mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
68 lines
2.5 KiB
Lua
68 lines
2.5 KiB
Lua
local Public = {}
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function Public.clear_enemies(position, surface, radius)
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--log("clear_enemies {" .. position.x .. "," .. position.y .. "}")
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-- clear enemies
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for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit-spawner', 'unit', 'turret'}, position = position, radius = radius})) do
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e.destroy()
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end
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-- clear gun turrets
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for _, e in pairs(surface.find_entities_filtered({force = 'enemy', name = {'gun-turret'}, position = position, radius = radius})) do
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e.destroy()
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end
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end
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function Public.clear_units(position, surface, radius)
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--log("clear_units {" .. position.x .. "," .. position.y .. "}")
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-- clear units
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for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit'}, position = position, radius = radius})) do
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e.destroy()
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end
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end
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function Public.clear_biters(position, surface, radius)
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--log("clear_units {" .. position.x .. "," .. position.y .. "}")
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-- clear biters
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for _, e in pairs(
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surface.find_entities_filtered({force = 'enemy', name = {'small-biter', 'medium-biter', 'big-biter', 'behemoth-biter'}, position = position, radius = radius})
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) do
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e.destroy()
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end
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end
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function Public.clear_spitters(position, surface, radius)
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--log("clear_units {" .. position.x .. "," .. position.y .. "}")
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-- clear spitters
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for _, e in pairs(
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surface.find_entities_filtered({force = 'enemy', name = {'small-spitter', 'medium-spitter', 'big-spitter', 'behemoth-spitter'}, position = position, radius = radius})
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) do
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e.destroy()
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end
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end
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function Public.clear_nests(position, surface, radius)
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--log("clear_unit_spawners {" .. position.x .. "," .. position.y .. "}")
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-- clear enemies
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for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit-spawner'}, position = position, radius = radius})) do
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e.destroy()
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end
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end
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function Public.clear_worms(position, surface, radius)
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--log("clear_turrets {" .. position.x .. "," .. position.y .. "}")
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-- clear enemies
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for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'turret'}, position = position, radius = radius})) do
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e.destroy()
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end
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end
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function Public.clear_gun_turrets(position, surface, radius)
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--log("clear_gun_turrets {" .. position.x .. "," .. position.y .. "}")
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-- clear gun turrets
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for _, e in pairs(surface.find_entities_filtered({force = 'enemy', name = {'gun-turret'}, position = position, radius = radius})) do
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e.destroy()
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end
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end
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return Public
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