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ComfyFactorio/maps/junkyard_pvp/surrounded_by_worms.lua
2019-11-10 02:46:29 +01:00

39 lines
1.3 KiB
Lua

local event = require 'utils.event'
local math_random = math.random
local turrets = {
[1] = "small-worm-turret",
[2] = "medium-worm-turret",
[3] = "big-worm-turret",
[4] = "behemoth-worm-turret"
}
local tile_coords = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
tile_coords[#tile_coords + 1] = {x, y}
end
end
local function on_chunk_generated(event)
local surface = event.surface
if surface.name ~= "mirror_terrain" then return end
local starting_distance = surface.map_gen_settings.starting_area * 200
local left_top = event.area.left_top
local chunk_distance_to_center = math.sqrt(left_top.x ^ 2 + left_top.y ^ 2)
if starting_distance > chunk_distance_to_center then return end
local highest_worm_tier = math.floor((chunk_distance_to_center - starting_distance) * 0.0025) + 1
if highest_worm_tier > 4 then highest_worm_tier = 4 end
for a = 1, 4, 1 do
local coord_modifier = tile_coords[math_random(1, #tile_coords)]
local pos = {left_top.x + coord_modifier[1], left_top.y + coord_modifier[2]}
local name = turrets[math_random(1, highest_worm_tier)]
local position = surface.find_non_colliding_position("big-worm-turret", pos, 8, 1)
if position then
surface.create_entity({name = name, position = position, force = "enemy"})
end
end
end
event.add(defines.events.on_chunk_generated, on_chunk_generated)