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ComfyFactorio/maps/atoll.lua
2019-12-18 19:08:09 +01:00

101 lines
3.6 KiB
Lua

--atoll-- mewmew made this --
require "modules.spawners_contain_biters"
require "modules.surrounded_by_worms"
local simplex_noise = require 'utils.simplex_noise'
simplex_noise = simplex_noise.d2
local event = require 'utils.event'
local table_insert = table.insert
local math_random = math.random
local map_functions = require "tools.map_functions"
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise_seed_add = 25000
seed = seed + noise_seed_add
if name == "ocean" then
local noise = {}
noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
seed = seed + noise_seed_add
noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
local noise = noise[1] + noise[2] * 0.3 + noise[3] * 0.2 + noise[4] * 0.1
--noise = noise * 0.5
return noise
end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.map_init_done then
game.forces["player"].technologies["landfill"].researched=true
global.average_worm_amount_per_chunk = 6
global.map_init_done = true
end
if player.online_time == 0 then
--player.insert{name = 'iron-axe', count = 1}
player.insert{name = 'landfill', count = 200}
player.insert{name = 'iron-plate', count = 32}
player.insert{name = 'iron-gear-wheel', count = 16}
end
end
local function on_marked_for_deconstruction(event)
if event.entity.name == "fish" then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
end
end
local types = {"resource", "simple-entity", "player"}
local function on_chunk_generated(event)
local surface = event.surface
local left_top = event.area.left_top
local tiles = {}
local entities = {}
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local tile_to_insert = false
local pos = {x = left_top.x + x, y = left_top.y + y}
local ocean_noise = get_noise("ocean", pos)
if ocean_noise > -0.5 then
tile_to_insert = "water"
if ocean_noise > -0.25 then tile_to_insert = "deepwater" end
end
if tile_to_insert then
local count = surface.count_entities_filtered({area = {{pos.x - 1, pos.y - 1}, {pos.x + 1.99, pos.y + 1.99}}, limit = 1, type = types})
if count == 0 then
table_insert(tiles, {name = tile_to_insert, position = pos})
if math_random(1, 128) == 1 then
table_insert(entities, {name = "fish", position = pos})
end
end
end
end
end
surface.set_tiles(tiles, true)
for _, entity in pairs(entities) do
surface.create_entity(entity)
end
if not global.spawn_generated and left_top.x <= -64 then
--map_functions.draw_noise_tile_circle({x = 0, y = 0}, "concrete", surface, 5)
--map_functions.draw_smoothed_out_ore_circle({x = -32, y = -32}, "copper-ore", surface, 15, 2500)
--map_functions.draw_smoothed_out_ore_circle({x = -32, y = 32}, "iron-ore", surface, 15, 2500)
--map_functions.draw_smoothed_out_ore_circle({x = 32, y = 32}, "coal", surface, 15, 2500)
--map_functions.draw_smoothed_out_ore_circle({x = 32, y = -32}, "stone", surface, 15, 2500)
--map_functions.draw_oil_circle({x = 0, y = 0}, "crude-oil", surface, 5, 200000)
global.spawn_generated = true
end
end
event.add(defines.events.on_entity_died, on_entity_died)
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
event.add(defines.events.on_player_joined_game, on_player_joined_game)
event.add(defines.events.on_chunk_generated, on_chunk_generated)