrap_area(noise) then
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set_tiles({{name = 'dirt-' .. math_floor(math_abs(noise) * 12) % 4 + 3, position = position}}, true)
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if maxs >= 3000 then
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local roll = math_random(1, 1024)
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if roll <= 2 then
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BiterRolls.wave_defense_set_worm_raffle(math.sqrt(position.x ^ 2 + position.y ^ 2) * 0.19)
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surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = position, force = 'enemy'})
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end
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end
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if x + y > 33 and x + y < 40 then
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local b = math_random(1, 200)
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--宝藏
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if b < 3 then
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local chest = 'iron-chest'
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Loot.add(surface, position, chest)
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end
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--中立建筑
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--在我上面添加代码
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end
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--商店代码
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if y == 1 then
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if x == 1 then
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local a = math_random(1, 8)
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if a == 1 then
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local q = math_abs(position.x) / 80
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local w = math_abs(position.y) / 80
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local maxs = math.floor(q + w)
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-- game.print(maxs)
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MT.mountain_market(surface, position, maxs)
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end
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end
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end
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place_entity(surface, position)
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end
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end
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end
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end
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end
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move_away_things(surface, event.area)
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end
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function Public.unstuck_player(index)
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local player = game.get_player(index)
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local surface = player.surface
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local position = surface.find_non_colliding_position('character', player.position, 32, 0.5)
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if not position then
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return
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end
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player.teleport(position, surface)
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end
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local function on_init()
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global.rocks_yield_ore_maximum_amount = 999
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global.rocks_yield_ore_base_amount = 100
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global.rocks_yield_ore_distance_modifier = 0.020
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end
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local Event = require 'utils.event'
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Event.on_init(on_init)
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Event.add(defines.events.on_chunk_generated, on_chunk_generated)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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--Event.add(defines.events.on_entity_died, on_entity_died)
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require 'maps.amap.rocks_yield_ore'
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