mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-04 00:15:45 +02:00
81 lines
1.6 KiB
Lua
81 lines
1.6 KiB
Lua
local Public = {}
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-- one table to rule them all!
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local this = {}
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Global.register(
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this,
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function(tbl)
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this = tbl
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end
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)
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function Public.reset_table()
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this.key = {}
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this.rocket_launches = {}
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this.requests = {}
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this.town_centers = {}
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this.cooldowns_town_placement = {}
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this.last_respawn = {}
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this.last_death = {}
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this.strikes = {}
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this.score_gui_frame = {}
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this.testing_mode = false
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this.spawn_point = {}
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this.buffs = {}
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this.players = 0
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this.towns_enabled = true
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this.nuke_tick_schedule = {}
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this.swarms = {}
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this.explosion_schedule = {}
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this.fluid_explosion_schedule = {}
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this.mining = {}
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this.mining_entity = {}
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this.mining_target = {}
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this.spaceships = {}
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this.suicides = {}
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this.required_time_to_win = 72
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this.required_time_to_win_in_ticks = 15552000
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if not this.surface_terrain then
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this.surface_terrain = 'desert'
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end
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this.shuffle_random_victory_time = false
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this.announced_message = nil
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this.soft_reset = true
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this.winner = nil
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end
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function Public.get_table()
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return this
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end
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function Public.get(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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function Public.set(key, value)
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if key and (value or value == false) then
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this[key] = value
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return this[key]
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elseif key then
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return this[key]
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else
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return this
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end
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end
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Event.on_init(
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function()
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Public.reset_table()
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end
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)
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return Public
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