mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
418d8ea3ee
* Evolution goes up faster with floor level 0.05/level -> 0.06/level; e.g. floor 20 now like floor 24 before * Now require 100 open rooms to descend * Treasure rooms * Occur less frequently as each subsequent one is found. was 1 in 30 10*Nfound now 1 in 30 + 15*Nfound * Rebalanced ores to match end-game science needs. Was very low on copper * Loot * Ammo/follower robot frequency ~0.5x previous * Loot is calculated at floor evolution * 0.9 * Loot/box down by 0.75x * Rocks * Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at floor 15 * Rebalanced to include ~10% more coal to give coal for power * Require getting to room 100 before you can descend * Science from rooms 40-160+2.5*floor to 60-300+2.5*floor * Atomic bomb research moved to 40-50
156 lines
11 KiB
INI
156 lines
11 KiB
INI
description=一个以不同地图的整体编辑为特色的古怪场景,来自不同的创作者。\n\n如何激活地图:\n1. 选项卡放入场景的文件夹中。 (..\Factorio\scenarios\ComfyFactorio)\n2. 用文本编辑器打开文件 "control.lua"\n3. 搜索 ---- enable maps here ----\n4. 移除 -- 你要激活的地图前的注释。\n5. 如果场景是从多人服务器下载或保存的,请删除 "blueprint.zip"\n6. 回到游戏中,放松一下。
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[biter_battles]
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map_info= - - 虫子大作战 - -\n\n 虫子注意到你在火箭发射井里秘密囤鱼。\n 你的任务是保护你的火箭发射井, 同时击败其他团队。\n\n 高科技发展将生产很强的进化因子,它会随着时间,增强你对面的虫子\n 带领你的团队胜利。\n\n 这里没有直接pvp战斗。\n 水平界面的液体是抵御虫子的。\n 那一边是不可以被探建设机器人开发。\n 随机地图布局,以提供公平竞争。\n\n 东西方向没有虫巢,\n 为工厂扩建和基地建设留下空间。\n 南北方向是虫子的领地。\n\n 图形用户界面主要是为每个团队的虫子统计两种不一样的主要信息。--这句话原英文难翻译,就这样理解了。\n\n - 进化 -\n 当它们有足够的进化因子。虫子会进化 --原文都是食物,我统一理解为进化因子\n 选择游戏难度可以提升到100%以上,\n 增强他们更多的伤害和生命。\n\n - 危险 -\n 阻碍虫子攻击。当虫子被杀时减少。\n 攻击虫子能带来持续的“危险收益”,同时也能产生即时的危险。\n 高难度会导致更强的攻击。值为零或以下不会主动攻击。
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[cave_miner]
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map_info_main_caption= - - C A V E M I N E R - -
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map_info_sub_caption=~diggy diggy hole~
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map_info_text=Delve deep for greater treasures, but also face increased dangers.\n\nThe team's pickaxe and backpack can be upgraded at the market.\nThe prices may be rerolled by spending some fish.\nBiter evolution scales with depth.\n\nBreaking rocks is exhausting and might make you hungry.\nSo don´t forget to eat some fish once in a while to stay well fed.\nBe careful, eating too much might have it´s consequences too.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nDarkness is a hazard in the mines, stay near your lamps..
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[desert_oasis]
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map_info_main_caption=--Desert Oasis--
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map_info_sub_caption=Survival in the dry sands.
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map_info_text=This is a harsh world, the heat is unbearable and the sand is sharp like diamonds.\nMake sure to stay properly hydrated.\nDrink some water from a pond, or sip it out of a barrel to stay refreshed.\n\nWe shall not attempt to travel without a proper vehicle.\nMany building foundations are not possible to be set up outside of the oasis.\nRailways between them however should be possible.\n\nLuckily the ship's moisture meter module did survive the crash.\nIt may come in handy!
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[expanse]
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map_info_main_caption=-- E x p a n s e --
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map_info_sub_caption=
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map_info_text=The blue chests are hungry.\nFeed them and they will reward you with more land.\n\nThe friendly infini tree will provide you with all the wood you ever wanted.\nThe everlasting rock with be happy to provide resources for you.\n\nIf you find yourself stuck, put a reroll token, the small plane toy, in the chest to get a new offer.\nUnlocking chests may drop additional tokens.
