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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00
ComfyFactorio/modules/hunger_games.lua
2024-10-22 21:47:11 +02:00

535 lines
20 KiB
Lua

-- "Hunger Games" or "Anarchy" mode - by mewmew
-- create a tag group to form alliances
-- empty groups will be deleted
-- join or create a team to be able to play
require 'modules.custom_death_messages'
require 'maps.hunger_games_map_intro'
require 'modules.dynamic_player_spawn'
--require "maps.modules.hunger_games_balance"
local Event = require 'utils.event'
local message_color = { r = 0.98, g = 0.66, b = 0.22 }
local function anarchy_gui_button(player)
if not player.gui.top['anarchy_group_button'] then
local b = player.gui.top.add({ type = 'button', name = 'anarchy_group_button', caption = '[Group]', tooltip = 'Join / Create a group' })
b.style.font_color = { r = 0.77, g = 0.77, b = 0.77 }
b.style.font = 'default-bold'
b.style.minimal_height = 38
b.style.minimal_width = 38
b.style.top_padding = 2
b.style.left_padding = 4
b.style.right_padding = 4
b.style.bottom_padding = 2
end
end
local function anarchy_gui(player)
local group_name_width = 160
local description_width = 200
local members_width = 120
local member_columns = 3
local actions_width = 60
local total_height = 350
if player.gui.left['anarchy_group_frame'] then
player.gui.left['anarchy_group_frame'].destroy()
end
local frame = player.gui.left.add({ type = 'frame', name = 'anarchy_group_frame', direction = 'vertical' })
frame.style.minimal_height = total_height
local t = frame.add({ type = 'table', column_count = 5 })
local headings = {
{ 'Title', group_name_width },
{ 'Description', description_width },
{ 'Members', members_width * member_columns },
{ '', actions_width * 2 - 30 }
}
for _, h in pairs(headings) do
local l = t.add({ type = 'label', caption = h[1] })
l.style.font_color = { r = 0.98, g = 0.66, b = 0.22 }
l.style.font = 'default-listbox'
l.style.top_padding = 6
l.style.minimal_height = 40
l.style.minimal_width = h[2]
l.style.maximal_width = h[2]
end
local b = t.add { type = 'button', caption = 'X', name = 'close_alliance_group_frame', align = 'right' }
b.style.font = 'default'
b.style.minimal_height = 30
b.style.minimal_width = 30
b.style.top_padding = 2
b.style.left_padding = 4
b.style.right_padding = 4
b.style.bottom_padding = 2
local scroll_pane =
frame.add({ type = 'scroll-pane', name = 'scroll_pane', direction = 'vertical', horizontal_scroll_policy = 'never', vertical_scroll_policy = 'auto' })
scroll_pane.style.maximal_height = total_height - 50
scroll_pane.style.minimal_height = total_height - 50
t = scroll_pane.add({ type = 'table', name = 'groups_table', column_count = 4 })
for _, h in pairs(headings) do
local l = t.add({ type = 'label', caption = '' })
l.style.minimal_width = h[2]
l.style.maximal_width = h[2]
end
for _, group in pairs(storage.alliance_groups) do
local l = t.add({ type = 'label', caption = group.name })
l.style.font = 'default-bold'
l.style.top_padding = 16
l.style.bottom_padding = 16
l.style.minimal_width = group_name_width
l.style.maximal_width = group_name_width
l.style.font_color = group.color
l.style.single_line = false
l = t.add({ type = 'label', caption = group.description })
l.style.top_padding = 16
l.style.bottom_padding = 16
l.style.minimal_width = description_width
l.style.maximal_width = description_width
l.style.font_color = { r = 0.90, g = 0.90, b = 0.90 }
l.style.single_line = false
local tt = t.add({ type = 'table', column_count = member_columns })
for _, member in pairs(group.members) do
local p = game.players[member]
if p.connected then
l = tt.add({ type = 'label', caption = tostring(p.name) })
local color = { r = p.color.r * 0.6 + 0.4, g = p.color.g * 0.6 + 0.4, b = p.color.b * 0.6 + 0.4, a = 1 }
l.style.font_color = color
l.style.maximal_width = members_width * 2
end
end
for _, member in pairs(group.members) do
local p = game.players[member]
if not p.connected then
l = tt.add({ type = 'label', caption = tostring(p.name) })
local color = { r = 0.59, g = 0.59, b = 0.59, a = 1 }
l.style.font_color = color
l.style.maximal_width = members_width * 2
end
end
tt = t.add({ type = 'table', name = group.name, column_count = 1 })
