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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
ComfyFactorio/maps/mountain_fortress_v3/ic/gui.lua
2022-02-13 23:32:57 +01:00

1061 lines
33 KiB
Lua

local ICT = require 'maps.mountain_fortress_v3.ic.table'
local Functions = require 'maps.mountain_fortress_v3.ic.functions'
local Color = require 'utils.color_presets'
local Gui = require 'utils.gui'
local Tabs = require 'comfy_panel.main'
local Event = require 'utils.event'
local Token = require 'utils.token'
local Task = require 'utils.task'
local SpamProtection = require 'utils.spam_protection'
local Public = {}
local insert = table.insert
--! Gui Frames
local save_add_player_button_name = Gui.uid_name()
local save_transfer_car_button_name = Gui.uid_name()
local save_destroy_surface_button_name = Gui.uid_name()
local discard_add_player_name = Gui.uid_name()
local discard_transfer_car_name = Gui.uid_name()
local discard_destroy_surface_name = Gui.uid_name()
local transfer_player_select_name = Gui.uid_name()
local main_frame_name = Gui.uid_name()
local draw_add_player_frame_name = Gui.uid_name()
local draw_transfer_car_frame_name = Gui.uid_name()
local draw_destroy_surface_frame_name = Gui.uid_name()
local main_toolbar_name = Gui.uid_name()
local add_player_name = Gui.uid_name()
local transfer_car_name = Gui.uid_name()
local allow_anyone_to_enter_name = Gui.uid_name()
local auto_upgrade_name = Gui.uid_name()
local kick_player_name = Gui.uid_name()
local destroy_surface_name = Gui.uid_name()
local raise_event = script.raise_event
local add_toolbar
local remove_toolbar
local function increment(t, k)
t[k] = true
end
local function decrement(t, k)
t[k] = nil
end
local function create_player_table(player)
local trust_system = ICT.get('trust_system')
if not trust_system[player.index] then
trust_system[player.index] = {
players = {
[player.name] = true
},
allow_anyone = 'right',
auto_upgrade = 'left'
}
end
return trust_system[player.index]
end
local function does_player_table_exist(player)
local trust_system = ICT.get('trust_system')
if not trust_system[player.index] then
return false
else
return true
end
end
local function get_players(player, frame, all)
local tbl = {}
local players = game.connected_players
local trust_system = create_player_table(player)
for _, p in pairs(players) do
if next(trust_system.players) and not all then
if not trust_system.players[p.name] then
insert(tbl, tostring(p.name))
end
else
insert(tbl, tostring(p.name))
end
end
insert(tbl, ({'ic.select_player'}))
local selected_index = #tbl
local f = frame.add({type = 'drop-down', name = transfer_player_select_name, items = tbl, selected_index = selected_index})
return f
end
local function transfer_player_table(player, new_player)
local trust_system = ICT.get('trust_system')
if not trust_system[player.index] then
return false
end
if player.index == new_player.index then
return false
end
if not trust_system[new_player.index] then
trust_system[new_player.index] = trust_system[player.index]
local name = new_player.name
if not trust_system[new_player.index].players[name] then
increment(trust_system[new_player.index].players, name)
end
local cars = ICT.get('cars')
local renders = ICT.get('renders')
local c = Functions.get_owner_car_object(cars, player)
local car = cars[c]
car.owner = new_player.index
Functions.render_owner_text(renders, player, car.entity, new_player)
remove_toolbar(player)
add_toolbar(new_player)
trust_system[player.index] = nil
else
return false
end
return trust_system[new_player.index]
end
local function remove_main_frame(main_frame)
if not main_frame or not main_frame.valid then
return
end
Gui.remove_data_recursively(main_frame)
main_frame.destroy()
end
local function draw_add_player(player, frame)
local main_frame =
frame.add(
{
type = 'frame',
name = draw_add_player_frame_name,
caption = ({'ic.add_player'}),
direction = 'vertical'
}
)
local main_frame_style = main_frame.style
main_frame_style.width = 370
main_frame_style.use_header_filler = true
local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
