mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
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163 lines
5.5 KiB
Lua
163 lines
5.5 KiB
Lua
--mineable-wreckage yields scrap -- by mewmew
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local mining_chance_weights = {
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{name = 'iron-plate', chance = 1000},
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{name = 'iron-gear-wheel', chance = 750},
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{name = 'copper-plate', chance = 750},
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{name = 'copper-cable', chance = 500},
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{name = 'electronic-circuit', chance = 300},
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{name = 'steel-plate', chance = 200},
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{name = 'solid-fuel', chance = 150},
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{name = 'pipe', chance = 100},
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{name = 'iron-stick', chance = 50},
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{name = 'battery', chance = 20},
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{name = 'empty-barrel', chance = 10},
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{name = 'crude-oil-barrel', chance = 30},
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{name = 'lubricant-barrel', chance = 20},
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{name = 'petroleum-gas-barrel', chance = 15},
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{name = 'sulfuric-acid-barrel', chance = 15},
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{name = 'heavy-oil-barrel', chance = 15},
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{name = 'light-oil-barrel', chance = 15},
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{name = 'water-barrel', chance = 10},
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{name = 'green-wire', chance = 10},
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{name = 'red-wire', chance = 10},
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{name = 'explosives', chance = 5},
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{name = 'advanced-circuit', chance = 5},
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{name = 'nuclear-fuel', chance = 1},
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{name = 'pipe-to-ground', chance = 10},
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{name = 'plastic-bar', chance = 5},
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{name = 'processing-unit', chance = 2},
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{name = 'used-up-uranium-fuel-cell', chance = 1},
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{name = 'uranium-fuel-cell', chance = 1},
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{name = 'rocket-fuel', chance = 3},
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{name = 'rocket-control-unit', chance = 1},
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{name = 'low-density-structure', chance = 1},
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{name = 'heat-pipe', chance = 1},
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{name = 'engine-unit', chance = 4},
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{name = 'electric-engine-unit', chance = 2},
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{name = 'logistic-robot', chance = 1},
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{name = 'construction-robot', chance = 1},
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{name = 'land-mine', chance = 3},
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{name = 'grenade', chance = 10},
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{name = 'rocket', chance = 3},
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{name = 'explosive-rocket', chance = 3},
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{name = 'cannon-shell', chance = 2},
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{name = 'explosive-cannon-shell', chance = 2},
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{name = 'uranium-cannon-shell', chance = 1},
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{name = 'explosive-uranium-cannon-shell', chance = 1},
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{name = 'artillery-shell', chance = 1},
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{name = 'cluster-grenade', chance = 2},
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{name = 'defender-capsule', chance = 5},
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{name = 'destroyer-capsule', chance = 1},
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{name = 'distractor-capsule', chance = 2}
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}
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local scrap_yield_amounts = {
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['iron-plate'] = 16,
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['iron-gear-wheel'] = 8,
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['iron-stick'] = 16,
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['copper-plate'] = 16,
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['copper-cable'] = 24,
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['electronic-circuit'] = 8,
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['steel-plate'] = 4,
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['pipe'] = 8,
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['solid-fuel'] = 4,
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['empty-barrel'] = 3,
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['crude-oil-barrel'] = 3,
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['lubricant-barrel'] = 3,
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['petroleum-gas-barrel'] = 3,
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['sulfuric-acid-barrel'] = 3,
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['heavy-oil-barrel'] = 3,
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['light-oil-barrel'] = 3,
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['water-barrel'] = 3,
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['battery'] = 2,
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['explosives'] = 4,
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['advanced-circuit'] = 2,
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['nuclear-fuel'] = 0.1,
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['pipe-to-ground'] = 1,
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['plastic-bar'] = 4,
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['processing-unit'] = 1,
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['used-up-uranium-fuel-cell'] = 1,
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['uranium-fuel-cell'] = 0.3,
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['rocket-fuel'] = 0.3,
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['rocket-control-unit'] = 0.3,
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['low-density-structure'] = 0.3,
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['heat-pipe'] = 1,
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['green-wire'] = 8,
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['red-wire'] = 8,
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['engine-unit'] = 2,
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['electric-engine-unit'] = 2,
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['logistic-robot'] = 0.3,
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['construction-robot'] = 0.3,
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['land-mine'] = 1,
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['grenade'] = 2,
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['rocket'] = 2,
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['explosive-rocket'] = 2,
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['cannon-shell'] = 2,
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['explosive-cannon-shell'] = 2,
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['uranium-cannon-shell'] = 2,
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['explosive-uranium-cannon-shell'] = 2,
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['artillery-shell'] = 0.3,
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['cluster-grenade'] = 0.3,
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['defender-capsule'] = 2,
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['destroyer-capsule'] = 0.3,
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['distractor-capsule'] = 0.3
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}
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local scrap_raffle = {}
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for _, t in pairs(mining_chance_weights) do
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for _ = 1, t.chance, 1 do
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table.insert(scrap_raffle, t.name)
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end
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end
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local size_of_scrap_raffle = #scrap_raffle
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local function on_player_mined_entity(event)
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local scraps = {
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['crash-site-spaceship-wreck-small-1'] = true,
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['crash-site-spaceship-wreck-small-2'] = true,
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['crash-site-spaceship-wreck-small-3'] = true,
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['crash-site-spaceship-wreck-small-4'] = true,
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['crash-site-spaceship-wreck-small-5'] = true,
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['crash-site-spaceship-wreck-small-6'] = true,
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['mineable-wreckage'] = true
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}
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local entity = event.entity
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if not entity.valid then
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return
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end
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if not scraps[entity.name] then
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return
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end
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event.buffer.clear()
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local scrap = scrap_raffle[math.random(1, size_of_scrap_raffle)]
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local amount_bonus = (game.forces.enemy.evolution_factor * 2) + (game.forces.player.mining_drill_productivity_bonus * 2)
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local r1 = math.ceil(scrap_yield_amounts[scrap] * (0.3 + (amount_bonus * 0.3)))
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local r2 = math.ceil(scrap_yield_amounts[scrap] * (1.7 + (amount_bonus * 1.7)))
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local amount = math.random(r1, r2)
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local player = game.players[event.player_index]
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local inserted_count = player.insert({name = scrap, count = amount})
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if inserted_count ~= amount then
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local amount_to_spill = amount - inserted_count
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entity.surface.spill_item_stack(entity.position, {name = scrap, count = amount_to_spill}, true)
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end
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entity.surface.create_entity(
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{
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name = 'flying-text',
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position = entity.position,
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text = '+' .. amount .. ' [img=item/' .. scrap .. ']',
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color = {r = 0.98, g = 0.66, b = 0.22}
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}
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)
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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