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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-26 22:56:43 +02:00
ComfyFactorio/maps/biter_battles_v2/init.lua
2020-04-16 11:42:00 +02:00

219 lines
7.8 KiB
Lua

local Public = {}
function Public.settings()
global.gui_refresh_delay = 0
global.game_lobby_active = true
global.bb_debug = false
global.combat_balance = {}
global.bb_settings = {
--TEAM SETTINGS--
["team_balancing"] = true, --Should players only be able to join a team that has less or equal members than the opposing team?
["only_admins_vote"] = false, --Are only admins able to vote on the global difficulty?
--GENERAL SETTINGS--
["blueprint_library_importing"] = false, --Allow the importing of blueprints from the blueprint library?
["blueprint_string_importing"] = false, --Allow the importing of blueprints via blueprint strings?
}
end
function Public.surface()
--Terrain Source Surface
local map_gen_settings = {}
map_gen_settings.seed = math.random(1, 99999999)
map_gen_settings.water = math.random(15, 65) * 0.01
map_gen_settings.starting_area = 2.5
map_gen_settings.terrain_segmentation = math.random(30, 40) * 0.1
map_gen_settings.cliff_settings = {cliff_elevation_interval = 0, cliff_elevation_0 = 0}
map_gen_settings.autoplace_controls = {
["coal"] = {frequency = 2.5, size = 0.65, richness = 0.5},
["stone"] = {frequency = 2.5, size = 0.65, richness = 0.5},
["copper-ore"] = {frequency = 3.5, size = 0.65, richness = 0.5},
["iron-ore"] = {frequency = 3.5, size = 0.65, richness = 0.5},
["uranium-ore"] = {frequency = 2, size = 1, richness = 1},
["crude-oil"] = {frequency = 3, size = 1, richness = 0.75},
["trees"] = {frequency = math.random(8, 24) * 0.1, size = math.random(8, 24) * 0.1, richness = math.random(1, 10) * 0.1},
["enemy-base"] = {frequency = 0, size = 0, richness = 0}
}
game.create_surface("bb_source", map_gen_settings)
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_evolution.destroy_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
game.map_settings.pollution.enabled = false
game.map_settings.enemy_expansion.enabled = false
--Playground Surface
local map_gen_settings = {
["water"] = 0,
["starting_area"] = 1,
["cliff_settings"] = {cliff_elevation_interval = 0, cliff_elevation_0 = 0},
["default_enable_all_autoplace_controls"] = false,
["autoplace_settings"] = {
["entity"] = {treat_missing_as_default = false},
["tile"] = {treat_missing_as_default = false},
["decorative"] = {treat_missing_as_default = false},
},
autoplace_controls = {
["coal"] = {frequency = 0, size = 0, richness = 0},
["stone"] = {frequency = 0, size = 0, richness = 0},
["copper-ore"] = {frequency = 0, size = 0, richness = 0},
["iron-ore"] = {frequency = 0, size = 0, richness = 0},
["uranium-ore"] = {frequency = 0, size = 0, richness = 0},
["crude-oil"] = {frequency = 0, size = 0, richness = 0},
["trees"] = {frequency = 0, size = 0, richness = 0},
["enemy-base"] = {frequency = 0, size = 0, richness = 0}
},
}
local surface = game.create_surface("biter_battles", map_gen_settings)
surface.request_to_generate_chunks({0,0}, 2)
surface.force_generate_chunk_requests()
--Disable Nauvis
local surface = game.surfaces[1]
local map_gen_settings = surface.map_gen_settings
map_gen_settings.height = 3
map_gen_settings.width = 3
surface.map_gen_settings = map_gen_settings
for chunk in surface.get_chunks() do
surface.delete_chunk({chunk.x, chunk.y})
end
end
function Public.forces()
local surface = game.surfaces["biter_battles"]
game.create_force("north")
game.create_force("south")
game.create_force("spectator")
game.create_force("north_biters")
game.create_force("south_biters")
local f = game.forces["north"]
f.set_spawn_position({0, -44}, surface)
f.set_cease_fire('player', true)
f.set_friend("spectator", true)
f.set_friend("south_biters", true)
f.share_chart = true
local f = game.forces["south"]
f.set_spawn_position({0, 44}, surface)
f.set_cease_fire('player', true)