local inside_frame_style = inside_frame.style
inside_frame_style.padding = 0
local inside_table = inside_frame.add {type = 'table', column_count = 1}
local inside_table_style = inside_table.style
inside_table_style.vertical_spacing = 5
inside_table_style.top_padding = 10
inside_table_style.left_padding = 10
inside_table_style.right_padding = 0
inside_table_style.bottom_padding = 10
inside_table_style.width = 325
local add_player_frame = get_players(player, main_frame)
local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
local left_flow = bottom_flow.add({type = 'flow'})
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local close_button = left_flow.add({type = 'button', name = discard_add_player_name, caption = ({'ic.discard'})})
close_button.style = 'back_button'
close_button.style.maximal_width = 100
local right_flow = bottom_flow.add({type = 'flow'})
right_flow.style.horizontal_align = 'right'
local save_button = right_flow.add({type = 'button', name = save_add_player_button_name, caption = ({'ic.save'})})
save_button.style = 'confirm_button'
save_button.style.maximal_width = 100
Gui.set_data(save_button, add_player_frame)
end
local function draw_transfer_car(player, frame)
local main_frame =
frame.add(
{
type = 'frame',
name = draw_transfer_car_frame_name,
caption = ({'ic.transfer_car'}),
direction = 'vertical'
}
)
local main_frame_style = main_frame.style
main_frame_style.width = 370
main_frame_style.use_header_filler = true
local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
local inside_frame_style = inside_frame.style
inside_frame_style.padding = 0
local inside_table = inside_frame.add {type = 'table', column_count = 1}
local inside_table_style = inside_table.style
inside_table_style.vertical_spacing = 5
inside_table_style.top_padding = 10
inside_table_style.left_padding = 10
inside_table_style.right_padding = 0
inside_table_style.bottom_padding = 10
inside_table_style.width = 325
local transfer_car_alert_frame = main_frame.add({type = 'label', caption = ({'ic.warning'})})
transfer_car_alert_frame.style.font_color = {r = 255, g = 0, b = 0}
transfer_car_alert_frame.style.font = 'heading-1'
local transfer_car_frame = get_players(player, main_frame, true)
local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
local left_flow = bottom_flow.add({type = 'flow'})
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local close_button = left_flow.add({type = 'button', name = discard_transfer_car_name, caption = ({'ic.discard'})})
close_button.style = 'back_button'
close_button.style.maximal_width = 100
local right_flow = bottom_flow.add({type = 'flow'})
right_flow.style.horizontal_align = 'right'
local save_button = right_flow.add({type = 'button', name = save_transfer_car_button_name, caption = ({'ic.save'})})
save_button.style = 'confirm_button'
save_button.style.maximal_width = 100
Gui.set_data(save_button, transfer_car_frame)
end
local function draw_destroy_surface_name(frame)
local main_frame =
frame.add(
{
type = 'frame',
name = draw_destroy_surface_frame_name,
caption = ({'ic.destroy_surface'}),
direction = 'vertical'
}
)
local main_frame_style = main_frame.style
main_frame_style.width = 370
main_frame_style.use_header_filler = true
local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
local inside_frame_style = inside_frame.style
inside_frame_style.padding = 0
local inside_table = inside_frame.add {type = 'table', column_count = 1}
local inside_table_style = inside_table.style
inside_table_style.vertical_spacing = 5
inside_table_style.top_padding = 10
inside_table_style.left_padding = 10
inside_table_style.right_padding = 0
inside_table_style.bottom_padding = 10
inside_table_style.width = 325
local destroy_car_frame = main_frame.add({type = 'label', caption = ({'ic.warning'})})
destroy_car_frame.style.font_color = {r = 255, g = 0, b = 0}
destroy_car_frame.style.font = 'heading-1'
local warn_again_frame = main_frame.add({type = 'label', caption = ({'ic.warning_2'})})
warn_again_frame.style.font_color = {r = 255, g = 0, b = 0}
warn_again_frame.style.font = 'heading-1'
local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