if not group.members[player.name] then
b = tt.add({ type = 'button', caption = 'Join' })
b.style.font = 'default-bold'
b.style.minimal_width = actions_width
b.style.maximal_width = actions_width
end
if group.members[player.name] then
b = tt.add({ type = 'button', caption = 'Leave' })
b.style.font = 'default-bold'
b.style.minimal_width = actions_width
b.style.maximal_width = actions_width
end
end
local frame2 = frame.add({ type = 'frame', name = 'frame2' })
t = frame2.add({ type = 'table', name = 'group_table', column_count = 3 })
local textfield = t.add({ type = 'textfield', name = 'new_group_name', text = 'Name' })
textfield.style.minimal_width = group_name_width
textfield = t.add({ type = 'textfield', name = 'new_group_description', text = 'Description' })
textfield.style.minimal_width = description_width + members_width * member_columns
b = t.add({ type = 'button', name = 'create_new_group', caption = 'Create' })
b.style.minimal_width = actions_width * 2 - 12
b.style.font = 'default-bold'
end
local function refresh_gui()
for _, p in pairs(game.connected_players) do
if p.gui.left['anarchy_group_frame'] then
local frame = p.gui.left['anarchy_group_frame']
local new_group_name = frame.frame2.group_table.new_group_name.text
local new_group_description = frame.frame2.group_table.new_group_description.text
anarchy_gui(p)
frame = p.gui.left['anarchy_group_frame']
frame.frame2.group_table.new_group_name.text = new_group_name
frame.frame2.group_table.new_group_description.text = new_group_description
end
end
end
local function destroy_request_guis(player)
for _, p in pairs(game.players) do
if p.gui.center['alliance_request_' .. tostring(player.name)] then
p.gui.center['alliance_request_' .. tostring(player.name)].destroy()
end
end
end
local function request_alliance(group, requesting_player)
if not storage.alliance_groups[group] then
return
end
storage.spam_protection[tostring(requesting_player.name)] = game.tick + 900
destroy_request_guis(requesting_player)
for _, member in pairs(storage.alliance_groups[group].members) do
local player = game.players[member]
local frame =
player.gui.center.add(
{
type = 'frame',
caption = tostring(requesting_player.name) .. ' wants to join your group "' .. group .. '"',
name = 'alliance_request_' .. tostring(requesting_player.name)
}
)
frame.add({ type = 'label', caption = '', name = group })
frame.add({ type = 'label', caption = '', name = requesting_player.index })
frame.add({ type = 'button', caption = 'Accept' })
frame.add({ type = 'button', caption = 'Deny' })
end
end
local function refresh_alliances()
local players_to_process = {}
for _, player in pairs(game.players) do
players_to_process[player.index] = true
end
for _, group in pairs(storage.alliance_groups) do
local i = 0
for _, member in pairs(group.members) do
local player = game.players[member]
players_to_process[player.index] = nil
player.gui.top['anarchy_group_button'].caption = '[' .. group.name .. ']'
player.tag = '[' .. group.name .. ']'
player.force = game.forces[group.name]
local permission_group = game.permissions.get_group('Default')
permission_group.add_player(player.name)
i = i + 1
end
if i == 0 then
game.print('Group "' .. group.name .. '" has been abandoned!!', { r = 0.90, g = 0.0, b = 0.0 })
storage.alliance_groups[group.name] = nil
--game.merge_forces(game.forces[group.name], game.forces.spectator)
game.merge_forces(game.forces[group.name], game.forces.player)
end
end
for _, player in pairs(game.players) do
if players_to_process[player.index] then
if player.force.name ~= 'player' then
player.gui.top['anarchy_group_button'].caption = '[Group]'
player.tag = ''
player.force = game.forces.spectator
local permission_group = game.permissions.get_group('spectator')
permission_group.add_player(player.name)
end
players_to_process[player.index] = nil
player.print('Please join / create a group to play!', message_color)
end
end
refresh_gui()
end
local function new_group(frame, player)
local new_group_name = frame.frame2.group_table.new_group_name.text
local new_group_description = frame.frame2.group_table.new_group_description.text
if new_group_name ~= '' and new_group_name ~= 'Name' and new_group_description ~= 'Description' then
