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291 lines
9.4 KiB
Lua
291 lines
9.4 KiB
Lua
require "modules.no_deconstruction_of_neutral_entities"
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local get_noise = require "utils.get_noise"
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local math_random = math.random
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local math_floor = math.floor
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local math_abs = math.abs
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local small_scraps = {
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"crash-site-spaceship-wreck-small-1",
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"crash-site-spaceship-wreck-small-1",
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"crash-site-spaceship-wreck-small-2",
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"crash-site-spaceship-wreck-small-2",
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"crash-site-spaceship-wreck-small-3",
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"crash-site-spaceship-wreck-small-3",
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"crash-site-spaceship-wreck-small-4",
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"crash-site-spaceship-wreck-small-4",
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"crash-site-spaceship-wreck-small-5",
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"crash-site-spaceship-wreck-small-5",
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"crash-site-spaceship-wreck-small-6"
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}
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local scraps_inv = {
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"crash-site-spaceship",
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"crash-site-spaceship-wreck-big-1",
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"crash-site-spaceship-wreck-big-1",
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"crash-site-spaceship-wreck-big-2",
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"crash-site-spaceship-wreck-big-2",
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"crash-site-spaceship-wreck-medium-1",
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"crash-site-spaceship-wreck-medium-1",
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"crash-site-spaceship-wreck-medium-1",
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"crash-site-spaceship-wreck-medium-2",
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"crash-site-spaceship-wreck-medium-2",
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"crash-site-spaceship-wreck-medium-2",
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"crash-site-spaceship-wreck-medium-3",
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"crash-site-spaceship-wreck-medium-3",
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"crash-site-spaceship-wreck-medium-3",
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"crash-site-chest-1",
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"crash-site-chest-1",
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"crash-site-chest-2",
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"crash-site-chest-2",
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}
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local function is_scrap(name)
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for i = 1, #small_scraps, 1 do
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if name == small_scraps[i] then return true end
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end
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for i = 1, #scraps_inv, 1 do
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if name == scraps_inv[i] then return true end
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end
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return false
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end
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local scrap_entities = {"crash-site-assembling-machine-1-broken", "crash-site-assembling-machine-2-broken", "crash-site-lab-broken",
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"medium-ship-wreck", "small-ship-wreck",
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"crash-site-chest-1", "crash-site-chest-2", "crash-site-chest-1", "crash-site-chest-2", "crash-site-chest-1", "crash-site-chest-2",
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"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3", "big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3", "big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3",
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}
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local scrap_entities_index = #scrap_entities
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local mining_chance_weights = {
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{name = "iron-plate", chance = 1000},
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{name = "iron-gear-wheel", chance = 750},
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{name = "copper-plate", chance = 750},
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{name = "copper-cable", chance = 500},
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{name = "electronic-circuit", chance = 300},
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{name = "steel-plate", chance = 200},
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{name = "solid-fuel", chance = 150},
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{name = "pipe", chance = 100},
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{name = "iron-stick", chance = 50},
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{name = "battery", chance = 20},
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{name = "empty-barrel", chance = 10},
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{name = "crude-oil-barrel", chance = 30},
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{name = "lubricant-barrel", chance = 20},
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{name = "petroleum-gas-barrel", chance = 15},
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{name = "sulfuric-acid-barrel", chance = 15},
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{name = "heavy-oil-barrel", chance = 15},
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{name = "light-oil-barrel", chance = 15},
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{name = "water-barrel", chance = 10},
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{name = "green-wire", chance = 10},
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{name = "red-wire", chance = 10},
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{name = "explosives", chance = 5},
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{name = "advanced-circuit", chance = 5},
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{name = "nuclear-fuel", chance = 1},
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{name = "pipe-to-ground", chance = 10},
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{name = "plastic-bar", chance = 5},
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{name = "processing-unit", chance = 2},
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{name = "used-up-uranium-fuel-cell", chance = 1},
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{name = "uranium-fuel-cell", chance = 1},
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{name = "rocket-fuel", chance = 3},
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{name = "rocket-control-unit", chance = 1},