local left_flow = bottom_flow.add({type = 'flow'})
left_flow.style.horizontal_align = 'left'
left_flow.style.horizontally_stretchable = true
local close_button = left_flow.add({type = 'button', name = discard_destroy_surface_name, caption = ({'ic.discard'})})
close_button.style = 'back_button'
close_button.style.maximal_width = 100
local right_flow = bottom_flow.add({type = 'flow'})
right_flow.style.horizontal_align = 'right'
local save_button = right_flow.add({type = 'button', name = save_destroy_surface_button_name, caption = ({'ic.save'})})
save_button.style = 'confirm_button'
save_button.style.maximal_width = 100
Gui.set_data(save_button, save_destroy_surface_button_name)
end
local function draw_players(data)
local player_table = data.player_table
local add_player_frame = data.add_player_frame
local player = data.player
local player_list = create_player_table(player)
for p, _ in pairs(player_list.players) do
Gui.set_data(add_player_frame, p)
local t_label =
player_table.add(
{
type = 'label',
caption = p
}
)
t_label.style.minimal_width = 75
t_label.style.horizontal_align = 'center'
local a_label =
player_table.add(
{
type = 'label',
caption = '✔️'
}
)
a_label.style.minimal_width = 75
a_label.style.horizontal_align = 'center'
a_label.style.font = 'default-large-bold'
local kick_flow = player_table.add {type = 'flow'}
local kick_player_button =
kick_flow.add(
{
type = 'button',
caption = ({'ic.kick', p}),
name = kick_player_name
}
)
if player.name == t_label.caption then
kick_player_button.enabled = false
end
kick_player_button.style.minimal_width = 75
Gui.set_data(kick_player_button, p)
end
end
local function draw_main_frame(player)
local main_frame =
player.gui.screen.add(
{
type = 'frame',
name = main_frame_name,
caption = ({'ic.car_settings'}),
direction = 'vertical',
style = 'inner_frame_in_outer_frame'
}
)
main_frame.auto_center = true
local main_frame_style = main_frame.style
main_frame_style.width = 400
main_frame_style.use_header_filler = true
local inside_frame = main_frame.add {type = 'frame', style = 'inside_shallow_frame'}
local inside_frame_style = inside_frame.style
inside_frame_style.padding = 0
local inside_table = inside_frame.add {type = 'table', column_count = 1}
local inside_table_style = inside_table.style
inside_table_style.vertical_spacing = 5
inside_table_style.top_padding = 10
inside_table_style.left_padding = 10
inside_table_style.right_padding = 0
inside_table_style.bottom_padding = 10
inside_table_style.width = 350
local player_list = create_player_table(player)
local add_player_frame = inside_table.add({type = 'button', caption = ({'ic.add_player'}), name = add_player_name})
local transfer_car_frame = inside_table.add({type = 'button', caption = ({'ic.car_settings'}), name = transfer_car_name})
local destroy_surface_frame = inside_table.add({type = 'button', caption = ({'ic.destroy_surface'}), name = destroy_surface_name})
local allow_anyone_to_enter =
inside_table.add(
{
type = 'switch',
name = allow_anyone_to_enter_name,
switch_state = player_list.allow_anyone,
allow_none_state = false,
left_label_caption = ({'ic.allow_anyone'}),
right_label_caption = ({'ic.off'})
}
)
local auto_upgrade =
inside_table.add(
{
type = 'switch',
name = auto_upgrade_name,
switch_state = player_list.auto_upgrade,
allow_none_state = false,
left_label_caption = ({'ic.auto_upgrade'}),
right_label_caption = ({'ic.off'})
}
)
local player_table =
inside_table.add {
type = 'table',
column_count = 3,
draw_horizontal_lines = true,
draw_vertical_lines = true,
vertical_centering = true
}
local player_table_style = player_table.style
player_table_style.vertical_spacing = 10
player_table_style.width = 350
player_table_style.horizontal_spacing = 30
local name_label =
player_table.add(
{
type = 'label',
caption = ({'ic.name'}),
tooltip = ''
}
)
name_label.style.minimal_width = 75
name_label.style.horizontal_align = 'center'
local trusted_label =
player_table.add(
{
type = 'label',
caption = ({'ic.allowed'}),
tooltip = ''
}
)
trusted_label.style.minimal_width = 75
trusted_label.style.horizontal_align = 'center'
