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https://github.com/ComfyFactory/ComfyFactorio.git
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124 lines
4.0 KiB
Lua
124 lines
4.0 KiB
Lua
-- This file is part of thesixthroc's Pirate Ship softmod, licensed under GPLv3 and stored at https://github.com/danielmartin0/ComfyFactorio-Pirates.
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local Math = require 'maps.pirates.math'
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-- local Memory = require 'maps.pirates.memory'
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local _inspect = require 'utils.inspect'.inspect
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local Token = require 'utils.token'
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local Task = require 'utils.task'
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local Public = {}
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function Public.worm_movement_effect(surface, position, solid_ground, big_bool)
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if not (surface and surface.valid) then return end
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if solid_ground then big_bool = false end
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local number, rmax, particles, sound
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if big_bool then
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number = 80
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rmax = 4
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particles = {'huge-rock-stone-particle-big', 'huge-rock-stone-particle-medium', 'red-desert-1-stone-particle-medium'}
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-- sound = 'utility/build_blueprint_large'
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sound = 'utility/build_blueprint_large'
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else
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number = 40
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rmax = 2.5
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particles = {'huge-rock-stone-particle-medium', 'red-desert-1-stone-particle-medium', 'red-desert-1-stone-particle-small'}
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sound = 'utility/build_blueprint_medium'
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end
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if solid_ground then
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particles = {'refined-concrete-stone-particle-medium', 'refined-concrete-stone-particle-small'}
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sound = 'utility/build_blueprint_small'
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end
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local function p(r, theta) return {x = position.x + r*Math.sin(theta), y = position.y + r*Math.cos(theta)} end
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for i=1,number do
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local r = rmax * Math.sqrt(Math.random())
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local theta = Math.random()*6.283
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local name = particles[Math.random(#particles)]
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local _p = p(r,theta)
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surface.create_particle{name = name, position = _p, movement = {0/10, 0/10}, height = 0, vertical_speed = 0.02 + Math.sqrt(rmax - r)*rmax/50, frame_speed = 1}
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if i<=5 then
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surface.play_sound{path = sound, position = _p, override_sound_type = 'walking', volume_modifier=0.75}
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end
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end
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end
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function Public.worm_emerge_effect(surface, position)
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if not (surface and surface.valid) then return end
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if position then
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local function p(r, theta) return {x = position.x + r*Math.sin(theta), y = position.y + r*Math.cos(theta)} end
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for theta=0,6,0.5 do
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local r = 3
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surface.create_entity{name = 'blood-explosion-huge', position = p(r,theta), color={1,1,1}}
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end
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end
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end
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function Public.biters_emerge(surface, position)
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if not (surface and surface.valid) then return end
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surface.create_entity{name = 'spitter-spawner-die', position = position}
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end
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function Public.kraken_effect_1(surface, position, angle)
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if not (surface and surface.valid) then return end
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local r = 9
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local p = {position.x + r*Math.sin(angle), position.y + r*Math.cos(angle)}
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surface.create_entity{name = 'blood-explosion-huge', position = p, color={1,1,1}}
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end
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function Public.kraken_effect_2(surface, position)
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if not (surface and surface.valid) then return end
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surface.create_entity{name = 'blood-explosion-big', position = position, color={1,1,1}}
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end
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local kraken_effect_3_token =
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Token.register(
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function(data)
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Public.kraken_effect_3(data.surface, data.position, data.r)
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end
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)
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function Public.kraken_effect_3(surface, position, r)
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r = r or 3
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if not (surface and surface.valid) then return end
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for theta=0,6.283,6.283/32 do
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local p = {position.x + r*Math.sin(theta), position.y + r*Math.cos(theta)}
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surface.create_entity{name = 'water-splash', position = p, color={1,1,1}}
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end
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local rmax = 100
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if r < rmax then
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Task.set_timeout_in_ticks(4, kraken_effect_3_token, {surface = surface, position = position, r = r + 2})
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end
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end
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function Public.kraken_effect_4(surface, position)
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if not (surface and surface.valid) then return end
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local r = 6
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for theta=0,6.283,6.283/32 do
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local p = {position.x + r*Math.sin(theta), position.y + r*Math.cos(theta)}
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surface.create_entity{name = 'blood-explosion-big', position = p, color={1,1,1}}
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end
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end
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function Public.kraken_effect_5(surface, position)
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if not (surface and surface.valid) then return end
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local r = 6
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for theta=0,6.283,6.283/32 do
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local p = {position.x + r*Math.sin(theta), position.y + r*Math.cos(theta)}
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surface.create_entity{name = 'blood-explosion-huge', position = p, color={1,1,1}}
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end
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end
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return Public |