mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-08 00:39:30 +02:00
130 lines
2.9 KiB
Lua
130 lines
2.9 KiB
Lua
-- one table to rule them all!
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local this = {
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players = {},
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offline_players = {},
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breached_wall = 1,
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traps = {}
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}
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local Public = {}
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Global.register(
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this,
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function(tbl)
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this = tbl
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end
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)
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function Public.reset_table()
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-- @start
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-- these 3 are in case of stop/start/reloading the instance.
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this.soft_reset = true
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this.restart = false
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this.shutdown = false
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this.announced_message = false
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this.game_saved = false
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-- @end
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this.icw_locomotive = nil
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this.debug = false
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this.game_lost = false
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this.fullness_enabled = true
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this.locomotive_health = 10000
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this.locomotive_max_health = 10000
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this.train_upgrades = 0
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this.offline_players = {}
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this.biter_pets = {}
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this.flamethrower_damage = {}
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this.mined_scrap = 0
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this.biters_killed = 0
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this.locomotive_xp_aura = 40
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this.trusted_only_car_tanks = true
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this.xp_points = 0
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this.xp_points_upgrade = 0
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--!grief prevention
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this.enable_arties = 5 -- default to callback 6
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--!snip
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this.poison_deployed = false
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this.upgrades = {
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showed_text = false,
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landmine = {
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limit = 25,
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bought = 0,
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built = 0
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},
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flame_turret = {
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limit = 6,
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bought = 0,
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built = 0
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},
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unit_number = {
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landmine = {},
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flame_turret = {}
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}
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}
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this.aura_upgrades = 0
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this.health_upgrades = 0
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this.breached_wall = 1
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this.offline_players_enabled = true
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this.left_top = {
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x = 0,
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y = 0
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}
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this.biters = {
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amount = 0,
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limit = 256
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}
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this.traps = {}
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this.munch_time = true
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this.coin_amount = 1
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this.difficulty_set = false
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this.bonus_xp_on_join = 250
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this.main_market_items = {}
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this.spill_items_to_surface = false
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this.outside_chests = {}
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this.chests_linked_to = {}
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this.chest_limit_outside_upgrades = 1
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this.force_mining_speed = {
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speed = 0
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}
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this.placed_trains_in_zone = {
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placed = 0,
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positions = {},
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limit = 4,
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randomized = false
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}
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this.collapse_grace = true
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this.explosive_bullets = false
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this.locomotive_biter = nil
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this.disconnect_wagon = false
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this.spawn_near_collapse = true
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this.spidertron_unlocked_at_wave = 11
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-- this.void_or_tile = 'lab-dark-2'
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this.void_or_tile = 'out-of-map'
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end
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function Public.get(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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function Public.set(key)
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if key then
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return this[key]
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else
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return this
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end
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end
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local on_init = function()
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Public.reset_table()
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end
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Event.on_init(on_init)
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return Public
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