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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-30 23:17:53 +02:00
ComfyFactorio/modules/check_fullness.lua
2021-10-19 16:56:44 +02:00

137 lines
3.8 KiB
Lua

local Global = require 'utils.global'
local Event = require 'utils.event'
local this = {
fullness_enabled = true,
warned = {}
}
Global.register(
this,
function(t)
this = t
end
)
local Public = {}
local random = math.random
local ceil = math.ceil
local floor = math.floor
local function is_player_warned(player, reset)
if reset and this.warned[player.index] then
this.warned[player.index] = nil
return
end
if not this.warned[player.index] then
this.warned[player.index] = {
count = 2
}
end
this.warned[player.index].count = this.warned[player.index].count + 1
return this.warned[player.index]
end
local function compute_fullness(player, position)
if not player.mining_state.mining then
return false
end
local warn_player = is_player_warned(player)
local free_slots = player.get_main_inventory().count_empty_stacks()
local inventory_size = #player.get_main_inventory()
if free_slots == 0 or free_slots == 1 then
if player.character and player.character.valid then
local damage = ceil((warn_player.count / 2) * warn_player.count)
if player.character.health >= damage then
player.character.damage(damage, 'player', 'explosion')
player.character.surface.create_entity({name = 'water-splash', position = player.position})
local messages = {
'Ouch.. That hurt! Better be careful now.',
'Just a fleshwound.',
'Better keep those hands to yourself or you might loose them.'
}
player.surface.create_entity(
{
name = 'flying-text',
position = {position.x, position.y + 0.6},
text = messages[random(1, #messages)],
color = {r = 0.75, g = 0.0, b = 0.0}
}
)
else
player.character.die('enemy')
is_player_warned(player, true)
game.print(player.name .. ' should have emptied their pockets.', {r = 0.75, g = 0.0, b = 0.0})
return free_slots
end
end
else
is_player_warned(player, true)
end
if free_slots > 1 then
if floor(inventory_size / free_slots) == 10 then -- When player has 10% free slots
player.surface.create_entity(
{
name = 'flying-text',
position = {position.x, position.y + 0.6},
text = 'You are feeling heavy',
color = {r = 1.0, g = 0.5, b = 0.0}
}
)
end
end
return free_slots
end
function Public.check_fullness(player, position)
if this.fullness_enabled then
local fullness = compute_fullness(player, position)
if fullness == 0 then
return
end
end
end
function Public.enable_fullness(value)
if value then
this.fullness_enabled = value
else
this.fullness_enabled = false
end
return this.fullness_enabled
end
function Public.get(key)
if key then
return this[key]
else
return this
end
end
local check_fullness = Public.check_fullness
Event.add(
defines.events.on_player_mined_entity,
function(event)
local entity = event.entity
if not entity or not entity.valid then
return
end
local player = game.players[event.player_index]
if not player or not player.valid then
return
end
if not this.fullness_enabled then
return
end
local position = event.entity.position
check_fullness(player, position)
end
)
return Public