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ComfyFactorio/functions/create_tile_chain.lua
2021-03-24 17:36:07 +01:00

58 lines
1.4 KiB
Lua

local function shuffle(tbl)
local size = #tbl
for i = size, 1, -1 do
local rand = math.random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
local function create_tile_chain(surface, tile, count, straightness)
if not surface then
return
end
if not tile then
return
end
if not count then
return
end
local position = {x = tile.position.x, y = tile.position.y}
local modifiers = {
{x = 0, y = -1},
{x = -1, y = 0},
{x = 1, y = 0},
{x = 0, y = 1},
{x = -1, y = 1},
{x = 1, y = -1},
{x = 1, y = 1},
{x = -1, y = -1}
}
modifiers = shuffle(modifiers)
for _ = 1, count, 1 do
local tile_placed = false
if math.random(0, 100) > straightness then
modifiers = shuffle(modifiers)
end
for b = 1, 4, 1 do
local pos = {x = position.x + modifiers[b].x, y = position.y + modifiers[b].y}
if surface.get_tile(pos).name ~= tile.name then
surface.set_tiles({{name = tile.name, position = pos}}, true)
position = {x = pos.x, y = pos.y}
tile_placed = true
break
end
end
if not tile_placed then
position = {x = position.x + modifiers[1].x, y = position.y + modifiers[1].y}
end
end
end
return create_tile_chain