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{name = "low-density-structure", chance = 1},
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{name = "heat-pipe", chance = 1},
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{name = "engine-unit", chance = 4},
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{name = "electric-engine-unit", chance = 2},
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{name = "logistic-robot", chance = 1},
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{name = "construction-robot", chance = 1},
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{name = "land-mine", chance = 3},
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{name = "grenade", chance = 10},
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{name = "rocket", chance = 3},
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{name = "explosive-rocket", chance = 3},
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{name = "cannon-shell", chance = 2},
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{name = "explosive-cannon-shell", chance = 2},
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{name = "uranium-cannon-shell", chance = 1},
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{name = "explosive-uranium-cannon-shell", chance = 1},
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{name = "artillery-shell", chance = 1},
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{name = "cluster-grenade", chance = 2},
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{name = "defender-capsule", chance = 5},
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{name = "destroyer-capsule", chance = 1},
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{name = "distractor-capsule", chance = 2}
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}
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local scrap_yield_amounts = {
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["iron-plate"] = 16,
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["iron-gear-wheel"] = 8,
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["iron-stick"] = 16,
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["copper-plate"] = 16,
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["copper-cable"] = 24,
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["electronic-circuit"] = 8,
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["steel-plate"] = 4,
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["pipe"] = 8,
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["solid-fuel"] = 4,
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["empty-barrel"] = 3,
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["crude-oil-barrel"] = 3,
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["lubricant-barrel"] = 3,
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["petroleum-gas-barrel"] = 3,
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["sulfuric-acid-barrel"] = 3,
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["heavy-oil-barrel"] = 3,
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["light-oil-barrel"] = 3,
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["water-barrel"] = 3,
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["battery"] = 2,
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["explosives"] = 4,
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["advanced-circuit"] = 2,
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["nuclear-fuel"] = 0.1,
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["pipe-to-ground"] = 1,
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["plastic-bar"] = 4,
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["processing-unit"] = 1,
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["used-up-uranium-fuel-cell"] = 1,
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["uranium-fuel-cell"] = 0.3,
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["rocket-fuel"] = 0.3,
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["rocket-control-unit"] = 0.3,
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["low-density-structure"] = 0.3,
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["heat-pipe"] = 1,
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["green-wire"] = 8,
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["red-wire"] = 8,
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["engine-unit"] = 2,
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["electric-engine-unit"] = 2,
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["logistic-robot"] = 0.3,
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["construction-robot"] = 0.3,
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["land-mine"] = 1,
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["grenade"] = 2,
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["rocket"] = 2,
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["explosive-rocket"] = 2,
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["cannon-shell"] = 2,
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["explosive-cannon-shell"] = 2,
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["uranium-cannon-shell"] = 2,
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["explosive-uranium-cannon-shell"] = 2,
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["artillery-shell"] = 0.3,
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["cluster-grenade"] = 0.3,
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["defender-capsule"] = 2,
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["destroyer-capsule"] = 0.3,
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["distractor-capsule"] = 0.3
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}
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local scrap_raffle = {}
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for _, t in pairs (mining_chance_weights) do
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for x = 1, t.chance, 1 do
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table.insert(scrap_raffle, t.name)
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end
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end
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local size_of_scrap_raffle = #scrap_raffle
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local function place_scrap(surface, position)
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if math_random(1, 700) == 1 then
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if position.x ^ 2 + position.x ^ 2 > 4096 then
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local e = surface.create_entity({name = "gun-turret", position = position, force = "enemy"})
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e.insert({name = "piercing-rounds-magazine", count = 100})
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return
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end
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end
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if math_random(1, 128) == 1 then
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local e = surface.create_entity({name = scraps_inv[math_random(1, #scraps_inv)], position = position, force = "neutral"})
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local i = e.get_inventory(defines.inventory.chest)
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if i then
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for x = 1, math_random(6,18), 1 do
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local loot = scrap_raffle[math_random(1, size_of_scrap_raffle)]
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i.insert({name = loot, count = math_floor(scrap_yield_amounts[loot] * math_random(5, 35) * 0.1) + 1})
