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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
ComfyFactorio/maps/amap/caves.lua
2021-03-24 18:22:45 +01:00

293 lines
11 KiB
Lua

--luacheck: ignore
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--local List = require 'maps.chronosphere.production_list'
--local Factories = require 'maps.chronosphere.production'
local random = math.random
local Alert = require 'utils.alert'
require 'player_modifiers'
require 'modules.rocks_broken_paint_tiles'
require 'modules.rocks_heal_over_time'
require 'modules.rocks_yield_ore_veins'
local WPT = require 'maps.amap.table'
require 'modules.no_deconstruction_of_neutral_entities'
local MT = require 'maps.amap.basic_markets'
local RPGtable = require 'modules.rpg.table'
local Loot = require 'maps.amap.loot'
local get_noise = require 'utils.get_noise'
local Player_modifiers = require 'player_modifiers'
local math_random = math.random
local math_floor = math.floor
local math_abs = math.abs
local Public = {}
local BiterRolls = require 'modules.wave_defense.biter_rolls'
local rock_raffle = {'sand-rock-big', 'sand-rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-big', 'rock-huge'}
local size_of_rock_raffle = #rock_raffle
local Pets = require 'maps.amap.biter_pets'
local WD = require 'modules.wave_defense.table'
local function place_entity(surface, position)
if math_random(1, 3) ~= 1 then
surface.create_entity({name = rock_raffle[math_random(1, size_of_rock_raffle)], position = position, force = 'neutral'})
end
end
local function is_scrap_area(noise)
if noise > 0.67 then
return
end
if noise < -0.67 then
return
end
if noise > 0.33 then
return true
end
if noise < -0.33 then
return true
end
end
local function hidden_treasure(player, entity)
local rpg = RPGtable.get('rpg_t')
local magic = rpg[player.index].magicka
local msg = 'look,you find a treasure'
Alert.alert_player(player, 5, msg)
Loot.add_rare(entity.surface, entity.position, 'wooden-chest', magic)
end
local function register_spawner(spawner)
local nests = WD.get('nests')
if spawner.valid then
nests[#nests + 1] = spawner
end
end
local function move_away_things(surface, area)
for _, e in pairs(surface.find_entities_filtered({type = {'unit-spawner', 'unit', 'tree'}, area = area})) do
local position = surface.find_non_colliding_position(e.name, e.position, 128, 4)
if position then
local entity = surface.create_entity({name = e.name, position = position, force = 'enemy'})
e.destroy()
-- if (entity.name == "biter-spawner" or entity.name == "spitter-spawner") and entity.force.name == "enemy" then
-- register_spawner(entity)
-- end
end
end
end
local vectors = {{0, 0}, {1, 0}, {-1, 0}, {0, 1}, {0, -1}}
local function hidden_biter_pet(player, entity)
local pos = entity.position
BiterRolls.wave_defense_set_unit_raffle(math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 0.25)
local unit
if random(1, 3) == 1 then
unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = pos})
else
unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = pos})
end
Pets.biter_pets_tame_unit(game.players[player.index], unit, true)
end
local function hidden_biter(player, entity)
local pos = entity.position
BiterRolls.wave_defense_set_worm_raffle(math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 0.19)
BiterRolls.wave_defense_set_unit_raffle(math.sqrt(pos.x ^ 2 + pos.y ^ 2) * 0.25)
local roll = math.random(1, 3)
local unit
if roll == 1 then
unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_spitter_name(), position = pos})
elseif roll == 2 then
unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_biter_name(), position = pos})
else
unit = entity.surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = pos})
end
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then
return
end
if entity.type ~= 'simple-entity' then
return
end
local surface = entity.surface
for _, v in pairs(vectors) do
local position = {entity.position.x + v[1], entity.position.y + v[2]}
if not surface.get_tile(position).collides_with('resource-layer') then
surface.set_tiles({{name = 'landfill', position = position}}, true)
end
end
if event.player_index then
game.players[event.player_index].insert({name = 'coin', count = 1})
end
local player = game.players[event.player_index]
--修复挖矿石路
local rpg = RPGtable.get('rpg_t')
local rpg_char = rpg[player.index]
if rpg_char.stone_path then
entity.surface.set_tiles({{name = 'stone-path', position = entity.position}}, true)
end
--挖出汽车
if random(1, 1024) < 2 then
local position = {entity.position.x, entity.position.y}
--local player = game.players[event.player_index]
surface.create_entity({name = 'car', position = position, force = 'player'})
Public.unstuck_player(player.index)
local msg = ('you find a car!')
