mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
518 lines
16 KiB
Lua
518 lines
16 KiB
Lua
--antigrief things made by mewmew
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--modified by gerkiz--
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--as an admin, write either /trust or /untrust and the players name in the chat to grant/revoke immunity from protection
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local Event = require 'utils.event'
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local session = require 'utils.session_data'
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local Server = require 'utils.server'
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local Global = require 'utils.global'
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local Public = {}
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local this = {
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landfill_history = {
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['unknown'] = {}
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},
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capsule_history = {
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['unknown'] = {}
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},
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friendly_fire_history = {
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['unknown'] = {}
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},
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mining_history = {
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['unknown'] = {}
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},
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corpse_history = {
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['unknown'] = {}
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},
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whitelist_types = {},
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log_tree_harvest = false
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}
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Global.register(
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this,
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function(t)
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this = t
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end
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)
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local function on_marked_for_deconstruction(event)
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local tracker = session.get_session_table()
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local trusted = session.get_trusted_table()
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if not event.player_index then
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return
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end
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local player = game.players[event.player_index]
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if player.admin == true then
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return
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end
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if trusted[player.name] == true then
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return
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end
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local playtime = player.online_time
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if tracker[player.name] then
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playtime = player.online_time + tracker[player.name]
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end
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if playtime < 2592000 then
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event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
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player.print('You have not grown accustomed to this technology yet.', {r = 0.22, g = 0.99, b = 0.99})
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end
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end
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local function on_player_ammo_inventory_changed(event)
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local tracker = session.get_session_table()
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local trusted = session.get_trusted_table()
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local player = game.players[event.player_index]
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if player.admin == true then
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return
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end
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if trusted[player.name] == true then
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return
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end
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local playtime = player.online_time
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if tracker[player.name] then
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playtime = player.online_time + tracker[player.name]
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end
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if playtime < 1296000 then
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local nukes = player.remove_item({name = 'atomic-bomb', count = 1000})
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if nukes > 0 then
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player.print('You have not grown accustomed to this technology yet.', {r = 0.22, g = 0.99, b = 0.99})
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Server.to_discord_bold(
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table.concat {'** [Nuke] ' .. player.name .. ' tried to equip nukes but was not trusted. **'}
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)
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game.print(
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'[Nuke] ' .. player.name .. ' tried to equip nukes but was not trusted.',
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{r = 0.22, g = 0.99, b = 0.99}
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)
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player.character.health = 0
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end
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end
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end
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local function on_player_built_tile(event)
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local placed_tiles = event.tiles
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if
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placed_tiles[1].old_tile.name ~= 'deepwater' and placed_tiles[1].old_tile.name ~= 'water' and
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placed_tiles[1].old_tile.name ~= 'water-green'
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then
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return
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end
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local player = game.players[event.player_index]
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--landfill history--
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if #this.landfill_history[player.index] > 999 then
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this.landfill_history[player.index] = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' at X:'
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str = str .. placed_tiles[1].position.x
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str = str .. ' Y:'
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str = str .. placed_tiles[1].position.y
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str = str .. ' '
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str = str .. 'surface:' .. event.surface.index
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this.landfill_history[player.index][#this.landfill_history[player.index] + 1] = str
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end
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local function on_built_entity(event)
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local tracker = session.get_session_table()
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local trusted = session.get_trusted_table()
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if game.tick < 1296000 then
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return
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end
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if event.created_entity.type == 'entity-ghost' then
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local player = game.players[event.player_index]
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if player.admin == true then
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return
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end
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if trusted[player.name] == true then
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return
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end
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local playtime = player.online_time
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if tracker[player.name] then
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playtime = player.online_time + tracker[player.name]
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end
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if playtime < 432000 then
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event.created_entity.destroy()
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player.print('You have not grown accustomed to this technology yet.', {r = 0.22, g = 0.99, b = 0.99})
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end
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end
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end
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local ammo_names = {
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['poison-capsule'] = true,
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['cluster-grenade'] = true,
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['grenade'] = true,
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['atomic-bomb'] = true,
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['cliff-explosives'] = true
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}
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--Capsule History and Antigrief
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local function on_player_used_capsule(event)
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local tracker = session.get_session_table()
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local position = event.position
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local player = game.players[event.player_index]
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local item = event.item
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if not item then
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return
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end
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local name = item.name
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local playtime = player.online_time
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if tracker[player.name] then
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playtime = player.online_time + tracker[player.name]
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end
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if playtime < 1296000 then
