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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-06 00:23:49 +02:00
ComfyFactorio/maps/junkyard.lua
2019-03-08 23:47:38 +01:00

473 lines
23 KiB
Lua

--junkyard-- mewmew made this --
require "maps.modules.dynamic_landfill"
require "maps.modules.satellite_score"
require "maps.modules.mineable_wreckage_yields_scrap"
require "maps.modules.spawners_contain_biters"
require "maps.modules.biters_yield_coins"
require "maps.modules.fluids_are_explosive"
require "maps.modules.explosives_are_explosive"
require "maps.modules.dangerous_nights"
local unearthing_worm = require "functions.unearthing_worm"
local unearthing_biters = require "functions.unearthing_biters"
local create_entity_chain = require "functions.create_entity_chain"
local create_tile_chain = require "functions.create_tile_chain"
local simplex_noise = require 'utils.simplex_noise'
simplex_noise = simplex_noise.d2
local event = require 'utils.event'
local table_insert = table.insert
local math_random = math.random
local map_functions = require "maps.tools.map_functions"
local disabled_for_deconstruction = {
["fish"] = true,
["rock-huge"] = true,
["rock-big"] = true,
["sand-rock-big"] = true,
["mineable-wreckage"] = true
}
local tile_replacements = {
["grass-1"] = "dirt-7",
["grass-2"] = "dirt-6",
["grass-3"] = "dirt-5",
["grass-4"] = "dirt-4" ,
["water"] = "water-green",
["deepwater"] = "deepwater-green",
["sand-1"] = "dirt-7",
["sand-2"] = "dirt-6",
["sand-3"] = "dirt-5"
}
local entity_replacements = {
["tree-01"] = "dead-grey-trunk",
["tree-02"] = "tree-06-brown",
["tree-03"] = "dead-grey-trunk",
["tree-04"] = "dry-hairy-tree",
["tree-05"] = "dead-grey-trunk",
["tree-06"] = "tree-06-brown",
["tree-07"] = "dry-hairy-tree",
["tree-08"] = "dead-grey-trunk",
["tree-09"] = "tree-06-brown",
["tree-02-red"] = "dry-tree",
--["tree-06-brown"] = "dirt",
["tree-08-brown"] = "tree-06-brown",
["tree-09-brown"] = "tree-06-brown",
["tree-09-red"] = "tree-06-brown",
["iron-ore"] = "mineable-wreckage",
["copper-ore"] = "mineable-wreckage",
["coal"] = "mineable-wreckage",
["stone"] = "mineable-wreckage"
}
local wrecks = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"}
local scrap_buildings = {"nuclear-reactor", "centrifuge", "chemical-plant", "assembling-machine-1", "assembling-machine-2", "assembling-machine-3", "beacon", "oil-refinery", "arithmetic-combinator", "constant-combinator", "decider-combinator", "programmable-speaker", "steam-turbine", "steam-engine"}
local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math_random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise_seed_add = 25000
seed = seed + noise_seed_add
if name == 1 then
local noise = {}
noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
seed = seed + noise_seed_add
noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
local noise = noise[1] + noise[2] * 0.35 + noise[3] * 0.23 + noise[4] * 0.11
return noise
end
end
local function create_shipwreck(surface, position)
local raffle = {}
local loot = {
{{name = "iron-gear-wheel", count = math_random(80,100)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "copper-cable", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
{{name = "electric-engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
{{name = "battery", count = math_random(40,80)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
{{name = "advanced-circuit", count = math_random(40,80)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
{{name = "electronic-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
{{name = "processing-unit", count = math_random(30,60)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
{{name = "explosives", count = math_random(25,50)}, weight = 1, evolution_min = 0.2, evolution_max = 0.6},
{{name = "lubricant-barrel", count = math_random(4,10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
{{name = "rocket-fuel", count = math_random(4,10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
{{name = "steel-plate", count = math_random(50,100)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
{{name = "nuclear-fuel", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
{{name = "burner-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
{{name = "inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
{{name = "long-handed-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
{{name = "fast-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
{{name = "filter-inserter", count = math_random(4,8)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
{{name = "stack-filter-inserter", count = math_random(2,4)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
{{name = "stack-inserter", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "small-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "medium-electric-pole", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
