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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2024-12-28 23:06:38 +02:00
ComfyFactorio/maps/spaghettorio.lua
2021-03-24 20:14:55 +01:00

196 lines
7.9 KiB
Lua

--luacheck: ignore
--spaghettorio-- mewmew made this -- inspired by redlabel
local simplex_noise = require 'utils.simplex_noise'
simplex_noise = simplex_noise.d2
local event = require 'utils.event'
local function disable_recipes()
game.forces.player.recipes['splitter'].enabled = false
game.forces.player.recipes['fast-splitter'].enabled = false
game.forces.player.recipes['express-splitter'].enabled = false
game.forces.player.recipes['steam-engine'].enabled = false
game.forces.player.recipes['boiler'].enabled = false
game.forces.player.recipes['assembling-machine-1'].enabled = false
game.forces.player.recipes['assembling-machine-2'].enabled = false
game.forces.player.recipes['assembling-machine-3'].enabled = false
game.forces.player.recipes['steel-furnace'].enabled = false
game.forces.player.recipes['chemical-plant'].enabled = false
game.forces.player.recipes['centrifuge'].enabled = false
game.forces.player.recipes['heat-exchanger'].enabled = false
game.forces.player.recipes['steam-turbine'].enabled = false
game.forces.player.recipes['oil-refinery'].enabled = false
game.forces.player.recipes['lab'].enabled = false
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not global.map_init_done then
local map_gen_settings = {}
map_gen_settings.water = 'none'
game.create_surface('spaghettorio', map_gen_settings)
game.forces['player'].set_spawn_position({0, 0}, game.surfaces['spaghettorio'])
game.forces['player'].technologies['logistic-system'].enabled = false
global.map_init_done = true
end
local surface = game.surfaces['spaghettorio']
if player.online_time < 5 and surface.is_chunk_generated({0, 0}) then
player.teleport(surface.find_non_colliding_position('character', {0, 0}, 2, 1), 'spaghettorio')
else
if player.online_time < 5 then
player.teleport({0, 0}, 'spaghettorio')
end
end
disable_recipes()
end
local function get_noise(name, pos)
local seed = game.surfaces[1].map_gen_settings.seed
local noise = {}
local noise_seed_add = 25000
if name == 'water' then
noise[1] = simplex_noise(pos.x * 0.002, pos.y * 0.002, seed)
seed = seed + noise_seed_add
noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
seed = seed + noise_seed_add
local noise = noise[1] + noise[2] * 0.2
return noise
end
seed = seed + noise_seed_add
if name == 'assembly' then
noise[1] = simplex_noise(pos.x * 0.004, pos.y * 0.004, seed)
seed = seed + noise_seed_add
local noise = noise[1]
return noise
end
end
local splitter_raffle = {'splitter', 'splitter', 'splitter', 'fast-splitter', 'fast-splitter', 'express-splitter'}
local assembly_raffle = {
'assembling-machine-1',
'assembling-machine-2',
'assembling-machine-1',
'assembling-machine-2',
'assembling-machine-3',
'assembling-machine-1',
'assembling-machine-2',
'assembling-machine-1',
'assembling-machine-2',
'assembling-machine-3',
'chemical-plant',
'chemical-plant',
'chemical-plant',
'oil-refinery',
'lab'
}
local smelting_raffle = {'steel-furnace', 'stone-furnace'}
local steampower_raffle = {'steam-engine', 'steam-engine', 'boiler'}
local nuclearpower_raffle = {'steam-turbine', 'steam-turbine', 'steam-turbine', 'heat-exchanger', 'heat-exchanger', 'centrifuge'}
local direction_raffle = {0, 2, 4, 6}
local function on_chunk_generated(event)
local surface = game.surfaces['spaghettorio']
if event.surface.name ~= surface.name then
return
end
local entities = {}
local tiles = {}
local math_random = math.random
for x = 0, 31, 1 do
for y = 0, 31, 1 do
local pos = {x = event.area.left_top.x + x, y = event.area.left_top.y + y}
local noise_water = get_noise('water', pos)
local noise_assembly = get_noise('assembly', pos)
while true do
if noise_water > 0.8 or noise_water < -0.8 then
table.insert(tiles, {name = 'water', position = pos})
break
end
if noise_water > 0.68 then
if math_random(1, 50) == 1 then
local a = {
left_top = {x = pos.x - 75, y = pos.y - 75},
right_bottom = {x = pos.x + 75, y = pos.y + 75}
}
local z = surface.count_tiles_filtered {area = a, limit = 1, name = 'water'}
if z == 1 then
table.insert(entities, {name = steampower_raffle[math_random(1, #steampower_raffle)], position = pos})
end
end
break
end
if noise_water < -0.7 then
if math_random(1, 100) == 1 then
local a = {
left_top = {x = pos.x - 75, y = pos.y - 75},
right_bottom = {x = pos.x + 75, y = pos.y + 75}
}
local z = surface.count_tiles_filtered {area = a, limit = 1, name = 'water'}
if z == 1 then
table.insert(entities, {name = nuclearpower_raffle[math_random(1, #nuclearpower_raffle)], position = pos})
end
end
break
end
if noise_assembly > 0.6 then
if math_random(1, 75) == 1 then
table.insert(entities, {name = assembly_raffle[math_random(1, #assembly_raffle)], position = pos})
end
end
if noise_assembly < -0.8 then
if math_random(1, 35) == 1 then
table.insert(entities, {name = smelting_raffle[math_random(1, #smelting_raffle)], position = pos})
end
end
if math_random(1, 250) == 1 then
if noise_assembly < -0.6 or noise_assembly > 0.6 or noise_water < -0.6 or noise_water > 0.6 then
table.insert(entities, {name = splitter_raffle[math_random(1, #splitter_raffle)], position = pos})
end
end
break
end
end
end
surface.set_tiles(tiles, true)
for _, e in pairs(entities) do
local d = direction_raffle[math_random(1, #direction_raffle)]
if surface.can_place_entity({name = e.name, position = e.position, direction = d}) then
local entity = surface.create_entity {name = e.name, position = e.position, direction = d, force = 'player'}
entity.minable = false
entity.destructible = false
if entity.name == 'stone-furnace' or entity.name == 'steel-furnace' then
entity.energy = 1
end
end
end
end
local disabled_entities = {'stone-furnace', 'electric-furnace', 'solar-panel'}
local function on_built_entity(event)
for _, e in pairs(disabled_entities) do
if e == event.created_entity.name then
if event.player_index then
local player = game.players[event.player_index]
player.insert({name = event.created_entity.name, count = 1})
end
event.created_entity.destroy()
end
end
end
local function on_robot_built_entity(event)
on_built_entity(event)
end
local function on_research_finished(event)
disable_recipes()
end
event.add(defines.events.on_research_finished, on_research_finished)
event.add(defines.events.on_robot_built_entity, on_robot_built_entity)
event.add(defines.events.on_built_entity, on_built_entity)
event.add(defines.events.on_chunk_generated, on_chunk_generated)
event.add(defines.events.on_player_joined_game, on_player_joined_game)