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[fish_defender]
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map_info_main_caption=-- 咸鱼保卫者 --
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map_info_sub_caption= *blb blubby blub*
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map_info_text=虫子闻到了市场上鱼的气味。\尽可能地干掉他们!\然而,这并非易事,因为他们的力量和抵抗力会随着时间的推移不断增加。\n\n你的最终目标是把所有的鱼转移到猫咪星球!\将它们放入火箭的货物中,然后发射到太空中。\别担心,你还是会学到太空科学的。\n\n市场将乐意接受您可能找到的任何硬币。\额外的炮塔槽可以在市场上买到。\N还提供了几种独特的升级。\对坦克的重新研究将使火炮技术早日问世。\任何装载危险物品的容器,如弹药、手榴弹或桶,一旦破裂就会发生剧烈爆炸。\这可能会对我们有利。
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boss_message=Boss 波次 __1__ - - __2__
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50=The Big Biter Gang
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100=Biterzilla
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150=The Spitter Squad
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200=The Wall Nibblers
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250=Conveyor Munchers
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300=Furnace Freezers
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350=Cable Chewers
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400=Power Pole Thieves
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450=Assembler Annihilators
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500=Inserter Crunchers
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550=Engineer Eaters
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600=Belt Unbalancers
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650=Turret Devourers
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700=Pipe Perforators
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750=Desync Bros
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800=Ratio Randomizers
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850=Wire Chompers
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900=The Bus Mixers
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950=Roundabout Deadlockers
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1000=Happy Tree Friends
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1050=Uranium Digesters
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1100=Bot Banishers
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1150=Chest Crushers
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1200=Cargo Wagon Scratchers
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1250=Transport Belt Surfers
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1300=Pumpjack Pulverizers
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1350=Radar Ravagers
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1400=Mall Deconstrutors
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1450=Lamp Dimmers
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1500=Roboport Disablers
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1550=Signal Spammers
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1600=Brick Tramplers
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1650=Drill Destroyers
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1700=Gearwheel Grinders
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1750=Silo Seekers
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1800=Circuit Breakers
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1850=Bullet Absorbers
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1900=Oil Guzzlers
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1950=Belt Rotators
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2000=Bluescreen Factor
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[dungeons]
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map_info_main_caption=D U N G E O N S
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map_info_sub_caption= ~You put your robe and wizard hat on. You are still in a dungeon.~
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map_info_text=Expand into the depths for treasure.\nEverytime a new room is discovered, the depth-meter in your left top will increase.\n\nEnemies get more chonky.\nResources yield more ore.\nLoot gets more shiny.\n\nYou can use the green smelly dungeon sewers for long range transports.\n\nHow far can you make it?
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depth=~ Depth __1__ ~
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depth_tooltip=Evolution: __1__%\nEnemy Health: __2__%\nEnemy Damage: __3__%
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[dungeons_tiered]
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map_info_main_caption=D U N G E O N S
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map_info_sub_caption= ~You put your robe and wizard hat on. You are still in a dungeon.~
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map_info_text=Expand into the depths for treasure.\nEverytime a new room is discovered, the depth-meter in your left top will increase.\n\nEnemies get more chonky.\nResources yield more ore.\nLoot gets more shiny.\n\nBut for real challenge and real shinies, you need to go also deeper.\nUse arrow buttons on top to change floors!\n\nHow far can you make it?
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descend=Descend to lower floor.\nEach floor has stronger enemies and better treasure.\nRIGHT-CLICK: Descend 5 floors.\nSHIFT-CLICK: Desscend to lowest accessible Floor.
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ascend=Ascend to higher floor.\nRIGHT-CLICK: Ascend 5 floors.\nSHIFT-CLICK: Ascend to Floor 0.
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depth=~ Floor __1__ | Depth __2__ ~
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depth_tooltip=Evolution: __1__%\nEnemy Health: __2__%\nEnemy Damage: __3__%\nLoot Value: __4__\nTreasure rooms found: __5__\nHidden Technologies: __6__
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max_depth=You are on deepest level already!
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min_depth=You are on highest level already!
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only_on_spawn=You can change floors only on spawn.
