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ComfyFactorio/maps/mountain_fortress_v3/breached_wall.lua
2020-10-30 22:05:05 +01:00

154 lines
5.2 KiB
Lua

local Collapse = require 'modules.collapse'
local Terrain = require 'maps.mountain_fortress_v3.terrain'
local Balance = require 'maps.mountain_fortress_v3.balance'
local RPG_Settings = require 'modules.rpg.table'
local Functions = require 'modules.rpg.functions'
local WPT = require 'maps.mountain_fortress_v3.table'
local Alert = require 'utils.alert'
local Event = require 'utils.event'
local Task = require 'utils.task'
local Token = require 'utils.token'
local BM = require 'maps.mountain_fortress_v3.blood_moon'
local raise_event = script.raise_event
local floor = math.floor
local random = math.random
local sqrt = math.sqrt
local collapse_message =
Token.register(
function(data)
local pos = data.position
local message = ({'breached_wall.collapse_start'})
local collapse_position = {
position = pos
}
Alert.alert_all_players_location(collapse_position, message)
end
)
local spidertron_unlocked =
Token.register(
function()
local message = ({'breached_wall.spidertron_unlocked'})
Alert.alert_all_players(30, message, nil, 'achievement/tech-maniac', 0.1)
end
)
local calculate_hp = function(zone)
return 2 + 0.2 * zone - 1 * floor(zone / 20)
end
local first_player_to_zone =
Token.register(
function(data)
local player = data.player
if not player or not player.valid then
return
end
local breached_wall = data.breached_wall
local message = ({'breached_wall.first_to_reach', player.name, breached_wall})
Alert.alert_all_players(10, message)
end
)
local artillery_warning =
Token.register(
function()
local message = ({'breached_wall.artillery_warning'})
Alert.alert_all_players(10, message)
end
)
local function distance(player)
local rpg_t = RPG_Settings.get('rpg_t')
local rpg_extra = RPG_Settings.get('rpg_extra')
local bonus = rpg_t[player.index].bonus
local breached_wall = WPT.get('breached_wall')
local bonus_xp_on_join = WPT.get('bonus_xp_on_join')
local enable_arties = WPT.get('enable_arties')
local distance_to_center = floor(sqrt(player.position.x ^ 2 + player.position.y ^ 2))
local location = distance_to_center
if location < Terrain.level_depth * bonus - 10 then
return
end
local max = Terrain.level_depth * bonus
local breach_max = Terrain.level_depth * breached_wall
local breach_max_times = location >= breach_max
local max_times = location >= max
if max_times then
if breach_max_times then
rpg_extra.breached_walls = rpg_extra.breached_walls + 1
rpg_extra.reward_new_players = bonus_xp_on_join * rpg_extra.breached_walls
WPT.set().breached_wall = breached_wall + 1
WPT.set().placed_trains_in_zone.placed = 0
WPT.set().biters.amount = 0
WPT.set().placed_trains_in_zone.randomized = false
WPT.set().placed_trains_in_zone.positions = {}
raise_event(Balance.events.breached_wall, {})
--[[ global.biter_health_boost = calculate_hp(breached_wall) ]]
if WPT.get('breached_wall') == WPT.get('spidertron_unlocked_at_wave') then
local main_market_items = WPT.get('main_market_items')
if not main_market_items['spidertron'] then
local rng = random(70000, 120000)
main_market_items['spidertron'] = {
stack = 1,
value = 'coin',
price = rng,
tooltip = 'Chonk Spidertron',
upgrade = false,
static = true
}
Task.set_timeout_in_ticks(150, spidertron_unlocked)
end
end
if breached_wall == 3 or breached_wall == 11 then
local t = game.tick
local s = player.surface
if t % 2 == 0 then
BM.set_daytime(s, t)
end
end
local data = {
player = player,
breached_wall = breached_wall
}
Task.set_timeout_in_ticks(360, first_player_to_zone, data)
if breached_wall == 5 then
if enable_arties == 6 then
Task.set_timeout_in_ticks(360, artillery_warning)
end
end
end
if not Collapse.start_now() then
Collapse.start_now(true)
local data = {
position = Collapse.get_position()
}
Task.set_timeout_in_ticks(550, collapse_message, data)
end
rpg_t[player.index].bonus = bonus + 1
Functions.gain_xp(player, bonus_xp_on_join * bonus)
local message = ({'breached_wall.wall_breached', bonus})
Alert.alert_player_warning(player, 10, message)
return
end
end
local function on_player_changed_position(event)
local player = game.get_player(event.player_index)
local map_name = 'mountain_fortress_v3'
if string.sub(player.surface.name, 0, #map_name) ~= map_name then
return
end
distance(player)
end
Event.add(defines.events.on_player_changed_position, on_player_changed_position)