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if ammo_names[name] then
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local item_to_remove = player.remove_item({name = name, count = 1000})
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if item_to_remove > 0 then
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player.print('You have not grown accustomed to this technology yet.', {r = 0.22, g = 0.99, b = 0.99})
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Server.to_discord_bold(
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table.concat {
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'** [Capsule] ' .. player.name .. ' used ' .. name .. ' but was not trusted. **'
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}
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)
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game.print(
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'[Capsule] ' .. player.name .. ' used ' .. name .. ' but was not trusted.',
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{r = 0.22, g = 0.99, b = 0.99}
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)
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player.character.health = 0
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end
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if #this.capsule_history[player.index] > 999 then
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this.capsule_history[player.index] = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' used ' .. name
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str = str .. ' at X:'
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str = str .. math.floor(position.x)
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str = str .. ' Y:'
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str = str .. math.floor(position.y)
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str = str .. ' '
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str = str .. 'surface:' .. player.surface.index
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this.capsule_history[player.index][#this.capsule_history[player.index] + 1] = str
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end
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end
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end
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local blacklisted_types = {
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['transport-belt'] = true,
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['wall'] = true,
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['underground-belt'] = true,
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['inserter'] = true,
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['land-mine'] = true,
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['gate'] = true,
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['lamp'] = true,
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['mining-drill'] = true,
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['splitter'] = true
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}
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--Friendly Fire History
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local function on_entity_died(event)
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local cause = event.cause
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local name
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if
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(cause and cause.name == 'character' and cause.player and cause.force.name == event.entity.force.name and
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not blacklisted_types[event.entity.type])
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then
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local player = cause.player
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name = player.name
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if #this.friendly_fire_history[cause.player.index] > 999 then
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this.friendly_fire_history[cause.player.index] = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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str = str .. name .. ' destroyed '
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str = str .. event.entity.name
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str = str .. ' at X:'
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str = str .. math.floor(event.entity.position.x)
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str = str .. ' Y:'
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str = str .. math.floor(event.entity.position.y)
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str = str .. ' '
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str = str .. 'surface:' .. event.entity.surface.index
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this.friendly_fire_history[cause.player.index][#this.friendly_fire_history[cause.player.index] + 1] = str
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elseif not blacklisted_types[event.entity.type] and this.whitelist_types[event.entity.type] then
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if cause then
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if cause.force.name ~= 'player' then
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return
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end
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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if cause and cause.name == 'character' and cause.player then
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str = str .. cause.player.name .. ' destroyed '
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else
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str = str .. 'someone destroyed '
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end
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str = str .. event.entity.name
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str = str .. ' at X:'
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str = str .. math.floor(event.entity.position.x)
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str = str .. ' Y:'
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str = str .. math.floor(event.entity.position.y)
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str = str .. ' '
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str = str .. 'surface:' .. event.entity.surface.index
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if cause and cause.name == 'character' and cause.player then
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if #this.friendly_fire_history[cause.player.index] > 999 then
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this.friendly_fire_history[cause.player.index] = {}
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end
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this.friendly_fire_history[cause.player.index][#this.friendly_fire_history[cause.player.index] + 1] = str
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else
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if #this.friendly_fire_history['unknown'] > 999 then
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this.friendly_fire_history['unknown'] = {}
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end
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this.friendly_fire_history['unknown'][#this.friendly_fire_history['unknown'] + 1] = str
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end
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end
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end
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--Mining Thieves History
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local function on_player_mined_entity(event)
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local player = game.players[event.player_index]
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if not player then
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return
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end
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if this.whitelist_types[event.entity.type] then
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if #this.mining_history[player.index] > 999 then
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this.mining_history[player.index] = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' mined '
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str = str .. event.entity.name
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str = str .. ' at X:'
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str = str .. math.floor(event.entity.position.x)
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str = str .. ' Y:'
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str = str .. math.floor(event.entity.position.y)
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str = str .. ' '
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str = str .. 'surface:' .. event.entity.surface.index
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this.mining_history[player.index][#this.mining_history[player.index] + 1] = str
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return
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end
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if not event.entity.last_user then
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return
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end
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if event.entity.last_user.name == player.name then
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return
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end
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if event.entity.force.name ~= player.force.name then
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return
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end
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if blacklisted_types[event.entity.type] then
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return
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end
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if #this.mining_history[player.index] > 999 then
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this.mining_history[player.index] = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' mined '
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str = str .. event.entity.name
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str = str .. ' at X:'
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str = str .. math.floor(event.entity.position.x)
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str = str .. ' Y:'
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str = str .. math.floor(event.entity.position.y)
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str = str .. ' '
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str = str .. 'surface:' .. event.entity.surface.index
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this.mining_history[player.index][#this.mining_history[player.index] + 1] = str
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end
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local function on_gui_opened(event)
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if not event.entity then
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return
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end
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if event.entity.name ~= 'character-corpse' then
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return
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end
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local player = game.players[event.player_index]