{{name = "wooden-chest", count = math_random(16,24)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
{{name = "iron-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
{{name = "steel-chest", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "small-lamp", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
{{name = "rail", count = math_random(50,75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
{{name = "assembling-machine-1", count = math_random(1,2)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "assembling-machine-2", count = math_random(1,2)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
{{name = "offshore-pump", count = 1}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
--{{name = "beacon", count = 1}, weight = 3, evolution_min = 0.7, evolution_max = 1},
--{{name = "boiler", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
--{{name = "steam-engine", count = math_random(1,2)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
--{{name = "steam-turbine", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
--{{name = "nuclear-reactor", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
--{{name = "centrifuge", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
{{name = "heat-pipe", count = math_random(8,12)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
--{{name = "heat-exchanger", count = math_random(2,4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
{{name = "arithmetic-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "constant-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "decider-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "power-switch", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "programmable-speaker", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "green-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
{{name = "red-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
--{{name = "chemical-plant", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
{{name = "burner-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
{{name = "electric-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
{{name = "express-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "express-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "express-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
{{name = "fast-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
{{name = "fast-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
{{name = "fast-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
{{name = "transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
{{name = "underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
{{name = "splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
{{name = "pipe", count = math_random(40,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
{{name = "pipe-to-ground", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
--{{name = "pumpjack", count = math_random(1,2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
{{name = "pump", count = math_random(1,4)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
--{{name = "steel-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
--{{name = "stone-furnace", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
--{{name = "radar", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
{{name = "rail-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
{{name = "rail-chain-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
{{name = "stone-wall", count = math_random(25,75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
{{name = "gate", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
--{{name = "storage-tank", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
{{name = "train-stop", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
{{name = "express-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
{{name = "fast-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
{{name = "loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5}
--{{name = "lab", count = math_random(2,4)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1}
}
local distance_to_center = math.sqrt(position.x^2 + position.y^2)
if distance_to_center < 1 then
distance_to_center = 0.1
else
distance_to_center = distance_to_center / 5000
end
if distance_to_center > 1 then distance_to_center = 1 end
for _, t in pairs (loot) do
for x = 1, t.weight, 1 do
if t.evolution_min <= distance_to_center and t.evolution_max >= distance_to_center then
table.insert(raffle, t[1])
end
end
end
local e = surface.create_entity{name = wrecks[math_random(1,#wrecks)], position = position, force = "player"}
for x = 1, math_random(2,3), 1 do
local loot = raffle[math_random(1,#raffle)]
e.insert(loot)
end
end
local function secret_shop(pos, surface)
local secret_market_items = {
{price = {{"coin", math_random(30,60)}}, offer = {type = 'give-item', item = 'construction-robot'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'loader'}},