f.set_friend("spectator", true)
f.set_friend("north_biters", true)
f.share_chart = true
local f = game.forces["north_biters"]
f.set_friend("south_biters", true)
f.set_friend("south", true)
f.set_friend("player", true)
f.set_friend("spectator", true)
f.share_chart = false
local f = game.forces["south_biters"]
f.set_friend("north_biters", true)
f.set_friend("north", true)
f.set_friend("player", true)
f.set_friend("spectator", true)
f.share_chart = false
local f = game.forces["spectator"]
f.set_spawn_position({0,0},surface)
f.technologies["toolbelt"].researched=true
f.set_cease_fire("north_biters", true)
f.set_cease_fire("south_biters", true)
f.set_friend("north", true)
f.set_friend("south", true)
f.set_cease_fire("player", true)
f.share_chart = true
local f = game.forces["player"]
f.set_spawn_position({0,0},surface)
f.set_cease_fire('spectator', true)
f.set_cease_fire("north_biters", true)
f.set_cease_fire("south_biters", true)
f.set_cease_fire('north', true)
f.set_cease_fire('south', true)
f.share_chart = false
if not global.bb_settings.blueprint_library_importing then
game.permissions.get_group("Default").set_allows_action(defines.input_action.grab_blueprint_record, false)
end
if not global.bb_settings.blueprint_string_importing then
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint_string, false)
game.permissions.get_group("Default").set_allows_action(defines.input_action.import_blueprint, false)
end
local p = game.permissions.create_group("spectator")
for action_name, _ in pairs(defines.input_action) do
p.set_allows_action(defines.input_action[action_name], false)
end
local defs = {
defines.input_action.activate_copy,
defines.input_action.activate_cut,
defines.input_action.activate_paste,
defines.input_action.clean_cursor_stack,
defines.input_action.edit_permission_group,
defines.input_action.gui_click,
defines.input_action.gui_confirmed,
defines.input_action.gui_elem_changed,
defines.input_action.gui_location_changed,
defines.input_action.gui_selected_tab_changed,
defines.input_action.gui_selection_state_changed,
defines.input_action.gui_switch_state_changed,
defines.input_action.gui_text_changed,
defines.input_action.gui_value_changed,
defines.input_action.open_character_gui,
defines.input_action.open_kills_gui,
defines.input_action.rotate_entity,
defines.input_action.start_walking,
defines.input_action.toggle_show_entity_info,
defines.input_action.write_to_console,
}
for _, d in pairs(defs) do p.set_allows_action(d, true) end
global.rocket_silo = {}
global.spectator_rejoin_delay = {}
global.spy_fish_timeout = {}
global.force_area = {}
global.unit_spawners = {}
global.unit_spawners.north_biters = {}
global.unit_spawners.south_biters = {}
global.active_biters = {}
global.unit_groups = {}
global.biter_raffle = {}
global.evo_raise_counter = 1
global.next_attack = "north"
if math.random(1,2) == 1 then global.next_attack = "south" end
global.bb_evolution = {}
global.bb_threat_income = {}
global.bb_threat = {}
global.terrain_gen = {}
global.terrain_gen.counter = 0
global.terrain_gen.chunk_mirror = {}
global.terrain_gen.size_of_chunk_mirror = 0
global.terrain_gen.chunk_copy = {}
global.terrain_gen.size_of_chunk_copy = 0
global.map_pregen_message_counter = {}
for _, force in pairs(game.forces) do
game.forces[force.name].technologies["artillery"].enabled = false
game.forces[force.name].technologies["artillery-shell-range-1"].enabled = false
game.forces[force.name].technologies["artillery-shell-speed-1"].enabled = false
game.forces[force.name].technologies["atomic-bomb"].enabled = false
game.forces[force.name].research_queue_enabled = true
global.spy_fish_timeout[force.name] = 0
global.active_biters[force.name] = {}
global.biter_raffle[force.name] = {}
global.bb_evolution[force.name] = 0
global.bb_threat_income[force.name] = 0
global.bb_threat[force.name] = 0
global.biter_health_boost_forces[force.index] = 1
end
end
return Public