mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-03 13:12:11 +02:00
ed7a4b6c90
market prices tweaks new backpack upgrade fixed reroll chat spam
115 lines
4.3 KiB
Lua
115 lines
4.3 KiB
Lua
local Public = {}
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local Constants = require 'maps.cave_miner_v2.constants'
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local Functions = require 'maps.cave_miner_v2.functions'
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local LootRaffle = require "functions.loot_raffle"
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local loot_blacklist = {
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["discharge-defense-remote"] = true,
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["express-loader"] = true,
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["fast-loader"] = true,
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["landfill"] = true,
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["loader"] = true,
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["railgun"] = true,
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["railgun-dart"] = true,
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["raw-fish"] = true,
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["wood"] = true,
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}
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local special_slots = {
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[1] = function(market, cave_miner)
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local pickaxe_tiers = Constants.pickaxe_tiers
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local tier = cave_miner.pickaxe_tier + 1
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if pickaxe_tiers[tier] then
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local item_stacks = LootRaffle.roll(math.floor(tier ^ 3.65) + 8, 100, loot_blacklist)
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local price = {}
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for _, item_stack in pairs(item_stacks) do table.insert(price, {name = item_stack.name, amount = item_stack.count}) end
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market.add_market_item({price = price, offer = {type = 'nothing', effect_description = 'Upgrade pickaxe tier to: ' .. pickaxe_tiers[tier]}})
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else
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market.add_market_item({price = price, offer = {type = 'nothing', effect_description = 'Maximum pickaxe upgrade reached!'}})
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end
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end,
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[2] = function(market, cave_miner)
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local tier = (market.force.character_inventory_slots_bonus + 2) * 0.5
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local item_stacks = LootRaffle.roll(math.floor(tier ^ 3.50) + 8, 100, loot_blacklist)
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local price = {}
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for _, item_stack in pairs(item_stacks) do table.insert(price, {name = item_stack.name, amount = item_stack.count}) end
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market.add_market_item({price = price, offer = {type = 'nothing', effect_description = 'Upgrade backpack to tier ' .. tier}})
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return tier
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end,
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[3] = function(market, cave_miner)
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local tier_pickaxe = cave_miner.pickaxe_tier + 1
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local tier_backpack = (market.force.character_inventory_slots_bonus + 2) * 0.5
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market.add_market_item({price = {{name = "raw-fish", amount = (tier_pickaxe + tier_backpack)}}, offer = {type = 'nothing', effect_description = 'Reroll offers'}})
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end,
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}
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function Public.refresh_offer(market, cave_miner, slot)
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local offers = market.get_market_items()
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market.clear_market_items()
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for k, offer in pairs(offers) do
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if k == slot then
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special_slots[k](market, cave_miner)
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else
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market.add_market_item(offer)
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end
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end
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end
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function Public.spawn(cave_miner)
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local surface = game.surfaces.nauvis
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local market = surface.create_entity({name = "market", position = {0,0}, force = "player"})
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rendering.draw_light({
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sprite = "utility/light_medium", scale = 7, intensity = 0.8, minimum_darkness = 0,
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oriented = true, color = {255,255,255}, target = market,
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surface = surface, visible = true, only_in_alt_mode = false,
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})
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market.destructible = false
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market.minable = false
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for i = 1, 3, 1 do
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special_slots[i](market, cave_miner)
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end
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for _, item in pairs(Constants.spawn_market_items) do
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market.add_market_item(item)
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end
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end
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function Public.offer_bought(event, cave_miner)
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local player = game.players[event.player_index]
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local market = event.market
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local offer_index = event.offer_index
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local count = event.count
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local offers = market.get_market_items()
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local bought_offer = offers[offer_index].offer
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if bought_offer.type ~= "nothing" then return end
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if offer_index == 1 then
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cave_miner.pickaxe_tier = cave_miner.pickaxe_tier + 1
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local speed = Functions.set_mining_speed(cave_miner, player.force)
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game.print("Pickaxe has been upgraded to: " .. Constants.pickaxe_tiers[cave_miner.pickaxe_tier] .. "!")
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Public.refresh_offer(market, cave_miner, 1)
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Public.refresh_offer(market, cave_miner, 3)
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Functions.update_top_gui(cave_miner)
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return
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end
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if offer_index == 2 then
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market.force.character_inventory_slots_bonus = market.force.character_inventory_slots_bonus + 2
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game.print("Backpack has been upgraded to tier " .. (market.force.character_inventory_slots_bonus + 2) * 0.5 .. "!")
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Public.refresh_offer(market, cave_miner, 2)
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Public.refresh_offer(market, cave_miner, 3)
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Functions.update_top_gui(cave_miner, 2)
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return
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end
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if offer_index == 3 then
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if cave_miner.last_reroll_player_name ~= player.name then
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game.print(player.name .. " is rerolling market offers.")
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cave_miner.last_reroll_player_name = player.name
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end
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Public.refresh_offer(market, cave_miner, 1)
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Public.refresh_offer(market, cave_miner, 2)
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Public.refresh_offer(market, cave_miner, 3)
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end
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end
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return Public |