local operations_label =
player_table.add(
{
type = 'label',
caption = ({'ic.operations'}),
tooltip = ''
}
)
operations_label.style.minimal_width = 75
operations_label.style.horizontal_align = 'center'
local data = {
player_table = player_table,
add_player_frame = add_player_frame,
transfer_car_frame = transfer_car_frame,
destroy_surface_frame = destroy_surface_frame,
allow_anyone_to_enter = allow_anyone_to_enter,
auto_upgrade = auto_upgrade,
player = player
}
draw_players(data)
player.opened = main_frame
end
local function toggle(player, recreate)
local screen = player.gui.screen
local main_frame = screen[main_frame_name]
if recreate and main_frame then
local location = main_frame.location
remove_main_frame(main_frame)
draw_main_frame(player, location)
return
end
if main_frame then
remove_main_frame(main_frame)
else
Tabs.comfy_panel_clear_gui(player)
draw_main_frame(player)
end
end
add_toolbar = function(player, remove)
if remove then
if player.gui.top[main_toolbar_name] then
player.gui.top[main_toolbar_name].destroy()
return
end
end
if player.gui.top[main_toolbar_name] then
return
end
local tooltip = ({'ic.control'})
player.gui.top.add(
{
type = 'sprite-button',
sprite = 'item/spidertron',
name = main_toolbar_name,
tooltip = tooltip
}
)
end
remove_toolbar = function(player)
local screen = player.gui.screen
local main_frame = screen[main_frame_name]
if main_frame and main_frame.valid then
remove_main_frame(main_frame)
end
if player.gui.top[main_toolbar_name] then
player.gui.top[main_toolbar_name].destroy()
return
end
end
local function trigger_on_used_car_door(data)
local state = data.state
local player = data.player
if state == 'add' then
add_toolbar(player)
elseif state == 'remove' then
remove_toolbar(player)
end
end
Gui.on_click(
add_player_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Add Player')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if not frame or not frame.valid then
return
end
local player_frame = frame[draw_add_player_frame_name]
if not player_frame or not player_frame.valid then
draw_add_player(player, frame)
else
player_frame.destroy()
end
end
)
Gui.on_click(
transfer_car_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Transfer Car')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if not frame or not frame.valid then
return
end
local player_frame = frame[draw_transfer_car_frame_name]
if not player_frame or not player_frame.valid then
draw_transfer_car(player, frame)
else
player_frame.destroy()
end
end
)
Gui.on_click(
destroy_surface_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Destroy Surface')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if not frame or not frame.valid then
return
end
local player_frame = frame[draw_destroy_surface_frame_name]
if not player_frame or not player_frame.valid then
draw_destroy_surface_name(frame)
else
player_frame.destroy()
end
end
)
Gui.on_click(
allow_anyone_to_enter_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Allow Anyone To Enter')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local player_list = create_player_table(player)
local screen = player.gui.screen
local frame = screen[main_frame_name]
if frame and frame.valid then
if player_list.allow_anyone == 'right' then
player_list.allow_anyone = 'left'
player.print('[IC] Everyone is allowed to enter your car!', Color.warning)
else
player_list.allow_anyone = 'right'
player.print('[IC] Everyone is disallowed to enter your car except your trusted list!', Color.warning)
end
if player.gui.screen[main_frame_name] then
toggle(player, true)
end
end
end
)
Gui.on_click(
auto_upgrade_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Auto Upgrade')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local player_list = create_player_table(player)
local screen = player.gui.screen
local frame = screen[main_frame_name]
if frame and frame.valid then
if player_list.auto_upgrade == 'right' then
player_list.auto_upgrade = 'left'
player.print('[IC] Auto upgrade is now enabled!', Color.success)
else
player_list.auto_upgrade = 'right'
