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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/utils/get_noise.lua
MewMew b7c7cff886 update
16 unique world traits added.
Positive world modifiers halfed.
Starting area modifier removed.
Reduce capsule drop radius.
Reduced worm spawn radius in mothership surface.
Fix for game freeze on entering next world.
Fix for random high tier biters in next world.
Fix for being stuck in chunk destroy phase when a player joins.
Added modifiers for pollution diffusion, biter group size and tree durability.
2021-05-21 01:01:48 +02:00

137 lines
4.8 KiB
Lua

local simplex_noise = require 'utils.simplex_noise'.d2
--add or use noise templates from here
local noises = {
['bb_biterland'] = {
{modifier = 0.001, weight = 1},
{modifier = 0.01, weight = 0.35},
{modifier = 0.1, weight = 0.015}
},
['bb_ore'] = {{modifier = 0.0042, weight = 1}, {modifier = 0.031, weight = 0.08}, {modifier = 0.1, weight = 0.025}},
['cave_ponds'] = {{modifier = 0.01, weight = 1}, {modifier = 0.1, weight = 0.06}},
['smol_areas'] = {{modifier = 0.01, weight = 1}, {modifier = 0.1, weight = 0.02}, {modifier = 0.1, weight = 0.03}},
['cave_worms'] = {{modifier = 0.001, weight = 1}, {modifier = 0.1, weight = 0.06}},
['cave_rivers'] = {
{modifier = 0.005, weight = 1},
{modifier = 0.01, weight = 0.25},
{modifier = 0.05, weight = 0.01}
},
['cave_rivers_2'] = {
{modifier = 0.003, weight = 1},
{modifier = 0.01, weight = 0.21},
{modifier = 0.05, weight = 0.01}
},
['cave_rivers_3'] = {
{modifier = 0.002, weight = 1},
{modifier = 0.01, weight = 0.15},
{modifier = 0.05, weight = 0.01}
},
['cave_rivers_4'] = {
{modifier = 0.001, weight = 1},
{modifier = 0.01, weight = 0.11},
{modifier = 0.05, weight = 0.01}
},
['decoratives'] = {{modifier = 0.03, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.1, weight = 0.05}},
['dungeons'] = {{modifier = 0.0025, weight = 1}, {modifier = 0.005, weight = 0.25}},
['dungeon_sewer'] = {
{modifier = 0.0005, weight = 1},
{modifier = 0.005, weight = 0.015},
{modifier = 0.025, weight = 0.0015}
},
['large_caves'] = {
{modifier = 0.0033, weight = 1},
{modifier = 0.01, weight = 0.22},
{modifier = 0.05, weight = 0.05},
{modifier = 0.1, weight = 0.04}
},
['n1'] = {{modifier = 0.0001, weight = 1}},
['n2'] = {{modifier = 0.001, weight = 1}},
['n3'] = {{modifier = 0.01, weight = 1}},
['n4'] = {{modifier = 0.1, weight = 1}},
['n5'] = {{modifier = 0.07, weight = 1}},
['watery_world'] = {
{modifier = 0.0007, weight = 1},
{modifier = 0.01, weight = 0.02},
{modifier = 0.1, weight = 0.005}
},
['no_rocks'] = {
{modifier = 0.0033, weight = 1},
{modifier = 0.01, weight = 0.22},
{modifier = 0.05, weight = 0.05},
{modifier = 0.1, weight = 0.04}
},
['no_rocks_2'] = {{modifier = 0.013, weight = 1}, {modifier = 0.1, weight = 0.1}},
['oasis'] = {
{modifier = 0.0015, weight = 1},
{modifier = 0.0025, weight = 0.5},
{modifier = 0.01, weight = 0.15},
{modifier = 0.1, weight = 0.017}
},
['scrapyard'] = {
{modifier = 0.005, weight = 1},
{modifier = 0.01, weight = 0.35},
{modifier = 0.05, weight = 0.23},
{modifier = 0.1, weight = 0.11}
},
['big_cave'] = {
{modifier = 0.003, weight = 1},
{modifier = 0.02, weight = 0.05},
{modifier = 0.15, weight = 0.02}
},
['small_caves'] = {
{modifier = 0.008, weight = 1},
{modifier = 0.03, weight = 0.15},
{modifier = 0.25, weight = 0.05}
},
['small_caves_2'] = {
{modifier = 0.009, weight = 1},
{modifier = 0.05, weight = 0.25},
{modifier = 0.25, weight = 0.05}
},
['forest_location'] = {
{modifier = 0.006, weight = 1},
{modifier = 0.01, weight = 0.25},
{modifier = 0.05, weight = 0.15},
{modifier = 0.1, weight = 0.05}
},
['forest_density'] = {
{modifier = 0.01, weight = 1},
{modifier = 0.05, weight = 0.5},
{modifier = 0.1, weight = 0.025}
},
['cave_miner_01'] = {
{modifier = 0.0015, weight = 1},
{modifier = 0.0030, weight = 0.15},
{modifier = 0.0100, weight = 0.025},
{modifier = 0.1000, weight = 0.01}
},
['cave_miner_02'] = {
{modifier = 0.006, weight = 1},
{modifier = 0.02, weight = 0.15},
{modifier = 0.25, weight = 0.025}
},
['cm_ponds'] = {{modifier = 0.025, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.1, weight = 0.05}},
['cm_ocean'] = {
{modifier = 0.002, weight = 1},
{modifier = 0.004, weight = 1},
{modifier = 0.02, weight = 0.05}
},
['journey_swamps'] = {{modifier = 0.02, weight = 1}, {modifier = 0.04, weight = 0.35}, {modifier = 0.1, weight = 0.08}},
}
--returns a float number between -1 and 1
local function get_noise(name, pos, seed)
local noise = 0
local d = 0
for i = 1, #noises[name] do
local mod = noises[name]
noise = noise + simplex_noise(pos.x * mod[i].modifier, pos.y * mod[i].modifier, seed) * mod[i].weight
d = d + mod[i].weight
seed = seed + 10000
end
noise = noise / d
return noise
end
return get_noise