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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/maps/scrap_towny_ffa/enemy.lua

68 lines
2.5 KiB
Lua

local Public = {}
function Public.clear_enemies(position, surface, radius)
--log("clear_enemies {" .. position.x .. "," .. position.y .. "}")
-- clear enemies
for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit-spawner', 'unit', 'turret'}, position = position, radius = radius})) do
e.destroy()
end
-- clear gun turrets
for _, e in pairs(surface.find_entities_filtered({force = 'enemy', name = {'gun-turret'}, position = position, radius = radius})) do
e.destroy()
end
end
function Public.clear_units(position, surface, radius)
--log("clear_units {" .. position.x .. "," .. position.y .. "}")
-- clear units
for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit'}, position = position, radius = radius})) do
e.destroy()
end
end
function Public.clear_biters(position, surface, radius)
--log("clear_units {" .. position.x .. "," .. position.y .. "}")
-- clear biters
for _, e in pairs(
surface.find_entities_filtered({force = 'enemy', name = {'small-biter', 'medium-biter', 'big-biter', 'behemoth-biter'}, position = position, radius = radius})
) do
e.destroy()
end
end
function Public.clear_spitters(position, surface, radius)
--log("clear_units {" .. position.x .. "," .. position.y .. "}")
-- clear spitters
for _, e in pairs(
surface.find_entities_filtered({force = 'enemy', name = {'small-spitter', 'medium-spitter', 'big-spitter', 'behemoth-spitter'}, position = position, radius = radius})
) do
e.destroy()
end
end
function Public.clear_nests(position, surface, radius)
--log("clear_unit_spawners {" .. position.x .. "," .. position.y .. "}")
-- clear enemies
for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'unit-spawner'}, position = position, radius = radius})) do
e.destroy()
end
end
function Public.clear_worms(position, surface, radius)
--log("clear_turrets {" .. position.x .. "," .. position.y .. "}")
-- clear enemies
for _, e in pairs(surface.find_entities_filtered({force = 'enemy', type = {'turret'}, position = position, radius = radius})) do
e.destroy()
end
end
function Public.clear_gun_turrets(position, surface, radius)
--log("clear_gun_turrets {" .. position.x .. "," .. position.y .. "}")
-- clear gun turrets
for _, e in pairs(surface.find_entities_filtered({force = 'enemy', name = {'gun-turret'}, position = position, radius = radius})) do
e.destroy()
end
end
return Public