player.print('[IC] Auto upgrade is now disabled!', Color.warning)
end
if player.gui.screen[main_frame_name] then
toggle(player, true)
end
end
end
)
Gui.on_click(
save_add_player_button_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Save Add Player')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local player_list = create_player_table(player)
local screen = player.gui.screen
local frame = screen[main_frame_name]
local add_player_frame = Gui.get_data(event.element)
if frame and frame.valid then
if add_player_frame and add_player_frame.valid and add_player_frame then
local player_gui_data = ICT.get('player_gui_data')
local fetched_name = player_gui_data[player.name]
if not fetched_name then
return
end
local player_to_add = game.get_player(fetched_name)
if not player_to_add or not player_to_add.valid then
return player.print('[IC] Target player was not valid.', Color.warning)
end
local name = player_to_add.name
if not player_list.players[name] then
player.print('[IC] ' .. name .. ' was added to your vehicle.', Color.info)
player_to_add.print(player.name .. ' added you to their vehicle. You may now enter it.', Color.info)
increment(player_list.players, name)
else
return player.print('[IC] Target player is already trusted.', Color.warning)
end
remove_main_frame(event.element)
if player.gui.screen[main_frame_name] then
toggle(player, true)
end
end
end
end
)
Gui.on_click(
save_transfer_car_button_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Save Transfer Car')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
local transfer_car_frame = Gui.get_data(event.element)
if frame and frame.valid then
if transfer_car_frame and transfer_car_frame.valid then
local player_gui_data = ICT.get('player_gui_data')
local fetched_name = player_gui_data[player.name]
if not fetched_name then
return
end
if type(fetched_name) == 'table' and fetched_name[1] == 'ic.select_player' then
return player.print('[IC] Target player was not valid.', Color.warning)
end
local player_to_add = game.get_player(fetched_name)
if not player_to_add or not player_to_add.valid then
return player.print('[IC] Target player was not valid.', Color.warning)
end
local name = player_to_add.name
local does_player_have_a_car = does_player_table_exist(player_to_add)
if does_player_have_a_car then
return player.print('[IC] ' .. name .. ' already has a vehicle.', Color.warning)
end
local success = transfer_player_table(player, player_to_add)
if not success then
player.print('[IC] Please try again.', Color.warning)
else
player.print('[IC] You have successfully transferred your car to ' .. name, Color.success)
player_to_add.print('[IC] You have become the rightfully owner of ' .. player.name .. "'s car!", Color.success)
end
remove_main_frame(event.element)
if player.gui.screen[main_frame_name] then
player.gui.screen[main_frame_name].destroy()
end
end
end
end
)
local clear_misc_settings =
Token.register(
function(data)
local player_index = data.player_index
local misc_settings = ICT.get('misc_settings')
if not misc_settings[player_index] then
return
end
misc_settings[player_index] = nil
end
)
Gui.on_click(
save_destroy_surface_button_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Save Destroy Car')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
local element = event.element
if not (element and element.valid) then
return
end
local misc_settings = ICT.get('misc_settings')
if not misc_settings[player.index] then
misc_settings[player.index] = {
first_warning = true
}
player.print('[IC] ARE YOU SURE? This action is irreversible!', Color.warning)
Task.set_timeout_in_ticks(600, clear_misc_settings, {player_index = player.index})
return
end
if not misc_settings[player.index].final_warning then
misc_settings[player.index].final_warning = true
player.print(
'[IC] WARNING! WARNING WARNING! Pressing the save button ONE MORE TIME will DELETE your surface. This action is irreversible!',
Color.red
)
Task.set_timeout_in_ticks(600, clear_misc_settings, {player_index = player.index})
return
end
if frame and frame.valid then
local cars = ICT.get('cars')
local c = Functions.get_owner_car_object(cars, player)