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end
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end
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return
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end
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surface.create_entity({name = small_scraps[math_random(1, #small_scraps)], position = position, force = "neutral"})
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end
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local function is_scrap_area(noise)
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if noise > 0.25 then return true end
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if noise < -0.25 then return true end
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end
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local function move_away_biteys(surface, area)
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for _, e in pairs(surface.find_entities_filtered({type = {"unit-spawner", "turret", "unit"}, area = area})) do
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local position = surface.find_non_colliding_position(e.name, e.position, 96, 4)
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if position then
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surface.create_entity({name = e.name, position = position, force = "enemy"})
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e.destroy()
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end
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end
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end
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local vectors = {{0,0}, {1,0}, {-1,0}, {0,1}, {0,-1}}
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local function replace_ground(entity)
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local surface = entity.surface
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for _, v in pairs(vectors) do
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local position = {entity.position.x + v[1], entity.position.y + v[2]}
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if not surface.get_tile(position).collides_with("resource-layer") then
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surface.set_tiles({{name = "landfill", position = position}}, true)
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end
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end
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end
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local function on_player_mined_entity(event)
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local entity = event.entity
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if not entity.valid then return end
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if not is_scrap(entity.name) then return end
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replace_ground(entity)
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event.buffer.clear()
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local scrap = scrap_raffle[math.random(1, size_of_scrap_raffle)]
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local amount_bonus = (game.forces.enemy.evolution_factor * 2) + (game.forces.player.mining_drill_productivity_bonus * 2)
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local r1 = math.ceil(scrap_yield_amounts[scrap] * (0.3 + (amount_bonus * 0.3)))
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local r2 = math.ceil(scrap_yield_amounts[scrap] * (1.7 + (amount_bonus * 1.7)))
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local amount = math.random(r1, r2)
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local player = game.players[event.player_index]
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local inserted_count = player.insert({name = scrap, count = amount})
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if inserted_count ~= amount then
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local amount_to_spill = amount - inserted_count
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entity.surface.spill_item_stack(entity.position,{name = scrap, count = amount_to_spill}, true)
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end
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entity.surface.create_entity({
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name = "flying-text",
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position = entity.position,
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text = "+" .. amount .. " [img=item/" .. scrap .. "]",
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color = {r=0.98, g=0.66, b=0.22}
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})
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end
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local function on_entity_died(event)
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if not event.entity.valid then return end
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if not is_scrap(event.entity.name) then return end
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replace_ground(event.entity)
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end
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local function on_chunk_generated(event)
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local surface = event.surface
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local seed = surface.map_gen_settings.seed
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local left_top_x = event.area.left_top.x
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local left_top_y = event.area.left_top.y
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local position
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local noise
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for x = 0, 31, 1 do
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for y = 0, 31, 1 do
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if math_random(1, 3) > 1 then
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position = {x = left_top_x + x, y = left_top_y + y}
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if not surface.get_tile(position).collides_with("resource-layer") then
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noise = get_noise("scrapyard", position, seed)
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if is_scrap_area(noise) then
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surface.set_tiles({{name = "dirt-" .. math_floor(math_abs(noise) * 6) % 6 + 2, position = position}}, true)
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place_scrap(surface, position)
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end
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end
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end
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end
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end
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move_away_biteys(surface, event.area)
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end
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local Event = require 'utils.event'
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Event.add(defines.events.on_chunk_generated, on_chunk_generated)
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Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
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Event.add(defines.events.on_entity_died, on_entity_died)
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