Alert.alert_player(player, 15, msg)
end
--挖出虫巢
if random(1, 200) < 2 then
local position = {entity.position.x, entity.position.y}
local player = game.players[event.player_index]
surface.create_entity({name = 'biter-spawner', position = position, force = 'enemy'})
Public.unstuck_player(player.index)
end
--挖出宝藏
if random(1, 150) < 2 then
local player = game.players[event.player_index]
hidden_treasure(player, entity)
end
--挖出宠物
if random(1, 170) < 3 then
local player = game.players[event.player_index]
hidden_biter_pet(player, entity)
end
--来挖个虫子
if random(1, 100) < 3 then
local player = game.players[event.player_index]
hidden_biter(player, entity)
end
end
--图块生成时
local function on_chunk_generated(event)
local surface = event.surface
local this = WPT.get()
if not (surface.index == game.surfaces[this.active_surface_index].index) then
return
end
local seed = surface.map_gen_settings.seed
local left_top_x = event.area.left_top.x
local left_top_y = event.area.left_top.y
local set_tiles = surface.set_tiles
local get_tile = surface.get_tile
local position
local noise
local tem_pos
for x = 0, 31, 1 do
for y = 0, 31, 1 do
position = {x = left_top_x + x, y = left_top_y + y}
local q = position.x ^ 2
local w = position.y ^ 2
local maxs = math.sqrt(q + w)
if maxs <= 120 then
if maxs > 117 then
if surface.can_place_entity {name = 'stone-wall', position = {x = position.x, y = position.y}, force = game.forces.player} then
surface.create_entity {name = 'stone-wall', position = {x = position.x, y = position.y}, force = game.forces.player}
end
end
local h = math_abs(position.x)
local k = math_abs(position.y)
if maxs < 115 and maxs > 113 then
if (1 == h % 7) or (1 == k % 7) then
if surface.can_place_entity {name = 'gun-turret', position = position, force = game.forces.player} then
local e = surface.create_entity {name = 'gun-turret', position = position, force = game.forces.player}
e.insert {name = 'firearm-magazine', count = 30}
end
end
end
else
if not get_tile(position).collides_with('resource-layer') then
noise = get_noise('scrapyard', position, seed)
if is_scrap_area(noise) then
set_tiles({{name = 'dirt-' .. math_floor(math_abs(noise) * 12) % 4 + 3, position = position}}, true)
if maxs >= 3000 then
local roll = math_random(1, 1024)
if roll <= 2 then
BiterRolls.wave_defense_set_worm_raffle(math.sqrt(position.x ^ 2 + position.y ^ 2) * 0.19)
surface.create_entity({name = BiterRolls.wave_defense_roll_worm_name(), position = position, force = 'enemy'})
end
end
if x + y > 33 and x + y < 40 then
local b = math_random(1, 200)
--宝藏
if b < 3 then
local chest = 'iron-chest'
Loot.add(surface, position, chest)
end
--中立建筑
--在我上面添加代码
end
--商店代码
if y == 1 then
if x == 1 then
local a = math_random(1, 8)
if a == 1 then
local q = math_abs(position.x) / 80
local w = math_abs(position.y) / 80
local maxs = math.floor(q + w)
-- game.print(maxs)
MT.mountain_market(surface, position, maxs)
end
end
end
place_entity(surface, position)
end
end
end
end
end
move_away_things(surface, event.area)
end
function Public.unstuck_player(index)
local player = game.get_player(index)
local surface = player.surface
local position = surface.find_non_colliding_position('character', player.position, 32, 0.5)
if not position then
return
end
player.teleport(position, surface)
end
local function on_init()
global.rocks_yield_ore_maximum_amount = 999
global.rocks_yield_ore_base_amount = 100
global.rocks_yield_ore_distance_modifier = 0.020
end
local Event = require 'utils.event'
Event.on_init(on_init)
Event.add(defines.events.on_chunk_generated, on_chunk_generated)
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
--Event.add(defines.events.on_entity_died, on_entity_died)
require 'maps.amap.rocks_yield_ore'