{price = {{"coin", math_random(200,300)}}, offer = {type = 'give-item', item = 'fast-loader'}},
{price = {{"coin", math_random(300,500)}}, offer = {type = 'give-item', item = 'express-loader'}},
{price = {{"coin", math_random(100,200)}}, offer = {type = 'give-item', item = 'locomotive'}},
{price = {{"coin", math_random(75,150)}}, offer = {type = 'give-item', item = 'cargo-wagon'}},
{price = {{"coin", math_random(2,3)}}, offer = {type = 'give-item', item = 'rail'}},
{price = {{"coin", math_random(4,12)}}, offer = {type = 'give-item', item = 'small-lamp'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'car'}},
{price = {{"coin", math_random(300,600)}}, offer = {type = 'give-item', item = 'electric-furnace'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'effectivity-module'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'productivity-module'}},
{price = {{"coin", math_random(80,160)}}, offer = {type = 'give-item', item = 'speed-module'}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'wood', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'iron-ore', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'copper-ore', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'stone', count = 50}},
{price = {{"coin", math_random(5,10)}}, offer = {type = 'give-item', item = 'coal', count = 50}},
{price = {{"coin", math_random(8,16)}}, offer = {type = 'give-item', item = 'uranium-ore', count = 50}},
{price = {{'wood', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'iron-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'copper-ore', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'stone', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'coal', math_random(10,12)}}, offer = {type = 'give-item', item = "coin"}},
{price = {{'uranium-ore', math_random(8,10)}}, offer = {type = 'give-item', item = "coin"}}
}
secret_market_items = shuffle(secret_market_items)
local market = surface.create_entity {name = "market", position = pos}
market.destructible = false
for i = 1, math.random(6, 8), 1 do
market.add_market_item(secret_market_items[i])
end
end
local function place_random_scrap_entity(surface, position)
local r = math.random(1, 100)
if r < 10 then
local e = surface.create_entity({name = scrap_buildings[math.random(1, #scrap_buildings)], position = position, force = "scrap"})
if e.name == "nuclear-reactor" then
create_entity_chain(surface, {name = "heat-pipe", position = position, force = "player"}, math_random(32,128), 25)
end
if e.name == "chemical-plant" or e.name == "steam-engine" or e.name == "steam-engine" then
create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(16,32), 25)
end
return
end
if r < 40 then
local e = surface.create_entity({name = "substation", position = position, force = "scrap"})
return
end
if r < 80 then
local e = surface.create_entity({name = "gun-turret", position = position, force = "scrap_defense"})
e.insert({name = "firearm-magazine", count = math.random(8, 128)})
return
end
local e = surface.create_entity({name = "storage-tank", position = position, force = "scrap", direction = math.random(0, 3)})
local fluids = {"crude-oil", "lubricant", "heavy-oil", "light-oil", "petroleum-gas", "sulfuric-acid", "water"}
e.fluidbox[1] = {name = fluids[math.random(1, #fluids)], amount = math.random(15000, 25000)}
create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(6,8), 1)
create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(6,8), 1)
create_entity_chain(surface, {name = "pipe", position = position, force = "player"}, math_random(40,70), 80)
end
local function create_inner_content(surface, pos, noise)
if math_random(1, 98304) == 1 then secret_shop(pos, surface) return end
if math_random(1, 51200) == 1 then
if noise < 0.2 or noise > -0.2 then
create_tile_chain(surface, {name = "concrete", position = pos}, math_random(16, 48), 50)
create_tile_chain(surface, {name = "concrete", position = pos}, math_random(16, 48), 50)
create_tile_chain(surface, {name = "concrete", position = pos}, math_random(16, 48), 50)
create_entity_chain(surface, {name = "laser-turret", position = pos, force = "scrap_defense"}, 1, 25)
create_entity_chain(surface, {name = "accumulator", position = pos, force = "scrap_defense"}, math_random(2, 4), 1)
create_entity_chain(surface, {name = "substation", position = pos, force = "scrap_defense"}, math_random(6, 8), 1)
create_entity_chain(surface, {name = "solar-panel", position = pos, force = "scrap_defense"}, math_random(16, 24), 1)
end
return
end
if math_random(1, 102400) == 1 then
if noise < 0.1 or noise > -0.1 then
create_tile_chain(surface, {name = "stone-path", position = pos}, math_random(96, 160), 85)
end
return
end
end
local function process_entity(e)
if not e.valid then return end
if entity_replacements[e.name] then
if e.type == "tree" then
if math_random(1,2) == 1 then
e.surface.create_entity({name = entity_replacements[e.name], position = e.position})
end
else
e.surface.create_entity({name = entity_replacements[e.name], position = e.position})
