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ComfyFactorio/maps/mountain_fortress_v3/commands.lua
2020-10-19 20:21:27 +02:00

149 lines
4.6 KiB
Lua

local Color = require 'utils.color_presets'
local Task = require 'utils.task'
local Server = require 'utils.server'
local WPT = require 'maps.mountain_fortress_v3.table'
local mapkeeper = '[color=blue]Mapkeeper:[/color]'
commands.add_command(
'scenario',
'Usable only for admins - controls the scenario!',
function(cmd)
local p
local player = game.player
if not player or not player.valid then
p = log
else
p = player.print
if not player.admin then
return
end
end
local this = WPT.get()
local reset_map = require 'maps.mountain_fortress_v3.main'.reset_map
local param = cmd.parameter
if param == 'restart' or param == 'shutdown' or param == 'reset' or param == 'restartnow' then
goto continue
else
p('[ERROR] Arguments are:\nrestart\nshutdown\nreset\nrestartnow')
return
end
::continue::
if not this.reset_are_you_sure then
this.reset_are_you_sure = true
p(
'[WARNING] This command will disable the soft-reset feature, run this command again if you really want to do this!'
)
return
end
if param == 'restart' then
if this.restart then
this.reset_are_you_sure = nil
this.restart = false
this.soft_reset = true
p('[SUCCESS] Soft-reset is enabled.')
return
else
this.reset_are_you_sure = nil
this.restart = true
this.soft_reset = false
if this.shutdown then
this.shutdown = false
end
p('[WARNING] Soft-reset is disabled! Server will restart from scenario to load new changes.')
return
end
elseif param == 'restartnow' then
this.reset_are_you_sure = nil
p(player.name .. ' has restarted the game.')
Server.start_scenario('Mountain_Fortress_v3')
return
elseif param == 'shutdown' then
if this.shutdown then
this.reset_are_you_sure = nil
this.shutdown = false
this.soft_reset = true
p('[SUCCESS] Soft-reset is enabled.')
return
else
this.reset_are_you_sure = nil
this.shutdown = true
this.soft_reset = false
if this.restart then
this.restart = false
end
p('[WARNING] Soft-reset is disabled! Server will shutdown. Most likely because of updates.')
return
end
elseif param == 'reset' then
this.reset_are_you_sure = nil
if player and player.valid then
game.print(mapkeeper .. ' ' .. player.name .. ', has reset the game!', {r = 0.98, g = 0.66, b = 0.22})
else
game.print(mapkeeper .. ' server, has reset the game!', {r = 0.98, g = 0.66, b = 0.22})
end
reset_map()
p('[WARNING] Game has been reset!')
return
end
end
)
commands.add_command(
'set_queue_speed',
'Usable only for admins - sets the queue speed of this map!',
function(cmd)
local p
local player = game.player
local param = tonumber(cmd.parameter)
if player then
if player ~= nil then
p = player.print
if not player.admin then
p("[ERROR] You're not admin!", Color.fail)
return
end
if not param then
return
end
p('Queue speed set to: ' .. param)
Task.set_queue_speed(param)
else
p = log
p('Queue speed set to: ' .. param)
Task.set_queue_speed(param)
end
end
end
)
commands.add_command(
'get_queue_speed',
'Usable only for admins - gets the queue speed of this map!',
function()
local p
local player = game.player
if player then
if player ~= nil then
p = player.print
if not player.admin then
p("[ERROR] You're not admin!", Color.fail)
return
end
p(Task.get_queue_speed())
else
p = log
p(Task.get_queue_speed())
end
end
end
)