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ComfyFactorio/maps/pirates/shop/minimarket.lua
danielmartin0 57713f55aa v1.0.3.7
2022-02-26 23:33:19 +00:00

127 lines
4.8 KiB
Lua

local Memory = require 'maps.pirates.memory'
local Roles = require 'maps.pirates.roles.roles'
local Classes = require 'maps.pirates.roles.classes'
local Crew = require 'maps.pirates.crew'
local Boats = require 'maps.pirates.structures.boats.boats'
local Dock = require 'maps.pirates.surfaces.dock'
local Balance = require 'maps.pirates.balance'
local Common = require 'maps.pirates.common'
local Utils = require 'maps.pirates.utils_local'
local Math = require 'maps.pirates.math'
local inspect = require 'utils.inspect'.inspect
local Upgrades = require 'maps.pirates.boat_upgrades'
local Public = {}
Public.market_barters = {
{price = {{'iron-plate', 300}}, offer = {type = 'give-item', item = 'copper-plate', count = 500}},
{price = {{'copper-plate', 300}}, offer = {type = 'give-item', item = 'iron-plate', count = 500}},
--repeating these:
{price = {{'iron-plate', 300}}, offer = {type = 'give-item', item = 'copper-plate', count = 500}},
{price = {{'copper-plate', 300}}, offer = {type = 'give-item', item = 'iron-plate', count = 500}},
{price = {{'steel-plate', 50}}, offer = {type = 'give-item', item = 'copper-plate', count = 500}},
{price = {{'steel-plate', 50}}, offer = {type = 'give-item', item = 'iron-plate', count = 500}},
{price = {{'raw-fish', 50}}, offer = {type = 'give-item', item = 'coal', count = 600}},
{price = {{'raw-fish', 50}}, offer = {type = 'give-item', item = 'iron-plate', count = 600}},
{price = {{'raw-fish', 50}}, offer = {type = 'give-item', item = 'copper-plate', count = 600}},
{price = {{'raw-fish', 50}}, offer = {type = 'give-item', item = 'steel-plate', count = 100}},
{price = {{'wood', 200}}, offer = {type = 'give-item', item = 'coin', count = 250}},
--TODO: add more complex trades
}
Public.market_permanent_offers = {
{price = {{'coin', 4000}}, offer = {type = 'give-item', item = 'iron-ore', count = 750}},
{price = {{'coin', 4000}}, offer = {type = 'give-item', item = 'copper-ore', count = 750}},
{price = {{'coin', 4000}}, offer = {type = 'give-item', item = 'stone', count = 750}},
{price = {{'coin', 4000}}, offer = {type = 'give-item', item = 'crude-oil-barrel', count = 750}},
}
-- cheap but one-off
Public.market_sales = {
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'firearm-magazine', count = 500}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine', count = 75}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'uranium-rounds-magazine', count = 25}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell', count = 60}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'coal', count = 750}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'raw-fish', count = 300}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'laser-turret', count = 1}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'vehicle-machine-gun', count = 2}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'substation', count = 6}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'modular-armor', count = 1}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'distractor-capsule', count = 6}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'destroyer-capsule', count = 3}},
{price = {{'coin', 2500}}, offer = {type = 'give-item', item = 'coin', count = 5000}},
}
function Public.minimarket_generate_offers(how_many_barters, how_many_sales)
local ret = {}
for _, offer in pairs(Public.market_permanent_offers) do
ret[#ret + 1] = offer
end
local toaddcount
local salescopy = Utils.deepcopy(Public.market_sales)
toaddcount = how_many_sales
while toaddcount>0 and #salescopy > 0 do
local index = Math.random(#salescopy)
local toadd = salescopy[index]
ret[#ret + 1] = toadd
for i = index, #salescopy - 1 do
salescopy[i] = salescopy[i+1]
end
salescopy[#salescopy] = nil
toaddcount = toaddcount - 1
end
local barterscopy = Utils.deepcopy(Public.market_barters)
toaddcount = how_many_barters
while toaddcount>0 and #barterscopy > 0 do
local index = Math.random(#barterscopy)
local toadd = barterscopy[index]
ret[#ret + 1] = toadd
for i = index, #barterscopy - 1 do
barterscopy[i] = barterscopy[i+1]
end
barterscopy[#barterscopy] = nil
toaddcount = toaddcount - 1
end
return ret
end
function Public.create_minimarket(surface, p)
local memory = Memory.get_crew_memory()
if not (surface and p) then return end
local entity = {name = 'market', position = p}
if surface.can_place_entity(entity) then
local e = surface.create_entity(entity)
if e and e.valid then
e.minable = false
e.rotatable = false
e.destructible = false
local offers = Public.minimarket_generate_offers(2,2)
for _, offer in pairs(offers) do
e.add_market_item(offer)
end
end
end
end
return Public