new_group_name = tostring(new_group_name)
if new_group_name == 'spectator' or new_group_name == 'player' then
player.print('Invalid group name.', { r = 0.90, g = 0.0, b = 0.0 })
return
end
if #game.forces > 60 then
player.print('There are too many existing groups.', { r = 0.90, g = 0.0, b = 0.0 })
return
end
if player.tag ~= '' then
player.print('You are already in a group.', { r = 0.90, g = 0.0, b = 0.0 })
return
end
if string.len(new_group_name) > 32 then
player.print('Group name is too long. 32 characters maximum.', { r = 0.90, g = 0.0, b = 0.0 })
return
end
if string.len(new_group_description) > 128 then
player.print('Description is too long. 128 characters maximum.', { r = 0.90, g = 0.0, b = 0.0 })
return
end
if storage.alliance_groups[new_group_name] then
player.print('This groupname already exists.', { r = 0.90, g = 0.0, b = 0.0 })
return
end
local color = player.color
color = { r = color.r * 0.6 + 0.4, g = color.g * 0.6 + 0.4, b = color.b * 0.6 + 0.4, a = 1 }
storage.alliance_groups[new_group_name] = {
name = new_group_name,
color = color,
description = new_group_description,
members = { [tostring(player.name)] = player.index }
}
color = { r = player.color.r * 0.7 + 0.3, g = player.color.g * 0.7 + 0.3, b = player.color.b * 0.7 + 0.3, a = 1 }
game.print(tostring(player.name) .. ' has founded a new group!', color)
game.print('>> ' .. new_group_name, { r = 0.98, g = 0.66, b = 0.22 })
game.print(new_group_description, { r = 0.85, g = 0.85, b = 0.85 })
frame.frame2.group_table.new_group_name.text = 'Name'
frame.frame2.group_table.new_group_description.text = 'Description'
if not game.forces[new_group_name] then
game.create_force(new_group_name)
end
--balancing module, force damage init
--init_player_weapon_damage(game.forces[new_group_name])
game.forces[new_group_name].share_chart = false
game.forces[new_group_name].technologies['landfill'].enabled = false
--game.forces[new_group_name].set_friend("spectator", true)
--game.forces["spectator"].set_friend(new_group_name, true)
game.forces[new_group_name].set_friend('player', true)
game.forces['player'].set_friend(new_group_name, true)
refresh_alliances()
return
end
end
local function on_gui_click(event)
if not event then
return
end
if not event.element then
return
end
if not event.element.valid then
return
end
local player = game.players[event.element.player_index]
local name = event.element.name
if event.element.caption == 'Accept' then
local frame = event.element.parent
if not frame then
return
end
local group = frame.children[1].name
local requesting_player = game.players[tonumber(frame.children[2].name)]
if requesting_player.tag then
if requesting_player.tag ~= '' then
local requesting_player_group = string.sub(requesting_player.tag, 2, string.len(requesting_player.tag) - 1)
storage.alliance_groups[requesting_player_group].members[tostring(requesting_player.name)] = nil
end
end
storage.alliance_groups[group].members[requesting_player.name] = requesting_player.index
game.print(tostring(requesting_player.name) .. ' has been accepted into group "' .. group .. '"', message_color)
refresh_alliances()
destroy_request_guis(requesting_player)
return
end
if event.element.caption == 'Deny' then
local frame = event.element.parent
if not frame then
return
end
local group = frame.children[1].name
local requesting_player = game.players[tonumber(frame.children[2].name)]
game.print(tostring(requesting_player.name) .. ' has been rejected to join group "' .. group .. '"', message_color)
for _, member in pairs(storage.alliance_groups[group].members) do
local p = game.players[member]
if p.gui.center['alliance_request_' .. tostring(requesting_player.name)] then
p.gui.center['alliance_request_' .. tostring(requesting_player.name)].destroy()
end
end
return
end
local frame = player.gui.left['anarchy_group_frame']
if name == 'create_new_group' then
new_group(frame, player)
return
end
local p = event.element.parent
if p then
p = p.parent
end
if p then
if p.name == 'groups_table' then
if event.element.type == 'button' and event.element.caption == 'Join' then
if storage.spam_protection[tostring(player.name)] > game.tick then
player.print(
'Please wait ' ..