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local corpse_owner = game.players[event.entity.character_corpse_player_index]
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if not corpse_owner then
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return
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end
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if corpse_owner.force.name ~= player.force.name then
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return
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end
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local corpse_content = #event.entity.get_inventory(defines.inventory.character_corpse)
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if corpse_content <= 0 then
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return
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end
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if player.name ~= corpse_owner.name then
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game.print(player.name .. ' is looting ' .. corpse_owner.name .. '´s body.', {r = 0.85, g = 0.85, b = 0.85})
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Server.to_discord_bold(
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table.concat {'** [Corpse] ' .. player.name .. ' is looting ' .. corpse_owner.name .. '´s body. **'}
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)
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if #this.corpse_history[player.index] > 999 then
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this.corpse_history[player.index] = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' opened '
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str = str .. corpse_owner.name .. ' body'
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str = str .. ' at X:'
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str = str .. math.floor(event.entity.position.x)
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str = str .. ' Y:'
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str = str .. math.floor(event.entity.position.y)
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str = str .. ' '
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str = str .. 'surface:' .. event.entity.surface.index
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this.corpse_history[player.index][#this.corpse_history[player.index] + 1] = str
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end
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end
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local function on_pre_player_mined_item(event)
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if event.entity.name ~= 'character-corpse' then
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return
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end
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local player = game.players[event.player_index]
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local corpse_owner = game.players[event.entity.character_corpse_player_index]
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if not corpse_owner then
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return
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end
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local entity = event.entity
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if not entity then
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return
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end
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local corpse_content = #entity.get_inventory(defines.inventory.character_corpse)
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if corpse_content <= 0 then
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return
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end
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if corpse_owner.force.name ~= player.force.name then
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return
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end
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if player.name ~= corpse_owner.name then
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game.print(player.name .. ' has looted ' .. corpse_owner.name .. '´s body.', {r = 0.85, g = 0.85, b = 0.85})
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Server.to_discord_bold(
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table.concat {'[Corpse] ' .. player.name .. ' has looted ' .. corpse_owner.name .. '´s body.'}
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)
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if #this.corpse_history[player.index] > 999 then
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this.corpse_history[player.index] = {}
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end
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local t = math.abs(math.floor((game.tick) / 3600))
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local str = '[' .. t .. '] '
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str = str .. player.name .. ' mined '
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str = str .. corpse_owner.name .. ' body'
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str = str .. ' at X:'
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str = str .. math.floor(event.entity.position.x)
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str = str .. ' Y:'
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str = str .. math.floor(event.entity.position.y)
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str = str .. ' '
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str = str .. 'surface:' .. event.entity.surface.index
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this.corpse_history[player.index][#this.corpse_history[player.index] + 1] = str
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end
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end
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local function on_player_joined_game(event)
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local player = game.get_player(event.player_index)
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if not player then
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return
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end
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if not this.mining_history[player.index] then
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this.mining_history[player.index] = {}
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end
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if not this.capsule_history[player.index] then
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this.capsule_history[player.index] = {}
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end
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if not this.friendly_fire_history[player.index] then
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this.friendly_fire_history[player.index] = {}
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end
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if not this.landfill_history[player.index] then
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this.landfill_history[player.index] = {}
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end
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if not this.corpse_history[player.index] then
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this.corpse_history[player.index] = {}
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end
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end
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local function on_player_cursor_stack_changed(event)
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local player = game.get_player(event.player_index)
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local stack = player.cursor_stack
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log(serpent.block(stack.name))
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-- Public.cursor_stack(event, pattern)
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-- local character = player.character
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-- if character then
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-- if character.cursor_stack() then
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-- log(serpent.block(character.cursor_stack()))
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-- end
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--player.play_sound({path = 'utility/wire_connect_pole', position = player.position, volume = 1})
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end
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function Public.cursor_stack(event, pattern)
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local player = game.get_player(event.player_index)
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local stack = player.cursor_stack
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return stack and stack.valid_for_read and stack.name:match(pattern)
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end
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--- Enable this to log when trees are destroyed
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---@param value boolean
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function Public.log_tree_harvest(value)
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if value then
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this.log_tree_harvest = value
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end
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end
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|
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--- Add entity type to the whitelist so it gets logged.
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---@param key string
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---@param value string
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function Public.whitelist_types(key, value)
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if key and value then
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this.whitelist_types[key] = value
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end
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end
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|
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--- Returns the table
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---@param key string
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function Public.get(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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Event.add(defines.events.on_entity_died, on_entity_died)
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Event.add(defines.events.on_built_entity, on_built_entity)
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Event.add(defines.events.on_gui_opened, on_gui_opened)
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Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
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Event.add(defines.events.on_player_ammo_inventory_changed, on_player_ammo_inventory_changed)
|
|
Event.add(defines.events.on_player_built_tile, on_player_built_tile)
|
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Event.add(defines.events.on_pre_player_mined_item, on_pre_player_mined_item)
|
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Event.add(defines.events.on_player_used_capsule, on_player_used_capsule)
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|
Event.add(defines.events.on_player_cursor_stack_changed, on_player_cursor_stack_changed)
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|
|
|
return Public
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