local car = cars[c]
local entity = car.entity
if entity and entity.valid then
Functions.kill_car_but_save_surface(entity)
game.print('[IC] ' .. player.name .. ' has destroyed their surface!', Color.warning)
end
remove_main_frame(event.element)
if player.gui.screen[main_frame_name] then
player.gui.screen[main_frame_name].destroy()
end
end
end
)
Gui.on_click(
kick_player_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Kick Player')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local player_list = create_player_table(player)
local screen = player.gui.screen
local frame = screen[main_frame_name]
local player_name = Gui.get_data(event.element)
if frame and frame.valid then
if not player_name then
return
end
local target = game.get_player(player_name)
if not target or not target.valid then
player.print('[IC] Target player was not valid.', Color.warning)
return
end
local name = target.name
if player_list.players[name] then
player.print('[IC] ' .. name .. ' was removed from your vehicle.', Color.info)
decrement(player_list.players, name)
raise_event(
ICT.events.on_player_kicked_from_surface,
{
player = player,
target = target
}
)
end
remove_main_frame(event.element)
if player.gui.screen[main_frame_name] then
toggle(player, true)
end
end
end
)
Gui.on_click(
discard_add_player_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Discard Add Player')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if not frame or not frame.valid then
return
end
local player_frame = frame[draw_add_player_frame_name]
if player_frame and player_frame.valid then
player_frame.destroy()
end
end
)
Gui.on_click(
discard_transfer_car_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Discard Transfer Car')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if not frame or not frame.valid then
return
end
local player_frame = frame[draw_transfer_car_frame_name]
if player_frame and player_frame.valid then
player_frame.destroy()
end
end
)
Gui.on_click(
discard_destroy_surface_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Discard Destroy Surface')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if not frame or not frame.valid then
return
end
local player_frame = frame[draw_destroy_surface_frame_name]
if player_frame and player_frame.valid then
player_frame.destroy()
end
end
)
Gui.on_click(
main_toolbar_name,
function(event)
local is_spamming = SpamProtection.is_spamming(event.player, nil, 'Ic Gui Main Toolbar')
if is_spamming then
return
end
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if frame and frame.valid then
frame.destroy()
else
draw_main_frame(player)
end
end
)
Gui.on_selection_state_changed(
transfer_player_select_name,
function(event)
local player = event.player
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if not frame or not frame.valid then
return
end
local element = event.element
if not element or not element.valid then
return
end
local player_gui_data = ICT.get('player_gui_data')
local fetched_name = element.items[element.selected_index]
if not fetched_name then
return
end
if type(fetched_name) == 'table' and fetched_name[1] == 'ic.select_player' then
return player.print('[IC] Target player was not valid.', Color.warning)
end
if fetched_name == 'Select Player' then
player.print('[IC] No target player selected.', Color.warning)
player_gui_data[player.name] = nil
return
end
if fetched_name == player.name then
player.print('[IC] You can´t select yourself.', Color.warning)
player_gui_data[player.name] = nil
return
end
player_gui_data[player.name] = fetched_name
end
)
Public.draw_main_frame = draw_main_frame
Public.toggle = toggle
Public.add_toolbar = add_toolbar
Public.remove_toolbar = remove_toolbar
Event.add(
defines.events.on_gui_closed,
function(event)
local player = game.get_player(event.player_index)
if not player or not player.valid or not player.character then
return
end
local screen = player.gui.screen
local frame = screen[main_frame_name]
if frame and frame.valid then
frame.destroy()
end
end
)
Event.add(ICT.events.used_car_door, trigger_on_used_car_door)
return Public