mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
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101 lines
3.6 KiB
Lua
101 lines
3.6 KiB
Lua
--atoll-- mewmew made this --
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require "modules.spawners_contain_biters"
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require "modules.surrounded_by_worms"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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local table_insert = table.insert
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local math_random = math.random
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local map_functions = require "tools.map_functions"
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local function get_noise(name, pos)
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local seed = game.surfaces[1].map_gen_settings.seed
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local noise_seed_add = 25000
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seed = seed + noise_seed_add
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if name == "ocean" then
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local noise = {}
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noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed)
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seed = seed + noise_seed_add
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noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
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seed = seed + noise_seed_add
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noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed)
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seed = seed + noise_seed_add
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noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed)
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local noise = noise[1] + noise[2] * 0.3 + noise[3] * 0.2 + noise[4] * 0.1
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--noise = noise * 0.5
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return noise
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end
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not global.map_init_done then
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game.forces["player"].technologies["landfill"].researched=true
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global.average_worm_amount_per_chunk = 6
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global.map_init_done = true
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end
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if player.online_time == 0 then
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--player.insert{name = 'iron-axe', count = 1}
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player.insert{name = 'landfill', count = 200}
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player.insert{name = 'iron-plate', count = 32}
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player.insert{name = 'iron-gear-wheel', count = 16}
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end
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end
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local function on_marked_for_deconstruction(event)
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if event.entity.name == "fish" then
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event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
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end
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end
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local types = {"resource", "simple-entity", "player"}
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local function on_chunk_generated(event)
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local surface = event.surface
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local left_top = event.area.left_top
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local tiles = {}
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local entities = {}
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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local tile_to_insert = false
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local pos = {x = left_top.x + x, y = left_top.y + y}
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local ocean_noise = get_noise("ocean", pos)
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if ocean_noise > -0.5 then
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tile_to_insert = "water"
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if ocean_noise > -0.25 then tile_to_insert = "deepwater" end
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end
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if tile_to_insert then
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local count = surface.count_entities_filtered({area = {{pos.x - 1, pos.y - 1}, {pos.x + 1.99, pos.y + 1.99}}, limit = 1, type = types})
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if count == 0 then
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table_insert(tiles, {name = tile_to_insert, position = pos})
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if math_random(1, 128) == 1 then
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table_insert(entities, {name = "fish", position = pos})
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end
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end
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end
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end
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end
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surface.set_tiles(tiles, true)
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for _, entity in pairs(entities) do
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surface.create_entity(entity)
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end
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if not global.spawn_generated and left_top.x <= -64 then
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--map_functions.draw_noise_tile_circle({x = 0, y = 0}, "concrete", surface, 5)
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--map_functions.draw_smoothed_out_ore_circle({x = -32, y = -32}, "copper-ore", surface, 15, 2500)
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--map_functions.draw_smoothed_out_ore_circle({x = -32, y = 32}, "iron-ore", surface, 15, 2500)
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--map_functions.draw_smoothed_out_ore_circle({x = 32, y = 32}, "coal", surface, 15, 2500)
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--map_functions.draw_smoothed_out_ore_circle({x = 32, y = -32}, "stone", surface, 15, 2500)
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--map_functions.draw_oil_circle({x = 0, y = 0}, "crude-oil", surface, 5, 200000)
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global.spawn_generated = true
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end
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end
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event.add(defines.events.on_entity_died, on_entity_died)
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event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_chunk_generated, on_chunk_generated) |