end
e.destroy()
return
end
if e.type == "unit-spawner" then
for _, wreck in pairs (e.surface.find_entities_filtered({area = {{e.position.x - 4, e.position.y - 4},{e.position.x + 4, e.position.y + 4}}, name = "mineable-wreckage"})) do
if wreck.valid then wreck.destroy() end
end
return
end
end
local function on_chunk_generated(event)
local surface = event.surface
local left_top = event.area.left_top
local tiles = {}
local entities = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = false
local pos = {x = left_top.x + x, y = left_top.y + y}
local tile = surface.get_tile(pos)
if tile_replacements[tile.name] then
table_insert(tiles, {name = tile_replacements[tile.name], position = pos})
end
if not tile.collides_with("player-layer") then
local noise = get_noise(1, pos)
if noise > 0.43 or noise < -0.43 then
if math_random(1,3) ~= 1 then
surface.create_entity({name = "mineable-wreckage", position = pos})
else
if math_random(1,512) == 1 then
create_shipwreck(surface, pos)
else
if math_random(1,512) == 1 then
place_random_scrap_entity(surface, pos)
end
end
end
else
create_inner_content(surface, pos, noise)
end
end
end
end
surface.set_tiles(tiles, true)
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
process_entity(e)
end
if global.spawn_generated then return end
if left_top.x < 96 then return end
map_functions.draw_rainbow_patch({x = 0, y = 0}, surface, 14, 1500)
for _, e in pairs (surface.find_entities_filtered({area = {{-50, -50},{50, 50}}})) do
local distance_to_center = math.sqrt(e.position.x^2 + e.position.y^2)
if e.valid then
if distance_to_center < 8 and e.name == "mineable-wreckage" and math_random(1,5) ~= 1 then e.destroy() end
end
if e.valid then
if distance_to_center < 30 and e.name == "gun-turret" then e.destroy() end
end
end
global.spawn_generated = true
end
local function on_chunk_charted(event)
if not global.chunks_charted then global.chunks_charted = {} end
local surface = game.surfaces[event.surface_index]
local position = event.position
if global.chunks_charted[tostring(position.x) .. tostring(position.y)] then return end
global.chunks_charted[tostring(position.x) .. tostring(position.y)] = true
local decorative_names = {}
for k,v in pairs(game.decorative_prototypes) do
if v.autoplace_specification then
decorative_names[#decorative_names+1] = k
end
end
surface.regenerate_decorative(decorative_names, {position})
if math_random(1, 10) ~= 1 then return end
local pos = {x = position.x * 32 + math_random(1,32), y = position.y * 32 + math_random(1,32)}
local noise = get_noise(1, pos)
if noise > 0.4 or noise < -0.4 then return end
local distance_to_center = math.sqrt(pos.x^2 + pos.y^2)
local size = 5 + math.floor(distance_to_center * 0.0075)
if size > 20 then size = 20 end
local amount = 100 + distance_to_center
map_functions.draw_rainbow_patch(pos, surface, size, amount)
end
local function on_marked_for_deconstruction(event)
if disabled_for_deconstruction[event.entity.name] then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if player.online_time == 0 then
player.insert({name = "pistol", count = 1})
player.insert({name = "firearm-magazine", count = 16})
end
if global.map_init_done then return end
game.forces["player"].technologies["optics"].researched = true
game.surfaces["nauvis"].ticks_per_day = game.surfaces["nauvis"].ticks_per_day * 2
game.create_force("scrap")
game.create_force("scrap_defense")
game.forces.player.set_friend('scrap', true)
game.forces.enemy.set_friend('scrap', true)
game.forces.scrap.set_friend('player', true)
game.forces.scrap.set_friend('enemy', true)
game.forces.scrap.share_chart = false
global.map_init_done = true
end
local function on_player_mined_entity(event)
local entity = event.entity
if not entity.valid then return end
if entity.name == "mineable-wreckage" then
if math_random(1,32) == 1 then
unearthing_biters(entity.surface, entity.position, math_random(4,12))
end
if math_random(1,64) == 1 then
unearthing_worm(entity.surface, entity.position)
end
end
if entity.force.name ~= "scrap" then return end
local positions = {}
local r = math.ceil(entity.prototype.max_health / 40)
for x = r * -1, r, 1 do
for y = r * -1, r, 1 do
positions[#positions + 1] = {x = entity.position.x + x, y = entity.position.y + y}
end
end
positions = shuffle(positions)
for i = 1, math.ceil(entity.prototype.max_health / 40), 1 do
if not positions[i] then return end
if math_random(1,3) == 1 then
unearthing_biters(entity.surface, entity.position, math_random(4,8))
else
unearthing_worm(entity.surface, positions[i])
end
end
end
local function on_entity_died(event)
on_player_mined_entity(event)
end
local function on_research_finished(event)
event.research.force.character_inventory_slots_bonus = game.forces.player.mining_drill_productivity_bonus * 200
end
event.add(defines.events.on_research_finished, on_research_finished)
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_chunk_charted, on_chunk_charted)