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ComfyFactorio/maps/scrap_towny_ffa/wreckage_yields_scrap.lua
2022-10-22 22:17:46 +02:00

157 lines
4.9 KiB
Lua

local Event = require 'utils.event'
local Scrap = require 'maps.scrap_towny_ffa.scrap'
local insert = table.insert
local random = math.random
local entity_loot_chance = {
{name = 'advanced-circuit', chance = 150},
{name = 'battery', chance = 150},
{name = 'cannon-shell', chance = 50},
{name = 'copper-cable', chance = 5000},
{name = 'copper-plate', chance = 2500},
{name = 'crude-oil-barrel', chance = 500},
{name = 'defender-capsule', chance = 100},
{name = 'destroyer-capsule', chance = 20},
{name = 'distractor-capsule', chance = 40},
{name = 'electric-engine-unit', chance = 20},
{name = 'electronic-circuit', chance = 1500},
{name = 'empty-barrel', chance = 100},
{name = 'engine-unit', chance = 50},
{name = 'explosive-cannon-shell', chance = 50},
{name = 'explosives', chance = 50},
{name = 'grenade', chance = 100},
{name = 'heavy-oil-barrel', chance = 200},
{name = 'iron-gear-wheel', chance = 5000},
{name = 'iron-plate', chance = 5000},
{name = 'iron-stick', chance = 500},
{name = 'land-mine', chance = 30},
{name = 'light-oil-barrel', chance = 200},
{name = 'lubricant-barrel', chance = 200},
{name = 'nuclear-fuel', chance = 20},
{name = 'petroleum-gas-barrel', chance = 300},
{name = 'pipe', chance = 1000},
{name = 'pipe-to-ground', chance = 100},
{name = 'plastic-bar', chance = 50},
{name = 'processing-unit', chance = 20},
{name = 'rocket-fuel', chance = 50},
{name = 'solid-fuel', chance = 1000},
{name = 'steel-plate', chance = 1500},
{name = 'sulfuric-acid-barrel', chance = 150},
{name = 'uranium-fuel-cell', chance = 10},
{name = 'water-barrel', chance = 100},
{name = 'tank', chance = 1},
{name = 'car', chance = 5}
}
-- positive numbers can scale, 0 is disabled, and negative numbers are fixed absolute values
local entity_loot_amounts = {
['advanced-circuit'] = 6,
['battery'] = 2,
['cannon-shell'] = 2,
['copper-cable'] = 24,
['copper-plate'] = 16,
['crude-oil-barrel'] = 3,
['defender-capsule'] = 2,
['destroyer-capsule'] = 0.3,
['distractor-capsule'] = 0.3,
['electric-engine-unit'] = 2,
['electronic-circuit'] = 8,
['empty-barrel'] = 3,
['engine-unit'] = 2,
['explosive-cannon-shell'] = 1,
['explosives'] = 4,
['green-wire'] = 8,
['grenade'] = 6,
['heat-pipe'] = 1,
['heavy-oil-barrel'] = 3,
['iron-gear-wheel'] = 8,
['iron-plate'] = 16,
['iron-stick'] = 16,
['land-mine'] = 6,
['light-oil-barrel'] = 3,
['lubricant-barrel'] = 3,
['nuclear-fuel'] = 0.1,
['petroleum-gas-barrel'] = 3,
['pipe'] = 8,
['pipe-to-ground'] = 1,
['plastic-bar'] = 4,
['processing-unit'] = 2,
['red-wire'] = 8,
['rocket-fuel'] = 0.3,
['solid-fuel'] = 4,
['steel-plate'] = 4,
['sulfuric-acid-barrel'] = 3,
['uranium-fuel-cell'] = 0.3,
['water-barrel'] = 3,
['tank'] = -1,
['car'] = -1
}
local scrap_raffle = {}
for _, t in pairs(entity_loot_chance) do
for _ = 1, t.chance, 1 do
insert(scrap_raffle, t.name)
end
end
local size_of_scrap_raffle = #scrap_raffle
local function on_player_mined_entity(event)
local entity = event.entity
local buffer = event.buffer
if not entity.valid then
return
end
local position = entity.position
if not Scrap.is_scrap(entity) then
return
end
if entity.name == 'crash-site-chest-1' or entity.name == 'crash-site-chest-2' then
return
end
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
local enemy = game.forces.enemy
-- scrap entities drop loot
buffer.clear()
local scrap = scrap_raffle[random(1, size_of_scrap_raffle)]
local scrap_amount_modifier = 3
local amount_bonus = scrap_amount_modifier * (enemy.evolution_factor * 2) + (player.force.mining_drill_productivity_bonus * 2)
local amount
if entity_loot_amounts[scrap] <= 0 then
amount = math.abs(entity_loot_amounts[scrap])
else
local m1 = 0.3 + (amount_bonus * 0.3)
local m2 = 1.7 + (amount_bonus * 1.7)
local r1 = math.ceil(entity_loot_amounts[scrap] * m1)
local r2 = math.ceil(entity_loot_amounts[scrap] * m2)
amount = random(r1, r2)
end
local inserted_count = player.insert({name = scrap, count = amount})
if inserted_count ~= amount then
local amount_to_spill = amount - inserted_count
entity.surface.spill_item_stack(position, {name = scrap, count = amount_to_spill}, true)
end
entity.surface.create_entity(
{
name = 'flying-text',
position = position,
text = '+' .. amount .. ' [img=item/' .. scrap .. ']',
color = {r = 0.98, g = 0.66, b = 0.22}
}
)
end
Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)