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35 lines
1.1 KiB
Lua
35 lines
1.1 KiB
Lua
local event = require 'utils.event'
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local radius = 8
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local function damage_entities_around_target(entity, damage)
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for _, e in pairs(entity.surface.find_entities_filtered({area = {{entity.position.x - radius, entity.position.y - radius},{entity.position.x + radius, entity.position.y + radius}}})) do
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if e.health then
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if e.force.name ~= "player" then
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local distance_from_center = math.sqrt((e.position.x - entity.position.x) ^ 2 + (e.position.y - entity.position.y) ^ 2)
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if distance_from_center <= radius then
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e.damage(damage, "player", "explosion")
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end
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end
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end
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end
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end
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local function on_entity_died(event)
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if not global.ultra_mines_unlocked then return end
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if not event.entity.valid then return end
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if event.entity.name ~= "land-mine" then return end
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event.entity.surface.create_entity({
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name = "big-artillery-explosion",
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position = event.entity.position
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})
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local damage = (1 + event.entity.force.get_ammo_damage_modifier("grenade")) * 250
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damage_entities_around_target(event.entity, damage)
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end
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event.add(defines.events.on_entity_died, on_entity_died)
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