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level_required=You need level __1__ for travelling to next floor!
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floor_size_required=You need to explore at least __1__ rooms on this floor to access next floor!
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travel_down=You have descended to deeper part of dungeon.
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travel_up=You have ascended to previous part of dungeon.
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first_visit=__1__ [lvl __2__] was first to reach Floor __3__!
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too_small=The dungeon needs to be bigger for continuing in this direction.
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treasure_room=Treasure room was found on Floor __1__!
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tech_unlock=__1__ unlock was found on Floor __2__!
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boss_arena=!!Dungeon Bosses!!\nRequires level 5 to join.\n\nCurrent boss level: __1__\nBoss bonus HP: __2__%\nBoss bonus damage: __3__%\nRewards: cca __4__ XP\n\nUp to four players can fight at once.
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arena_occupied=Arena is in use! Wait for previous player to end his fight!
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arena_level_needed=You need level 5 to join the arena!
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robots_following=You cannot enter arena with robots following you!
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arena_level_max=You defeated all the bosses already!
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player_lost=[ARENA]: __1__ lost his battle to Boss lvl __2__!
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player_won=[ARENA]: __1__ defeated the Boss lvl __2__!
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spidertron_not_allowed=Spidertrons are not allowed in first 20 floors!
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[mountain_fortress]
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map_info_main_caption=M O U N T A I N F O R T R E S S
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map_info_sub_caption= ..diggy diggy choo choo..
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nYou may find some supply goods, if you enter the wagon.\nGood luck on your journey!
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[rocks_yield_ore_veins]
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coal=煤
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iron-ore=铁
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copper-ore=铜
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uranium-ore=铀
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stone=石
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mixed=混合
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angels-ore1=saphirite
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angels-ore2=jivolite
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angels-ore3=stiratite
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angels-ore4=crotinnium
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angels-ore5=rubyte
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angels-ore6=bobmonium
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giant=巨大
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huge=庞大
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big=大量
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small=少量
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tiny=微少
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player_print=你发现一些__1__的东西在石堆下. 是一片__2__的__3__矿脉!! __4__
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game_print= __1__发现了一片__2__的__3__矿脉! __4__
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[rocks_yield_ore_veins_colors]
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coal=乌黑
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iron-ore=闪亮
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copper-ore=闪光
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uranium-ore=灼热
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stone=坚硬
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mixed=闪烁
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angels-ore1=蓝色
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angels-ore2=黄色
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angels-ore3=奇怪
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angels-ore4=闪亮
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angels-ore5=深红色
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angels-ore6=棕土色
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[wave_defense]
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gui_1=第一波次
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gui_2=波次:
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gui_3=威胁:
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tooltip_1=高威胁会加强虫子.\n虫子血量加成: __1__%\n最高活跃数量: __2__~
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tooltip_2=增加 / 一会儿
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[native_war]
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map_info= - - 本土战争 - -\n\n 打败敌人!\n\n为您的市场提供科技包,以产生一波又一波的友方咬人虫和随地吐痰虫!\他们很快就会蜂拥到对方的地盘!\n\n走廊里满是虫子。\购买虫子并升级它们以阻止浪潮!\n\n下一次能量将激活光束。\nBeam将随着更多多余的能量而进步。\n根据光束的位置,会产生新的粒子。\n\n使用雷达侦察对手的基地。\利用你的经验提高咬人的伤害和抵抗力。\n空间科学包为你的虫子提供额外的生命。\n建筑机器人不能在墙上建造。\n
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[territorial_control]
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map_info_main_caption=T E R R I T O R I A L C O N T R O L
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map_info_sub_caption= ..alone in the darkness..
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map_info_text=Citizen Log #468-2A-3287, Freelancer Trent. \n\nTo whoever is reading this message, \nAny natural resources are rare and the ones worth while are too hard for me to reach. \nLuckily, the wrecks yield all kinds of useful scraps, but also various dangers. \nAlmost lost half a leg some days ago while digging out some scrap. \nThe wildlife is extremely aggressive, especially at the time of night. \nMost of these insect appearing like creatures seem to live underground. \nStay near your light sources, if you want to have a chance of surviving here! \n\n###Log End###
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