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https://github.com/ComfyFactory/ComfyFactorio.git
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65 lines
2.2 KiB
Lua
65 lines
2.2 KiB
Lua
local event = require 'utils.event'
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local main_caption = " --Nightfall-- "
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local sub_caption = "*can you make it through*"
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local info = [[
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They come out at night, trying to nom your rocket silo.
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Fend them off as long as possible!
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There seem to be shipwrecks of unfortunate explorers all over this place.
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It might be worth scavenging a few.
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Wreck loot quality increases with distance.
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]]
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local function create_map_intro(player)
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if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end
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local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
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local t = frame.add {type = "table", column_count = 1}
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local tt = t.add {type = "table", column_count = 3}
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local l = tt.add {type = "label", caption = main_caption}
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l.style.font = "default-listbox"
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l.style.font_color = {r=0.85, g=0.0, b=0.25}
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l.style.top_padding = 6
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l.style.bottom_padding = 6
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local l = tt.add {type = "label", caption = sub_caption}
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l.style.font = "default"
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l.style.font_color = {r=0.1, g=0.65, b=0.1}
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l.style.minimal_width = 280
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local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"}
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b.style.font = "default"
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b.style.minimal_height = 30
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b.style.minimal_width = 30
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b.style.top_padding = 2
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b.style.left_padding = 4
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b.style.right_padding = 4
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b.style.bottom_padding = 2
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local tt = t.add {type = "table", column_count = 1}
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local frame = t.add {type = "frame"}
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local l = frame.add {type = "label", caption = info}
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l.style.single_line = false
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l.style.font_color = {r=0.95, g=0.95, b=0.95}
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if player.online_time < 36000 then
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create_map_intro(player)
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end
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end
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local function on_gui_click(event)
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if not event then return end
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if not event.element then return end
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if not event.element.valid then return end
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local player = game.players[event.element.player_index]
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if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end
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end
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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event.add(defines.events.on_gui_click, on_gui_click) |