math.ceil((storage.spam_protection[tostring(player.name)] - game.tick) / 60) .. ' seconds before sending another request.',
message_color
)
return
end
destroy_request_guis(player)
player.print('A request to join the group has been sent.', message_color)
request_alliance(event.element.parent.name, player)
end
if event.element.type == 'button' and event.element.caption == 'Leave' then
destroy_request_guis(player)
storage.alliance_groups[event.element.parent.name].members[tostring(player.name)] = nil
game.print(tostring(player.name) .. ' has left group "' .. event.element.parent.name .. '"', message_color)
refresh_alliances()
return
end
end
end
if name == 'anarchy_group_button' then
if frame then
frame.destroy()
else
anarchy_gui(player)
end
end
if name == 'close_alliance_group_frame' then
frame.destroy()
end
end
local function on_player_joined_game(event)
local player = game.players[event.player_index]
if not storage.alliance_groups then
storage.alliance_groups = {}
end
if not storage.spam_protection then
storage.spam_protection = {}
end
if not storage.spam_protection[tostring(player.name)] then
storage.spam_protection[tostring(player.name)] = game.tick
end
if not game.forces['spectator'] then
game.create_force('spectator')
end
local permission_group = game.permissions.get_group('spectator')
if not permission_group then
permission_group = game.permissions.create_group('spectator')
for action_name, _ in pairs(defines.input_action) do
permission_group.set_allows_action(defines.input_action[action_name], false)
end
permission_group.set_allows_action(defines.input_action.write_to_console, true)
permission_group.set_allows_action(defines.input_action.gui_checked_state_changed, true)
permission_group.set_allows_action(defines.input_action.gui_elem_changed, true)
permission_group.set_allows_action(defines.input_action.gui_text_changed, true)
permission_group.set_allows_action(defines.input_action.gui_value_changed, true)
permission_group.set_allows_action(defines.input_action.gui_click, true)
permission_group.set_allows_action(defines.input_action.gui_selection_state_changed, true)
permission_group.set_allows_action(defines.input_action.open_character_gui, true)
permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
permission_group.set_allows_action(defines.input_action.toggle_show_entity_info, true)
end
if player.gui.left['group_frame'] then
player.gui.left['group_frame'].destroy()
end
if player.gui.top['group_button'] then
player.gui.top['group_button'].destroy()
end
anarchy_gui_button(player)
if player.online_time == 0 then
player.force = game.forces.spectator
player.print('Join / Create a group to play!', message_color)
permission_group.add_player(player.name)
end
game.forces['spectator'].clear_chart(player.surface)
end
----------share chat -------------------
local function on_console_chat(event)
if not event.message then
return
end
if event.message == '' then
return
end
if not event.player_index then
return
end
local player = game.players[event.player_index]
if player.tag then
if player.tag ~= '' then
return
end
end
local color = player.color
color.r = color.r * 0.6 + 0.35
color.g = color.g * 0.6 + 0.35
color.b = color.b * 0.6 + 0.35
color.a = 1
for _, target_player in pairs(game.connected_players) do
if target_player.name ~= player.name then
if target_player.force ~= player.force then
target_player.print(player.name .. ': ' .. event.message, color)
end
end
end
end
local function on_player_respawned(event)
local player = game.players[event.player_index]
player.insert { name = 'iron-plate', count = 8 }
end
--[[
local function on_built_entity(event)
local get_score = Score.get_table().score_table
local entity = event.entity
if not entity.valid then
return
end
local distance_to_center = math.sqrt(entity.position.x ^ 2 + entity.position.y ^ 2)
if distance_to_center > 32 then
return
end
local surface = entity.surface
surface.create_entity({name = 'flying-text', position = entity.position, text = 'Spawn is protected from building.', color = {r = 0.88, g = 0.1, b = 0.1}})
local player = game.players[event.player_index]
player.insert({name = entity.name, count = 1})
if get_score then
if get_score[player.force.name] then
if get_score[player.force.name].players[player.name] then
get_score[player.force.name].players[player.name].built_entities = get_score[player.force.name].players[player.name].built_entities - 1
end
end
end
entity.destroy()
end ]]
--Event.add(defines.events.on_built_entity, on_built_entity)
--Event.add(defines.events.on_player_died, on_player_died)
Event.add(defines.events.on_player_respawned, on_player_respawned)
Event.add(defines.events.on_console_chat, on_console_chat)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, on_player_joined_game)